Jumping Over It With Kang KiYun news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak2
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score53% positive
- Total reviews32
- Release dateJun 15, 2019
- DeveloperHobby.st Game
- PublisherHobby.st Game
Company pages: Developer: Hobby.st GamePublisher: Hobby.st Game
Jumping Over It With Kang KiYun Steam news
Jumping Over It With Kang KiYun news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Bug Patch - 28 July 2019
Thank you for playing Jumping Over It. I recently modified a bug because I had a fatal bug playing. We apologize for any inconvenience due to incorrect code during the initialization of the jump on recent patches. In addition, there is a rumor that the tutorial does not recognize the function of the screen movement. When we proceed with the tutorial, we pressed the screen movement key and patched it to move around. Thank you for playing, though it's not enough. I'll try to make it a better game.
- Following yesterday's patch! - 25 July 2019
Thank you for enjoying Jumping Over It With Kang KiYun. Let me tell you about this patch. > Softly cloud We've done it more smoothly to eliminate the roughness of the surface of the clouds. > Additional Cloud Layout Additional clouds have been placed to prevent them from going to the first floor without too much mercy. > Three-speed jump bug Previously, there was a bug that could jump three times if you didn't jump after eating it. Now I fixed the bug. > Difficulty level of slide section The slide section was too easy to get back to the beginning, compared to the dangerous one. If you still make a mistake, you go back to the first time, but you've reduced the odds. The second hand was slightly lowered and the height of the building was slightly reduced. > Thanks To... I wrote down a lot of people who gave me a lot of advice and helped me until the game stabilized. Thank you again. > Cor…
- As soon as I got the feedback, I went through a large patch. - 24 July 2019
I got a lot of feedback from about three days ago. First of all, I'm sorry for the lack of games. > Narrative function has been added. I didn't put it in because I thought it would be better to have a clumsy narration, but I reflected it because I thought it would be helpful even if it were clumsy. > I added narration and BGM. We will continue to add more and more. Currently, it is made up of 14 items. By the end of this month, I'm planning to increase the total to more than 30. > Modification of self-determination I've had feedback on the frog's judgment, so I've got to work on it. Since it's been mentioned steadily from the beginning, we'll keep working on it. > Modifying the center of gravity It has been suggested that the frog's movements, such as the Ottogi, are too unpredictable. By correcting the center of gravity, we reduced the margin of error. There's still some sort of Ottogi…
- I balanced the difficulty level. - 22 July 2019
Previous users, with stories of you not moving particularly forward in double jumps, lowered the initial difficulty level to a greater extent and added a little more difficulty to the later part. Sorry for the inconvenience.
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 28 July 2019 | Bug Patch | 3364670677189535070 |
| 2 | 25 July 2019 | Following yesterday's patch! | 3364670677177431113 |
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