- PATCH NOTES v1.2B hotfix 9/13/2026 - 14 September 2026
PATCH NOTES v1.2B9/13/2026GENERAL:- Decrease alpha of lower damage number popupsBUG FIXES:- Fix some enemies being invisible due to compression- Fix Launch Game achievement not triggering when joining a game
- Version 1.2A: Big Update 9/8/2026 - 9 September 2026
PATCH NOTES v1.2A9/8/2026GENERAL:LOCALIZATION6 new languages — German, French, Japanese, Portuguese (BR), Tagalog and Simplified Chinese — with new fonts for JP/CN and a language picker in options. The equip, stats and sell screens are translated too; item names and stat lines had been stuck in English everywhere.ENEMIES NOW ANIMATEEnemies had never animated before — every one was a single static image. 50 enemies now have real frame animation: fish, sea creatures, insects, worms, organics, and the Deep Forest butterfly and spider. Four bosses join them — Raven Human, Brood Mother, Moth Boss and Centipede.CHARACTERS COME ALIVEAll 36 speaking characters now breathe while they talk, even while the game is paused behind the dialogue box.NEW PORTRAITSAll 49 dialogue portraits redrawn, every boss, pilot and Raven.ALLY SUPPORT STRIKESWingmen now fly in to help when you're in trouble — more of…
- Improved Controller Support 11/17/25 - 18 November 2025
PATCH NOTES v1.1C11/17/2025GENERAL:Adding controller support for menus via virtual mouse.
- Achievements Unlocked! 11/7/25 - 8 November 2025
PATCH NOTES v1.1B11/7/2025GENERAL:Achievements have been added to the game.Bounty level length has been slightly reduced.BUG FIXES:Leaderboards now correctly show the top 10 scoresFix visual issues when switching in between leaderboards rapidly
- Some new toys 10/31/25 - 31 October 2025
PATCH NOTES v1.1A10/31/2025GENERAL:-ALL Power Ups now drop in the campaign mode (Hurray!)-Multiplayer Health Bonus:2 Player = 70 -> 90%3 Player = 150 -> 170%4 Player = 240 -> 260%-Multiplayer Damage Bonus:2 Player = 4 -> 8%3 Player = 6 -> 10%4 Player = 8 -> 12%Note: Wanted it to be a little harder as you add more people in, currently it makes the game a lot more easier feeling. More HP and more damage should make it a bit more challenging when grouping now. -Reduce dust storm on the Red Planet level, was a bit painful on the eyes.BOUNTIES:Bounty Increases Per LevelHealth: 7.5 -> 6.5%Damage: 7.5 -> 8.5%Note: Slightly changing the scaling of bounties. Stuff dies a bit faster but you'll die a bit faster too!BOUNTY LEVELS:All bounty levels have been rebalanced and reduced the number of waves total, most residing in the 30 - 35 waves per level range which is roughly 10 waves down per level.…
- Version 1.0 is now live!!! 10/24/25 - 24 October 2025
PATCH NOTES v1.0A10/24/2025GENERAL- Background updates- Enemy art updates- Lower music and sfx volume when voices are playing- Credits pageMULTIPLAYER- Darken teammates- Replace player name with gold arrow for selfBOUNTIES- Bounty specific power-ups now have new sfx and vfxBUG FIXES- Fix Nebula worm projectile art- Fix a lot of tutorial issues
- Multiplayer and Bounty Updates + Weapon Updates 10/8/2025 - 9 October 2025
PATCH NOTES v0.6B10/8/2025GENERAL- Reduce Buy Ship tutorial credits trigger to 10,000- Add Slider for teammate bullet opacity- Change DPS numbers to damage per second instead of total damage over total duration, add duration stat line- Add "Pierce Barriers" text to weapons that ignore enemy shield abilities- Updating some backgroundsVFX HP Threshold IndicatorsNow at 66% and 33% you'll see visual feedback on mobs from sparks, smoke, or blood depending on the mob to indicate its taking damage and getting lower on healthCAMPAIGNCredits are now balanced for each level and should scale more appropriately as you go deeper into the game. Harder the levels, the more credits.Credits / Score will now be listed on the top right of the screen!BOUNTY CHANGESNew Bounty Unique Power Ups- Cooldown Reduction: 30%- Damage Reduction: 40%- Damage Bonus: 30%- Energy Regen: 200s- Speed Bonus: 5- Health Regen…
- Starting Next Phase: Codename Jellyfish 9/25/25 - 26 September 2025
