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Battle Siege Royale

Battle Siege Royale Steam news

Skjöld Game Studio | May 8, 2022 | game

Released

0players observed · 24 September 2026 - 17:39:33 UTC

ActionAdventureIndieMassively MultiplayerSimulationSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score75% positive

Battle Siege Royale news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score75% positive
  • Total reviews8
  • Release dateMay 8, 2022
  • DeveloperSkjöld Game Studio
  • PublisherSkjöld Game Studio

Genres: Action, Adventure, Indie, Massively Multiplayer, Simulation

Company pages: Developer: Skjöld Game StudioPublisher: Skjöld Game Studio

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Battle Siege Royale Steam news

Battle Siege Royale news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • We're Back - UE5 on Mac - 10 September 2025

    Hey folks!It’s been a while, but I’m excited to say I’ve reopened the project and I’m pushing Battle Siege Royale forward again. I’ve got the game compiling and running in UE5 on Mac and I’m laying the groundwork for a modernized movement system so each siege engine feels great to drive—fast and responsive where it should, heavy and deliberate where it must. What’s newUE5 build on Mac is up and running in-editorCamera + controls stabilized for the Ballista on flat terrainC++/Blueprint cleanup and project housekeeping (migrations, redirects, etc.)What’s nextTrebuchet: experimental “hybrid mover” (no physics on the root) to nail that slow-but-satisfying heftCatapult: tuned speeds and arc for a balanced feelBallista: snappier turning and aiming polishTerrain/physics pass so slopes don’t feel like ice rinksHow you can helpTell me your main (Ballista/Catapult/Trebuchet) and what “feel” you w…

  • Moving Forward Amid a Crisis - 7 April 2020

    I have a sad and disheartening announcement to make. I was holding off on saying anything for a while in the hopes that things would change, but as many of you know, our game studio is entirely funded by my small (one man) remodeling business. Due to concerns around COVID-19, every single one of my clients has backed out and I've been left without income for the past six weeks. Because of this, our studio has lost 100% of our funding. Losing the ability to consistently pay the team, scrambling to find a source of personal income and severe depression has brought game development to a total standstill. Moving forward we have a couple of options. One, we release the single player game on April 30th as planned and continue development on multiplayer post release. Two, we postpone full release all together until the end of the year. I have every intention of finishing this game, but unfortu…

  • Playtesting 101 - 13 March 2020

    Hello there fellow developers and gamers! In this article I hope to improve your understanding of how to 1, get the most out of playtesting as a developer and 2, be as helpful at playtesting as possible as a gamer. We’ve learnt most of this while developing our game Battle Siege Royale, an upcoming free to play (but no microtransactions) siege engine battling game taking place in medieval times. If this article turns out to be useful for you please consider wishlisting BSR on steam as it really helps. Without further ado let’s begin! (TLDR) If you read nothing else in the article read this: Empower a player to express feedback w/o reservation. Make it easy for them to give feedback which is honest. Our Playtesting so Far So far we’ve given out roughly 75 keys for playtesters of our game Battle Siege Royale. The majority of our playtesters have found about us through regular discord anno…

  • Devlog Week 6 - 9 March 2020

    Hey Folks! I don’t want to be one of those robot like developers you know nothing about so I’m going to start off this week’s devlog with something I’ve been doing in my spare time while not developing. This week I’ve been doing a lot of wood working, you may think this a strange hobby for an indie game developer but actually it’s quite similar to programming. How? Well it requires the meticulous attention to detail that I use while bug hunting in my code. I enjoy working from home on this kind of stuff, and getting a bit of cash on Etsy for my crafts. I’ve been thinking about making some PC cases out of antique tube radios from 30s, 40s & 50s as my next project. I’ve attached an example of what they look like below. As always if you enjoy this update please go ahead and wishlist the game over on steam! IT REALLY HELPS :D New: Flint Castle History Wait, you wanted another castle? Well..…

  • Graphics Settings, Death Screens and New launch date - 31 January 2020

    https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F35898995%2F0a9eb9a09277b7d7ed2e059037b41aac9c9a164c.png Limited Early Access for Discord Members We just put out a new build on steam which includes loads of new features including a brand new siege engine model AND a new map based in Wales. You can get access by requesting a key on our discord server. If you don’t have time to play right now go ahead and wishlist the game on our steam store page so you will get reminded before launch. Game Launch Date and Price The game will now launch later this year with finished multiplayer as well as the East Conwy map finished. In addition, we will also be sure to localise to a few popular languages and port to mac and linux. We are also glad to announce that the game will now be releasing as free although you will still be able to support the development by buying extra maps as we d…

  • Limited Early Access and Pre-Release Beta - 17 December 2019

    Limited Early Access Many of you have noticed the full release of the game has been pushed back to April 30th. We will still have a limited Early Access on Christmas day as promised, but we're only offering this Early Access to members of our Discord community. It's free to join and you'll get access to the game before anyone else! Go to https://www.skjold.net/discord Gamepad The game now supports 100% gamepad utilization. The only thing you'll need a keyboard/mouse for is to log into your computer! The joystick now supports input sensitivity. Before, when you would press forward/back you would go at full speed regardless of how much you were pressing the joystick. Now, if you want to creep up on enemies and sneak out of some bushes, you can! This offers a tactical advantage the keyboard/mouse cannot. All user interface is 100% controller accessible. Before, anything past the main menu…

Patch notes and updates

S.noRelease datePatch nameGID number
113 March 2020Playtesting 1013893864668614478759

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