- Fixes - 21 September 2026
-added mouse sensitivity settings to the game settings -Fixed a bug involving enemies pop-up and a render distance issue.
- Fixes - 26 July 2026
Hello everyone,This update includes the following fixes and improvements:Intelligence now correctly increases spell damage and healing power.Added a barrier in the city port to prevent access to the ocean.Added a barrier in Build Mode at the Moon Fort area to prevent access to the ocean.
- Fixes - 12 July 2026
Hello everyone,This update fixes several bugs:Previously, after learning the Stagger Resistance I, Stagger Resistance II, or Stagger Dealer skills and then reloading a save, their effects could be reset to 0%. This issue has now been fixed, and the skills should continue working correctly after reloading the game. Players who have already learned these skills are advised to reset their spent skill points at the Altar of the God of Life and learn them again.Fixed the player character’s sleeping animation position. The character should now lie correctly on all beds.The Arcanecrafting, Leadership, and Exploration skills should no longer be highlighted in the stats menu when the player has 0 available skill points. Developer’s NoteRecently, I released several major updates, so I’m currently taking a short break from active development.I will still release bug-fix updates whenever players re…
- Fixes - 7 July 2026
Gladiator armor bonus has been fixed to give 200 health instead of 100 health as per the item descriptionFixed large stone - after mining it gives the correct raw materialFixed a glitch that allowed the player to infinitely summon the Hunter's Amulet in the mysterious cavein the quest in the mysterious cave - after handing Tyrone over to the enemies, he should now disappearImproved display of skill requirements in the Polish language version
- Fixes - 5 July 2026
fixed crafting armor and bowsfixed the quest "Good necromancer is dead necromancer", Commander Egon should now have a new dialogue option.When defending the mercenary camp after talking to Egon, the game should no longer autosave after talking to Egon, which caused no enemy spam. Now, after the conversation, the combat mode should automatically start.fixed name in the dialogue of Thyron in the mysterious cave was corrected, in which Thyron's statement was signed with the words of Argosthe merchant spawn (that can be robbed) on the road should work again.Fixed a bug where information about the previous enemy appeared for a split second when equipping a weaponCharge skill - cooldown changed from 180s to 120sKnife Throw skill - increased damage that ignores armor from 0.50 to 0.75 total melee damage
- Combat overhaul and other improvements - 23 June 2026
Patch Notes — English VersionCombat and EffectsFixed an issue affecting movement speed while crouching and standing up.Added a “Critical Hit” message that appears whenever the player lands a critical attack.The enemy health bar now displays additional visual effects after taking damage.Added new effects for hitting enemies and striking shields, which apply to both the player and enemies.Healing and received damage now display additional information on the relevant resource bars. This applies to health, mana, and stamina.The combat system has been partially reworked. Attacks can now be chained into three-hit combos.The third attack in a combo deals 50% additional damage.Interrupting the combo or performing the next attack too early or too late removes the bonus damage.Attacks performed by both players and enemies can now cause stagger and knock targets off balance.The Sword Master abilit…
- Bugfixes and Improvements - 10 June 2026
Bugs fixed:the quick loot window disappears automatically when we take all the itemsproblem with hitboxes in melee combat fixedAdded companion feature (dialogue option) that allows you to move your companion backwards (3 M)Fixed items appearing after player death when there is no body yetAlso fixed the shield appearing after death when revived with a ranged weapon/magicFixed a bug with bow shooting where arrows "fly into the air" when shooting very close to the targetFixed a bug where gang member upgrade resets when leveling upFixed an issue with the achievement sale/purchase of items. Previously, when selling/purchasing items, the game would immediately retrieve information about the current achievement amount and send it back to Steam if it needed to be updated. However, Steam didn't always update this information and didn't always retrieve the correct achievement amount for a new sal…
- Fixed typos - 3 June 2026
Fixed minor typos in Polish Changing the distance between interlocutors' statements in dialogues Added information at the end of the quest - Missing Employee - regarding the new specialist.
- Specialists and Quest - 2 June 2026
List of changes and newsThe port area has been unblockedMages shoot homing projectiles, they can be avoided but it is very difficult and you have to be at close rangeFixed a bug with the new blacksmith workshop building - now the cost of upgrading the building is displayed correctly after loading the gameincreased the amount of stamina per 5 Learning points (from 5 to 10)improved sharpness of item icons1 new weapon - Prototype Blade - a multi-enchanted sword - can be obtained from the blacksmith's quest.added a keyboard shortcut to the quick menu to manually close the windowFixed NPCs not reacting to theft via Quick Looting.9 new specialist questsA new button has appeared in the main menu – Donate. The button launches the website https://ko-fi.com/bandit_the_game4 new booksIncreased the amount of experience from the book of knowledge from 100 to 500 XPUsually, books to read (not recipes…
- Reworked interfaces part 6 - 27 May 2026
List of new features and changes:Added a new option to speed up enemy raids on the information tablenew icons on the information tablea list of available specialists has been added to the information tableNew resource: Specialists, obtained from quests. They are used to maintain special buildings.14 new buildings, including 11 buildings for specialists3 new buildings that can increase raid rewardsarrow controls for left-handed users (you need to assign keys in the options)reworked player base information windowreworked gang raid windowreworked gang management windowfixed post-raid information - health bar and exp barbefore and after the raid on the gang map detailed information about prizes and bonusesOn the raid results screen, dead units are also displayed.new unit avatarsNow each class has several avatar variants (can be changed when creating a new member)new bandit class - slave hun…
- Reworked interfaces part 5 - 17 May 2026
Added compatibility with old saves for quest from board to eliminate bandits on roads. (If you killed the bandits earlier and the quest did not update, go to the village "Friendly habor", the quest should update.)Quick loot chest popups should now disappear when walking away from the chest /bagin the teleport menu, the teleport list has been reordered from the center to the left.reworked blueprints windowreworked build windowsboth menus also have access to the rest of the menu navigationnew icons for deployed soldiersFlying platforms disappear 50% slower (from 0.5s to 0.75s)Now it's time for the last part of "Reworked interfaces parts": the gang and base management interfaces remain to be reworked.