PATCH NOTES v0.6a9/25/2025Sandworm phase is complete. We finished all the campaign levels and bosses. Bounty mode is complete. We are now moving on the the next phase. Over the next few weeks, we will be implementing feedback we have been getting over the past few weeks and polishing the game. This is the first patch, focusing on onboarding new players and teaching them the game.GENERALAdding a lot of in-game tutorials to walk players through our equipment system and how to upgrade items.Tutorial level forces players to press the correct buttons to advance again.Updated backgrounds for Crystal Ruins, Drowned City, Neo City, Junkyard, and Nebula.Updated some enemy sprites.PROC PASSShrapnel On HitDamage: 250 -> 400NEW: PiercesNote: Giving more utility to this proc by having it pierce should feel a lot more impactful.Spatial Rift On HitDamage: 300 -> 1000Note: This was doing far too little…
- Bounty, Campaign, & QOL Update 9/16/2025 - 17 September 2025
PATCH NOTES v0.5j9/16/2025Hey everyone and welcome to another week of patch notes. This week we got some big things in store like VOICE ACTING for all our main characters!!! Toggle settings for HIT BOXES so everyone can fine tune how they play, and Bounties receiving the rest of our campaign so they'll feel more dynamic. Let's check out the details. NEW FEATURES- Add toggles for turning on hitboxesMULTIPLAYER- Teammate lasers and bombs are now more transparent- Teammate healing and shield abilities are more visibleVOICE ACTINGWe have voice actors for all roles now!!! Rejoice the evil AI has been vanquishedCAMPAIGN- Fixed several spelling issues throughout the campaign- More art asset updatesLvl 4 Endless Expanse (FULLY REMADE)- Bombers now target you- Bomber HP 18000 -> 45000- Elite Gatling 7 Spread Shot now targets you- Some Cultist Bolts now heat seek onto you- Rebalanced and increase…
- New Weapons & Final Boss Update 9/9/2025 - 10 September 2025
PATCH NOTES v0.5i9/9/2025Hey everyone, it's that day again. Patch Note highlights are some brand new toys to play with as we're adding 4 new items and 1 new affix. Our Primary weapons got an overhaul and should feel MUCH better overall in terms of uniqueness and viability. Our art assets got another pass so let us know if anything is standing out to you as inconsistent!Additionally our Demo (first three levels) has been completely redone to give players the feeling of progression and satisfaction of feeling powerful. Would really appreciate feedback to improve this experience if you have any!CAMPAIGN CHANGESNote: We're rearranging some of our levels to break up the flow of levels a bit. We thought two space levels back to back with levels 1, 2, were not giving our Demo it's best foot forward. Now you will experience different biomes and enemies with all 3 levels. New layout as listed be…
- Art, Campaign, & Weapon Update 9/2/2025 - 3 September 2025
PATCH NOTES v0.5g9/2/2025GENERAL UPDATES- Pixelation art passNote: As stated above we're doing our first pass at art cohesion (we had several different people work on art) to give us a precise style. We're going for a look akin to our lvl 3 map Deep Forest for our enemy assets. Let us know what you think. - Sell All only sells filtered items now CAMPAIGN UPDATESLvl 5 Crystal Ruins - LEVEL UPDATED- Added and removed a sections of this level to make it feel more diverse and having a feeling of progress. Should feel like less of a slog and more of an experience. Overall layout and design is much different, feedback appreciated.- Adding "waituntilallenemiesdead" function to three areas to prevent overwhelming of units on screen- New shield mob added for unit diversity- Elite Crystal Targeted Gunners HP 440,000 -> 400,000- Hover 5 Bolts now target you- Dive Bolts now target youLvl 6 Outpost-…
- Campaign and Weapons Update 8/26/2025 - 26 August 2025
PATCH NOTES v0.5f8/26/2025_________________________________________________GENERAL UPDATES- Item Pool Update: Players were having issues finding items for their frames specifically early on, so we're double the amount of early game items you receive.6 items will now drop from Endless Expanse, and Deep Forest upon completing these levels.All these item drops will also be usable by all frames, so no more getting something early on you cant use. This also allows players to "Farm Bases" for their items in which they can then continue to upgrade to craft their ideal weapon or mod.- Adding item rarity filter in the sell screen, so you can mass sell items easier. - All Ship/Frames hit/hurt boxes have been updated to match the ships centers better.- Laser / Triple Laser now has better feedback to feel its damage being dealt.- Enemy ships no longer fire off screen CAMPAIGN BALANCE CHANGESTrail B…
