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KoboldKare

KoboldKare Steam news

Naelstrof | Dec 15, 2022 | game

Released

49players observed · 25 September 2026 - 11:01:18 UTC

CasualIndieRPGSimulationSteam Store

  • Latest observed players49 · 25 September 2026 - 11:01:18 UTC
  • SteamPulse tracked peak164
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score90% positive

KoboldKare news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed players49 · 25 September 2026 - 11:01:18 UTC
  • SteamPulse tracked peak164
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score90% positive
  • Total reviews2,229
  • Release dateDec 15, 2022
  • DeveloperNaelstrof
  • PublisherNaelstrof

Genres: Casual, Indie, RPG, Simulation

Company pages: Developer: NaelstrofPublisher: Naelstrof

Top Steam chartsTop 100 gamesGame directorySteam Store page

KoboldKare Steam news

KoboldKare news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Patch 1741510b - 29 November 2025

    Fixed 3rd person and free cam from not aligning pickups properly.

  • Patch 38ee217b - 25 November 2025

    Pressing Save in the options menu now also saves custom bindings. Fixed invert vertical look option from not working. Fixed main menu from being paused when not in-game. This fixes multiplayer menu not updating and single player from loading indefinitely.

  • Hotfix a4c46182 - 21 November 2025

    Fixed cursor being stuck visible on Windows due to a bug in Unity where setting `Cursor.visible = false` after `Cursor.lockState = CursorLockMode.Locked` caused it to be visible. (Thanks Mauve!) Fixed controls rebinding.

  • Patch e64db2b0 - 21 November 2025

    Kobolds are now listed from in the /list cheat.Fixed store items in AssetBundle maps from not spawning if they use PrefabDatabases to spawn.Fixed /give stars, /give machines, and /skip from being able to be ran on clients, causing a desync.Added clothing hue option (Thank you Mauve!)Added cheat auto-complete. (Thank you woemwoemwoemwoem!) You can use Tab (by default) to accept auto-complete options, rebinding available in options.It is aware of installed mods and will suggest equipment, items, fluids...Inputsystem refactor. Inputs are now handled globally rather than by your spawned player Kobold. Fixes softlocks where modded KoboldKare could potentially fail to spawn the starter Kobold.New mods are now built with universal asset bundles, which reduces their size significantly. If you make mods, make sure to update your SDK and rebuild to take advantage of the new format!Audio now fades…

  • Hotfix 89b439fb - 4 November 2025

    Fixed pausing with a controller soft-locking the game. Nudged chat display up a bit so it's not covered by on-screen keyboards.

  • Hotfix 2808bfd2 - 3 November 2025

    Fixed issue where network IDs would get shuffled causing incorrect equipment or fluids to show.

  • Patch 3c9d0f4a - 3 November 2025

    Changed mod syncing behavior to use room properties, preventing the need to wait for a mod list via an event post-join. This should improve the experience of joining servers. Fixed instances where the main menu would show while trying to join matches sometimes. Fixed error messages sometimes not displaying when a mod is unable to be downloaded or failed to load. Fixed loading the main map not unloading other map mods.

  • Hotfix fe044abf - 2 November 2025

    Fixed mods that replace existing assets from deleting them permanently from the game when they get disabled. Fixed a few cases where the mod system was loading assets but didn't show the indicator for it.

  • Patch 1e48d813 - 1 November 2025

    Thank you all for being patient as I start cleaning up the code base for modding. I never anticipated KoboldKare to have so much community support through modding. I want to make sure I put in the work to make sure KoboldKare can handle it!These changes should greatly improve joining online servers.New modding system!Mods are now built with AssetBundles rather than Addressables. This is a much different and much simpler workflow that doesn't require modders to build the game to create a mod. It also doesn't allow for dependencies. This will make loading mods more reliable than ever.Mods can now be loaded individually, greatly increasing the speed of their activation or deactivation.Mods can now tell if they failed to mount, and will show special graphics and an error popup to make it clear what failed.Mods now appropriately garbage collect and free their handles when unused. This should…

  • Hotfix a22beb9d - 22 October 2025

    Fixed issue where if the close chat button got selected, then pressing "Enter" would immediately show the chatbox and then close it.

  • Hotfix 9258a162 - 21 October 2025

    Thank y'all for your patience while I figure out the problems caused by the Unity Update. A lot of these issues are very inconsistent. We're working through them though slowly! Fixed Main Menu and View Equipment action from inconsistently working. This has been a huge layered onion of inconsistent behavior. Hopefully the last layer causing bugs has been fixed. Fixed grinders and blenders from getting stuck emitting fluid when creating certain foods. Fixed loading a save not waiting for mods to finish loading if reached through a menu too fast.

