SPSTEAMPULSELIVE ANALYTICS
Minds of Nations

Minds of Nations Steam metadata

Omnem, CyberSports, Soul Playing Games, Ohm | Apr 11, 2023 | game

Released

0players observed · 22 September 2026 - 02:59:56 UTC

IndieMassively MultiplayerSimulationStrategyFree to PlaySteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak4
  • Units sold (VGI)16,920
  • Revenue (VGI)$209,000
  • Review score67% positive

Minds of Nations metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak4
  • Units sold (VGI)16,920
  • Revenue (VGI)$209,000
  • Review score67% positive
  • Total reviews564
  • Release dateApr 11, 2023
  • DeveloperOmnem, CyberSports, Soul Playing Games, Ohm
  • PublisherSoul Playing Games, CyberSports

Genres: Indie, Massively Multiplayer, Simulation, Strategy

Company pages: Developer: Omnem, CyberSports, Soul Playing Games, OhmPublisher: Soul Playing Games, CyberSports

Top Steam chartsTop 100 gamesGame directorySteam Store page

Minds of Nations Steam metadata

Minds of Nations metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/1117160/metadata
Steam Storehttps://store.steampowered.com/app/1117160/
Steam Communityhttps://steamcommunity.com/app/1117160
PCGamingWiki search
IGDB searchSearch IGDB for Minds of Nations

Reviews, pricing, and metadata

Review summary

Mixed

67% positive, 378 positive, 186 negative

Price and discount

$19.99

Platforms

Windows

Categories

Single-player, Multi-player, MMO, PvP, Online PvP, Co-op

Achievements

50

Platform releases
  • Steam 14 February 2020

Latest Steam announcements

  • Full Release - 11 April 2023

    Hello, Today, Minds of Nations, has successfully completed it's Early Access phase. We have entered Early Access on February 20, 2020 and today, 3 years later we exit that phase. I would like to thank everyone who has helped us develop the game. Every bug report and feedback helped improve the game. THANK YOU. Everyone who has downloaded the game on steam during Early Access will keep it. Based off of your reviews and feedback we switched the game from online-only to a focus on single-player and added multiple features. In this time we have added numerous updates including: single-player, resources & industry, economy & trade, vassalage, win conditions, souls, influence, centralization, unforseen consequences effect pack, chat, rankings, stories, maps, music, help videos, thousands of bugs fixed and numerous other small updates. So what's next ? Currently, I'm hoping to translate the ga…

  • More Bug Fixes, MMO's Blitz = SOON, Full Release - 10 April 2023

    Bug Fixes - "Population from other sources" would not affect total pop - Population growth beyond 5M would yield lower growth per turn than it should have. - Fixed 12 bugs with ideology effect presentation. Missing % etc. - Loading heraldries was bugged on steam. - Heraldries would lose color on some pages after the first war was declared - Casus Bellis effects were hidden - Trading with vassals was not possible - Discord link was broken - When starting a single-player game, choosing a manual spawn twice would hide the map the second time. - Maunal spawn map was not showing for Quakia and another 2 maps . - There was a rare instance when you could get 2 stories instead of the 2nd chapter of a story. - There was an island on Alangakara that was incorrectly labelled as archipelago. - There were three other provinces on Alangkara with a bad tag. - There was an issue embarking on an MMO con…

  • New MMO Sim System, Single-Player Bug Fixes, Blitz, Full Release - 7 April 2023

    Hello, FULL RELEASE The game will be fully released in the coming days. Everyone that got the game on steam during early access will keep the steam game. SINGLE-PLAYER BUGS - Quality of life improvements with 4k displays at 100% scaling. - Forum links when not logged in. - UI display unpleasantness on treaty pages. - New Stories broke some bonus expiration. It is now fixed. - You were unable to select capitals on the omnemia magna by estris map. - A few ideological effects were not working properly. - Texts and other minor fixes. NEW SYSTEM FOR MMO - AUTOMATIC NEW SIMS New MMO sims will start every 3 days and end after 2 weeks . When the year is 0 to 300, we usually retain more players. Thus we should maximize this period. First day will always last for 24 hours, after which you can join and start playing instantly within a 3 day window. After those 3 days, games that are not completely…

