- Ancient Dungeon adds Steam Frame support - 24 August 2026
The co-op dungeon crawler Ancient Dungeon had an update just before the weekend with some bug fixes - and now it supports Valve's Steam Frame. Read the full article here: https://www.gamingonlinux.com/2026/08/ancient-dungeon-adds-steam-frame-support/
- Hotfix ea0.1.10.2 - 21 August 2026
fixed loaded saved runs not properly updating lobby session status, allowing players to join in-progress dungeon runs fixed shopkeeper spawning with 0 health in 4-player co-op fixed joystick movement speed being locked to a constant rate (added a normalized movement toggle in settings) fixed physics issues and jitter when running at lower framerates / reprojection fixed a save version upgrade bug fixed NG+ story and barrier unlocking too early fixed rich text tags being usable in player names and various UI screens fixed an issue where loading a saved run could get stuck during stage loading fixed a bug where the hit effect / blackout could persist after ending a run steam frame support
- A New Devlog: THERE'S TOO MUCH - 13 August 2026
Our latest devlog is live!This time around, we’re giving you a closer look at a bunch of things we’ve been working on behind the scenes, including new content, first looks at upcoming additions, and a few things we haven’t shown publicly before. Some of you have been with us since the App Lab days, while others are only just discovering Ancient Dungeon now. We want these devlogs to give you a better look at what we’re currently building, why we’re making certain changes, and some of the weird ideas that make their way into the game along the way. We’d love to do more of these, so let us know what you thought of the video and what you’d like us to dive deeper into next. If you enjoy it, subscribing to the YouTube channel and leaving a comment also helps us out a ton.And here may be a few Ancient Dungeon keys hidden somewhere in the video. Enjoy!
- Support the Dungeon - Supporter Pack - 11 May 2026
This Supporter Pack includes 4 new cosmetic sets with a total of 12 exclusive cosmetics, along with a special colored name tag in multiplayer to show your support for the game. Take a look at the Supporter Pack in action below:The included cosmetics are:Paladin's Helmet, Paladin's Torso, and Paladin's CapeMercenary's Helmet, Mercenary's Torso, and Mercenary's CapeMagician's Hat, Magician's Torso, and Rabid Bestiary CapeAssassin's Bandana, Assassin's Torso, and Overgrown CapeAll items included in this pack are purely cosmetic and do not affect gameplay. By picking up this pack, you’re first and foremost supporting the continued development of Ancient Dungeon VR. Over the years, the dungeon has continued to grow through free updates, new features, multiplayer, new modes, weapons, cosmetics, and countless improvements driven by community feedback. This pack is simply our way of giving supp…
- Hotfix ea0.1.10.1 - 8 May 2026
fixed start run button incorrectly being interactable fixed a multiplayer world generator desync fixed fog color persisting during host migration fixed hard mode modifiers persisting between runs fixed some quests not correctly unlocking for players with older save files fixed a potential issue where the stat screen can't be closed again after it has been opened fixed smorgasbord spawning free food fixed slot machines breaking after a while when players have high damage stats fixed some cosmetic combination issues fixed swinging axes taking too long to register a hit fixed -nonvrmode launch option having a broken pointer fixed getting negative coins or keys on host migration fixed glittering orb breaking ghost fights added some small hover infos into the multiplayer room creation screen
- Stay Together Update is Live! - 30 April 2026
Adventurers,Some long requested changes have finally made their way through the dungeon… along with a few new surprises. Check out this video for the latest and read the full details beneath it: What's New? Multiplayer Saving Multiplayer runs can now be saved just like singleplayer, including autosaves. If something interrupts your run like a low battery, you can continue from your last save point with your fellow adventurers. Saved runs also show who you played with and additional run details. Multiplayer runs can only be continued with players from the original group. Host Migration Runs can now continue even if the host leaves. The system uses multiplayer autosaves to recover the session. Note: you’ll be returned to the start of the current floor when this happens. We also improved host handling in general, so hosts leaving lobbies that haven't started a run will just assign a new ho…
- [Small Update] April Fools, Cosmetics, Fixes and more?! - 31 March 2026
April Fools Update is Live!Adventurers! We got a fresh update rolling out with some long-awaited improvements, new cosmteics, and a few surprises along the way for tomorrow... Something strange...We've been hearing...odd things echoing through the dungeon lately. Might be nothing. Might be worth checking in on April first and going in the dungeon. Sneak peek: CosmeticsYour dungeon cosmetics just got an upgrade. More cosmetics can now be fully coloredCertain pieces (like torsos) now uspport multiple color regionsImproved hair handling across different hat types (The Grand Library has discovered hair spray) NEW COSMETICS Arrow through the head (shot by Eric)Banana HatJester HatSlim TorsoWide Eyes Face Fixes And ImprovementsFixed multiple issues with UI pointersFixed network desyncs in multiplayerFixed tutorial hint being inverted for new playersFixed item buy areas sinking into the ground…
