- Update 4.1: Game Balance Changes - 10 December 2025
Hi friends. Just a small update with a lot of small adjustments and changes to enemy encounters and game balance. Post-battle heal/money rewards have been reduced. Skipping adding a skill at the post-battle rewards screen now gives the player $1. Toxic Slime (non-spawned version) health increased to 25 (from 20).Supervisor Sweets health increased to 195 (from 190).Cute Lil Slime attack damage changed to 2x2 (from 1x2). Risque Influencer attack damage increased to 24 (from 23).Sally status effect buff (power) increased to 4 (from 3). Overstimulated Newbie attack pattern changed to 2x5 (from 3x3).Minor Burnout attack damage increased to 12 (from 10). Meeting Blob attack damage increased to 20 (from 19).Mad Maestro status effect buff (block) increased to 8 (from 6). Glenn health increased to 22 (from 20).Glenn attack damage increased to 6 (from 5). Critical Neckbeard health increased to 12…
- Content Complete Update (New Bosses) + Daily Deal Sale (Nov 8th)! - 28 October 2025
Hi friends! We've got another big content update for you and a Steam Daily Deal Sale (Nov 8-22) coming up. Crush will be 75% off starting November 8th -- less than a cup of coffee from Tweaky's Cafe! If you'd like to support us for that, we'd sure appreciate it. We're calling this update "content complete" because it includes all of the content that was originally envisioned for the game, but that doesn't mean we're done updating it. Here's what's in this one: A New Boss Encounter: Supervisor Sweets (and her Cute Li'l Slime)! Defeating the Community Overlord once will unlock this as an alternate boss encounter for the first floor. A SECRET BOSS. You'll have to figure out how to reach him, but it's not too complicated. This replaces the "Two-Faced Manager" battle encounter on the 4th floor and serves as an alternate route of sorts. Defeat this formidable foe to unlock a powerful new tale…
- Major Update (New Boss, Nightmare Challenge Mode, New Skills) - 31 May 2025
Hi friends. We have a big new content update for you and an announcement! Here's what's in the update: A New Boss Encounter: The Mad Maestro (and his frog quartet)! Defeating the High Priestess of Creative once will unlock this as an alternate boss encounter for the second floor. Nightmare Challenge Mod. You wanted a tougher challenge beyond Corporate Hell? We heard you. This mode is so dang tough that even we can't complete runs most of the time. Enabling it (without other mods) and beating the game will unlock special trophies for each character in the Milestones section. Good luck! You'll need it... New Skills. Four brand new skills have been added: Chomp, Meat Shield, Mind Palace, and Energy Swap! These were designed to pave the way for new build strategies (e.g. Max Health, Rethink/Cycle). New Random Event. Look for a new zombie-like horde event on the first floor. Will you crawl u…
- Minor Update (Random Starting Talent, localization update) - 30 April 2025
Hi friends. Just a bog-standard minor update here, unless you happen to be a sentient padlock (then it's kind of a life-changing event). Added a "Select Random Talent" option to the starting talents panel. Added a skip button to the Unlock screen. The lock people are rejoicing and hope that you will leave a nice review now that they may occasionally live past the horrors of this screen. Checkmate (skill) damage increased to 40/50 from 35/40. Creative Spark (skill) pure damage (to player) increased to 4/6 from 3/4. Dissolve (skill) damage increased to 5/9 from 4/6. Focus Fire (skill) Burn value increased to 3/4 from 2/3. Localization file updated for several languages -- much appreciated to our contributors in the Discord channel for working on making this better. More to come. Thanks for playing and giving us your feedback in the Discord channel. Travis & Zafi
- Minor Update (Unlock All Content & Delete Save File features) - 26 April 2025
Hi friends. Another small update, adding two requested features: "Delete Save File" and "Unlock All Content" buttons now exist on the character select screen (with a double-confirm popup to make sure nobody accidentally nukes their progress). "Unlock All Content" will unlock all characters, difficulty levels, skills, talents, consumables, boss variations, and starting talents. Note that enabling this will not affect achievements or milestones (tracked stats). So if you're a bad enough dude to take on Corporate Hell without climbing the ladder... now you can! A "Select Random Talent" option for starting talents just missed the cut here but will be in the next update. Have an excellent weekend. Travis & Zafi
