- Why you can't buy the game right now - 14 February 2021
Development is going a bit slower than we hoped for. Because we aren't done with the first game mode yet and the current version is under heavy development, we have requested the purchase option to be removed in order to prevent unwanted purchases until the issues have been resolved. We will still keep you up to date on the development and hope to connect up all the loose ends soon for the release of version 1.9. If you bought the game you can switch to beta to receive the latest in-development version Best regards flipdp
- Important - 13 February 2021
Because the current build of WBTR is under heavy development, we had to revert to an older version for the time being. We will try to keep you up to date on the development of the current version and make it accessible via the beta branch.
- WBTR 1.8 - 11 October 2020
Changes for v1.8 General: - Updated Unity Engine to 2019.4.11f1 - Removed and replaced the Resource Manager with an advanced level editor - Added Quicksearch, a matchmaking feature to find games with players with similar skill - Added level system: - Every match grants experience points - Weapons now have to be unlocked at certain levels before being avaliable for use, see http://igtgames.de/wordpress/wbtr/info/unlocklevels/ - Note: This doesn't apply to Training Mode - Updated the Main Menu Theme Gameplay: - Added teams - Added climbing: - Press Space while jumping to hang onto walls, fences or similar to hang onto them - Press W while hanging to climb up, S to climb down -Added wallrunning: - Press Space while walking against a wall to your side to start wallrunning - Hold down W to slow down your descent - Smoothened player movement - Walking and sprinting animations now play correct…
- A small update - 19 August 2020
Hey guys, just a small update on the progress of the game: You may have noticed, that we haven't updated the game for a few months now. Not, because we aren't working on the game, but because due to us having way more time to work on the game right now, we have decided to essentially skip from version 1.7 straight to version 1.8. This, of course, means a lot of work, which is why we weren't able to polish whatever we were working on enough for a release. To stop you from having to wait any longer, we will be releasing the current state of the game on the Beta branch, although you should keep in mind that this version is still quite buggy and unfinished. Stay safe, flipdp and Ma_rv
- [Update] Changes for v1.7 - 27 May 2020
General: - Main Menu has been redesigned - Updated Unity Engine to 2019.3.0f6 - Added custom localizations for EN and DE Note: You can make your own translations using the template in /data/localization/ We plan to add French, Japanese and Russian later. Please note that audio is only avaliable in English at the moment (more will follow). - Added an experimental VR mode Note: This is not included in the default game. To try this, select the beta branch and download the game again. WARNING: The VR mode has extreme flaws and problems! Do NOT try it if you're unsure, especially if you're affected by flickering images and/or motion sickness. - Settings menu has been redesigned Gameplay: - Added Deathmatch mode - Added timer and end screen - Reduced head bobbing - Gamemodes now have custom game settings - Foot IK has been improved - Added positional voice chat (VOIP) Note: Press and hold "V"…
- Another delay and new additions - 23 April 2020
We have decided to delay version 1.7 in order to make every big release be something substantial. Besides fixing bugs and polishing as much as possible, here are some features planned before the next big version: add Terrain Generator to Map Loader add custom User Interface Loader polish the Resource Manager improve character customization add Hub World and Story better in-game Editor city and building generation for Procedural Content Generator new weapon types cameras and displays improve inventory finish basic vehicles finish advanced parkour movement Discord Rich Presence weapon attachments basic pedestrian and enemy AI We are also working on some cool Realities to have fun in or to use as a reference for your own. But until everything is done: Have fun playing, stay home and stay healthy! flipdp
- [Update] Changes for v1.6.9.9.5 - 16 April 2020
These are the changes we made for v1.6.9.9.5 (Build 1604): General: - Added custom map support - Added mod support - Added Steam Workshop support (finally) Weapons: - Added G18 (Pistol, Semi-Auto only, 24 base damage) - Improved animations for AKM and M4 - Adjusted weapon values (Full stat list see: http://igtgames.de/wordpress/home/wbtr/doc/weapon-stats/) Gameplay: - Added Scoreboard and Player List - Added a tactical reload mechanic - Slowed down player movement speed by 10% - Improved jumping mechanics Networking: - Improved client interpolation - Clients and hosts now have the same authority - Increased host tick rate Bug Fixes: - Fixed some clipping issues - Fixed a bug where hosts were invincible and an attempt to shoot them as a client resulted in a game crash - Fixed a bug where a held weapon would fall into the ground - Fixed a bug where players would sometimes spawn inside eac…
- Changes for 1.6.9 - 30 March 2020
General Added freecam for custom viewing angles Added projectile weapons Improved workshop downloader Expanded map Custom crosshair Added basic decals Updated weapon sounds Added explosives Added inventory Improved IK Added basic parkour movement Improved Resource Manager Graphics Improved graphics Added camera shake for explosions and shooting Fixed occlusion culling on character model Misc Changed filesystem of Realities Improved performance
- Piss Jar Contest - 5 March 2020
Make a model of a jar (preferably with piss in it) and upload it to the Workshop to win literally nothing.
