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Meu Mundo

Meu Mundo Steam news

Tiago Portella | Aug 5, 2019 | game

Released

0players observed · 24 September 2026 - 07:10:09 UTC

CasualIndieRPGSimulationCity BuilderSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score83% positive

Meu Mundo news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score83% positive
  • Total reviews6
  • Release dateAug 5, 2019
  • DeveloperTiago Portella
  • PublisherDuPortella

Genres: Casual, Indie, RPG, Simulation

Company pages: Developer: Tiago PortellaPublisher: DuPortella

Top Steam chartsTop 100 gamesGame directorySteam Store page

Meu Mundo Steam news

Meu Mundo news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • As time goes by, everything becomes more beautiful - 15 November 2021

    Hello, This is a stable version of the game, well tested and extensively validated in the last 4 months. Below is the list of news. Buildings Flower bed Hen house Butcher's Research and Development Center Sowing Items Egg Raw chicken Roast Chicken Donuts Roles Setting priorities Allow slaughter for chicken coop Search menu Others Hen new progress bars Sprites for people over 60 years old Sound effects Ambient sound Fixes and improvements in general Hope you like and enjoy this update Tiago Portella - Developer

  • I hear things as time passes! - 14 November 2021

    In this version, the focus was to bring more agility to the development of civilization in addition to a more interactive experience with new sprites and sounds New item: Donut - made in the bakery New constructions: Seeding - responsible for turning grass into seeds Research and Development Center - responsible for research that will expedite the development of civilization New sprites: Person over 60 years old - sprite to define how much a person is over 60 years old Buildings get old - over time buildings that have grasses get old New sounds: Ambient sound - inclusion of ambient sound for day and night Sound effects - inclusion of sound effects in people's actions, research findings and routine change New screen: Survey - inclusion of survey panel Hope you like this update Tiago Portella - Creator

  • Chickens, Flowers and more - 19 October 2021

    Update contemplating: Corrections Irrigation Sprite Mechanics in general Inclusion Items Egg Raw chicken Roast Chicken Animals Chicken Constructions Flower bed Chicken house Butcher shop Roles Priority panel Allow slaughter

  • Latrine, bath and quests - 21 August 2021

    In this update new animations, buildings and functions were added: Buildings: Latrine Bath Animations: Working Bath Functions: manual manufacturing Visibility indicators for buildings and tips missions Basic needs for residents such as using the bathroom and taking a shower Inhabitants sleep outside their homes when they don't have a home Diamonds: Implementation of well-defined routines during the day, Extended day and night time Inhabitants age more slowly Improved item production intelligence in buildings Improved intelligence of activities outside working hours Adding an animation to the home screen I hope you like it and have a good game Tiago Portella

  • Update version 2.1 - New buildings and items - 12 June 2021

    Improved food search process, general game calculations and board updates. Including the buildings: Windmill Bakery Included the items: Cotton Wheat Cotton thread Cotton Bag Flour Bread Included the functions: Harvest Priority

  • Meu Mundo 2.0 - 6 May 2021

    After almost 2 years of work and planning, we released version 2.0 of Meu Mundo. The essence of the game has not changed, but with this new version we have started a new world with infinite possibilities. News: Map with procedural generation, that is, we have infinite maps now my friends. Genetic control of entities, now there are genetic traits that are visible or not. Sprites redone and engaged in the game profile Functional constructions adapted to the current style of the game Redone interface with more game control and more information Life cycle of entities, including from birth, reproduction and death Frequent updates I know that a long time has passed without an update, because of the change so great that we have prepared for you. I hope you enjoy and have fun. Att, Tiago Portella

  • Update 1.0.28 - 1 November 2019

    Updates: Created item store to purchase new in-game items Layers function created in inhabitants allowing new colors Inclusion of skin colors: White, Brunette and Black Hair Color Inclusion: Light Brown, Dark Brown, Blonde, Black and Red Inclusion of dress colors: Blue, White and Red Including trouser colors: Blue, Black and Green Including shirt colors: Beige, White and Gray Corrections: Fixed the animation flow of the inhabitants when they walk. Improved movement of inhabitants Improved choice of tasks for inhabitants Removed ghosts from code

  • New discoveries!? - 18 October 2019

    Updates: Research Center created, enabling new tool and item discoveries Craftsman created allowing new items to be manufactured Inclusion of more item stores, allowing definition of items to be stored Flower sprite change, the earth now doesn't occupy the whole square Adding Steam Achievements Allowed to include new trees, when placing the tree there is a one in a thousand chance of being a peach tree, one in a hundred of being an apple tree and one in ten of being an orange tree Allowed to set decorative trees that will not be cut Demolition tool removal of trees allowed Bridge created, allowing inhabitants to cross from initial island to mainland Skills for the inhabitants, allowing the evolution of the inhabitants in the defined services. Corrections: Fixed flow in which residents seek food in homes Fixed overall game performance Removed ghost from code

  • Versão 1.0.26 - 3 September 2019

    Atualizações: Criada função que permite que mais de um habitante possa trabalhar na mesma construção, na utilização da enxada são até 4 habitantes e no martelo são até 8 habitantes Melhorada a forma de carregar os itens, agora mais de um habitante carrega os itens para a mesma construção ou edificação Implementada a função para ocultar as paredes e teto das casas, apenas apertar em "V" vai permitir enxergar oque está atrás das casas Correções: Corrigido o objetivo "Colheita Feliz" que necessitava de 10 casas e 1 horta, agora precisa apenas de 10 casas para concluir o objetivo Produção de alimentos foi corrigida para evitar que os alimentos fiquem espalhados pelo mapa

Patch notes and updates

S.noRelease datePatch nameGID number
114 November 2021I hear things as time passes!4971406207529546117
219 October 2021Chickens, Flowers and more4698935641773014693
321 August 2021Latrine, bath and quests4022264629319428706
412 June 2021Update version 2.1 - New buildings and items5019805792168984457
53 September 2019Versão 1.0.262415540140474268071
63 September 2019Untitled4249665521694409934

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