- The Final Update - 13 July 2024
Hello everyone, At last, the final update is here. It took a lot longer to implement due to the new addition to my family but I powered through it and finally finished the update. Here is what is new in the update: Complete overhaul of the interaction system (No pointing laser to pick up items, simple look at item's direction is good enough). Much smoother controls Completely new "map", store and blacksmith. Massive optimization to boost FPS. Some bug fixes, I forgot to keep track of. I am excited to hear your opinion about the new update. I just want to make sure I communicate this, while this is the last "major" update, it won't be the last "patch" if there are any bugs discovered, I will fix those. I really appreciate your patience and thank you for your support, NPCs
- Upcoming Last Update - 6 December 2023
Hello everyone, I just wanted to let you know for the past few months I have been working on the last update for the game. I am getting much closer, to give you an idea of what is coming. Complete overhaul of interaction system Much smoother controls Graphics overhaul (for the environment) Massive optimization to boost FPS Not directly related to the gameplay but a new game cover is also coming. I think you all will appreciate the next update. Stay tuned NPCs
- Delivery Box Update - 20 June 2021
Hello NPCs, Implemented a feature which quite a few of you requested. One button click delivery. And some bug fixes. Features: Added an upgrade upon purchase of all items will be delivered in box with a button. Basically there is going to be a button you press it all items will be in your inventory. Changed the button for opening a door to a lever because some of you accidentally pressed it in the middle of the hot negotiations with customers. Which caused all customers to leave your store making you doubt your decision of purchasing this game. You probably will still doubt your decision of purchasing this game but... less. Bug Fixes: Fixed a bug where you reached the max level and didn't get your SP reward to buy some updates. Fixed a bug where if you reached the max level and reloaded the game then had to listen to the congratulation you leveled up ceremony sound every time you sold a…
- Small Patch - 28 March 2021
Hello NPCs, I published a small patch with minor bug fixes and added a request feature. Well I wouldn't call it a bug fix rather... English Fix? Corrected spelling of "achive" to "achieve" Added a new feature, now you can price items even though you didn't place them on the shelf yet. Idk why I didn't do this from the start, its not like you can hoard unlimited supply of items... And I think???? I fixed the hands causing movement issues.
- Blacksmith Changes and New Customers - 14 March 2021
Hello NPCs, I published an update which brings some bug fixes, features and performance boost. Feature Added a panel which will show what anvil is registering and a potential weapon all that metal will turn into. So, no more pikachu face when your metal doesn't turn into something. Added another panel to show selected blueprint's requirements. Added some sound effects. Performance boost. Added new Customers types which will only come to purchase weapons which were crafted in blacksmith. Blacksmith weapons will no longer be stolen by the thieves. There were some bug fixes I forgot what they were but there are some.
- Floating Islands of Nucifera - 30 January 2021
In light of countless requests to make a non VR Shop Keep Game Odooh Games Announcing another game called Floating Islands of Nucifera. Its a fantasy open-world shopkeep game, where you can unlock quests, summon champions to slaughter monsters in turn-based combat, take loot back to sell in your store, and haggle with customers over the cost. Please wishlist it and share your thoughts. https://store.steampowered.com/app/1494650/Floating_Islands_of_Nucifera/ PS. Announcement of Nucifera doesn't mean I am abandoning RPG NPC Simulator, I am still working on it.
- Achivements and Performance Update - 9 December 2020
Hello NPCs, Pushed a small update, two main features are Achievements Increased Performance Achievements For this update you need buy achievements (like everything else in life). I will look into adding regular achievements later. Increased Performance Also there is going to be a slight performance gain, its a small performance gain its so small even though I mentioned it you still won't notice it.
- Open Door Button and some bug fixes - 15 August 2020
Hello NPCs, I believe I did not communicate this properly, but I've been working on a big update for this game. I am experimenting with different styles of combat system. I think I found a good system to go with, it fits the gameplay quite well. That is the main reason I haven't published any changes. But looks like there was a game breaking bug. So I am pushing a patch for that. The patch includes: Open Door button, I know some of you struggled to open the door manually so I added a button for it. Customers tend to forget why they came in to your store and just stared at your item. I fixed their memory, so hopefully they know what they are doing. UI Laser now allows you pick up dropped items by customers. I think there are some minor bugs with blacksmith, I will fix those then get back to combat system. The combat system will come soon and I think its going to be fun.
- Discord Server - 25 May 2020
Hello NPCs, Please join the discord server for this game, it will make communication a lot easier. Discord Server
- Pricing and Profit Bonus - 19 April 2020
Small patch adds a new feature and small bug fixes (Actually its a huge bug). Feature: You can now remove priced item which is no longer in use. This is useful if you tried to sell literary every item which clogs up your pricing section. Bug Fixes: Profit bonus works properly now Now you can use UI laser to grab weapons off shelves from a distance.
