- Summer Steam Sale Discount! - 2 July 2025
The Sale Is Upon UsBeen waiting for a good time to snag Cloak and Dasher for cheap? There will never be a better time! The game is now on sale for 60% off, the lowest price it will ever be.You may be thinking to yourself "but it's in Early Access", and that's true. However, the game is feature complete at this point, and I only plan on adding a few more levels to it before I consider it released, at which time the price will be going up a bit. The game will never be this cheap at that point, so if you've been eyeballing Cloak and Dasher, now's your best chance to get it as cheap as possible!If you do try the game, please consider leaving an honest review, the feedback is always appreciated!Good luck, and happy dashing!
- 0.5.6: Fixed Ghost Frame Offset - 4 July 2023
Fixed: Ghosts could be one frame the player, while actually being on them. This is now fixed. Fixed: Online ghosts should now wear their proper hats instead of the player's hat. Added: Game window can now be manually resized while in Windowed mode.
- Fixed Cross-Platform Pathing - 1 July 2023
Fixed an issues that would prevent Linux and MacOS replays from saving locally.
- Fixed MacOS Leaderboards - 1 July 2023
Fixed: You can now see and submit scores to leaderboards while on MacOS.
- 0.5.2 Fixed Key Rebinding - 29 June 2023
Fixed the ability to key rebind.
- 0.5.1 Minor Emergency Patch - 29 June 2023
A minor unintended patch had to be pushed to correctly wipe the previous save files. Old saves were not compatible with the new leaderboards, a save wipe was originally intended, but mistakenly did not occur.
- Update 2: Giving Up The Ghost Live NOW! - 29 June 2023
New Features Ghost System Easily my favorite new feature of the game. Now, as you play, Ghosts will automatically be saved locally and, if you're online, pushed up to the internet for others to race against! When you beat a level or marathon with a new best time, the ghost will automatically be updated to match. The whole system has been designed to be seamless and run in the background. The game features a variety of options for your ghosts. When playing, you can opt to race against your personal best, the global best, the person closest to you in the global leaderboards, and your friend's best/closest runs. You can also select to race against only ghosts who have gotten all the gems. Use the ghosts to push yourself and become the greatest dasher out there! Assist Mode Accessibility has always been a concern of mine, as I believe that games should be for everyone. To that end, I've wor…
- New Update Coming Thursday! (6/29/23) - 24 June 2023
Let's get right into it! After far too long, I'm gearing up to release a new update to Cloak and Dasher this Thursday! This update is the culmination of a lot of work over the span of a couple of years, and is more of a feature update. Here's what to expect. New Features Ghost System Easily my favorite new feature of the game. Now, as you play, Ghosts will automatically be saved locally and, if you're online, pushed up to the internet for others to race against! When you beat a level or marathon with a new best time, the ghost will automatically be updated to match. The whole system has been designed to be seamless and run in the background. The game features a variety of options for your ghosts. When playing, you can opt to race against your personal best, the global best, the person closest to you in the global leaderboards, and your friend's best/closest runs. You can also select to…
- We're not dead! - 25 June 2022
Been a while, huh? Cloak and Dasher is not dead, in fact, it's got more features in it than ever! But, there's a catch... The last public update for Cloak and Dasher was about 1 year ago, wow, time flies. I've been working on the game a ton since then, but as is always true with solo part-time game development, it's slooooow going. I'd like to think those of you familiar with the game are familiar with this by now, but I think it bares reminding. As happy as I am that people have played the game at all, I have come to the conclusion that Early Access was a mistake. I had this grandiose concept of releasing new maps every month for the game, and building new features in as I went, but that proved unsustainable for a part time developer pretty quickly. Tack onto that the fact that no publisher will touch a game in Early Access, not being allowed to participate in Steam NEXT events, and ha…
- Get The Goods Update! - 27 June 2021
What's New ALOT! This update features a complete redesign of Adventure Mode, making it feel more like a complete experience than ever before. Each Level now features a "Hard Mode" version which can be unlocked by collecting all the gems inside. In addition, each level also how has Par Times which give the player medals if achieved. In addition to all that, there are now Achievements on various levels which the player can get by doing various challenges (completing a level without double jumping, no dashing, keeping all enemies alive, etc...). Achievements will also unlock hats, making Cloak look more stylish than ever! With these new Hard Levels, the game now contains double the level count, and we plan on having hard levels for all future levels as well. Some hard levels are straight challenge upgrades of the originals, while others are complete redesigns. Expect a healthy variety of n…
- Get the Goods Update Announcement Trailer - 22 June 2021
The Get The Goods Update will be released June 29th. Wishlist today to stay informed!
- Beta Version 0.4.9 Changelog - 12 June 2021
Changelog Major Changes Cloak's Deceleration speed has been doubled. This should make it much easier to pull off precision platforming, and help with any slippery feeling players have had. (Especially players on controllers!) Bug Fixes Minor: Fixed a bug where if a save file accounted for more gems than existed in a level, the level wasn't considered perfected.
