- Redemption's Guild Servers/Services Closure - 6 January 2024
Dear community, It is with a heavy heart that we announce the closure of Redemption's Guild servers and services. Over the last several years, we have had the privilege of creating a vibrant and immersive VR gaming experience for all of you. However, due to low sales, we are unable to sustain the game any longer. We would like to thank each and every one of you for your unwavering support and dedication. Your passion and enthusiasm have been invaluable. We understand that this news may be disappointing, and we apologize for any inconvenience caused. We hope that the memories created in Redemption's Guild will be cherished and remind you of the amazing adventures we embarked on together. Farewell, and may your gaming journey continue to be filled with joy and fulfillment. Warm Regards, The Redemption's Guild Team
- Hotfix Notes - 1 March 2023
Fixed an issue with the game crashing when loading out of the main menu.
- Full Launch (V1.0) Patch Notes - 24 February 2023
New Class: Ranger Rangers utilize a bow to damage their foes from a distance. They also have the ability to disarm traps for their allies, which makes them a great ally in the labyrinth. You can play as this class by visiting a class altar. We recommend reading the Ranger tutorial found in the tutorial page of the notebook. Fixed an issue where melee enemies wouldn't attack you when height is adjusted. Labyrinth enemies now lose aggro when the player dies (solo). New players will now start off with default abilities unlocked. Existing players will be granted 400 skill points at full launch. The notebook tutorial pages text is no longer stretched. Fixed an issue where the players hand would not properly animate. Abilities can now be cast in the tavern. The enemy count in larger zones within Areda Dunes and Vohril's Stand has been increased.
- Full Launch - 23 February 2023
Greetings! We're happy to announce that after several years in development, 3 months in early access and a million bug fixes later, Redemption's Guild is releasing into full launch on February 24th at 6 pm EST. We'll have patch notes with all of the changes posted at launch time.
- Patch 0.93 is now live! - 4 February 2023
Fixed an issue where the notebook tutorial page text was stretched. Increased enemy count slightly in larger zones.
- Full Launch Announcement! - 4 February 2023
We at Unlit Games apologize for the lack of updates in the last few weeks, we have been working at getting the game prepared for full launch. We know it’s been a long time coming and we’re happy to finally be approaching release. It goes without saying we appreciate all the support and assistance we’ve had along the way to help shape the game, from our team here at Unlit Games to those of you within our community providing suggestions and feedback. We've had our fair share of obstacles and troubles in development, but it’s all coming together and we’re extremely proud of the product we were able to build together. As to what to expect here in the next few weeks, we will be pushing one patch today to correct some issues with players being able to access the game after logging in. Besides that, the next update will be the full launch of the game, which will include some anticipated featur…
- Patch 0.92 is now live! - 4 February 2023
Fixed an issue where some players are unable to login. Height options have now been added to the settings! Enemies will now face players when attacking. New enemy type: Fragments of Lunos. Lunos' army grows as he descends ghastly minions upon the land. Be careful, these bastards can teleport and they deal damage unlike any other creature you've encountered.
- Patch 0.909 is live! - 12 January 2023
(Elementalist) Tome spells will now move quicker to the wand. (Potion) Decreased potion refill drop rate.
- December'22 Development Update - 29 December 2022
Seasons greetings! We hope you enjoyed Christmas and all the fun that the end of the year holidays bring. We're back with another dev update, this one to close out the end of the year. ___________________________________________________________________ New YouTube video: ___________________________________________________________________ What have we been working on? Since our last dev update, we've pushed a couple of fairly big updates that included some quality of life improvements and new features. Let's dive in! Patch 0.906: (Multiplayer) Combat music will now play for the proper length while playing in a party. (Elementalist) Tome spell slinging will now work properly while in a party. (Elementalist) Fixed an issue where the left hand class ability UI would show while playing an elementalist. Elementalists should not have a class ability UI. (Cleric) Wisp will no longer disappear i…
- Patch 0.908 is now live! - 21 December 2022
(Enemies) Melee enemies will now attack properly. (Arena) Enemies will no longer get stuck on the center platform. (Tutorial) Made edits to the tank buff and bestowment altar tutorial text. (Stand your ground) Tanks will no longer receive a damage reduction while stand your ground is active. (Berserker) Decreased Berserker's damage output slightly. (Merchants) Traveling merchants now have voices!
- Labyrinth Gameplay - Co-op Playthrough - 20 December 2022
Hello adventurers! Have you ever thought of how do the developers of Redemption's Guild storm through The Labyrinth? Well, now is your chance to witness it yourself! Let us know in the comments if you like such format and if you would want to see more of it! Be sure to: Subscribe to our newsletter. Join our Discord community. https://store.steampowered.com/app/1117200/Redemptions_Guild/
- Issue Connecting (RESOLVED) - 14 December 2022
The issue has been resolved! This is only affecting accounts who played build 0.907 (released early morning EST 12/14/22). We're aware of an issue with logging into accounts. We'll have a fix in place as soon as possible. We appreciate your patience.