  • Music. Help Videos. Stories. Full Release IMMINENT. - 20 February 2023

    Hello, 1. Full Release Coming SOON ! Probably late next month or in April. As mentioned in the previous 4 months, the game will switch from free early access to one time payment. 2. Music. We've added about 1 hour and 20 minutes of music. You can switch music on/off when you start the game or by pressing ESC/Music/OFF. https://i.imgur.com/dlXovny.png Songs are grouped in two catalogs. One is white, representing celestial life and the other catalog is black, representing the vicisitudes of living a human life. Songs alternate from white to black simulating reincarnation. You can change this to "shuffle" or you can have the system play only one of the catalogs. https://i.imgur.com/w4xC9sn.png 3. Help Videos. We've added about 50 minutes of help videos that are likely to help new users understand the game. Selective Breeding: https://youtu.be/Csuh7Q-XuJ0 Earn Gold via Trade: https://youtu.…

  • Microtransactions removed. +150 Souls Added. +3 Maps. +Graphics. - 25 November 2022

    MICROTRANSACTIONS REMOVED I have removed in-app purchases. The game will switch to a one-time payment upon full release. Thank you all who have supported development. Either through your presence or financially. 3 LARGE MAPS HAVE BEEN ADDED - Alangakara of 49 nations. - Quakia of 77 nations. - Omnemia Magna by Estris of 80 nations. This latter map has been created by Kaiser Estris. One of our valued community members. Thank you ! 152 GREAT TALENTS We've added about 152 Souls . Each has it's own backstory, effects and... portrait ! Courtesy of Midjourney for all the graphic updates in this release. Their portrait features their last incarnation: - "Former Copper Smelter" - "Former Ottoman Admiral" - "Former Pyramid Engineer" - "Former Phoenician Trader" etc I've written a little backstory for each. I'm hoping that will add a little bit of flavour. WONDER GRAPHICS All wonders now have the…

  • Single Player: "A.I. is thinking", "Can't save game", "Conquest Customizations" - 25 October 2022

    Single Player: "A.I. is thinking", "Can't save game" & New Customizations Version: 1.3.9. Changes: 1. There was a gigantic bug when your windows username had accents. The game was unable to save. It is fixed now. 2. Now, you can also change your save-game folder. 3. You can now change how much environment degradation nations get every 144 years. 4. Changing game speed would not always translate in faster sieges. 5. The 0 provinces for allies conquest customization would be game breaking for peace deals. 6. Conquest Customization +1 every X years would add more often than that. 7. On game creation, the map would sometime be reshuffled after your initial choice. Usually, a manual spawn choice. 8. Declaring war on a nation that had no interest in any of your provinces would lead to an inifnite war. The A.I. would siege all your provinces and just stall. It would not sue for peace because i…

  • Single-Player "LIVE PORT" error, Heraldry Error - 16 October 2022

    Please make sure you have version 1.3.7 at the bottom of your front page, on the steam game. - The notorious live-port error for Single-Player SHOULD be fixed. There was an artefact from the online version that was affecting some computers. - I've updated the entire heraldry library for the A.I.'s and I've decreased the sizes of those files by half. - This should have a moderate effect on performance on large, crowded maps. - A second error with heraldry has been fixed too. Thanks @Jackal for reporting. - Privacy policy has been updated to reflect this change: Heraldries will be instantly processed via mindsofnations.com's system. - This way I don't have to install about 100 megs worth of aditional software on everyone's machine. There's too much software and 3rd party libraries. - We will also log anonymously the map, colors, effect type and some customizations people create their sing…

  • Single-Player is BACK, MMO is also BACK - 15 October 2022

    Hello, Single-player is now back and playable. After the launch yesterday, there were many reports that the game wouldn't run correctly. There was a nasty configuration issue which basically made the game unplayable. If the folder where the game was installed had a white space " ", one of the backend tools was not working. The bug took many hours to find and recompilations ad nauseam, but the game is now back. It also seems that the MMO failed for a few hours, well that's back too. Thank you for your patience ! Appreciate all the support.