- Hotfix ea0.1.9.5 - 13 March 2026
- cosmetics are now separated into categories - added nametags toggle button to the LIV tablet - it is now possible to delete save slots - you now only pick up the relic that is shown in the hover info even if multiple relics overlap - fixed crossbow bolt unable to damage armor pieces - fixed an issue with NG+ world generator desyncs - fixed being able to enter the main menu after beast died causing softlocks - fixed jackpot crystal not spawning if max amount of crystals per run has been reached already - several speechbubble improvements - fixed relentless orchestrina wisp sometimes getting stuck forever - fixed regular wisps not teleporting to the player if too far away - fixed wisps getting stuck on ghost fights - fixed swinging axe damage not being counted as trap damage - fixed forgotten library shooting trap not being counted as trap damage - fixed some issues with vial of blue bl…
- Hotfix ea0.1.9.4 - 10 February 2026
fully revealed minimaps are now transparent at parts that you haven't visited reworked minimap to reveal tiles by line of sight and not full rooms at once pois are no longer a question mark on your map but reveal with the same new room reveal mechanic increased flail bomb explosion radius by 0.5m (20%) and adjusted particle effect to correct size flail head max allowed swing speed has been increased by 20% flail head max swing speed is now dependent on chain length (longer chain = higher max speed) fixed grass blades being half transparent improved grass displacement logic fixed hanging vines moving in the wrong direction when interacting with them with weapons fixed some crystals not spawning in a run when too many have been collected fixed rabid bestiary not setting touch damage to 0 when open on proxies fixed incantation orbs having the wrong layout on the tome when having more or le…
- Hotfix ea0.1.9.3 - 6 February 2026
fixed multiple generation desyncs fixed some worldgenerator states persisting between runs, which resulted in subsequent runs after a challenge run to not have secret rooms or shops for example fixed relic hunter insight upgrade from spawning arena curses in normal runs fixed minimap disappearing when opening quest menu fixed marvellous marks adding more and more text to relics after each run
- Hotfix ea0.1.9.2 - 5 February 2026
reduced cooldown for flail bomb by 1 second increased size of the minimap on your wrist fixed some softlocks with arena mode fixed some issues with saving and loading runs resulting in blackscreens fixed a hole in a room in overgrown gatehouse fixed multiple issues with subsequent runs not correctly reloading relics and other objects resulting in buggy interactions and relics not working correctly fixed an issue with relics sometimes being blank and not having a name fixed mortality and crit damage stat not being saved fixed crit damage not resetting after ending a run fixed a potential issue with the feverish modifier not checking max health of the player fixed multiple exceptions that were thrown in the game fixed shopkeeper sometimes not spawning the boss when killed fixed health bars sometimes not reappearing after NG+++ or vial of blue blood has been applied fixed skeletons not cle…
- Hotfix ea0.1.9.1 - 1 February 2026
added a new augment to the flail which shortens chain length flail parts can now also spawn in the noxious sewers small cosmetic adjustments to the stat screen to make marks more visible increased flail damage while in mace mode fixed an issue with enemies not dying correctly when using crossbow (and any subsequent non crossbow runs) coins and keys will no longer collide with orbs in order to not accidentally destroy them potentially fixed some world generation desyncs fixed the game not reloading correctly when offline changed fog color to a slight green when winning a run instead of red like before fixed beast not doing its death animation for proxy players fixed some materials not being affected by fog fixed some issues with unbreakable items in shops fixed multiple quests not unlocking correctly fixed some max health changing relics not correctly updating the health amounts fixed fl…
- MAJOR UPDATE: Flail & BOMB Weapon Class + MORE - 30 January 2026
Hello hello, fearless adventurers! Stretch those arms and secure Clarence to your head, you’re about to flail wildly into the newest update to Ancient Dungeon. And yes, that is both a warning and a promise. This one’s a big’un. A huge one. The kind of update that kicks the dungeon doors open and tracks cinnamon smelling fungus in your homebase. We’re talking a brand new weapon, awesome revamps, shiny new features, bug fixes that have been bonked into submission, and a pile of quality of life changes stacked taller than a mimic pretending to be a bookshelf (no worries, we totally did not turn bookshelves into mimics in this update). So without further suspense.... Let’s crack open the update scroll and see what awaits you in the dungeon today. NEW WEAPON: Flail and Bomb The Flail is a heavy weapon ruled by momentum, physics, and the ancient art of swing first, ask questions never. You’ll…
- Hotfix ea0.1.8.2 - 22 November 2025