- Campaign Update 8/19/2025 - 19 August 2025
PATCH NOTES v0.5e8/19/2025_________________________________________________CAMPAIGN:Training Grounds:- Added miniboss for the chakram tutorial portionEndless Expanse:Gatling Spread Shooters: - HP: 200,000 - 160,000Note: Were a little too tough to kill early gameBoss Dragon Clamp Ship:- HP: 2,200,000 -> 2,000,000Note: Slight HP nerf was a little too strong for early game bossDeep Forest:- Added 3 Spawns: Elite Bees- Added 3 Spawns: Dragonfly's- Added 3 Spawns: Rhino Beetles- Added 1 Mini Boss Spawn: ButterflyNote: Level was slightly too easy to get through in comparison to Endless Expanse, making it harder. Boss Giant Centipede:- HP 4,000,000 -> 4,250,000Note: Slightly more HP as the boss fight could last a bit longer.Drowned City:- Rebalance level to feel more unique and interesting.- Spaced out spawns of Octopus near end of level to be less oppressive- Nerfed some damage from mobs as t…
- Bounties & Leaderboard Update 8/13/2025 - 13 August 2025
PATCH NOTES v0.5c8/12/2025GENERAL:- Adding chapter 15 to the campaign- Lots of tweaks to previous chapters- Bounties now increase difficulty as you advance- Add leaderboards to Bounties- Respawn time per death increased from 2s - 5s- Max respawn time increased from 5s to 20s- Death timers now carry over when moving to the next bounty level- New mission UI- Add "invite friend" and "add friend" functionality in the lobby screenBALANCE:Forcefield: Defensive Weapon- Duration: 3 - 1.5s- Cooldown: 20 - 15sNote: Use a little more often with half the utility.Decoy Laser: Decoy Weapon- Energy: 20000 - 12500- Cooldown: 12 - 10- Damage: 2000 - 2500 Seeking Crystals: Secondary Weapon- Projectiles: 8 - 12- Energy: 7500 - 5000 Triple Plasma Shot: Primary Weapon- Fire Rate: 0.5 - 0.4 Plasma Shot: Primary Weapon- Fire Rate: 0.2 - 0.185 Wave Shot: Primary Weapon- Damage: 1750 - 1850 - Fire Rate: 0.2 - 0…
- Massive Update 6/21/2025 - 21 June 2025
PATCH NOTES v0.4yGENERAL:- Add placeholder story and voice lines- Update all campaign levels- Added a bunch of new levels- We have a lot of old/placeholder art, slowly replacing them- Add new weapons - Caltrops - Repair Drone - Plasma Short Swords - Energy SatellitesBALANCE:Phase Engine: Engine- Movement Speed: 2 --> 4.5 Jump Engine: Engine- can dash in all 8 directions- Energy Cost: 20000 --> 10000- Cooldown: 8 - 6 Plasma Swords: Primary - Damage: 3000 - 3500Note: tweak weapon to work similarly to plasma short swordsChakram: Secondary- Damage: 7000 - 4000- Energy: 3000 - 4000- Cooldown: 3s - 4s- fires 2 Chakrams at a timeShotgun: Primary- Damage: 5000 - 3750- fires 2 rounds at a timeNinja Stars: Primary- Damage: 3000 - 2000,- Cooldown: 0.5 - 1.0s- Projectiles: 1 - 3- Fire Rate: 0.5 - 0.2Note: Feels more like throwing a volley.Plasma Gun: Primary- Damage: 3000 - 2000- Fire Rate: 0.3 - 0…
- PATCH NOTES v0.4p [ 9/10/2021 ] - 11 September 2021
------------------------------------------------------------------------ PATCH NOTES v0.4p ------------------------------------------------------------------------ GENERAL: - Add tutorial level - Add campaign levels - Add new player icons
- PATCH NOTES v0.4o [ 4/5/2020 ] - 5 April 2020
Balance Changes, Bug Fixes, and More View full patch notes here: https://steamcommunity.com/app/1108250/discussions/0/2146469724205746897/
- PATCH NOTES v0.4n [ 12/12/2019 ] - 12 December 2019
New features: - Steam Cloud saves - free demo, tell your friends to try out the game! Patch Notes: https://steamcommunity.com/app/1108250/discussions/0/3909618993858752495/
- Patch v0.4m 11/25/2019 - 25 November 2019
New features: - control remapping - partial controller support (in mission only) - ability to view teammate ship stats Patch Notes: https://steamcommunity.com/app/1108250/discussions/0/1657817111859871451/
- New Zone: Deep Forest - 16 November 2019
The Deep Forest zone is now live! Patch Notes: https://steamcommunity.com/app/1108250/discussions/0/3342162929519847465/