Serpent Fusion news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed players1 · 25 September 2026 - 13:38:33 UTC
- SteamPulse tracked peak2
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score91% positive
- Total reviews44
- Release dateSep 27, 2019
- DeveloperRamsey Boyce
- PublisherRamsey Boyce
Genres: Free To Play, Indie
Company pages: Developer: Ramsey BoycePublisher: Ramsey Boyce
Serpent Fusion Steam news
Serpent Fusion news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- QOL Update - 23 August 2021
Hello! This will probably be one of the final updates to Serpent Fusion, as I'll soon be busy with college and I've fixed most of the things I didn't like in previous updates. Thanks for playing and all the support! Changelog: - Improved aliasing issues with grid (especially in the map) - Added delay for movement when a level is started or finished - Fixed a bug with the volume and fx sliders where they would not load from saved settings
- Quality of Life/Bugfix Update - 29 November 2020
Hello All, This is mainly a bugfix update. Achievements should work now (if you are missing an achievement because of a bug, doing any level should give it to you). I also fixed many other bugs and made some minor visual tweaks. Bug fixes Fixed a bug where pushing a box over water when entering a level softlocked your save file Fixed a bug where if you were a 2-box-long snake you could get a box to phase into your character by using a gate Fixed a bug where you could push a box after it sunk Fixed conditions for getting -1 and + achievements Fixed a bug where the resolution and other default options were not applied correctly unless you entered the options menu Quality of life changes Zoomed out the map for better visibility Added some floating particles in the background for visual interest Changed levels aesthetically to remove long water pools in front of gates (no changes to the sol…
- The Boomslang Update - 10 July 2020
Hello All, I recently learned that the boomslang is a type of snake, and they look so cool that I had to name this update after them. To make the flow of the levels more logical, I added five more introductory levels and rearranged the order of the levels to provide a smoother difficulty curve. Then because of the new level ordering, I updated the map to make the intended completion path more clear. I couldn’t resist throwing in some harder puzzles too. Try them if you dare! Note that if you did the thanks or secret levels, they will be removed from your snake and placed in their new map positions because I completely changed them. Level changes Added new tutorial levels - The Test (level 4), Small Hallway (5), Slider (6), Chessboard (7), Antenna (8) Added new hard levels - Padlock (67), Do You Love Picross? (68), and ???. I replaced the old thanks level with "Do You Love Picross?" and…
- Level Selector Update - 5 April 2020
The player can now click on a level that they have already done to replay it. Removed unnecessary complications (especially in the early-game): Changed map to make the first level easier to start for the player Added "You sunk (Press Z to undo or R to restart)" text to tell the player when they die Stopped the snake head from going off the screen in the map Bug fixes: Fixed a bug where a gate locking a box directly in front of it could not be pushed in that direction (made level 53, Lode, impossible) Prevented the player from exiting the map while sunk I have tested this update, so hopefully there aren't any bugs. However, if you find any, please tell me about problems by commenting or emailing [email protected]
- Improved Initial Levels and Fixed some Bugs! - 15 January 2020
I added some land to the top left corner of the map so you can experiment with the movement. The first three levels were also changed so that they teach you more and better allow you to experiment with the game mechanics. Note: In the Mac version, the camera in the map sometimes jitters when you move. The game may also not start. To fix the camera, quit and restart the game. To fix the game not starting, uninstall and reinstall the game. I am not sure why this happens, as these bugs don't seem to occur on Windows. Fixed these bugs: When a gate was right next to a wall the gate line went through the wall When one tile long, your sticky side was not visually consistent after undoing Boxes phased into other boxes when pushed by gates Crosses on gates disappeared after undoing You could push boxes even if you did not move You could phase into boxes if they were in gates Some levels could go…
- Fixed Levels 47 & 60 - 30 November 2019
Levels 47 (Q-Beam) & 60 (Decoagulant) were previously unsolvable, but are now possible with today's patch. I know that there are still other bugs (the boxes may phase into each other when trapped in gates), but they should not affect the solutions for those levels. I am planning another patch next week to fix the bugs.
- Patch - September 29 - 29 September 2019
Fixed a bug where restarting in the map while stuck to yourself prevented you from moving Made camera in map move when you undo Fixed a bug where level numbers in the map character were visible on the title screen Fixed a scenario where you could get a box in the same tile as a character piece using gate mechanics Fixed vsync issues Fixed a bug where gate lines were drawn when the gate was not
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 23 August 2021 | QOL Update | 4022264629324108459 |
| 2 | 29 September 2019 | Patch - September 29 | 2422298078095243097 |
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