SPSTEAMPULSELIVE ANALYTICS
HEXTERMINATE

HEXTERMINATE Steam metadata

Wings of Steel | May 22, 2020 | game

Released

0players observed · 23 September 2026 - 07:15:33 UTC

ActionIndieSpaceSci-fiSingleplayerSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)1,170
  • Revenue (VGI)$7,452
  • Review score68% positive

HEXTERMINATE metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)1,170
  • Revenue (VGI)$7,452
  • Review score68% positive
  • Total reviews38
  • Release dateMay 22, 2020
  • DeveloperWings of Steel
  • PublisherWings of Steel

Genres: Action, Indie

Company pages: Developer: Wings of SteelPublisher: Wings of Steel

Top Steam chartsTop 100 gamesGame directorySteam Store page

HEXTERMINATE Steam metadata

HEXTERMINATE metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/1123230/metadata
Steam Storehttps://store.steampowered.com/app/1123230/
Steam Communityhttps://steamcommunity.com/app/1123230
PCGamingWiki search
IGDB searchSearch IGDB for HEXTERMINATE

Reviews, pricing, and metadata

Review summary

Mixed

68% positive, 26 positive, 12 negative

Price and discount

Free to play

Platforms

Windows, Linux

Categories

Single-player, Steam Achievements, Steam Cloud, Family Sharing

Achievements

17

Platform releases
  • Steam 22 May 2020

Latest Steam announcements

  • HEXTERMINATE v2.1.2 - 1 June 2026

    Bug fixesTLDR: Fixes a critical issue when using DPI scaling on Windows and Linux where the user interface couldn't be interacted with due to a mismatch between the logical and visual positions of UI objects. My thanks to CapnDan for the bug report and testing the experimental builds. Follow the developmentJoin the Hexterminate Discord

  • HEXTERMINATE v2.1.1 - 28 April 2026

    Bug fixesFixed an issue where perks wouldn't be unlocked, despite having enough perk points to do so. My thanks to Teffers and ltanderl for the bug report.Fixed a linking error which caused the Linux build not to boot when launched through Steam.Follow the developmentJoin the Hexterminate Discord

  • HEXTERMINATE v2.1.0 - 25 April 2026

    FeaturesA new user interface is being rolled out and has replaced all the UI in the main menu and galaxy views. It's significantly nicer looking, easier to develop with and more performant!Added windowed mode and resolution selection.Replaced the software cursor with a hardware cursor, which should feel more responsive.Replaced the glow/bloom effect with a better looking, more modern technique.Improved the "space dust" effect while inside a sector. The new effect has parallax, is more responsive to velocity and orientation and works in any resolution.Added some minimal analytics. This will be useful in the future to help with balancing a new game mode.Bug fixesFixed rendering in ultrawide resolutions which was causing the star in a sector to have the wrong aspect ratio and appear much larger than it was intended.Fixed a major bug which was causing projectiles to be updated twice per fra…

  • HEXTERMINATE in 2026 - 22 April 2026

    After a year where HEXTERMINATE was on ice as I explored prototyping other games, programming languages and writing another engine, one thing became abundantly obvious: I really, really like HEXTERMINATE and working on it.A month and a half ago I picked it back up, and started looking into what improvements could be made to the game. These are broadly split into four categories:Development streamliningLong-standing issuesGameplay improvementsNew game mode: HyperscapeEach patch will generally contribute to more than one category, but splitting the development streams like this makes it easier to reason about.Development streamliningAs some of you may know, HEXTERMINATE was in development for a long time: it has been my hobby project for many years. This means both that technologies move on, and that I have learned much since the development of the game began all those years ago.The major…

  • HEXTERMINATE v2.0.7 - 6 June 2024

    Bug fixes Windows build accidentally had God Mode enabled. My thanks to Hové for the bug report. Follow the development Join the Hexterminate Discord Official forum

  • HEXTERMINATE v2.0.6 - What do you mean, 106 fleets in a sector? - 4 June 2024

    New features Rewrote the fleet spawn system (my thanks to Gimpel for some exciting save games, one of them had 104 fleets in a single sector). This allows fleets to correctly reinforce contested sectors, and addresses several bugs. Bug fixes Sectors can now have more than 9 fleets contesting them. A player will now always be able to enter a sector, no matter how many fleets are contesting it. Contesting fleets will keep jumping into a sector whenever there is space available, fixing an issue where fleets were seemingly idling and not assisting in battle. Fleets spawning should no longer overlap existing ships. This could lead to ships getting stuck or being instantly destroyed. Fixed various serialisation issues which could cause odd behaviours and crashes in Infinite War. Message boxes will no longer spawn on game/engine warnings, only on fatal errors. Models were being incorrectly cli…

