Fist of the Forgotten news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Steam app typegame
- Steam App ID1105470
- PriceNo longer available on Steam Store
- Release dateTo be announced
- DeveloperLone Wulf Studio LLC
- PublisherLone Wulf Studio LLC
- Parent gameNot available
Company pages: Developer: Lone Wulf Studio LLCPublisher: Lone Wulf Studio LLC
No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.
Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer
Fist of the Forgotten Steam news
Fist of the Forgotten news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Demo Tweaks and Fixes - 7 February 2026
Mostly just a bug fix/tweak release, including:Fixed some cases where the game would be soft locked if a crash happened loading the next level.Tweaked the player death sound.Added more tip triggers for places players were failing jumps.Added tip about tutorial that can be accessed at any time from the menu.Fixed elevator bug that sent players into the stratosphere.Fixed death/respawn particles.
- Tutorial Added - 1 November 2025
While I'm not a fan of heavy handed tutorials, I've found that the movement mechanics don't quite click for some players, so now, at any time, you can open the menu, select a tutorial, and play through with some detailed text explaining how the mechanics work. You can then resume playing from the last checkpoint.
- Demo Update - 30 August 2025
The bug preventing rebinding of movement keys has been fixed. Additional polish has been added to some of the levels, including more foliage and various tweaks. The spiderbot boss battle music has been tweaked to sync up with the intro.
- Demo Update with New Cutscene - 17 May 2025
I put out an update to the Fist of the Forgotten demo last week. Here are some of the key things that have changed: New cutscene to reveal a little more lore. I wanted to get players familiar with the idea of collecting items to reveal cutscenes, so the second level has an item and a cutscene together. Several little quality of life tweaks based on feedback. Improved notifications where players have been getting stuck. Fleshed out some of the art a bit more. Analytics to help find places where players struggle (these are opt-in only). If you're playing the demo for the first time or haven't completed the demo, I'd appreciate if you enable the analytics so I can see where first time players struggle!
- Demo Update - 11 July 2023
I've been trying to streamline the playing experience as much as possible, and some design decisions are tough to make without new player feedback, so I've changed the way the interaction system works: Before: - Up was used to interact/exit levels. - Checkpoint interaction was explicit. Now: - There's a dedicated interact button (Y) by default on an XBox controller, by default on a QWERTY keyboard (Z, X, C for jump, punch, interact). - Checkpoints are automatic unless they also act as switches. You may need to reset your key bindings or manually bind interact to get the interact key to work if you've already played the game. My initial thinking was to keep the controls as minimal as possible, and using up to interact or go through doors/exit levels is pretty common. The down side is that sometimes you're holding up as you pass into something you didn't interact with, so I had to either…
- Developer Live Stream #2 - 25 February 2022
Nathan "jitspoe" Wulf will be streaming Fist of the Forgotten once more to show off gameplay, answer questions, respond to feedback, and give some sneak peaks at how the game is developed and some work-in-progress future content. Swing by and say hi!
- Developer Live Stream - 23 February 2022
Nathan "jitspoe" Wulf will be streaming Fist of the Forgotten to show off gameplay, answer questions, respond to feedback, and give some sneak peaks at how the game is developed and some work-in-progress future content.
- Development is still trucking along - 8 May 2020
I'll be completely honest, I've never read these Steam news updates before, and I'm mostly posting this as a test. I don't have any major NEWS news to post. This is kind of the awkward stage of game development where there's still a ton to do before the game is in a shipable, or even beta, state. I want to share lots of cool stuff, but everything is in a rough, incomplete state. I'm making steady progress every day, though: a feature here, a bug fix there, some art iteration everywhere. It's a slow process. The good news, though, is that if you really want to get into every detail of the development process, I'm streaming Fist of the Forgotten development every weeknight from 7:00PM-Midnight EDT on twitch.tv/jitspoe/. Feel free to swing by and watch, ask questions about game development, or just say hi!
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 7 February 2026 | Demo Tweaks and Fixes | 1823825466501170 |
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