- Version 1.4.06 - 7 May 2026
Hi everyone, Small patch here.Increased the effectiveness of Astral Resistance talent stone to make it worthwhile. When fully leveled up it gives boost to all resistances +30, instead of +18.Corrected a long due typo. I accidentally wrote all words "lose" as "loose".
- Version 1.4.01 Original Soundtrack - 9 March 2026
Hi Everyone,Here is a new update after a long time. This update features an original soundtrack.First I was trying to make music for the new space game, Those Far Stars. I made some music with tracker softwares in the 90s and play some classical guitar as a hobby. So, music making is not entirely new to me but my software knowledge was outdated by a large margin. I studied DAW tutorials and discovered with a pleasant surprise that they are actually easier and more convenient to use than the 90’s softwares. I have been thinking of making a soundtrack for Terra Randoma as well for a long time. There was music in the game but the tracks were mostly textures not real songs. I wanted the game to have a real soundtrack with idendity but I thought a game like Terra Randoma with medieval fantasy vibes needs an orchestral soundtrack with organic instruments which may be beyond my abilities.Then…
- Version 1.3.12 Engine Update - 23 October 2025
Hi everyone,Unity called all developers to update their games to a newer engine for security reasons. The update doesn't change anything in the game itself. I just updated it to newer version of Unity.
- Version 1.3.09 - 9 September 2025
Hi everyone,Here is an update with the latest fixes with the codex and some needed changes about the achievements.Version 1.3.09Added "Silver Bear Figurine with Sapphire Ornaments" to the Artisan's Guild treasure vault. It was essential for completing the codex.Added "Hand Held Mirror with Topaz Ornaments" to the Artisan's Guild treasure vault. It was essential for completing the codex.Added four missing unique items to codex.Valuable items were calculated wrongly in the codex.Finishing game on very hard now unlocks all three achievements: Very hard, hard, normal.Finishing game on hard now unlocks two achievements: Hard and normal.Increased the chance of spawning of certain enemies at higher levels.
- Version 1.3.07 - 27 August 2025
Hi everyone,Here is another small update with the latest fixes about codex.Version 1.3.07FIXESFixed an issue where the number of codex entries for food was lower than the number of foods in the game.Corrected codex entries for gems that were incorrectly sorted and contained duplicates.Adjusted unique items collection for its achievement: previously, heroes would always receive unique weapons of the type they had more skill points in, making it very difficult to complete all the unique items. (One-handed or Two-handed) Now, there is a 25% chance to receive a unique weapon of the less-skilled type, making the achievement easier.
- Version 1.3.06 - 4 August 2025
Hi everyone,Here is another small patch.BALANCESlightly reduced the repair power of the hero, to make arms mastery skill more rewarding. FIXESFried carrots was listed twice in the codex.Repair items was listed under ingredients.Some ores were listed under ingredients instead of materials.Spider silk and wool was listed under ingredients instead of materials.On some ocasions, although we use repair parts, they were not calculated and spent properly.Corrected some typos.Chronicler's small picture was not showing in load screen.Some of the items in the codex were registering twice.
- Version 1.3.02 - 3 August 2025
Hi everyone,Here is a small patch following codex update. ADDITIONS4 new achievements about codex are added.FIXESFish baits were not registering with the codex."Grilled Snake Meat" was not listed in the codex."Grilled Mackerel" was listed twice in the codex.