  • HEXTERMINATE v2.0.5 - A little personal space please - 24 April 2024

    Balancing In the Infinite War game mode, it was possible for enemy homeworlds to spawn too close to the player's homeworld. As enemy fleets will spawn from a homeworld, this could very quickly lead to a loss. The galaxy generation has been adjusted and enemy homeworlds now have a minimum spawn distance. The Hegemon faction (green) had the wrong loot table associated with them. They were dropping far worse modules than intended, and should now drop modules in line with their role as an end-game faction. Bug fixes The Linux build could fail to launch in certain situations where the steamapi.so hadn't loaded. This should now be fixed. Fixed two shutdown crashes, one with the sound system and another with the Module code. Removed a couple of references to the old "Resource Units". Follow the development Join the Hexterminate Discord Official forum

  • HEXTERMINATE v2.0.4 - Bug fixes - 12 April 2024

    Bug fixes Fix for an issue on Windows when window scaling was in use where the mouse cursor would be clamped and unable to reach the bottom right of the screen. Fixed a crash when all the ship's modules were removed when in the shipyard. Fixed a rare crash in very large battles where the number of projectiles was hitting a hardcoded cap. Follow the development Join the Hexterminate Discord Official forum

  • HEXTERMINATE v2.0.3 - Bug fixes - 10 April 2024

    Bug fixes Fix for an issue on Windows where window scaling was set to 125% or above. This would cause the game window to be significantly larger than it should, cropping the UI and causing very low quality rendering. My thanks to player Midnight for helping me identify the source of this one. Fixed a crash when exiting the game while the tutorial was on-going. Fixed a crash after leaving a game to the main menu, and then starting a new game. Fixed multiple crashes when force-closing the game (e.g. Alt-F4). Next steps The next few patches will focus on general stability and engine improvements. There are still several known issues (such as problems with ultra-wide screen support, the ship's capacitor regeneration calculations being off and a few crashes) which need to be addressed, and the game's logging needs some attention so I get better information when players experience a crash or…

  • HEXTERMINATE v2.0 - Free to play, open-source, Linux support - 8 April 2024

    It has been a long time since Hexterminate has had a release, and given the size of the changes I think it justifies a 2.0 release! There is a lot more to come, but I wanted to draw the line somewhere and give players a new version. If you’d like to join me in Discord, I’ve created a new server where I’ll provide regular updates and discuss any issues you might find. Hexterminate is now free and open source! The game has had a good run on Steam as a paid product when I released it several years ago, but I have decided to make it free for anyone to play. Hexterminate is a hobby project, and I am financially in a better position now from my day job than when the game was originally released. If you are one of the original players, you have my deepest thanks for supporting me. This lets me put the game out there for anyone who would like to play it, and make the source available. If you’re…

  • Build 19 - crash fix - 14 October 2021

    Bug fixes Fixed a crash when accessing the Fleet menu.

  • HEXTERMINATE - Build 18 update - 12 September 2021

    Hello everyone. This build contains substantial engine changes ahead of a public Linux build and these changes touch many parts of the game. If you find a bug or a crash, please jump on the forum and let me know! Additions Added new Codex to the main menu, with descriptions of the various modules and factions. Added vignette post-processing effect. Changes Upgraded post-processing pipeline, which is more performant and allows for improved effects. Re-wrote the glow effect, addressing various banding artefacts. Split audio system into Windows and Linux implementations. Now using cross-platform implementation for identifying the resolution of the current screen. Bug fixes Fixed several rendering issues which could result in the game presenting a black screen. Fixed various stuttering issues by adding a dedicated loading screen between the intro movie and the main menu. Fixed several memor…

  • HEXTERMINATE - Developer blog #7 - 19 August 2021

    With holidays and birthday season out of the way, it’s time to let you know what’s been happening in HEXTERMINATE land. Engine upgrades Linux support & Proton Being stuck on holiday with a laptop that only runs Linux Mint, I thought I’d try to get the game running on it, as the majority of the code was meant to be portable anyway. That was the theory. In practice, it required quite a substantial amount of work to get the game compiling, nevermind actually running. Right now it does run and it is playable, although there are some graphical artefacts and sound doesn’t work. However, this led to some interesting discoveries which will affect everyone, leading to better performance and fewer memory issues. Currently, native Linux support is scheduled for Build 19 (so, not this one but the one after), but the many fixes that have been done to the engine will likely allow the game to be run t…

