DAVIGO: VR vs. PC news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed players2 · 6 October 2026 - 18:43:39 UTC
- SteamPulse tracked peak133
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score87% positive
- Total reviews1,358
- Release dateNov 29, 2023
- DeveloperDavigo Studio
- PublisherDavigo Studio
Genres: Action, Indie, Early Access
Company pages: Developer: Davigo StudioPublisher: Davigo Studio
DAVIGO: VR vs. PC Steam news
DAVIGO: VR vs. PC news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- v0.5.1 adds KNIGHT AI Bots! - 6 February 2025
Version 0.5.1 is live! This update adds AI bot battles! Select the Bot Battle option in the main menu to test your skills against a cunning computer controlled Knight. Today's update is just a first pass on this feature—in the future, we hope to add a range of difficulty levels, support for multiple bots and the ability to battle them on any of the developer maps. Full changelog New feature: Knight Bot Battle! Play as the Giant against a fiercely competitive AI controlled 🤖. Keep an eye on future updates for improvements and extensions to this new feature. Fixed a variety of small and uninteresting bugs. https://i.imgur.com/DBULJYL.mp4
- 🏆 DAVIGO is a finalist for VR Game of the Year! - 20 December 2024
👉 Vote DAVIGO for VR Game of the Year at the 2024 Steam Awards! Thanks to everyone who nominated us! If you've enjoyed crushing, slapping, and throwing your friends as the GIANT this year, please give us a vote! The competition is fierce, but with your support we might just win this thing. 🎁 PS. DAVIGO is 20% off until January 2nd for the Steam Winter Sale and we just updated the game with KNIGHT Emotes and gameplay balancing, so now's a great time to jump into the Daviverse!
- 🎁 DAVIGO Winter Sale Discount - 19 December 2024
DAVIGO is 20% off during the Steam Winter Sale, Dec 19 - Jan 2. May your battles be epic 🙏 PS. DAVIGO is a finalist for VR Game of the Year at this year's Steam Awards! Vote for us at https://store.steampowered.com/steamawards/2024
- v0.5.0 adds KNIGHT Emotes, Gameplay Balancing and UI Updates for Steam Deck! - 18 December 2024
Version 0.5.0 is live! KNIGHT Emotes KNIGHTs can now express themselves with four emotes: wave, point, sit, and dance. Trigger emotes using the number keys 1-4 on keyboard or using the four d-pad directions on gamepad. Gameplay Balancing To make the game more forgiving for new GIANTs, cannonballs are now blockable by the GIANT's hand shield, but do not grant the Fist Laser powerup when blocked. Steam Deck Verified ✅ We did it. We finally got the green checkmark. The game's UI has been scaled to look great on Steam Deck. Now you can play KNIGHT while sitting on the toilet. Full changelog New feature: Knight emotes! Use 1-4 on the keyboard, or the d-pad on the gamepad, to wave, point, dance, and even sit! DAVIGO is now Steam Deck Verified! Extensive improvements made to gamepad support and readability within the menu. Cannonballs are now blockable by the Giant's hand shield, but do not gr…
- 0.4.11 Adds Giant Locomotion Tutorial, Balance Updates and Gamepad UI Support - 19 September 2024
Update 0.4.11 is live! This update focuses mostly on continuing to develop the Giant's grab and drag locomotion option, balancing out the slam attacks when using it, and adding a dedicated tutorial section. As well, we've hugely improved gamepad support in the menus, with the goal of making Davigo fully Steam Deck compatible. What's changed Added tutorial section for Giant grab and drag locomotion. Added tutorial section to allow users to select between Giant teleport and grab and drag locomotion (it can still be switched at any time via the Settings menu). When using Giant locomotion, shockwave and fissure attacks will temporarily damage the ground, preventing that location from being re-shockwaved or fissured for a short period of time. Extensively improved menu gamepad support. Fixed Riverguard tiny block shards from not dealing enough damage. Our current goals are to balance out the…
- New Update to Resolve Connection Issues - 17 June 2024
This update contains an upgrade to our networking system to address the issues mentioned in the previous post from last week. You can find (a ton of!) additional information in the linked post, but in short: players should now find their connection quality will typically be much better under normal conditions. Thanks again to everyone who helped us track this issue down by submitting bug reports and additional information!