  • Hotfix 7c7286bd - 17 October 2025

    Fixed Brain Swapper Machine from not working. Added a save button to both the options menu and the modding menu.

  • Hotfix 01b7b3c4 - 14 October 2025

    Fixed MainMenu and EquipmentMenu not working after loading a save, or when KoboldKare is considered "backgrounded". Can you believe that the new Unity version had a default behavior of just permanently disabling arbitrary actions on "backgrounding"? That sucked and was really hard to investigate.

  • Hotfix 9623ba3c - 13 October 2025

    Currently in the middle of refactoring aspects of the game to be more maintainable, thank you for being patient with us as we get ready for bigger changes!Mod verification now only runs if you change mods in the options menu, should speed up joining servers and booting the game.Fixed saving and loading menu.Pressing escape to pause/unpause is no longer inconsistent.Fixed being able to pause in multiplayer.

  • Hotfix be4c06b0 - 13 October 2025

    Fixed Equipment menu preventing you from equipping or unequipping items. Failing to join a server now kicks you to the main menu.

  • Patch b0f9d3e8 - 12 October 2025

    Added new GameEventResponses (Thanks Amalien!) Fixed issue where Linux couldn't build mods with the SDK. Fixed modding system indicating a ready state before Workshop Downloads had finished. Should fix players menuing too quickly. Fixed Workshop Downloads displaying pending downloads, as that made it look as if it was stuck as it downloaded some other mod in the background. Started a UI refactor, it doesn't look very good yet, but is paving the way for it to be more maintainable and for me to add new screens.

  • Patch 3e9e9352 - 8 October 2025

    Mods that fail to load will now disable themselves and turn red in the modding menu. Added an Enable All Mods and Disable All Mods button in the modding menu, due to the sheer number of mods available now. Fixed bug that could cause Equipment to duplicate in multiplayer. Fixed Steam Workshop downloads sometimes not downloading while joining other servers.

  • Hotfix f379e687 - 5 October 2025

    Fixed dick equipment in multiplayer from not working properly. (Thanks UwO!) ButtonUsables now support custom icons. Added some additional UnityEvent conversions for modders. (Thanks Alpine!)

  • Patch 92989108 - 5 October 2025

    Fixed recent Unity vulnerability by updating Unity to 2021.3.45f2.Fixed RCE exploit involving Unity Events.All Unity Events have been removed from the game.Existing Unity Events have been replaced with a custom GameEventResponse.Existing maps will attempt to automatically convert from Unity Event to GameEventResponses.Reagents that fail to match by GUID will attempt to match by name, fixing various reagent ID errors in old maps and models.Fixed Steam Workshop download display, it now properly shows download bars and workshop operations.Fixed secret shop music from not playing.Maps missing a SceneDescriptor will attempt to select spawn points by name.Added some guards to prevent hackers from sending chat messages from other players.Increased dick attachment limit from 255 to 65,000. Removed 32 bit support. Unfortunately there was issues trying to build it with the new patched Unity versi…

  • Patch 63fc8c57 - 15 April 2025

    Fixed issue with text rendering sometimes not working on Linux platforms.

Patch notes and updates

S.noRelease datePatch nameGID number
129 November 2025Patch 1741510b1817483467041941
225 November 2025Patch 38ee217b1816849002022513
321 November 2025Hotfix a4c461821816849002015424
421 November 2025Patch e64db2b01816849002012808
54 November 2025Hotfix 89b439fb1815034433046589
63 November 2025Hotfix 2808bfd21815034432993454
73 November 2025Patch 3c9d0f4a1815034432988518
82 November 2025Hotfix fe044abf1815034432955083
91 November 2025Patch 1e48d8131815034432920760
1022 October 2025Hotfix a22beb9d1814309641397753
1121 October 2025Hotfix 9258a1621813674389089855
1217 October 2025Hotfix 7c7286bd1813674388986265
1314 October 2025Hotfix 01b7b3c41813041031384098
1413 October 2025Hotfix 9623ba3c1813041031349033
1513 October 2025Hotfix be4c06b01813041031324795
1612 October 2025Patch b0f9d3e81813041031312884
178 October 2025Patch 3e9e93521813041031163509
185 October 2025Hotfix f379e6871811772772585560
195 October 2025Patch 929891081811772772568451
2015 April 2025Patch 63fc8c571796631172391837

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