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Nation Breakers: Steam Arena

Nation Breakers: Steam Arena Steam news

Coded Clay Interactive | Nov 17, 2019 | game

Released

0players observed · 25 September 2026 - 10:34:41 UTC

ActionIndieEarly AccessComedyFast-PacedSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score89% positive

Nation Breakers: Steam Arena news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score89% positive
  • Total reviews9
  • Release dateNov 17, 2019
  • DeveloperCoded Clay Interactive
  • PublisherCoded Clay Interactive

Genres: Action, Indie, Early Access

Company pages: Developer: Coded Clay InteractivePublisher: Coded Clay Interactive

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Nation Breakers: Steam Arena Steam news

Nation Breakers: Steam Arena news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Bot Customization coming soon! How would you like to kit-out your steam-bots?! - 3 December 2019

    A few options coming for your bots appearance are Helmets, Banners, Wheels + more! What would you like to see?

  • Steam-Bot Maintenance! - 29 November 2019

    Hello Everyone! Thank you to all those who have jumped into NBSA over the last week, the feedback has been positive and useful. We just wanted to give you a rundown of our plans in Early Access moving forward. Aside from bug fixes and tweaks, these are the major updates coming your way. January 2020 - Online Multiplayer, Character Customization. You can play online already with Steam's Remote play, but we will be switching on our own net-code in January that will connect you to your steam friends and prep us for new multiplayer modes down the track. Currently, we're tearing apart the animation pipeline to allow for character customization. In the January update you can expect to see a whole heap of options you can add to your bot and in-game experience. Just like our alternate projectile skins in the current build, new cosmetics will be free and unlock-able through game-play. (who has f…

  • Destructathon101! - NB:SA Public Demo wrap-up. - 8 October 2019

    Destructathon101! 2019. If you missed it! We held the first public demo for Nation Breakers: Steam Arena on October 5th. Generously hosted by the amazing supportive lads and ladies at Escape Portal gaming center, Perth. The purpose of the event was to show off the core game loop, have groups of random people playing unassisted and to gather feedback. We had two stations set up with large TV screens, hosting 4 players each. Running a build only a few days old that we knew was safe from any last minute changes. Thanks to the venue, above the stations we had two more large screens showing our teaser trailer on repeat and some recorded non-edited game-play on the other. For the first few hours we allowed mixed groups to play a round or two of our "First to Five" mode, where players pick a character and each vote for one of the three current arena themes. The game then took the votes and wit…

  • Deconstruction! Dev Blog, Pt2 - Finding the Theme - 24 September 2019

    Sorry for the late update! We’ve been working hard on some new game features, fixes and iterations for the upcoming public demo we’re running next weekend. Thus, we’ve neglected the dev blog a little and we apologies! Here’s a sneak-peek at something to make up for it ;) Snails with jetpacks or undead pets? Damien and Zach met to discuss a potential partnership. It was still unclear what was going to come of the meeting as both of them had their own project in mind. After some discussion about the skills each could provide, it was decided that it was best to focus on a single project. Damien had come with a more fleshed out project, with already a couple of years of iteration on his platform brawler, so was the ideal launching point for the new partnership. While Damien had a mechanically sound prototype, it lacked any creative flair. Zach requested that the magical ninja theme be scrap…

  • Nation Breakers: Steam Arena - Public Demo, PERTH Western Australia - 7 September 2019

    Listen up, Perth-Bots! If you happen to be in our home town, you will be the first to play Nation Breakers: Steam Arena! October 5th 2019.

  • Deconstruction! Dev Blog, Pt1- The Beginning. - 28 July 2019

    Hello Everyone! Welcome to part 1 of the Nation Breakers: Steam Arena development blog. We will be releasing these every couple of weeks depending on our workload - as we don't want to detract from the development itself we may not always hit a weekly target. The intention of the blog is to describe the evolution of different parts of the game as they evolved through the history of the game’s development. This lets us give you some dense and focused info without it being just a weekly log of iterations and tweaks. This first part will be about the origin of Coded Clay Interactive and the people behind the studio, essentially just getting to know us as well as getting into the early versions of the game. Okay! Enough of the intro fluff. Let the blog begin. Team Clay - Who we are, where we’re from and what we do! https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F35485485%2F%25E2%2580%25A6

  • And we're LIVE. So, what's next? - 26 July 2019

    Welcome to all! First off, massive thank you to the early adopters who've Wishlisted Nation Breakers: Steam Arena. It's only 48 hours since we revealed the game and It's exciting for us to see you excited! https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F35485485%2F306479a5a6543c2d2d606c227d1f93b6154b7e22.gif This post is just an introduction to let you know who we are and what you can expect to hear from us moving forward - I'm Zachary Andrews, artist at Coded Clay Interactive. I take care of all the games art, animations, sound FX and the front end of the studio (website design, marketing assets). Damien Patterson is the other half of studio and co-founder, Damien takes care of programming, game design, visual FX and studio back end. Although we're primarily a two-man show, we do have additional help on the soundtrack thanks to, George Lever. Development Blog. We want…

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