  • One hotfix for single-player and one for multiplayer - 14 October 2022

    Single-player: Multiplayer:

  • Single-Player - 14 October 2022

    Hello, After quite a bit of time.. single-player is finally here ! Most of the update has been completed by June if I remember correctly. Since then however, I spent quite a lot of time debugging and tweaking settings. There have been 1,210 bugs and tweaks to the A.I., game-play, UI, backend etc. Many of the bugs crossover with the MMO too. So that's a plus. This is why development has taken soooo long. There are many settings you can adjust. From karmic years / siege, unlimited conquests, spawn province, multiple levels of difficulties, game lengths, win-conditions, etc, etc. All these had to be tested properly. Default settings for multiplayer were not fun enough, so they had to be adjusted for single-player. Win conditions were affected by those customizations so I had to continously tweak them a bit with gameplay.. The A.I. had lots of questionable decisions for a while. A.I.'s move…

  • DEVLOG: SINGLE-PLAYER - 14 October 2021

    Hello, As you may know, work on single-player has begun in earnest after the province-editor update last month. Most of the prerequisites have been done and I am now working on the first games, settings, and A.I. I have been discussing with players in the in-game forum customizations and win conditions: https://bit.ly/3lFBK7C Here's a list of win conditions we have come up with so far: Do you feel we should add any other win conditions? Anything else you'd like to experiment with? This can also be a very moddable option. There is also room for custom options in the single-player game. For example, the choice to start with one effects pack or the other. Have everyone start with a single colonist or more. Increase the karmic penalty for sieges. Lower food availability. etc. Here's the current list we have: I would like to know what you'd like to see in terms of winning conditions or custo…

  • Fixed Effects Are Back !!! - 7 September 2021

    Hello, After the trade update, some weeks ago, the fixed effects pack had been disabled. We needed to remove obsolete effects in light of the new variables employed by the algos of the trade update. Today, the fixed effects pack is back ! We will alternate effect packs from now on. Some continents will have fixed and other random effects. Most of the continents in this first week will feature fixed effects. We've added or modified a few hundred effects. We've added 7 governance questions. How do we avoid clientelism in state institutions ? And at the same time create a competent civil service. How do we break up powerful familial clans and kinship groups ? How do we deal with with the fact that plots of land will become smaller and smaller as families split their plots in order to pass the inheritance to their children ? How do we guarantee state loans ? How do we raise capital in case…

  • Fixed Effects are back ! And other updates.. - 6 September 2021

    Hello, After the trade update, some weeks ago, the fixed effects pack had been disabled. We needed to remove obsolete effects in light of the new variables employed by the algos of the trade update. Today, the fixed effects pack is back! We will alternate effect packs from now on. Some continents will have fixed and other random effects. Most of the continents in this first week will feature fixed effects. We've added or modified a few hundred effects. We've added 7 governance questions. And 6 societal questions and 1 new collection : We've added hundreds of new answers too. We've fixed textual and coloring problems with some of the effects. We've added some cosmetic descriptions. We've changed the Insight Meditation's stages to a more detailed list. We've improved the bibliography of the game. Thank you !

  • 1.2.91 - 2 small Bugfixes - 24 July 2021

    Hello, - The "Spheres of Influence" steam achievement bug should be fixed. - Specialist group spawn rate had an issue, it is now solved. Thank you.

  • Bugfixes & Other Adjustments - 23 July 2021

    Hello, This version brings only some tweaks and bugfixes: - New sim - Elephant Units will be more expensive - Rhino units will be more expensive - Specialist group spawn rate malus while at war was increased a bit - Removed technological conditions for patent laws - Several other bugfixes Upcoming update: - Fixed effects will come back next week. - Map editor will come next week as well. - Work on single-player will begin after the latter are shipped. Thank you.