Ancient Dungeon ea0.1.8.2 has been released. This update introduces LIV Native Live Streaming support for Quest and fixes some smaller issues that have been reported. - LIV has been updated to the newest version, which now supports native streaming - improved load up times significantly - added a potential fix for Linux/Proton users having a warped view in headset - fixed some issues with sealed rooms and merchants mark - Fixed an issue with tome and wand where in certain cases it would incorrectly mark a special orb as being cast, when in reality it was returning to the book which caused the player to lose the charge - fixed multiple issues with vial of blue blood - fixed vial of blue blood damaging the player when eating food - fixed glittering orb softlocking arena runs, challenge chests and sealed rooms - fixed an issue with luminous depths not generating correctly - fixed changelog…
- Hotfix ea0.1.8.1 - 3 November 2025
- fixed a critical issue on PSVR2 (and potentially other) headsets which froze the game on startup- fixed some crates in the home base not being breakable- fixed some softlock issues in arena mode- curse of leaden feet now only deals its effect when actual damage is taken- fixed arena breaking in subsequent lobby runs- fixed starting an arena run when starting a normal run in multiplayer, after an arena run was played
- New Wave-Defense Game Mode + Halloween Update! - 30 October 2025
The Halloween + Arena Update Has Arrived!Adventurers, it’s time to dive back into the dungeon this Halloween if you dare. This is one of our biggest and spookiest updates yet, introducing the brand-new Arena Mode: a wave defense mode! Explore the revamped home base, complete with a Mirror to try on new cosmetics, a full Halloween makeover, and even a Photo Booth to capture your frightfully good looks.We’ve also brewed up a cauldron of reworks, fixes, and treats in this massive update. So without further ado… grab your pumpkin lantern and dive into the sweet (and spooky) details below! Arena Mode: New Game Wave-Defense Game ModeThis new game mode can be found next to our classic dungeon crawler mode at the home base. You can hop in with up to 3 other players with all the weapons you have unlocked. Face wave after wave of enemies in the toughest challenge Ancient Dungeon has ever seen. Sh…
- Devlog 19 - All Of 2025 - 23 October 2025
Devlog 19 - All Of 2025Hey Adventurers! We’ve been listening to your feedback and doing a ton of planning, which means we’ve made some changes to our development plans since our last devlog. So, we figured it was time for a new one! This devlog showcases everything included in the Halloween Update, as well as a look ahead at what we’re planning for the rest of 2025.This Upcoming Halloween UpdateNEW GAME MODE?! (We’re not telling what it is… yet)Tons of new Cosmetics (I hope you're ready) and a place to get dressed and customize yourself! Homebase Halloween makeover (including a Photobooth?!)Reworks such as fire spreading from one enemy to the other, wisps stacking, and a brand new skeleton death animationSpecial name tags and icons for the varied community programs, moderators, creators, and testers!LIV (your personal selfie stick, allows for camera shots and third POV) Sealed Rooms ret…
- Hotfix ea0.1.7.3 and some modding improvements! - 19 August 2025
added a high performance mode which should improve performance on slower devices in high NG+ situations or big multiplayer lobbies (removes unnecessary corpses, reduces impact particles amount, more to come in the future) fixed door pillars in the boss room sometimes not opening after defeating a boss fixed an world generation issue that breaks the generation when killing a boss too quickly while the generation algorithm is still running fixed multiplayer lobby breaking when the host player dies in a start room of a dungeon removed some stray pixels in the controller textures in the how to play screen fixed some issues with the noxious sewers boss noxious sewers boss now spawns less flys between phases noxious sewers boss now has a smoother flight path fixed "Hard Mode" text not appearing in the hard mode settings fixed vial of blue blood disabling other players health bar in subsequent…
- Hotfix ea0.1.7.2 - 3 August 2025
fixed wand lightning attack going on indefinitely when opening the menu fixed defensive augments not applying fixed armored parts of enemies sometimes not correctly despawning fixed journal pages breaking tome and wand it is now possible to put back your lightning incantation when releasing the trigger close to the book fixed hammer time milestone not working with tome and wand augments fixed fire and poison having the wrong flash colors added a grace period for the tome and wand. If the last kill was more than 20 seconds ago, a kill counts as two kills to recharge your tome faster fixed lightning and poison incantations as well as the book sweep attack not dealing critical hits fixed bamboo firecracker breaking the fire incantation spell fixed ticking treat not working doomshroom is now vulnerable to poison and fire effects fixed weapon tutorial breaking the alchemists delve fixed an i…
- Hotfix ea0.1.7.1 - 1 August 2025
fixed ritual of blood not working fixed broken generation issues leading to softlocks in dungeon entrances fixed enemies not correctly despawning sometimes fixed locks despawning slowly fixed locked chests slowly opening as proxy fixed some logging errors fixed tome doing unnecessary swing sounds fixed wand doing swing sounds when doing snap turns fixed wand not always being able to be equipped fixed ghost delves not correctly ending fixed ghosts not talking correct dialogue in sould delves