- Quest fix and missing translation - 8 May 2026
-fixed quest from the board to kill 4 bandits on the road in the village of friendly port -If they don't appear on the road, type "fix_bandits" into the console. They should then appear on the road to the village. -added missing translation in recently edited UIs
- Small save fix for some users part2 - 26 April 2026
Small save fix for some users
- Small save fix for some users - 25 April 2026
Small save fix for some users reworked item crafting window
- Reworked interfaces part 4 - 23 April 2026
List of changesicons on the map of unknown locations have been changedthe icon on the map indicating the quest objective has been changed (red X)the map interface has been slightly changednew map graphic stylejournal interface reworkednow the map also displays quest that are not currently tracked (Blue X)when you hover over an inactive quest on the map, you can click on it to start tracking that queststats menu reworkedthe button from the stats menu to go to the learning points spending menu window has been removedYou can now spend points on the stats screenGod of War and the Great Crystal open a dialogue window, not a point spending menuNow it displays above the health bar how long the "light" spell will lastabilities menu reworkedButtons have been added to the abilities menu so that you can learn skills directly from this menunow in the description of the book with blueprint there is…
- New tutorial and dodge - 10 April 2026
List of changes:The kick skill costs 75 stamina and has no requirements, and is learned by default for new players.Added dodge function under "Ctrl" button (can be changed in the settings)crouching is now under the "alt" buttonIncreased the cost of firing arrows, currently costs 20 staminathe game now starts with a 10-minute tutorialThe first companion can now be found at the beginning of the game in the starting ruins.The companion from the green tree village has been moved to the beginning of the game.Fixed the mission indicator for eliminating 4 bandits from the Friendly Port village boardin the Grand Finale quest, the quest marker correctly indicates the place where you can turn off the barriers when you take the path on the good sidethe sign to blow up the generators should also appear in Grand Finale quest.Default mana regeneration is now 0.4 for new players.The dialogue option fr…
- Reworked interfaces part 3.5 and lore - 4 April 2026
Another part of the reworked interfaces, still related to inventory and itemsreworked item description windowThe item quantity is now displayed in the inventory pop-up descriptionitem comparison has been restoredadded lore/description in items: Some items, such as weapons and armor, have received new story backgrounds. And some items have been given new descriptions, such as those used for crafting. All items have been added with a new entry. These entries are available in the item descriptions when you hover over them.price change of plants: red health, blue sky, windy run, aconitereworked transfer windowreworked ring selection and artifact selection windowblue mushroom icon fixedcorrected a few typos in the Polish translationThe next update will introduce a redesigned tutorial. Instead of pop-up windows, some will be converted into an interactive tutorial before the game begins. As a…
- Nnew item icons - 29 March 2026
All item icons have been improved in this update. (This does not apply to building and object icons.) some models of some items have been changed, e.g. a water bottle - it has a completely new modelsome items received new textures in higher resolutionhalf of the artifacts received new visual effectsFixed a bug that allowed equipping an item from the quick bar when player didn't have the required stats for this item.You're probably wondering why I don't detail which items received what. Because I'm lazy and don't write down the details of what I'm changing. Especially since there were about 400 icons.
- Quick loot improvements - 23 March 2026
I present to you a few improvements and fixes for the quick looting windowthe up and down buttons should now scroll through the contents of the large chestThe gamepad no longer uses items when there is a quick loot window.improved chest slot scalingadded a safe feature that will close the quickloot window when we move too far from the container - added just in case if bugedquick loot now also works on bags dropped by enemiesdropped bags will disappear automatically after being fully lootedin the quick loot window, the selection automatically jumps to the next item after taking the current onequickloot windows will not be displayed during combat
- Reworked interfaces part 3 - 22 March 2026
List of changes:the sound of the falling tree has been turned down a bitnew feature: quick looting: displays the contents of containers and allows you to take the contents without opening the backpack window.new sound and effect when a character levels upthe old sound for leveling up is now played when discovering a new locationHUD element regarding target information slightly reducedInventory, backpack, shop, and chest menus have been improved:New feature: You can now drag and drop items in your backpack, shops, and chests.3 new slots (f2,f3,f4), only for toolsthe console is now under the f7 keyYou can no longer have multiple istance of the same item in your quickbar. (You can't have one pickaxe in two or more slots, but you can have two pickaxes in two or more slots.)domysla ilość slotow w plecaku to 30 (bez wsparcia wstecz)more information on the inventory screennew feature: you can…