- Version 1.3.01 Codex - 12 July 2025
Hi Everyone,Here is a new update after a long time. This update features a codex. It archives your findings along your adventures. From enemies to unique weapons, there are 875 things to find and archive in the game. It stands as a testimony to 10+ years of feature creep :)The enemies will be registered to codex when the hero beats one. The items will be registered when the hero puts them in the backpack. The game will drop a notice each time 1 percent of codex is filled. So approximately every 8-9 entries. There are 6 new achievements about the codex as well. You can find the codex page under journal in the game. May the tides bring you triumph!Version 1.3.01Added codex under journal for enemies, unique items, talent stones, potions, weapons, armors, accessories, ingredients, gems, valuables, fishes/baits, food, materials.Added 6 new achievements about filling the codex. FixesFixed a r…
- 2024 Development Roundup - 22 December 2024
Hi everyone, December 17, 2024 marked the fourth anniversary of Terra Randoma’s release in Early Access on Steam, so it’s time for another one of our yearly roundups! 2024 has been a very important year for us, as the game finally graduated from Early Access in May. We continued working on updates before and after full release, totaling 41 updates during the last four years we have been on Steam; 13 of them released in 2024, four of which are major updates: January 2024 brought the “Forbidden Knowledge” update which introduced Lore as a resource. Lore can be gained by reading books, inspecting statues, listening to bards and historians. We also added Lore Mastery Skill which improves lore collecting abilities of the hero. Lore can be spent for purchasing maps of treasure islands and dungeons as well as skill points. Right before entering full release, we featured equipment durability an…
- Version 1.2.02 Seasons - 15 December 2024
Hi Everyone, We are ready with a new update: Seasons. This is a major one with lots of small and big changes. It affects gameplay drastically in an immersive way. The seasoned lands of Terra Randoma will require more strategic planning than ever before. See the details below. May the tides bring you triumph! Version 1.2.02 ADDITIONS Four seasons added. Seasons change every 20 days and they have effect on encounters, hunting, foraging, fishing and prices. Also added some new textures to distinguish the different seasons. You can now select in which season to start the game. The default is Spring. Date and hour indicator now shows the season and the year. When rolled over it shows details about how current season affects the game and how many days are left before the next season. A new monster, Ice Giant, added. A new monster, Ice Salamander, added. CHANGES Changed most encounters accordi…
- Development News: Autumn in a Curious Land - 9 November 2024
Hi everyone, The development of Seasons Update is coming up nicely. I have almost done all the new season textures and gameplay effects. I added a new monster, Ice Giant, for the winter encounters. They are immune to ice but weak to poison. There will be two types of this monster, one will be a warrior and the other will be a shaman. I wanted all seasons to have different textures for both overworld map and battlemaps. Battlemap for autumn is covered with yellow leaves. Deciding how winter will look was easy, I made everywhere covered with snow. Spring and summer were a bit tricky since they were kind of similar. So I decided that spring would be the same as the current version of the game and summer would be slightly yellowish green due to lack of rain and hot weather. I made lots of changes how certain things work in every season. I made fishing easier in autumn and spring. Food is ex…
- Those Long Winter Nights - 19 October 2024
Hi everyone, A few weeks ago, in a momentary lapse of reason, I decided to add seasons to the game. The plan is that the game will have all four seasons from spring to winter and these seasons will have effects on survival elements, wilderness enemies and even fishing. Wilderness encounters with monsters will be adjusted according to the season we are in. Snakes will not come up in winters, wolves will be more active etc. There will be new winter monsters and some winter versions of existing monsters. There will be no rain during summer. Autumn will be rainy and there will be snow in winter. During winter, the rivers on the battlemaps will be frozen and I am thinking of some terrain mechanic regarding ice tiles. Ice spells will be more effective in winter and fire spells will be more effective in summer. There could be a new kind of flu to catch in winter. It will be harder to find herb…
- Version 1.1.41 Ethereal Golem - 28 September 2024
Hi everyone, Here is an update with some content and fixes. I added two new overworld incidents to enrich the wilderness travelling experience. I added new battlemaps for the black monolith quest. There are some balance changes too, usually in favor of the hero. See the details below. May the tides bring you triumph! Version 1.1.41 ADDITIONS A new monster, Ethereal Golem added. It shows up in the collapsed golem incident. A new incident, Gigantic Sea Shell added. Hero can enter inside and fight for valuable loot. A new incident, Ethereal Tree added. Hero can obtain a rare major effect from it. A new major effect “Undaunted” added. It can only be obtained from an ethereal tree and gives +4 to all attributes for several days. It stacks with other major effects that give attribute bonuses. Five new battlemaps added for the black monolith quest. CHANGES A bronze chest and a pool added to th…
- Version 1.1.39 - 15 September 2024
Hi Everyone, Here is a small followup update. Aquathrian Warlord now has %30 poison instead of 25%. The unique amulet "Love of Righteous Causes" now reduces stamina cost of talent stones 20% instead of 10%. Slightly increased the delusion chance of touching the Black Monolith.