- Update on connection and ping issues! - 12 June 2024
Recently we've been getting reports and reviews indicating a large number of users have been having ping issues. After talking to our multiplayer networking partner, we've determined it's caused by server-side issues on their end due to the specific version of the package we're using. We've been told that upgrading to a newer version of the package should resolve the connection issues, so that's what we'll do! Ideally this should not be an extremely time consuming process, but updating software packages is inherently unpredictable, so no hard ETA. Those curious about more details can read below. Different multiplayer games use different ways of connecting players and moving data around a network. A first person shooter like Counter-Strike will use a very different way of networking players than a real-time strategy game like StarCraft, due to the very different gameplay in each title. D…
- 0.4.10 Adds Australia Region, Fixes Variety of Issues - 30 May 2024
Heyall, This update contains a new Australia region, which should alleviate some connection issues Oceania users were facing. As well, the changelog contains all minor fixes that have been added to the game recently (so if you've been following along on Discord, some of these may be familiar!). Added an Australia region. The host's country flag is now displayed in lobbies and the room browser, to make it easier for Knights to judge how stable their connection will be to a specific room prior to joining it. VR players can now adjust the trigger and grip press threshold for Giant interactions in the Settings menu. Fixed an issue where lobbies would intermittently "break", causing maps to be missing objects or constant noises to play. Fixed an issue where the nanosockets dll would not be present for some users, preventing them from playing online. Adjusted collision on some maps to fix a v…
- DAVIGO celebrates A MAZE 2024 - 9 May 2024
A MAZE is a annual event in Berlin, Germany which celebrates playful media. The in-person event is May 8-11, while the Steam event lasts until May 13! More info: https://2024.amaze-berlin.de/
- 0.4.9 Adds Smooth Turning, Balance Revisions and Additional Fixes! - 16 March 2024
Hey all! Another update after we took a bit of (much-needed) time off. Here's what's new: Added Smooth Turning as an option for Giant players, in addition to the previously added Snap Turning. Giant Warp interaction is now a simple button press, rather than a pull interaction, to increase reliability. Knight now has "invincibility frames" preventing them from being damaged by the Giant's Fissure and Shockwave attacks while dodging. Knight hammer will no longer perform a block if the Knight attempted a parry and missed their timing. Fixed issue where the Giant could unintentionally move their head during the match ready-up phase. Fixed issue where the tutorial would not display the correct inputs for certain Giant actions. Fixed issue where Knights were able to restore their health via an unintended developer exploit. Developer mode supports lobbies with up to 64 Knights, again. ✌️
- DAVIGO Spring Sale Discount - 14 March 2024
As part of Steam's Spring Sale event, DAVIGO is 10% off. May your battles be epic 🙏
- Hotfix 0.4.8-14 - 23 February 2024
We've fixed a few issues associated with the recent 0.4.8 build, see below for details. Fixed an issue where the scoreboard would break Fixed an issue with warp points when grab-and-drag was active Updated "Report an Issue" link Previously in the week, we also pushed a few silent updates, which fixed: A bug which prevented the tutorial from being completed Improved error handling and increased the time the game will ping Steam's servers for authentication, as sometimes Steam's servers would not respond in time
- 0.4.8 Adds Experimental Grab & Drag Locomotion, Fixes Voice Chat and More! - 1 February 2024
Update 0.4.8 is live! This is a big one. We've added Experimental Features, the first of which we've added is the greatly-requested Grab and Drag Locomotion for the giant. This mechanic is designed allow those with smaller playspaces to play similarly to VR players with a lot of physical space. We've been working on this feature since launch after seeing so many people ask for it. Because it could have a big effect on gameplay balance, we've taken our time on it to fine-tune some of the interactions behind it, so they gameplay doesn't become too chaotic or unfair. We're releasing it as an experimental feature to indicate to everyone that it's not in a totally completed state yet, and needs more testing and feedback from a wider audience. Grab and Drag can be enabled in the new Experimental tab in the Settings menu. When anything in this tab is changed, you'll see an icon in your lobby a…
- 0.4.7 Adds Snap Turning and Fixes - 12 January 2024
Update 0.4.7 is live! Development slowed a bit over the holidays, so not packed with the most monumental changes. The main highlight here is snap turning for the Giant—hopefully this change makes for a more comfortable experience for players with smaller player areas. What's changed: Giant can now perform a snap turn. For most devices, this is done with the joystick; for the Vive Wands clicking the touchpad will perform the action. Saved rulesets are now located in the AppData folder, rather than My Documents, to alleviate issues where the current user did not have permission to write the Documents folder. Settings will no longer be reset when the game is updated (unless the update is signficant enough that this is required). Game will no longer enter error menu when it fails to retrieve ruleset data on bootup. Heavily improve error handling when joining matches to avoid the "broken lob…
- 0.4.6 Adds More Fixes and Adjustments - 21 December 2023