  • 1.2.81 - Some changes to the previous update based on community feedback - 2 July 2021

    1. After a conquest the influence cost per 20 gold is 0.1. Which increases every 50 years by 5 gold after year 432 . 2. After a conquest the influence cost per 20,000 food is 0.1. This also updates every 50 years by 5,000 food after year 432 . 3. They are also upgradable effects: "Gold for 0.1 influence when suing for peace" "Food for 0.1 influence when suing for peace". 4. The person that offers food/gold has to pay the influence cost. This is done in this manner because @Not a new name 2 found an exploit. You could offer a lot of food and drain the other nation of influence. 5. Peace offer summary has been fixed. It had a few bugs.

  • Idea cost. Influence cost. Trade limits on prestige products. Bug fixes. - 30 June 2021

    Adjustments to metas, small tweaks and other bug fixes: 1. Conquering an unconnected capital now costs 20 Influence with 5 Centralization. The old strategy of conquering far away inactive as soon as the peaceful context ended was back. 2. Conquering a connected capital now costs 10 Influence with 3 Centralization. 3. Idea costs have been increased. Quite significantly for the late stages of a sim. We should not reach thousands of ideas added again. 4. You cannot sell someone else's prestige products. A number of users would move around a single prestige product. Middlemen would earn as much as the creator. This had to stop. 5. Clearing prestige products now requires only 1,000. 6. Clearing a prestige product now yields 1 influence. 7. Famous Products ranking is now based on most nations that have cleared your at least 1 of your prestige products. 8. Prestige products can now be cleared…

  • Updates and Fixes. 1.2.73. Sim 16. - 13 June 2021

    1. ONE NEW MAP! 2. You can now clear large stockpiles for SOME resources multiple times. 3. Threesold and effects have been adjusted here and there. 4. Cost to raise armies has been increased a hundredfold. 5. Agricultural specialists have been capped at 25,000 land worked. 6. Subsistence agriculture supported by 1 hectare of land has been lowered from 50 base to 10. 7. Food variety rating has been removed as a negative modifier to food consumption. 8. Medicinal variety rating has been added to population growth. 9. More control over unemployment . 10. More control over food-producing land. It can now be increased in . 11. Submission has been decreased by default. 12. Submission needed has been increased for Forts / Earthworks. 13. Cost of Forts and Earthworks has been increased significantly. 14. 3 New resources for building wonders: Limestone, Sandstone, Marble. 15. Distribution of st…

  • 1.2.68 [ More Bugfixes to the Trade Update ] - 19 May 2021

    Just a few more bugfixes: The lifestyle effect was listed as "average lifespan" Unemployment was wacky. In some nations, there was enough land for subsistence agriculture yet people went unemployed. New Prestige Products broke. Icons showed blank icons. Elite Cavalry Corps were not based on the strongest available cavalry unit. Paper stockpile clearance would yield 300% literacy increase instead of 3%. There are a few more bugs that will be fixed in the coming days after which we'll resume work on maps and updates.

  • 1.2.67 [ more bugfixes to the trade update ] - 18 May 2021

    - Population loss due to poor infrastructure has been adjusted to reflect small improvements at every infrastructure point. - When demanding provinces in a war, the province name was greyed out in the selection. - Revenues from vassals were not shown in the UI. - Coastal provinces used to cost 4 instead of 3 influence points. - Hero incarnation cost bonus would not be reflected in the UI. - Auto-peace would not work as intended. - Nations were able to build with Gold on credit. - Nations were able to invite non-allies into wars. - Armies had an erroneous message that said that they would disband without more food. - Splitting armies was not working correctly. - Colonizing islands would not cost the correct amount of influence. - Some effects were not working as intended.

