- Patch Notes – v0.9.19 - 15 December 2025
Improvements & BalancingImproved Necromancer Minion AI Necromancer minions now behave more intelligently in combat.Better Resistance to Area-of-Effect Damage Necromancer minions are now stronger against AOE effects to improve overall class balance.Improved Level Progression The overall progression pacing across levels has been refined.Environment Adjustments The length and difficulty of each environment have been rebalanced.Development UpdateI also wanted to let you know that I’ll be on vacation throughout January, so the next patch will arrive in February.To make sure I focus on the things that matter most to you, I’d love your feedback: What should I prioritize for the next update?A new bossFurther balancingMore cardsMore encounters during a runOr anything else you’d like to see?
- Patchnotes v0.9.17 - 12 November 2025
Fixed Thousand Card bug on level Fixed Pig Butcher not showing his cardFixed text of out of card message to not include demo
- Fixes for Performance Issues & Bugs regarding Fonts - 11 November 2025
As some of you have noticed the UI elements had some performance issues that where connected to how I handled font loading. In addition there where some characters not being displayed correctly, these issue should be resolved by now if you still have these issues please let me know so I can take a look again.
- School of Magic Early Access Release - 10 November 2025
After eight years of ups and downs, I’ve finally released School of Magic: Deck & Slash into Early Access! It’s been a long journey, and I’m incredibly excited to finally share it with you and hear what you think.This new version adds multiple languages, new spells, improved performance, and plenty of other upgrades. Everyone who buys the PartTimeIndie Bundle on release day or the following day will get an extra 10% discount, and Will Glow the Wisp will be included for free.Please note: changing the language via Steam may cause a short freeze, especially when a new font set needs to be loaded. The game will resume automatically after a few seconds. I’m already working on a patch to fix this as soon as possible.Thank you all so much for playing and supporting School of Magic! – Nikolas / PartTimeIndie
- Oops I did it again... - 4 November 2025
Hi everyone, yesterday I broke the Beta branch and the full game branch as well, I am sorry. Everything should be fixed by now so hopefully not to many of you noticed. Regards Niki
- Patch Notes – Version 0.8.114 - 18 October 2025
Patch Notes – Version 0.8.114Fixed a movement bug that caused the player to move slower than intended.Minions can now better reach crates and barrels, improving their pathfinding and interaction.Startup visuals polished — minor graphical improvements for a smoother presentation.Increased curse radius for better coverage and impact.Fixed a bug with Poison Cloud that caused inconsistent behavior.Fixed an issue where some maps could load without NPCs.Improved hover visuals — line drawing and tooltips are now synchronized and no longer flicker.
- Patch Notes – Version 0.8.104 - 15 October 2025
Version 0.8.104New FeaturesUpdated the main menu. You can now:Rebind keysChange voice language separatelyAdjust master and voice volume independentlyAccess more graphics options (see attached image — previously only quality and screen resolution were available)Use accessibility features such as font size, card scale, and reduced flickeringVisual ImprovementsUpdated the graphics of my company logoCleaned up the visuals of the loading screenBug FixesFixed a rare crash that could occur when clicking on a merchantFixed occasional errors when deleting cardsHealing Nova no longer occasionally causes crashesFixed rare errors that could happen when dragging or destroying a spellGameplayAdded Circles of Magic (difficulty levels) after finishing the game once
- Patch Notes – Version 0.8.101 - 6 October 2025
Version 0.8.101Added some UI animations to make everything look a bit nicer.Tried to fix the bug where players could no longer move. If anyone still experiences this, please let me know.Fixed an issue in the versioning system so all builds are now correctly on the same version.
- Patch Notes – Version 0.8.96 - 4 October 2025
Patch Notes – Version 0.8.96Cutscenes can now be skipped — hold Space to fast-forward them.Card targeting animation can also be skipped for a smoother gameplay flow.Huge XP jump bug — added a potential fix; please report if you still encounter it.Teleports now properly restrict movement to navigable areas.Life on Damage — fixed an issue where it didn’t trigger correctly.Necromancer Collection now shows the correct image.