- Version 1.1.38 Black Monolith - 15 September 2024
Hi everyone, Here is a regular update with a bit of everything :) There are some balance changes, usability improvements and some content. Library quests were in need of variety so I added one more quest which is fun and lucrative. Hero needs to investigate a black monolith. Hero can earn lore and random wisdom. Ancient Library treasure vault also gives better rewards now. I empowered the arms mastery skill perks to make it more appealing and useful. There are some quality of life improvements while upgrading armors and weapons. Also new achievements are added as usual. Hope you like it. May the tides bring you triumph! Here are the details: Version 1.1.38 ADDITIONS A new quest added to the quest pool of Ancient Library quests. Hero needs to investigate a black monolith. When upgrading equipment, missing materials are highlighted with a red frame. On the upgrading equipment screen, if w…
- Version 1.1.34 Amulet of the Shapeshifter - 7 September 2024
Hi everyone, Here is an update with some changes and additions. Mainly, I empowered the cooking skill. It was somewhat underwhelming to invest in cooking since the cooked food could be bought from the prosperous towns. Our base is producing cooked food too. Now, cooking skill perks are significantly more powerful and high level cooked foods are more expensive. There is even a recipe that is not sold anywhere but can only be obtained by leveling cooking skill up to 20. There is also a powerful new amulet enhancing shapeshifters. This can be obtained by completing Artisan's Guild quests and gain access to their treasure vault. New achievements added too, bringing the achievement count to 50. Hope you like it. May the tides bring you triumph! See the details below. ADDITIONS Amulet of the Shapeshifter added. By using this amulet hero can shapeshift longer and it lessens the probability of…
- version 1.1.34 - 3 September 2024
Hi everyone, Here is a small update with some fixes. CHANGES Slightly increased the late level enemy's attack power. They were becoming very easy if we upgrade lots of armors. FIXES Champions' attacks were not calculating correctly weakening their attack. Toxic Arrow now correctly poisons enemies with poison immunity if our alchemy level is 20. Circle of Poison now correctly poisons enemies with poison immunity if our alchemy level is 20. Spiders with toxic explosion no longer harm spiders with poison immunity while our alchemy skill is level 20. Frost Arrow now provides a notification when readied. Reading books was not passing time for potion effects.
- Version 1.1.32 Snake Whisperer - 28 August 2024
Hi everyone, Here is a small update with a new talent stone, some achievements and some fixes. The new talent stone is named “Snake’s Call”. It gives the power to shapeshift into a snake. Hero gains melee attack and poison attack bonus in this form. Also, other snakes and snakemen won’t attack while hero is a snake. As usual, hero can upgrade this talent stone and make it really powerful. Hero can buy this talent stone from the Adventurer’s Guild or he may find it randomly while adventuring. Hope you enjoy! May the tides bring you triumph! Version 1.1.32 ADDITIONS Snake’s Call talent stone added. 6 new achievements added. FIXES Although we make our alchemy skill 20, AOE poison spells were not harming monsters with poison immunity. Fixed a bug about shapeshift to wolf talent stone. It wasn't giving the bleeding power. At level 10 of wilderness survival skill, the overworld animation was…
- Version 1.1.25 Octopus Noctis - 24 August 2024
Hi everyone, Here is a small update with some new achievements and new loot for the heroes who enjoy fishing. I updated some of the starsign effects too. Hope you enjoy! May the tides bring you triumph! Version 1.1.25 ADDITIONS 10 achievements added 3 legendary fishes added. These fishes can only be caught at the legendary fishing spots. CHANGES Changed Minotaur Starsign's bonus from +3 melee atack to +4 melee attack Changed Cat Starsign's bonus from +3 ranged attack to +4 ranged attack Changed Lizard Starsign's bonus from +1 elemental damage to +2 elemental damage Changed Sea Serpent Starsign's bonus from +1 poison damage to +2 poison damage Changed Turtle Starsign's bonus from +3 defense to +4 defense When we open backpack at the base storage, game will close the base storage before opening hero backpack. Opening backpack inventory over storage inventory was unnecessary and sometimes…
- version 1.1.22 - 14 August 2024
Hi everyone, Here are fixes for some achievements. Fixed "Economic Freedom" achievement. Buying items at least 10000 gold was not triggering the achievement. Fixed "Luck Is My Second Name" achievement. Hero wasn't able to find amulets while fishing.