- We have made another game about things you cannot quite control - 20 August 2026
Making it Home was about building a machine and then running around on top of it to keep it moving. The new one takes the machine away and gives you an ecosystem instead, which turns out to be significantly less cooperative.Captain Contraption's Safari Park is a roguelite safari park sim. Clone strange creatures, put them in a park with no enclosures, route your visitors past whatever is currently happening, and watch the whole thing come apart. Every run unlocks something weirder for the next one.The playtest is permanently open to everyone, free.
- All Our Games Are on Sale and Playtest our Next one for Free 🎉 - 23 July 2026
If you’ve been meaning to check out any of our games, they’re all on sale right now, and you can playtest our next game for free! Thanks so much for the support — it really helps us keep making weird little games.
- All Our Games Are on Sale 🎉 - 27 January 2026
If you’ve been meaning to check out any of our games, they’re all on sale right now. https://store.steampowered.com/app/2166920/Captain_Contraptions_Chocolate_Factory/ https://store.steampowered.com/app/1098220/Making_it_Home/ https://store.steampowered.com/app/749560/Cycle_28/ https://store.steampowered.com/app/627620/Intelligent_Design_An_Evolutionary_Sandbox/ https://store.steampowered.com/app/4186590/Captain_Contraptions_Safari_Park/ Thanks so much for the support — it really helps us keep making weird little games.
- All Our Games Are on Sale 🎉 - 27 January 2026
If you’ve been meaning to check out any of our games, they’re all on sale right now. https://store.steampowered.com/app/2166920/Captain_Contraptions_Chocolate_Factory/ https://store.steampowered.com/app/1098220/Making_it_Home/ https://store.steampowered.com/app/749560/Cycle_28/ https://store.steampowered.com/app/627620/Intelligent_Design_An_Evolutionary_Sandbox/ https://store.steampowered.com/app/4186590/Captain_Contraptions_Safari_Park/ Thanks so much for the support — it really helps us keep making weird little games.
- Wishlist our new safari park management game on Steam! - 7 January 2026
Hey everyone!Just wanted to quickly let you know about our next game, Captain Contraption’s Safari Park, which we’ve just put up on Steam.It’s a safari park management game built around a fully simulated ecosystem. You run a park where animals (and some less sensible things) live together in open spaces. Expect farm animals, lions, dragons, and the occasional questionable decision.If that sounds like your kind of thing, you can check out the Steam page and trailer below. Wishlisting the game helps a lot and means you’ll get notified as we share updates and open the beta.Thanks for all the support — genuinely means a lot.
- Want to playtest our next game?? - 18 December 2025
Hello!Dave and I have been quietly working on our next game and are looking for volunteers for playtesting.You can sign up here https://subscribepage.io/hZKgliIt's a safari park with a fully simulated ecosystem in a nostalgic tycoon sandbox with rewarding roguelite elements. Clone bizarre species, unlock new toys and design clever paths to guide guests through the attractions. Don't worry, there's only a small chance they’ll become dinner.
- Fix for Unity Vulnerability - 4 October 2025
Fixed Unity security vulnerability detailed here https://unity.com/security/sept-2025-01/remediation
- Our new game Captain Contraption’s Chocolate Factory is Out Now - 20 July 2024
It’s a big day for robot chocolatiers around the world. The whole of Captain Contraption’s factory is now available to explore, as you experiment with fresh ingredients and automate ever more complex machines. With 40+ levels to unlock, as well as brand new achievements and fiendish modifiers, we can’t wait for players to show off their creative solutions to all these puzzles. PCGamesN describe it as "bizarrely cheap" Captain Contraption's Chocolate Factory is our latest game. It is a contraption building game. Design and build your own machines to combine ingredients to make chocolates. Automate production using simple components to create ingenious contraptions, which are as satisfying to watch as they are to optimise. https://store.steampowered.com/app/2166920/Captain_Contraptions_Chocolate_Factory/
- Play Captain Contraption's Chocolate Factory in the Steam Puzzle Fest - 27 April 2023
You can now play the demo for our next game Captain Contraption's Chocolate Factory by visiting the store page using the link below. It’s an open ended factory, automation style puzzle game. https://store.steampowered.com/app/2166920/Captain_Contraptions_Chocolate_Factory/ Using a simple set of tools you’ll need to automate production of a variety of sweet treats like chocolate covered toasted almonds. The game plays sort of like a mix between a programming game like Opus Magnum, a factory game like factorio and a contraption maker game like The Incredible Machine. Check it out and let us know what you think!