- Version 0.8.92 - 3 October 2025
Version 0.8.92Fixed a Unity security issue with this update (details here: https://unity.com/de/security/sept-2025-01). I am also currently working on an update for Will Glow the Wisp.Improved card readability. Cards now have a marker that directly connects keywords with their explanations. I would love to hear player feedback on this change.Fixed a bug where uncommon cards could be removed in the deck editor.Adjustments to the level generator to make runs play a bit smoother.
- Performance Fix - 2 October 2025
Good news! 🎉 I was able to fix the performance issues that occurred with larger groups of enemies and loot. The game should now run much smoother in those situations.Thanks again to everyone who reported this and helped me track it down — your feedback really makes a difference!
- Update on Performance Issues - 1 October 2025
I was finally able to reproduce the performance issues some of you reported, especially when larger groups of enemies and loot are involved. Thanks a lot for pointing this out and helping me track it down!I’m already working on a fix and I’m hopeful I’ll have it resolved in the coming days. Thanks for your patience and for all the feedback — it really helps me make School of Magic better.
- Oops - 27 September 2025
Hi everyone, for about four hours yesterday I accidentally threw you into the demo. If you got the “1 HP” message, that was me turning the wrong knob. It’s fixed now, so you can go back to having more than the durability of a wet paper bag. Sorry about that.
- Big Update: Internal Beta started! - 24 September 2025
Hey everyone,I’ve just pushed a big new update to School of Magic!The internal closed Beta has officially started.The demo can now be played further than before – but there’s a twist: After clearing the first dungeon, your life is set to 1. From then on, you’re basically playing in Ironman Mode. A brutal challenge, but I know some of you are up for it.What’s new?Brand-new spells including the Necromancer and the shapeshifting DruidTons of balancing and improvementsAnd so much more hidden in the dungeons…And if you manage to reach the pirates in the demo, I’d love to see a screenshot of it!The best way to discover it all is to jump in and try it out.Thanks a lot for following the project and being part of this journey – every bit of feedback helps shape School of Magic into the best game it can be.See you in the dungeon! Nikolas, PartTimeIndie
- Help me shape School of Magic and win Steam keys - 20 February 2025
I’m working on a new Necromancer spell that summons skeletons to fight alongside you. While the mechanics are still in progress, I want to involve the community in the card design! 🔹 How to participate: Use Adobe Firefly to generate fantasy-style card images and share your results with a link (see image instructions below). 🔹 Example Prompt: Just go here and edit the prompt to your liking 🔹 Rewards: 🏆 First Place – Your card design will be added to School of Magic, and you’ll be credited in the game! And you will win a Steam game. 🥈 Second Place – Wins a Steam game. 🥉 Third Place – Wins a Steam game. 🎟 Raffle – Three additional participants (outside the top three) will be randomly selected to win a Steam game! 🔹 How to join? Write an email to [email protected] or post here in the steam forums and send the picture you want to submit and the adobe firefly link (see instructio…
- Your last chance to get into the beta - 9 July 2024
Hello everyone, I've got some exciting news about School of Magic! The open beta registration will be closing soon, and from then on, the next update will be for beta players only. If you haven't joined yet, now's your chance! The open beta registration will close on Monday, July 15th. To join the beta you need to join my discord server: https://discord.gg/YBXAPkZ I've been working hard on the first boss, and I'm thrilled to announce that in the next few weeks, I'll be dropping a preview of the boss fight for you to try out. This is a huge milestone because it means I'm finally starting to push forward on content. I'm excited to create the skill tree with new cards and abilities, and explore new areas filled with fresh enemies (yes, even pirates!). Your feedback on the boss fight will be super important to make sure it's as awesome as it can be. Don't miss out on this chance to be part…
- Minor Bugfixes - 3 July 2024
This updates fixes a couple of bugs: Combat Caster now does regenerate your mana correctly When walking with WASD your spell queue is cleared when running out of mana
- School of Magic - Gameplay Explanation - 21 June 2024
This is some footage of the older version on the game I will create a new recording during Games From Germany but for now it still serves as a good introduction to the game.
- School of Magic - Gameplay Explanation - 21 June 2024
This is some footage of the older version on the game I will create a new recording during Games From Germany but for now it still serves as a good introduction to the game.
- Games From Germany 2024 - 21 June 2024
I am thrilled to announce that I am participating in the Games from Germany 2024 Steam event. Be sure to check out all the other amazing games from Germany!