  • HEXTERMINATE - Hyperscape - 3 July 2021

    Overview Hyperscape will be a new game mode and is where the long term development of HEXTERMINATE will take place. In a way, Hyperscape is HEXTERMINATE 2, building on the pre-existing foundations, but freely available to anyone who has purchased the game. Rather than a structured campaign, it takes a turn towards the roguelike style. The player takes a fleet from Real Space into hyperspace, exploring that realm rather than just using it as a convenient way to travel. This space, called the Hyperscape, is a realm of constant change and inhabited by unshackled AIs. The player starts in a sector and once the sector is cleared, they can choose one out of a few different sectors to progress towards, taking them deeper and deeper into the Hyperscape. To assist the player with surviving in this challenging environment, the Empire also sends a jump capable space station. The player's progressi…

  • HEXTERMINATE - Build 17 update - 21 June 2021

    Additions The main menu has been replaced with the new User Interface. The player ship can now strafe, using Q and E. There is new Navigation perk, Thrust Vectoring, which increases how quickly a ship moves sideways and backwards. Changes Dodging when using the Evasive Manoeuvres perk is now achieved by double-tapping Q or E. Dodging left and right no longer have separate cooldowns. Dodging has had the engine thrust multiplier reduced from 3.5 to 2.0. This should still allow to you to dodge incoming fire, but should make lighter ships with a high engine-to-mass ratio easier to control. The perk Reverse Thrusters has been removed, which allowed your ship to move backwards. This really shouldn't be locked behind a perk and is now part of the ship's basic controls. The main combat playlists have been unified. Previously you'd get separate playlists depending on which ship you started with,…

  • HEXTERMINATE - Developer blog #6 - 20 June 2021

    Community Discord server This should definitely have happened a long time ago, but I've created a Discord server for HEXTERMINATE, as well as general games development and programming. If you'd like to have a chat and discuss where the game is going, join our Discord server here. A new User Interface It is one of those things which are inevitable in software development: mistakes are often obvious in hindsight. If we go back several years, I decided that writing my own User Interface library was a good idea. This was a valuable experiment in a number of ways, providing valuable insight into the complexity of such a system: how do I bring fonts in? How does input need to be implemented in a multilayered system? What about popups? How difficult can it be to get the text in a text box wrapping correctly? If I was just making an engine for fun and experience, that decision would have been f…

  • HEXTERMINATE - Build 16 update - 8 May 2021

    Improvements Ships can now have an outline surrounding them, helping you identify whether they are friend or foe. This is enabled by default, but can be turned off in the Options screen. The player's ship has a cyan outline, any friendlies are blue and hostiles are red: An accessibility option has been added to allow firing turrets to be a toggle, rather than having to hold the left mouse button. This option is disabled by default, but can be turned on in the Options screen. The engine has been updated to use OpenGL 3.3 and GLEW, greatly simplifying some of the underlying rendering code. This is not expected to make any difference for the majority of players, but it makes further development easier.

  • HEXTERMINATE - Developer blog #5 - 6 May 2021

    With HEXTERMINATE having been out for a while and the bulk of the issues resolved, it is time to talk about what will happen to the game in the long term. Although the game is has been released, development will be carrying on for a long time to come: HEXTERMINATE is one of my two hobby projects and one that has an ever-growing list of things I’d like to do. Before we go any further, let me just make one thing clear: these will all be free updates and available to anyone who has bought the game. So, lets have a look at the backlog for a broad overview of where development time is going. Engine updates The engine HEXTERMINATE uses is homegrown and was started a very, very long time ago (a cursory look shows the first copyright notice in it dating back to 2014, but the first files were probably created in 2006 or so). Over the years it has been updated as necessary and chunks have been re…

  • Crash & hardcore fixes - 27 July 2020

    Fixes Fixed an issue where some of the main menu's logic would still be active during general gameplay. This is believed to be the source of some crashes and odd behaviour, such as duplicated player fleets. Fixed a bug where the "kill this save" flag was not being correctly cleared.

  • HEXTERMINATE - Build 14 update - 26 July 2020

    Fixes Infinite War achievements should no longer unlock in the Campaign mode. Fixed a stuttering issue introduced in build 13.