- Patch Notes 1.4.3 - 26 June 2022
Fixed a bug which was stopping this month's sandbox challenge to launch.
- Patch Notes v1.4.2 - 19 June 2022
Increased rate of panel unlocks in the story mode. Improved performance of vehicles which have lots of rocket engines. Updated to Unity 2019.4.40. Updated all 3rd party libaries.
- Update Notes v1.4.1 - 14 March 2022
Fixed the bug which sometimes stopped drones appearing in Kingman. Drones now update their target more frequently. Drones fly closer to your vehicle to make them easier to jump on.
- Major Update v1.4.0 Available Now - 28 February 2022
The forth major update to Making it Home is out now! There are lots of changes which were are really excited to see you get your teeth stuck into... New Panels There are three new vehicle components for you to play with. The first two are switches which get activated by propellers and lasers - to let you set up chain reactions and maybe even start doing something close to programming! And the third is a steam powered rocket engine which will rapidly empty all the water tanks above it to give you a big boost in thrust. We've also added a bunch of new challenge mode templates to the weekly, daily and monthly rotation which will highlight these new components. Cozy Mode You can now experience the entire single player story mode with hazards and objectives turned off. This is for those of you who just want to stretch your engineering and design muscles without the worry of drones and low br…
- Remote Play Together 2022 - 24 February 2022
Making it Home will be taking part in this year's Remote Play Together event on Steam. As part of this we will be streaming the game on 4th March at 7PM GMT. You can set a reminder by clicking the button on the side bar to the right of this announcement. Also, we will be launching the next big update when the Remote Play Together event starts on 28th Feb. This update will include improvements to the blue print editor, new vehicle components and a new "cozy" mode without hazards or objectives.
- Patch Notes v1.3.1 - 13 February 2022
Fixed bug in challenge and sandbox modes which meant water tanks and solar panels were not always given to the player when specified. Reduced the budgets in some of the challenge mode templates.
- Challenge Mode and Sandbox update! - 3 February 2022
Happy February everybody! Making it Home version 1.3.0 is out now. The list of changes is small, but they are significant. We noticed that you were not really playing the challenge modes much, other than the $10,000 sandbox, so the focus of this update is to try and improve the challenge mode. We have made a few key changes. Firstly, we have reduced the number of challenge modes so there are now three challenges and one sandbox. Before there was just so much choice I think it was overwhelming. Secondly, we have enabled more of the modifiers from the story campaign. Expect to see motherships, carrots and bridges in all the challenge modes (but not the sandbox). Thirdly, we have removed the complete randomness from before. Instead we have hand crafted 69 sets of vehicle components which are picked at random. Each set has a sort of theme and tries to make you think about vehicle design dif…
- Update Notes for v1.2.2 - 3 January 2022
Added a base to the boulder press to stop it inverting and causing the physics to break. Fixed bug which meant that pumpkins were invisible during the winter season (don't ask). Tweaked masses of all physics objects to reduce the frequency of objects being pushed through walls. (Hopefully it won't happen at all now)
- Patch Notes v1.2.1 - 27 December 2021
Updated to latest Steamworks API Added character limit to design description. Loading steam workshop designs should no longer block the load/save design menu screen.
- Holiday Update - 20 December 2021
Happy Holidays everybody! Wherever you are I hope you are able to have a little bit of a break over the coming weeks. To help you relax and get into the holiday spirit here is a plump content update for Making it Home! With this update our philosophy was to just make stuff for you to play with. We have introduced a bunch of new panels which we don't know how you're going to use - and we can't wait to see what you do with them! Highlights The universal switch which will open the door to building complex chain reaction style vehicles (and is the first step on our journey to adding programming style panels to the game). Pinball flippers which are exactly what you think they are. ...and despite my best judgement we added 4 player co-op (local and on-line through steam remote play together). Patch Notes New Content New Panel: Boulder Press New Panels: Universal Switches New Panels: Switchabl…
- Nominate Us for Most Innovative Gameplay! - 24 November 2021
It is steam award time! Look, we know we are a small team with a small game on Steam - but we're proud of what we've made and lots of people keep telling us they haven't quite played a game like this before. So please consider helping us spread the word about Making it Home by nominating us for an award! In other news Dave and I have sat down to decide the next set of panels we'll be making. Our aim is to get the next update released in December or January - we will keep you updated as we go! In other other news I (Sean) am doing a charity stream this weekend to raise money for the MS Society. I've already been blown away by the support from you our community - at the time of writing this we have raised £1,000!!! My wife has MS which is a rubbish progressive disease. The MS Society supports people with MS and funds medical research. My wife actually used to be a medical scientist and wa…