- Patch 0.907 is now live! - 14 December 2022
New feature: Server regions! You can now choose which multiplayer server region you want to use. Server regions can be selected while creating a character or in the settings page. New Feature: Stand your ground Knights and Berserkers can now stand their ground in combat. How this works: If you're playing a knight or berserker, simply stand still to take a defensive stance and gain a defense buff which mitigates a portion of the magic or physical damage received. There will be a decrease to the players damage output, once they enter this state. Additionally, the knights defensive stance will provide an AoE buff to nearby players, decreases the damage the take from enemies. Party members will not receive the damage output decrease. New abilities: Knights - Incite \ Berserker - Intimidate: Taunt abilities. Increased projectile collision size. (Tutorial) Entirely revamped tutorial. Now with…
- Hotfix 0.9061 - 5 December 2022
- Fixed an issue where players couldn't create an account.
- Account Creation (resolved) - 5 December 2022
We have been made aware of an issue affecting account creation when creating a new account. We are currently looking into the issue and should have a resolution here shortly. We apologize for any inconvenience this has created to anyone attempting to create a new account. We at Unlit Games greatly appreciate everyone interested in playing the game and reporting these issues to us as they are encountered, it allows us to continue to refine the game and make it an enjoyable experience for everyone. So thank you all from those of us here at Unlit Games. Once we have the issue resolved we will push a patch and make an announcement once again.
- Patch 0.906 is now live! - 4 December 2022
(Multiplayer) Combat music will now play for the proper length while playing in a party. (Elementalist) Tome spell slinging will now work properly while in a party. (Elementalist) Fixed an issue where the left hand class ability UI would show while playing an elementalist. Elementalists should not have a class ability UI. (Cleric) Wisp will no longer disappear if you change scene while the wisp is not in your possession. (Abilities General) Fixed an issue where default spells could no longer be cast if you selected an ability while it was on cooldown. (Notebook - Questing Page) Quests will now say "Completed" if they have been turned in. (Auroris Altar) Auroris Altars will now replenish the players potion once approached and the potion is not 100% filled. (Tip: If your potion is almost full, it's recommended to save the Auroris Altar potion refill until it's nearly empty. Just don't for…
- Patch 0.905 is now live! - 29 November 2022
(Astral Shards) Fixed an issue where astral shards could duplicate in your inventory. (Arena) The arena UI will now show the proper message when succeeding or failing. (Party) Non-hosts will now show damage numbers. (Party) Player projectile abilities will now disappear soon after hitting an enemy. Previously there were long delays between hitting an enemy and the projectile disappearing. (Please note, there may be a small delay depending on ping between host and non-host players while in a party) (Cleric - Sunbeam) Reduced damage and increased cooldown by 4 seconds. (Cleric - Solar Bolt/Flare) Increased damage. (Elementalist - Fireblast) Decreased cooldown. (Loot) Decreased loot drop rates. (Loot) Reduced the selling price on all equipment. (Notebook) Adjusted text position on various pages - no more floating text! (Enemies - Orc Earth Mage) Reduced the amount of healing done by their…
- November '22 Development Update - 24 November 2022
Why hello there adventurer. We hope you've been enjoying your time in Stellaria over the launch week! ___________________________________________________________________ Roadmap! Below is our roadmap up until full launch in February '23. Though it's not mentioned on the roadmap - I am proud to announce that we're completely recreating the introductory tutorial. It will be less wordy and only show relevant information. ___________________________________________________________________ What have we been working on? Since launch last week we have pushed out 3 patches - we've outlined the patch notes below. Patch 0.901: (Labyrinth - Enemy) Tweaked how far enemies can see in the labyrinth. Potential fix for enemies who were able to see players through walls. (Tavern - Chronicles) Hands will now animate to a pointer finger when touching the chronicles question button. (Tavern - Chronicles) F…
- Patch 0.904 is now live! - 24 November 2022
(Enemies) Decreased enemy health and defense. (Wardrobe) Fixed an issue where the wardrobe UI wouldn't properly update when you change classes. (Settings) The LoD settings you apply will no longer revert once reloading the game. (Potion) The potion bottle will now automatically cork and uncork. Berserker: Increased max damage output slightly. Reduced defensive stats. Increased critical chance slightly. Cleric: Reduced defensive stats. Increased critical chance slightly. Elementalist: Reduced defensive stats. Knight: Reduced defensive stats. Rogue: Reduced defensive stats. Increased critical chance. Increased max damage output slightly.
- Patch 0.903 is now live! - 23 November 2022
In this patch we have rebalanced both player and enemy abilities, increased the pace at which melee enemies will attack, and sped up the pace of combat. Be careful, enemies are much more dangerous. (Enemies) Decreased the gap between melee enemy default attacks. (Enemies) Increased the damage of all enemy damaging abilities - be careful out there adventurers. (Enemies) Rebalanced player stats and abilities: Berserker: Reduced attack power slightly. Increased healing power slightly. Adjusted defense stats. Decreased cooldown on bloodthirst. Decreased cooldown and adjusted stats for Demoralize. Decreased cooldown and damage on Savage Strike. Decreased cooldown and damage on Shockwave. Increased cooldown on Looming Presence. Cleric: Increased healing power slightly. Increased magic power slightly. Adjusted defense values slightly. Decreased cooldown on Blessing. Increased damage and decrea…