- Minor Update (Game Balance, Bugs, Accessibility) - 22 April 2025
Hi friends. Just a quick update that's mostly bug fixes and minor balance adjustments: The 3 Toxic Players/Slimes encounter on the first floor can now spawn a Micro Micromanager instead of a Toxic Player or Slime. Corporate Hell difficulty modifier (enemy damage) increased slightly. Fixed a bug with upgrading an existing skill resetting cycle rate to base value. Changed the "Hard Times" achievement to trigger when achieved at any difficulty above Hard. Wondershot (Talent): random damage range increased from 0-200% to 0-225%. Fixed a visual bug with enemy death animations not completing, specific to certain MacOS versions (much appreciated to anyone playing on Mac reporting bugs). Charged Shield icon now displays correctly. Fixed several translation inconsistencies/errors. Updated Japanese, Spanish, and French translations. Unbalanced Mechanic attack pattern changed to 40 Poison and 30 B…
- Hotfix (Game Designer Moles Encounter) - 17 April 2025
Fixed a bug with the Game Designer Moles locking combat actions when Contact Decay triggers under certain circumstances. Fixed minor Japanese and Spanish localization inconsistencies. As always, the best way to report bugs, give us feedback, or reach us is through the Discord channel. Look for a bigger content update in the coming weeks. Thanks for supporting our full release! Travis & Kara
- Full Release Announcement + Game Balance Patch - 20 March 2025
Hello friends! Crush will finally be leaving Early Access and launching into full release on April 16th! And we've got some quality of life & game balance updates for you right now. Since the patch changelog is lengthy, I'll get this out of the way first: If you've enjoyed playing Crush, anything you can do to spread the word helps! Tell your favorite youtuber, game reviewer, or streamer about it. Add/follow us on socials (Bluesky, Twitter, Discord, Instagram, Facebook, Youtube. Leaving a review here on Steam is always appreciated. We're looking forward to hitting full release and will be working hard to get more eyes on the game. Now onto the patch details: Added the "Golden God" achievement. The Help panel has been updated to include Rolling Health and Skill Cycling sections. Several insanity and fullscreen visual FX have been toned down. Hell 9 difficulty modifier "health roll speed…
- Update 3.0: Final Prerelease Update - 1 February 2025
Hello friends! As we near the end of Early Access, we're excited to share the last major content update prior to full release. There will still be smaller content updates before then (more on that below). What's in this one: New Character-Exclusive Skills: 15 new character-specific skills have been added! These will show up in the normal skills pool but are exclusive to each character. They are: Balance, Hustle, Hedge, Superkick, Chairshot, Burning Hammer, Checkmate, Psychic Special, Poisoned Pawn, Icebreaker, Scream, Legendary Call, Turbo Graphics, Block In, and Watercolor. Shop Reroll: A once-per-visit option to reroll shop items had been added to both Tweaky's Cafe and Gabe's Hot Tub. Shop Sales & Easter Eggs: Both shops will now feature an item with a 50% off tag and some easter eggs for the adventurous... New Talents: 4 new talents have been added: Head Eraser, Soldier, Turtle, and…
- Update 2.3: New Bosses, Unlockables, Talents, and Corporate Hell! - 3 December 2024
Hello friends! We've got a Kingsley-sized content update for you just in time for the holidays! What's on deck: New Unlockable Final Boss: A new boss encounter can be unlocked by defeating the CEO. This encounter features three new original enemies that will put your skills to the ultimate test! Unlockable Taskmaster Deluxe Encounter: You've fought the standard model - are you ready for the deluxe version? This new encounter features the new explosive status effect and should be approached with caution. Game Designer Moles: These cute little guys are lurking somewhere on the third floor. Over 20 New Unlockable Starting Talents: These offer new build paths and ways to play. Want to be a Zombie, Chef, or Ninja? Now you can be! Of special note is the "Minion Manager" talent which features an evolving pet dynamic. Corporate Hell Difficulty: Beyond the nine circles of Hell awaits the worst f…