- 0.4.8 Beta Changelog - 6 June 2021
Changelog Major Changes Added a light to gems to help make them more visible to players. (Hopefully it's not too much...) Added medal times for all Hard Levels! Test your skills and prove you're among the fastest! Added TONS of medal based achievements! (If you played before, you'll probably get alot of achievement notifications for retroactive medals you've earned. This is a one time thing.) Removed "sum of all times" based achievements. There was no need for these anymore now that we have the medal based achievements. Minor Changes Added little notifications to the menus. These notifications will help you know when new things are avaiable to you (new hats, hard mode unlocked, etc...) Map Changes Unstable Ceiling Nudged bottom right gooncopter to be under the gem. Removed the arrow trap up top, seemed over-the-top to have. Nudged one of the point orbs down a bit to widen the gap. Added…
- 0.4 Beta Extension - 1 June 2021
Hello everyone! Progress with the beta has been amazing, and I've gotten tons of great feedback from those that have tried it! Due to the sheer amount of changes that have been made, however, I've decided it's best to extend the beta just a bit longer. There's still some things on the to-do list that I'd like to ensure are done before pushing the beta to the main branch. Here are the remaining line items that must be completed before I push the beta live: New Item Notifications in Menu: These will be little icons that appear in the menu to help guide the player to their new unlockables. For example, if the player unlocks a new hat, there will be a little icon on the "Gallery" button to help guide the player to the new hat. 0.4 Trailer: A trailer must be created to show off the new changes! Hard Level Medal Times: Right now most of the hard levels still don't have medal times. This is go…
- Version 0.4.7 Beta Update Changelog - 23 May 2021
Think you can get all the Diamond Medal Times? Good luck! Changelog Major Changes Medal Times have been added for all Normal Levels! Test your skills and try to get as many as you can! (Hard Level times are still being determined.) Reworked how game settings are handled. This is a change that you shouldn't notice, but will lead to the much easier addition of future game setting options. Major Bug Fixes Fixed major issue where players from some countries didn't have their times submitted to the Leaderboards. This was due to a localization issue where decimal places in times were filled out with commas instead of dots. (e.g. 12,023 seconds instead of 12.023 seconds)
- Version 0.4.6 Beta Update - 17 May 2021
Changelog Major Changes Cloak's Terminal Velocity has been lowered by almost half. This will cause Cloak to stop increasing speed as they fall after a few seconds, leading to a slower overall fall speed over time. Adjusted the sprite position for certain ascending/descending sprites on Cloak to make them line up better with their actual hitbox. This should help make things feel more visually consistent. All Crumble Bricks now have their terrain hitbox removed a bit earlier, to match the visuals of the brick being mostly gone. Feels better to me... how's it feel to you? Minor Changes Various controller button names have been replaced with shorter ones. (e.g. "Left/Right Trigger" is now "LT" and "RT" respectively. Removed the obscuring of non-unlocked level names. Seems pointless. Box tiles in the dungeon area are now much brighter, helping them appear as terrain instead of appearing to b…
- Version 0.4.5 Beta Update - 6 May 2021
Level Modifications Air Traffic Control Slightly moved the first gooncopter up. Ladder to Riches Raised up gooncopters on the right side. Evil In Good Edged the Point Orb in the top left a bit more to the right. Key in the Forest Moved the bottom right gem further right. Hall of Craving Moved the VFTs around a bit to allow for more gapped space to jump out of. Moved the gem up a bit. Locking Lips Moved gooncopter down very little. Evil in Good Moved the bottom blocking VFT down a bit. Bridge of Keys Made it a bit tougher with more arrows. Gnats in the Garden Replaced spike ball with a bit extra spikes up top. Menu Modifications Achievement List Items now have more distinction between being unlocked and locked.
- 0.4 Beta Release! - 3 May 2021
When Starting May 4th, you'll be able to access the 0.4 Release of Cloak and Dasher early! What's New? Pretty much everything! Reworked Adventure Mode Better Leaderboards (Including Nearby Scores, Top 5 Scores and Top 5 Friend scores) Unlockable Hard Levels for each existing level, doubling the game's level count! Achievements Unlockable Hats! Multiple Par Times for each level. Tons of tiny gameplay tweaks you probably won't even notice, but took forever to make! How To Access? Starting on 5/4, you'll be able to access the beta by doing the following 3 steps. 1. Right click on Cloak and Dasher in your library and select "Properties..." 2. Click on the "Betas" tab in the popup window. 3. In the dropdown menu, select "beta" And that's it, you're in! You'll know you're in because Cloak and Dasher will now be marked with "" in your library. Feedback This beta will be going on until June 15t…
- Livestream: Feedback Friday #4 - 16 April 2021
Stream can be found here: https://twitch.tv/highsight
- Livestream: Feedback Friday #3 - 9 April 2021
Stream can be found here: https://twitch.tv/highsight