- [Update] Changes for v1.6.2 - 19 February 2020
Gameplay: - Slowed down character movement - Smoothed out camera bob Graphics: - Improved post processing - Remade reloading and shooting animations - Improved IK Misc: - Disabled several weapons while guns are being reworked
- 1.6 Hotfix - 28 January 2020
General: - Added Post Processing effects Gameplay: - Fixed camera snapping that could occour when rotating the character or going from walking to standing still - Smoothed out movement - Adjusted player hitboxes - Decreased loading time - Fixed spawning positions
- Roadmap - 21 January 2020
v.1.6 - Networking Update Fully reworked networking Workshop Uploader Friendlist Scoreboard Lobby System New UI New Weapons v.1.7 - Creative Update Reworking the character movement Improve IK Vehicles Grenades In-Game Map Editor Matchmaking Improve Resource Manager Ladders Destructables C# Compiler Enemies Item System Attachments Custom Characters Inventory System Portals More Gamemodes BLOCKS Arduino Support FBX-Files More Command Line Arguments Custom Corsshairs v.1.8 - Rendering Update VR Raytracing Better Graphics Camera Controller Procedural Map Generation OpenCV Support New Character Animations Chemistry Engine v.1.9 - Controller Update Steam Controller Wheel Controller Flight Controller Custom Controller Mapping Couch Multiplayer Asyncronous Local VR Multiplayer 1.0.0 - The Big Update Advanced Combat Swimming Power Ups Singleplayer Voice Over IP Thats everything we planned until…
- WBTR v1.6 is out now! - 20 January 2020
Hey guys, Ma_rv here. In the past 3 months we have been developing v1.6 and tried to improve the game's playability by a lot. You will now be able to create Lobbies, invite and join your friends using the friendlist. We also made some maps that are way more detailed than before and upped the graphics. As you may have already noticed, the Weapon System is changing slowly. We will add more functionality over time and will always try to improve based on player feedback. We are now starting to develop a Matchmaking system along with more maps, more weapons and gamemodes such as Deathmatch, CTF, KOTH, Crystal Wars and Field. IMPORTANT: Please note that WBTR is by far not a complete game. It is very likely that you will encounter bugs and errors as we are actively changing some parts of the game.
- [Update] Changes for v1.5.9 - 3 January 2020
General: - Updated Menus and Layouts - Updated Resource Manager - Updated Weapon Mechanics - Added Scoreboard and Lobby system - Added Friendlist - Improved Performance - Improved Graphics - Added Workshop Uploader - Added Pause Menu and Settings Weapons: - New Weapons: G18c, Deagle 50AE, MP7, AWM, Groza-S, FAMAS-G2, G36 and CZ805 - Added shooting sounds for every weapon - Added Reload and Shooting Animations for every weapon - Added Muzzle Flash Gameplay: - Improved Player Movement - Added Death and Respawn Actions - Added Deathzone - Added Gamemodes: Crystal Wars, Deathmatch - Added Drones - Added Ragdolls Networking: - Remade Networking Mechanics - Added Lobby and friend feature - Added command "host" to host matches - New lobbies will now correctly show up in the Server Browser - Fixed a bug where the game would crash when trying to join a game - Improved performance of the Host's g…
- v1.6 Will Be Delayed - 10 December 2019
Hey guys, We have to delay v1.6 because we don't want to release an unfinished version as v1.6 still needs improvements in terms of stability. We estimate to be done with development of 1.6 at the end of 2019. See you soon, Ma_rv
- [Announcement] Plans with v1.6 until full release - 29 September 2019
Hello, I'm Ma_rv, one of the developers of WBTR. If you have checked us out before, you may have already seen the massive changes that have been happening lately. Now, the game is still in Early Access and will still be for 2-3 months. We recently saw a need in discussing the next steps for WBTR. This is the conclusion: Until launch, we want maps to be procedually generated. That means every round you play is different. To allow for a different way of playing, we will add Controller Support (Xbox 360, Xbox One, PS4 and Steam Controller) and the ability to play in Virtual Reality. And yes, you will be able to play in VR with players without. Along with the new stuff, there will also be an attachment mechanic which allows you to customize your weapon more. These can either be bought in the WBTR Itemstore or earned by playing. Also, we now have Steam Workshop support! Online stats and lead…
- [Update] Changes for vPre-1.6 - 14 September 2019
We are going to introduce new mechanics, weapons and maps in v1.6. To be able to evaluate the new additions, we will release a Preview Update. Mind the changes: General: - Updated Menus and Layouts - Added Steam Workshop integration (unfinished) - Added ability to up-/download content from the Workshop - Updated Resource Manager - Fixed dark shadows on Nvidia GPUs Weapons: - Added: M1911, G18c, P250, M9, P90, MP5k, M416, SCAR-SSR, Mk14 - In full release: Deagle 50AE, UMP9, VSS, AUG HBAR, FAL, FAMAS-G2, G36, CZ805, G3A2, Groza-S, MP7, Vector, SKS-40, SVD Dragunov, Karabiner 98 kurz, M82A1, AWM, M249, M1014 --- More details will be posted on the full 1.6 release --- - Added Recoil, Muzzle Flash and Cycling Mechanics Gameplay: - Fixed jumping issues - Fixed ragdolls - Fixed Map Loading - Players will now spawn at a random "player_start" position Networking: - The server now lowers its tick…
- [Update] Changes for v1.5.1 - 9 September 2019
Misc: - Textures are now being read correctly. Developer Note: This happened because we wanted to make a grass texture look more greenish - what resulted in every texture having a green hue.
- [Update] Changes for v1.5 - 8 September 2019
General: - Rewrote Weapon handling Weapons: - 7.62 AR now has a texture - Added reloading animations Maps: - New Map: Hills (King of the Hill) - Added Spawn-point mechanic Known issues: - Some textures may appear green - Maps are missing models and textures
- [Update] Changes for v1.3a - 20 August 2019
Misc: - Fixed bug where health wouldn't sometimes be updated correctly