- Update 2.2: Localization, Events, and a New Playable Character Appears! - 8 August 2024
Hello friends! Getting this done was a lot more work than expected, but Crush is finally available in 9 new languages, courtesy of the fine folks over at Level Up Translation! And there's a new playable character! Feedback or bug reports on the new features are very much appreciated. I playtest and QA extensively before releasing these updates to the wild, but a few bugs are bound to slip through the cracks. What's new: Localization (Language Support): Can be accessed from the settings menu. Translations include: French, German, Spanish, Italian, Simplified Chinese, Brazilian Portuguese, Japanese, Russian, and Korean. Extending support for other languages in the future is always a possibility. New Playable Character: The artist Fia introduces some colorful new mechanics to pair with her unique playstyle. Unlock her by defeating the second floor boss and let your creativity run wild! Era…
- Crush the Industry Dev Livestream - 8 April 2024
Hello friends! In celebration of Turn Based Thursday Fest, come watch our High Priestess of Creative (Kara) livestream a run of the game! We'll be showing off some of the features and balance changes added in the recent updates, so check it out and let us know what you think! Travis & Kara
- Update 2.11: Improved save/load, battle speed options, UI updates, and more! - 5 April 2024
Hey dudes. We skipped over an update announcement (2.1) like it was Windows 9, so this will include some stuff you've probably already noticed if you've been playing lately! Improved Save/Load: An oft-requested feature is finally in - you can now save anywhere/anytime on the schedule! If you notice any bugs with this, please let me know so I can squash them. Reworked Sanity Attacks: Enemy sanity hits now only occur as their own intent (rather than alongside damage). The previous implementation was a little cluttered/confusing, so this was done to simplify things and make battles flow more smoothly. Enemy Balance Changes: Lots of encounters have been adjusted. A few new attacks/behaviors were added. Many encounters should feel a bit less punishing or difficult now. UI Changes: Armor, Block, and Sanity Shield now appear next to their respective resources rather than in the status bar. Fon…
- Crush the Industry Dev Livestream - 25 March 2024
Hello friends! In celebration of the Steam Deckbuilders Fest, come watch our High Priestess of Creative (Kara) livestream a run of the game! We'll be showing off some of the features and balance changes added in the recent updates, so check it out and let us know what you think! Travis & Kara
- Update 2.0: Tons of new skills, talents, modifiers, and more! - 27 January 2024
Hello friends! It's been a while, but we've got something to show for it: one big whopper of a game update! Here's the full rundown: 27 New Skills: Lots of these feature fun new mechanics and open up new combinations and synergies. Maybe some new bugs, too (please report any in our Discord!). Try combining While Loop with Target Function, or Copy and Paste with Focus Fire. Experiment and let me know what you think! 12 New Talents: Some of these should pair nicely with those new skills. Or just grab a Teddy Bear for some extra defense. 3 Game Modifiers: Offering more customization and options for each run. Want your runs to be a little easier or more chaotic? You're in luck. More will be added in the future. Note: these currently do not disable achievement progress, but that may change eventually. 20 New Unlockables: Unlock more content by taking down bosses and completing tasks. Some of…
- Best Game You Suck At? Nominate us for the Steam Awards! - 21 November 2023