Patch notes and updates

S.noRelease datePatch nameGID number
17 April 2023New MMO Sim System, Single-Player Bug Fixes, Blitz, Full Release5121196841291628459
220 February 2023Music. Help Videos. Stories. Full Release IMMINENT.5059268099251809583
325 October 2022Single Player: "A.I. is thinking", "Can't save game", "Conquest Customizations"4714731755429444991
416 October 2022Single-Player "LIVE PORT" error, Heraldry Error6402455182515057153
515 October 2022Single-Player is BACK, MMO is also BACK6402455182511709454
614 October 2022One hotfix for single-player and one for multiplayer6402455182507783005
714 October 2022Single-Player6402455182507062423
86 September 2021Fixed Effects are back ! And other updates..4020014099103635869
924 July 20211.2.91 - 2 small Bugfixes4038024692294701948
1023 July 2021Bugfixes & Other Adjustments4038024692290622348
112 July 20211.2.81 - Some changes to the previous update based on community feedback4032392655094123977
1230 June 2021Idea cost. Influence cost. Trade limits on prestige products. Bug fixes.4032392655086670754
1313 June 2021Updates and Fixes. 1.2.73. Sim 16.5019805792172687125
1419 May 20211.2.68 [ More Bugfixes to the Trade Update ]4069544181423433619
1518 May 20211.2.67 [ more bugfixes to the trade update ]4767601588127389077
1612 May 20211.2.6. [ More Bugfixes for the Resources, Trade & Jobs mega update ]4105572344341715808
1711 May 2021HOTFIXES for 1.2.5.4072920612518242469
1810 May 20211.2.5.4072920612517256549
1931 December 2020Updates over the last few months3917534300099118058
2019 February 2020Feb 17-18-19, Updates & Fixes2578811485588561655

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID1117160
Live current players0
SteamPulse tracked peak4
Live count (today's peak floor)0
Price$19.99
Free to playNo
Discount0%
Original price USD$19.99
Current price USD$19.99
Release dateApr 11, 2023
DeveloperOmnem, CyberSports, Soul Playing Games, Ohm
PublisherSoul Playing Games, CyberSports
Owners estimatedNot available
SteamSpy owner estimate minimum20,000
SteamSpy owner estimate maximum50,000
Review typeMixed
Positive review percent67%
Positive reviews378
Negative reviews186
Total reviews564
Steam recommendationsNot available
Achievements50
Average playtime forever8,975 minutes
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/1117160/

Short description

Grand Strategy Game. How does reincarnation affect the evolution of a state ? Control the material well-being of your country with a backbone of spiritual growth. Religion. Economy. Diplomacy. War. Souls. Karma. Ideology. Tech. Stories. Single-Player. MMO.

About this game

1. Statecraft and Reincarnation How Does Reincarnation Affect Statecraft? How would a soul that has lived 100 lives be different than one which is living his first life affect the community? How do you survive and prosper both spiritually and materially? How do you work spiritual ideals with the reality of violence? 2. Governance As Questions and Answers. Many times, we get upset with legislation without trying to give an alternative answer to the underlying question the aforementioned law tries to solve. In Minds of Nations, you can give your own custom answers or choose from a predefined set of answers to each question the state needs answered. “How Do We Choose Leadership ?” “How Do We Motivate Your Soldiers ?” “How do we keep institutions from gaining too much power ?” 3. Complex Algorithms >200 Variables Opportunities for women, economic promise, family values and grandparent support, immigration, food variety, state support and interventions, chronic diseases, infectious diseases, infant mortality, and accidents. These are just the variables involved in population growth. 4. Economic Externalities Tobacco production & sugary drinks affect chronic diseases which reduce manpower. But, they yield great revenues. 5. Religion as the development of methods for transformation In Minds of Nations, the focus is on developing meditation techniques, prayers, austerities, and other inner transformation techniques. 6. Diplomacy & Meta-ethnic Frontiers Relationships with A.I. Nations are based on a shared ideological identity: theistic position [polytheism/monotheism/transtheism / etc ], leadership choice [elected / hereditary / sortition/exams, etc ], family composition, and migrant laws. With human players, you have more leeway to work. 7. Prestige Products States can invest in the development of their own high-quality products [ Japanese Sushi / Belgian Chocolate / Han Ceramics / etc ]. Perfect for trade republics that look to dominate trade. 8. Selective Breeding You can adapt far-away resources to your own climate or increase the production of something you already own. Thus, you can overcome geographical determinism. 9. Incarnate Great Heroes >150 Heroes. The gam…

