Aim FTW news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak3
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score62% positive
- Total reviews78
- Release dateAug 6, 2019
- DeveloperNetPlay, Inc.
- PublisherNetPlay, Inc.
Genres: Action, Adventure, Casual, Free To Play, Indie
Company pages: Developer: NetPlay, Inc.Publisher: NetPlay, Inc.
Aim FTW Steam news
Aim FTW news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Train the way you want so that you can play the way you dream™ - 26 August 2020
Our biggest update yet went live this week in the form of 2 new DLCs along with added in-game content. First up is Aim FTW - The Forge: Train the way you want so that you can play the way you dream™! Enter the Forge, where you can adjust your training settings to control how Aim FTW challenges you. Configure targets, monsters, agents, and more! Get it here: https://bit.ly/3lgclyV Then, pickup the Founder's Pack to unlock new playable characters and alien monsters. This one-time purchase also earns you access to many future characters, monsters, agents and more! Get it here https://bit.ly/3jfduF2 Purchase now and save 20% on each (valid until August 27th)!
- Welcome to Challenge Island! - 14 September 2019
HUGE game update this week! You've been asking for it and now we've delivered. We have completely overhauled the input sensitivity system to give you a much more reliable experience when training with Aim FTW. We have also added two NEW environments: Training Grounds and Challenge Island. The former is a great way to learn how Aim FTW works and setup your sensitivities with our new system. The latter is a much-optimized replacement for the original environment. It loads up to 5 times faster and greatly reduces in-game lag and latency. Patch Notes: Overhauled the sensitivity system and fine tuned it between weapons and environments. All previous “Mini Game” will now be referred to as “Challenges.” Added a new optimized environment for the Challenges. This new tropical island environment replaces the original environment and loads up to 5 times faster. Check it out today! Added a new Tuto…
- Sensitivity and Statistics Updates - 30 August 2019
Two game updates this week! We have added new post-match statistics, ADS and Sniper Scope-specific Sensitivity Sliders, mini game preview videos and a few other small adjustments to the games. Post-Match Statistics break down how your score compares to both other players and your mini game averages. There are now 3 panels visible on the Stats page in game. Match Summary - a graphical breakdown of how your match performance compares to Aim FTW averages in five key categories. Last Match Stats - the raw stats from your most recent match. Overall Stats - your historical statistics for all mini games. ADS and Sniper Scope Sensitivities allow you to customize your mouse sensitivity while aiming down sights. ADS X and Y sensitivity sliders affect aiming down sights (ADS) with all weapons except the Sniper Rifle. Sniper Scope X and Y sensitivity sliders affect aiming down sights with the Snipe…
- New In-Game Visual Feedback and Target Explosions PLUS Upcoming Settings Revamp - 22 August 2019
Release #6 is live! We have added visual feedback for Hits, Misses and Kills of Targets & Monsters so that you can tell how well you are performing. There are four types of notifications: Damage dealt is indicated in red text and moves right of the target (Example: Red 70). Experience earned from destroying targets and monsters is green and floats up (Example: Green +10XP). Score gained from destroying targets is also green and floats up (Example: Green 10). Miss indicators are shown in yellow with the amount of score lost (Example: Yellow -6). Additional Improvements: Optimized the in-game experience to increase performance. Increased the minimum Spawn Distance and Spawn Delay of the Werewolf in Quick Hands to make the experience smoother. Added Target Explosion Graphics. Switched Fast on the Trigger targets to quickly grow in size on spawn. They previously started at full size. Added…
- New Graphics, Tiers, Weather, Death Animations and more! - 20 August 2019
Today we are trying out a new feature by adding tiers to players’ Mini Game Profiles. In addition to a numerical leaderboard ranking, scores are grouped by tiers so that you can have a rough understanding of where you stand skill-wise. You may have already noticed these from their distinctive icons on the leaderboard. Each week you will receive a tier for each Mini Game based on how you have performed so far with an additional Overall tier that averages all of your Mini Game tiers together to provide one overall grade. There are 7 tiers. Each represents a grade of how high your score ranks compared to other players. Here they are in order from best to not-so-best: S Class A Class B Class C Class D Class E Class F Class Each tier has its own distinct icon (visible on the Leaderboards). Tiers will update every week at 1PM Eastern Time. So make sure you stay on top of your game or your tie…
- Leaderboards and an In-Game Leaderboard Display! - 16 August 2019
We are excited to announce that leaderboards are now available in Aim FTW! https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F35444477%2F17a44af6153d269cf5f8732dba1b0de591948c20.pnghttps%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F35444477%2F813115469d0eb2c765eeb97587b174870dcee44f.png Leaderboards - see where you rank! There are 10 leaderboards: 1 for each Mini Game 1 for Account Level 1 for Play Count Rankings are near real-time. They update almost immediately after your match finishes. A low score won’t affect your ranking! Only new high scores will show. If you score lower than your current high score while playing, the new score will not affect your ranking. Play hard until time runs out! Your score at the end of the match is what counts so don’t let up until the match ends. This also means that you must complete the match to earn a new high score. Quit…
- AIM FTW Update: New Settings - 12 August 2019
Hi Aim FTW Community, Thank you for being a part of our community and playing Aim FTW! The first week has been super exciting and the response from you, the community, has been amazing. We have already implemented some of the feedback we have received and look forward to bringing you all kinds of new features to make Aim FTW better. As part of our release process, we will be making announcements when we add new features and fixes so keep sending your suggestions! We had 3 releases last week: our initial launch, a 2nd release on Thursday enhancing our algorithms to better learn from player behavior and a 3rd release on Friday with new settings / fixes based on community feedback. Here’s a breakdown of the new additions and fixes: Added a Mouse Input Setting with the options “Raw“ and “Smooth”. Aim FTW defaults to “Raw” and we generally recommend playing video games with raw input instead…
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 30 August 2019 | Sensitivity and Statistics Updates | 2415540140461291561 |
| 2 | 22 August 2019 | New In-Game Visual Feedback and Target Explosions PLUS Upcoming Settings Revamp | 2416665403770655075 |
| 3 | 20 August 2019 | New Graphics, Tiers, Weather, Death Animations and more! | 3556075649737607286 |
| 4 | 16 August 2019 | Leaderboards and an In-Game Leaderboard Display! | 3556075649724225036 |
| 5 | 12 August 2019 | AIM FTW Update: New Settings | 2412160539869786906 |
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