Hello friends! The executive fat cats and illustrious robot workers over at Steam have informed us that our game can be nominated for an AWARD! We think "Best Game You Suck At" fits our game like a glove. What do you think? While our chances of winning against the likes of Realistic War Shooty Game #397 and Marvelous Beetle Boy 4 are probably pretty slim, we'd sure appreciate your vote anyway. In offline news, Kara and I (along with our 3 year old daughter) have completed our cross-country move. Staying true to my neckbeard roots, I've set up shop in the basement. I'm already back to the development grind, aiming to bring you one more big content update before we wrap up 2023! Thanks for your continued support. If you haven't already, pop a squat in our Discord Channel and follow us on The Twitters. Travis
- Update 1.5: Controller support beta! New enemy animations! - 1 October 2023
Hello friends! Ever wanted to play using a controller from the comfort of your living room sofa or hot tub? Well now you can! No more hunching over your computer desk like a cave troll (editor's note: currently doing this). So kick back, crack open your favorite beverage, and grab that gamepad... Keep an eye out for a few slick new enemy animations, too. Here's a full list of the changes: Controller Support Testing: Controller support is in! This shouldn't be considered "official support" just yet. Feedback and bug reports in our Discord channel are greatly appreciated. Xbox 360, Xbox One, and Sony DualShock 4 controllers should work. Other controllers may work but haven't been tested yet. Expect hotfixes in the coming days as I continue to refine controller support! New Enemy Animations: a few enemies gained some new moves... Hell Balance Adjustments: adjusted several Hell difficulty m…
- Update 1.4: New boss variants, talents, and more! - 18 August 2023
Hello friends! We've been working through the summer heat to bring you another sizzling update! Get hot and bothered by these scorching new boss variants, chill out with 8 new talents, and keep these bad temperature-related puns on ice! Here's a full list of the changes: Added two unlockable new boss variations! Taking down the Foul Overlord and Countess of Creative might require different tactics than their normal counterparts. Added 8 new talents to the game: Death Stare, Infectious, Lean, Maniac, Manipulative, Supersaver, Viral Marketing, and Wondershot. Added a new enemy intent: Reflect. Added new status effects: Contact Poison and Contact Decay. Updated art & animation for Community Overlord. Minor bug fixes. The first of many additional endgame bosses should be coming in the next update. If you haven't already, consider joining the Discord channel to tell us what you'd like to see…
- Update 1.3: Nine levels of Hell, new starting talents, and more! - 20 June 2023
Hello friends! The road to Corporate Hell just got repaved. Nine circles (difficulty levels) have been added. A Smug Senior Developer has provided the following context: the intent behind this change was to make difficulty progression feel less shallow (the previous implementation leaned heavily on random enemy buffs) and more rewarding for players. The final Corporate Hell difficulty level will be added soon. Additionally, new customizable starting talents have been added to the character select screen! The extra layer of customization allows for even more build variety and experimentation. Expect even more unlockable starting talents to be added in future updates. Here's a full list of the changes: Reworked game difficulty levels. There are now nine circles of Hell to traverse before reaching Corporate Hell! Each new level adds challenging modifiers that stack with lesser difficulty l…
- Update 1.2: New skills and talents! Pure Damage, Decay, and more... - 29 April 2023
Hello friends! We've had an unexpectedly busy month outside of the office, but we've got some new content for you anyway. The focus for this update cycle was mostly on filling out underrepresented build paths. Defensive, Decay, and Pure Damage all received some upgrades. Self-Burn skills/talents were toned down slightly. Additionally, Dodge was reworked to be more strategical and beneficial to the player. The new Purge skill provides an alternative to Dispel for countering negative status effects. Snap becomes stronger if your Sanity is low (more of this to come). Here's a full list of the changes: Added new status effect: Turn Decay. Added new talents: Pure Power, Guarded, Beefy, Last Gasp. Added new skills: Code Rot, Crop Dust, Stonewall, Purge, Rest, Snap. Purist talent reworked. Dodge status effect reworked to only trigger after Armor/Block. Added a "Go Back" button when upgrading o…