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
1Multi-player
20MMO
49PvP
36Online PvP
9Co-op
38Online Co-op
27Cross-Platform Multiplayer
22Steam Achievements
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus10Violência
steam germany12Gewalt
igrs13Kekerasan Interaksi Daring

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $19.99
  • Highest observed: $19.99

Minds of Nations's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $19.99, the highest is $19.99, and the first visible tracked price is $19.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Minds of Nations's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $19.99, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $19.99. The latest run records $19.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $19.99
  • Current list price: $19.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Minds of Nations at $19.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$19.99$19.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $19.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$19.99$19.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $19.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$19.99$19.99No discountSteam Store

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3Wallpaper Engine55,58122 September 2026 - 03:33:04 UTC150,271
4Counter-Strike 2416,61622 September 2026 - 04:10:03 UTC1,818,368
5Dota 2362,83022 September 2026 - 04:10:30 UTC1,291,328
6Dream Three Kingdoms 2522 September 2026 - 04:06:09 UTC134
7Hero's Land54022 September 2026 - 02:16:09 UTC28,133
8Party Animals2,94522 September 2026 - 01:22:39 UTC57,806
9BlazBlue Entropy Effect30522 September 2026 - 01:16:53 UTC5,599

Related Steam games by tag and genre

Strategy

GameLatest observed playersTracked peakReviewsDeveloper
Dota 2362,83022 September 2026 - 04:13:30 UTC1,291,3282,758,031Valve
Slay the Spire 257,51222 September 2026 - 04:07:09 UTC574,638199,438Mega Crit
Baldur's Gate 347,11922 September 2026 - 01:49:32 UTC875,343836,282Larian Studios
RimWorld22,66622 September 2026 - 03:14:40 UTC95,851239,107Ludeon Studios
Sid Meier’s Civilization® VI21,40222 September 2026 - 04:05:15 UTC162,314378,077Firaxis Games, Aspyr (Mac), Aspyr (Linux)
Hearts of Iron IV21,04122 September 2026 - 02:17:06 UTC93,196366,107Paradox Development Studio
Black Desert19,84122 September 2026 - 00:08:17 UTC59,91792,632Pearl Abyss
Arena Breakout: Infinite19,23222 September 2026 - 02:40:05 UTC65,94478,112Morefun Studios
BOMBANANA! Demo18,48030 June 2026 - 13:15:20 UTC40,119331Lefto Studio
7 Days to Die17,66322 September 2026 - 01:46:12 UTC124,449398,822The Fun Pimps
Total War: WARHAMMER III17,48022 September 2026 - 01:22:42 UTC166,519142,349CREATIVE ASSEMBLY, Feral Interactive
Once Human17,34722 September 2026 - 04:09:09 UTC231,343179,110Starry Studio

Simulation

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS204,52222 September 2026 - 03:56:32 UTC399,748Not availableBULKHEAD
Bongo Cat144,46222 September 2026 - 01:48:02 UTC193,859108,446Marcel Zurawka, Julius Krüger
Project Zomboid46,94822 September 2026 - 02:15:54 UTC122,811467,999The Indie Stone
VRChat44,44222 September 2026 - 01:47:29 UTC74,217261,953VRChat Inc.
Stardew Valley40,46122 September 2026 - 01:46:14 UTC236,6141,016,067ConcernedApe
EA SPORTS FC™ 2634,96722 September 2026 - 01:05:03 UTC159,35063,186EA Canada, EA Romania
War Thunder29,88222 September 2026 - 03:56:08 UTC125,317781,076Gaijin Entertainment
RimWorld22,66622 September 2026 - 03:14:40 UTC95,851239,107Ludeon Studios
The Sims™ 421,41422 September 2026 - 00:20:38 UTC96,185193,399Maxis
Hearts of Iron IV21,04122 September 2026 - 02:17:06 UTC93,196366,107Paradox Development Studio
7 Days to Die17,66322 September 2026 - 01:46:12 UTC124,449398,822The Fun Pimps
Once Human17,34722 September 2026 - 04:09:09 UTC231,343179,110Starry Studio