- Teleportation Patch - 15 April 2020
Hello NPCs, It appears teleportation was not working. This patch fixed it.
- Saving and Bow Patch - 11 April 2020
Hello NPCs, Another patch has been published. I fixed some of them bugs which were reported from day 1. (I am kind of mad about this patch, these bugs were an easy fix but it was difficult to discover the fix. Nonetheless, as a responsible adult I am looking for something or someone to blame this, otherwise its my fault, admitting to your own fault is not what adults do. Not these days at least) Anyways, here are the patch notes Bug fixes: Crystal and Ingots placed to your inventory save properly now. (after one more game that is) Bow now longer stops you when you are walking or trying to take down thieves from stealing Two weapons in blacksmith had the same image I am working on fixing some other issues, sorry its taking so long. Thank you for patience and support.
- Comfort Update - 3 April 2020
Hello NPCs, I just published a Comfort Update. As was shown in the Trello Roadmap this was going to be the first update. However, some of the promised features was postponed to next update. Here are the update notes and descriptions: Added furniture section to the store. Now you can decorate second floor with some fancy furniture. Not only furniture serve as a decoration but also they give you buffs (someone suggested this on trello thank you for that). Like for example, buying a bed, not only it serves you as something to lay down on and waste your life but it also grants you a chance to skip a theif raid. So decorate away. Changes/Reworks: Added a feature to move shelves back to the inventory because some players misplaced it by an inch and their OCD kicked in. (same feature applies to furniture). Reworked Pricing Items UI - now its a one line per item, instead of two items squished i…
- Locmotion .0.0.0.2.0.0.1 Patch - 14 March 2020
Hello NPCs, Small patch has been uploaded, here are patch notes 1. Locomotion Changes - Removed the bug where it felt like you were ice skating when you try to stop. Because I couldn't justify it as a feature. Now you stop almost immediately. 2. Blinking - Fixed the bug where standing over the bow made you blink as if you were competing with your friend "who can blink faster". Now you are entering competition of who can jump faster. More Bug Fixes - Legendary potion now face the right direction, it wasn't a bug they were just a bit shy. I gave them confidence.
- From Inventory To Hand - 12 March 2020
Hello NPCs, I just pushed a small patch with some changes: - Now unloaded item from inventory gets snapped to Right/Left Hand (takes turns). - Readjusted locomotion a little bit - reduced the deadzone on trackpad and thumbstick I am curious to know your opinion on it. - Bug fixes - Stepping over items no longer cause black screen - In blacksmith there was an "explosion" for the materials, they would fly away, now they don't. That is it for now, more to come later.
- Minor bugs Patch - 5 March 2020
I just pushed another patch, which fixed the following issues. Customers coming all at once when store just opens - now they kind of don't Arrow is too slow - now its kind of fast Crafting materials, hold button to keep it grabbed - now you press grip once and that is it Tools don't swap between controllers - now they do Pricing UI is not aligned properly - now they are. Thank you for your bug reports and support NPCs
- Tutorial Patch - 1 March 2020
Hello NPCs, I just uploaded a patch, which includes: - a small tutorial/how to guide - a counter on the cart to show how many items is present - a fix for a bug where if you close the shop and re open it, customer wouldn't bother showing up anymore. Thank you for your support and patience. I will be adding/fixing more with upcoming patches.
- RPG NPC Simulator Roadmap - 29 February 2020
Since this game is in early access it is only fair for you to know what I have planned for this game. I am also sharing trello link which you can follow and comment on. In there you can see what I am working on and what is coming. Keep in mind the list could expand (based on suggestions) but won't shrink. I have five major updates planned for this game, firth one will be experimental(meaning it might not make it to the final game if the feedback from players is not good or if it's too big to be an update). Comfort Update, Town Update Part 1, Town Update Part 2, Blacksmith Update and Adventure Mode. (see details in trello) Keep in mind bug fixes and patches will take priority. As of now I am focused on fixing bugs and getting the game into stable shape, after which I start estimating release day for each update. https://trello.com/b/zRsIImbn/rpg-npc-simulator (There is a pinned discussio…
- Small Patch - 28 February 2020
I just uploaded a small patch, minor changes. Main Menu UI laser is active by default Most of the invisible walls are now gone Blacksmith needs to be bought - I know some of you got to enjoy free sample but now you gotta buy it. I added smooth turning (rotation) - I DO NOT RECOMMEND using it. I almost threw up while testing this but that is also because I am weak. One more thing. I didn't expect this game to get so much attention, thank you for your support and bug reports :D I am working on adding tutorial and fixing crashing issues. Have fun NPCs.
- Upcoming patch - 27 February 2020
Hello NPCs, I just wanted to let you know that I am working on a patch, trying to fix all the reported issues. Also, I will add a mini tutorial which will explain things to the player (sorry, I didn't even think of it until now). I will get this patch as soon as I can - keep in mind I am the only developer working on this game.