Hey folks! ❄️ Update 0.4.6 is live! ❄️ We wanted to get another updates out just in time for the weekend before Christmas. This one resolves a few more lingering bugs and quality of life issues, along with some improvements to the grappling beam handling. What's changed: Fixed a bug that was causing the menu to show up blank Reduced input latency on match start Grappling beam no longer recharges when the knight is sliding Improved grapple beam control. When arriving at the grapple beam's end point, the knight will now deflect off at an angle, with reduced momentum Added support for left-handed pointer in menu Controller voice chat toggle button remapped to "Right Stick Press" to avoid conflict with hammer swing We've updated a few button mappings for better PCVR support, including for Index controllers: Recenter on the top button on right controller Pause on the top button on left contr…
- 0.4.5 Fixes Important Bugs and Reduces Lag Spikes - 18 December 2023
Update 0.4.5 is live! We have a handful of bug fixes lined up for this update, some of which are critical and prevented some players from playing the game at all. What's changed: Fixed the bug that caused everything on the map to explode when the match start and a loud, static sound to play Fixed a bug where lobby rooms would appear broken (with overlapping UI and ABCD as the room code) Fixed a bug that caused the menu not to load on startup Reduced lag spikes that happen the first time an effect is played during a play session, which is especially noticeable on standalone headsets We're continuing to work on important bug fixes and performance issues. If you're currently experiencing issues, our help FAQ can be seen here. It also contains a list of known issues so you can see what we're working on. Cheers! -Davigo Studio
- 0.4.4 Adds Lobby Options, Troubleshooting Tools and More! - 15 December 2023
Hey folks! Update 0.4.4 is live! Here's what's changed: Added an option in the lobby for the host to set a cap to the number of knights who can join their room. The default is set to 1 knight. Additional clients who join become observers. The observer count and knight cap can be seen in the public server browser. Knights now start all matches with a full armor set, which should make the damage they take more visible to the giant. Objects that fall off the map into the clouds, water or other killzones no longer explode. Added tools to select your network region and network port, which can be useful for troubleshooting. These options are under the Networking tab in the Settings menu. If you're encountering issues when making a room, you can now try changing the port to a different number, or switching the region that you make a room in. The cap on the number of knights is intended to give…
- 0.4.3 Fixes Integrated GPU Issue, Brings Updates to Default Rulesets, and More! - 6 December 2023
Hey everyone! We just pushed 0.4.3 live! This update fixes a major bug that caused some devices with integrated graphics cards to crash upon boot. We've also reduced lag spikes at the start of some matches and revised the default rules slightly for game balancing. Here's the full list of changes: Fixed issue that caused some devices with integrated graphics cards to crash immediately upon boot. Fixed issue where microphone initialization would re-occur at the beginning of every match, causing lag spikes for some players. Updated default rules for all game modes to improve balancing. We've slightly increased base health for KNIGHTS to offset the previous update where we greatly reduced the average hits to kill a KNIGHT. Increased GIANT health and max rockets in matches with 3 and 4 KNIGHTS to allow for more strategic play. It might sound like we've buffed KNIGHTS, but the KNIGHT health i…
- 0.4.2 Brings Gameplay Updates To Improve Balancing - 2 December 2023
Hey everyone! We just pushed 0.4.2 live, a small update which addresses some gameplay balancing issues. For the KNIGHT, we've increased attack cooldowns and decreased health slightly. For the GIANT, we've improved blocking, increased max throw speed, and removed the parry charge. Here's the full list of changes: Cannons rise more slowly after the button is pressed. Reduced Knight parry window. Increased Knight hammer swing cooldown. Decreased average hits to kill the Knight. Increased cooldown on Knight rocket launcher. Increased the angle at which the Giant can block projectiles; blocking is now slightly easier. Slightly increased maximum speed the Giant can throw. Reduced rocket speed slightly. Parried objects that are blocked by the Giant will no longer grant a charge. Increased rocket boost jump velocity slightly. Thanks for everyone's feedback so far! We're continuing to work on ga…
- Development Update #1 - 2 December 2023
Hey folks! We're excited that launch is now behind us and we can work with our community to help improve the game in Early Access! Thank you to everyone who has played so far! While a lot of you are having a good experience, some of you have brought up important issues and suggestions on how to improve the game. We read all of these messages, so thank you for your feedback! Here's a short list of issues we've heard about. Note that this list is nowhere near exhaustive! Default rulesets make the gameplay feel unbalanced and make the game too hard for new giants. General balancing on all mechanics, as expected. Giant warping interaction needs improvement. The giant's hands have a bad habit of getting stuck under some maps. Headset support improvements, like better control mappings for the Valve Index. Lobby improvements, like limiting room size and making ruleset options more clearly acce…
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 23 February 2024 | Hotfix 0.4.8-14 | 5728086065184145170 |
| 2 | 6 December 2023 | 0.4.3 Fixes Integrated GPU Issue, Brings Updates to Default Rulesets, and More! | 5395938616791663654 |
| 3 | 2 December 2023 | 0.4.2 Brings Gameplay Updates To Improve Balancing | 5395937983669451546 |
Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.