Massively Multiplayer

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS204,52222 September 2026 - 03:56:32 UTC399,748Not availableBULKHEAD
PUBG: BATTLEGROUNDS167,49622 September 2026 - 04:13:30 UTC3,236,0272,744,193PUBG Corporation
Bongo Cat144,46222 September 2026 - 01:48:02 UTC193,859108,446Marcel Zurawka, Julius Krüger
Rust51,71822 September 2026 - 02:17:06 UTC259,6461,359,516Facepunch Studios
VRChat44,44222 September 2026 - 01:47:29 UTC74,217261,953VRChat Inc.
Delta Force32,33522 September 2026 - 01:46:13 UTC246,418192,933Team Jade
Path of Exile 231,89222 September 2026 - 01:22:28 UTC578,562209,717Grinding Gear Games
Diablo® IV31,26822 September 2026 - 01:45:17 UTC64,51869,242Blizzard Entertainment, Inc.
War Thunder29,88222 September 2026 - 03:56:08 UTC125,317781,076Gaijin Entertainment
FINAL FANTASY XIV Online23,47622 September 2026 - 01:46:13 UTC95,10284,685Square Enix
DayZ20,25322 September 2026 - 03:36:01 UTC78,739460,377Bohemia Interactive
Black Desert19,84122 September 2026 - 00:08:17 UTC59,91792,632Pearl Abyss

Indie

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS204,52222 September 2026 - 03:56:32 UTC399,748Not availableBULKHEAD
Bongo Cat144,46222 September 2026 - 01:48:02 UTC193,859108,446Marcel Zurawka, Julius Krüger
Valheim139,05422 September 2026 - 02:48:13 UTC498,478533,888Iron Gate AB
TBH: Task Bar Hero73,60622 September 2026 - 03:38:32 UTC546,13043,714Nugem Studio, Tesseract Studio
Slay the Spire 257,51222 September 2026 - 04:07:09 UTC574,638199,438Mega Crit
Wallpaper Engine55,58122 September 2026 - 03:33:04 UTC150,2711,008,495Wallpaper Engine Team
Palworld54,24422 September 2026 - 01:55:48 UTC2,101,535451,088Pocketpair
Rust51,71822 September 2026 - 02:17:06 UTC259,6461,359,516Facepunch Studios
Project Zomboid46,94822 September 2026 - 02:15:54 UTC122,811467,999The Indie Stone
Stardew Valley40,46122 September 2026 - 01:46:14 UTC236,6141,016,067ConcernedApe
tModLoader31,75725 July 2026 - 06:44:20 UTC78,825365,372TML Team
Crosshair X27,36622 September 2026 - 01:46:13 UTC87,92844,617CenterPoint Gaming

Free to Play

GameLatest observed playersTracked peakReviewsDeveloper
Counter-Strike 2416,61622 September 2026 - 04:13:30 UTC1,818,3689,826,471Valve
Dota 2362,83022 September 2026 - 04:13:30 UTC1,291,3282,758,031Valve
PUBG: BATTLEGROUNDS167,49622 September 2026 - 04:13:30 UTC3,236,0272,744,193PUBG Corporation
Bongo Cat144,46222 September 2026 - 01:48:02 UTC193,859108,446Marcel Zurawka, Julius Krüger
Aniimo98,22022 September 2026 - 02:59:44 UTC111,475Not availablePawprint Studio
Marvel Rivals92,86422 September 2026 - 02:01:56 UTC642,333409,518NetEase Games
Tom Clancy's Rainbow Six Siege78,21022 September 2026 - 01:47:41 UTC200,4761,547,383Ubisoft Montreal
Apex Legends™76,87622 September 2026 - 02:50:47 UTC624,4731,047,228Respawn
TBH: Task Bar Hero73,60622 September 2026 - 03:38:32 UTC546,13043,714Nugem Studio, Tesseract Studio
Overwatch®69,91622 September 2026 - 01:46:14 UTC164,636420,984Blizzard Entertainment, Inc.
Team Fortress 254,58622 September 2026 - 04:00:31 UTC253,2251,230,475Valve
VRChat44,44222 September 2026 - 01:47:29 UTC74,217261,953VRChat Inc.

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