Patch notes and updates

S.noRelease datePatch nameGID number
11 June 2026HEXTERMINATE v2.1.21833968530896878
228 April 2026HEXTERMINATE v2.1.11830797770244688
325 April 2026HEXTERMINATE v2.1.01830797770239024
46 June 2024HEXTERMINATE v2.0.75746109972549111963
54 June 2024HEXTERMINATE v2.0.6 - What do you mean, 106 fleets in a sector?5742731639348582589
624 April 2024HEXTERMINATE v2.0.5 - A little personal space please5759616966662031163
712 April 2024HEXTERMINATE v2.0.4 - Bug fixes6474562312185530582
810 April 2024HEXTERMINATE v2.0.3 - Bug fixes5762993398268820619
914 October 2021Build 19 - crash fix4698935641755976819
1027 July 2020Crash & hardcore fixes3978319116851566139
1126 July 2020HEXTERMINATE - Build 14 update3978319116848199295
127 June 2020HEXTERMINATE - Build 12 update3157533729863176042
132 June 2020HEXTERMINATE - Build 11 update3142896212107963417
1431 May 2020HEXTERMINATE - Build 10 update3142896212099991485
1526 May 2020HEXTERMINATE - build 8 update3112496866900227587
1625 May 2020HEXTERMINATE - build 7 update3112496281306047673
1725 May 2020HEXTERMINATE - build 6 update3112496281305801571

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID1123230
Live current players0
SteamPulse tracked peak2
Live count (today's peak floor)0
PriceFree to play
Free to playYes
Discount0%
Original price USD
Current price USDFree
Release dateMay 22, 2020
DeveloperWings of Steel
PublisherWings of Steel
Owners estimatedNot available
SteamSpy owner estimate minimum0
SteamSpy owner estimate maximum20,000
Review typeMixed
Positive review percent68%
Positive reviews26
Negative reviews12
Total reviews38
Steam recommendationsNot available
Achievements17
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportYes
Parent gameNot available
Store URLhttps://store.steampowered.com/app/1123230/

Short description

HEXTERMINATE is a top-down shooter which puts you in the role of an Imperial Captain. Your mission is to reclaim a galaxy shattered by centuries of in-fighting. Customise your ship with dozens of different modules, fight side by side with allied fleets and reunite the galaxy under Imperial rule.

About this game

"This galaxy is ours." — Emperor Elion VII A fairly straightforward statement, although not one echoed by all of the other factions in the galaxy. HEXTERMINATE puts you in command of the Imperial flagship, under orders to conquer the galaxy. Diplomacy has been discarded in favour of the "more firepower" approach, as 'making friends' is not on the Emperor's agenda. How difficult can it be? Modular construction Each ship is built out of hexagonal modules which slot together, including armour, reactors and weapons. With dozens of different types and rarity levels, you build the spec you want. It is your choice how you will tackle galactic conquest: from massive behemoths with layered armour to blitzing sniper battlecruisers. Given that every module is individually destructible, a few well placed shots at your enemy's ships can be devastating. A living galaxy The galaxy changes over time as the various factions vie for power. Fleets embark on missions, sectors are won and lost, every game will play out differently. Even in the middle of a fight reinforcements can turn the tide for either side. Your own fleet Assemble a fleet to accompany you in your quest, from long range gunships, front-line battleships and support vessels. Or decide to keep all the glory for yourself, fighting on your own against a hostile galaxy. Perk system Further customise how you tackle HEXTERMINATE by acquiring perks as you destroy enemy ships: from access to experimental ships to add to your fleet to increased rate of fire for each landed shot, you'll find a range of options to complement your style of play.

Supported languages

English

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
23Steam Cloud
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejuslNot available
steam germany12Gewalt
igrs13Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 23, 2026 to Sep 23, 2026
  • Lowest observed: Free
  • Highest observed: Free

HEXTERMINATE's USD price history spans from Sep 23, 2026 to Sep 23, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is Free, the highest is Free, and the first visible tracked price is Free. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

HEXTERMINATE's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at Free, from Sep 23, 2026 through Sep 23, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at Free. The latest run records Free for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: Free
  • Current list price: Free
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records HEXTERMINATE at Free in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSDFreeFree0%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at Free.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1FreeFreeNo changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at Free.

DateCurrent priceOriginal priceDiscountSource
2026-09-23FreeFreeNo discountSteam Store

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