- PLAYTEST - 13 September 2026
As always, thank you for your patience and support.I had intended to release the PLAYTEST during this summer, but it simply wasn't possible.In this version of the game, I want you to be able to test all the new systems and mechanics that will be included in beta version 0.5. (Note: Many events have been removed to streamline the testing process, as this test focuses only on mechanics.) I hope you can share your feedback and check that everything is working correctly.Here is what I would like you to test:The Tutorials.Crafting Equipment and Weapons for Nova.The Skill Learning system.The Combat system, including the new Vigor mechanic.The Shops (all vendors).The Lighting system.The Treasure tracking system.The Map and Compass.Mission Tracking.The Quest system.The Mining system.The revamped Options system.As you can see, it’s starting to look like a real RPG.But I still need to implement t…
- News #4 - 7 August 2026
"The Mine" is the map that will replace "The Cave" and serve as the main HUD for the other stages. Although the cave is still mentioned in a lot of the dialogue, I wasn't able to edit those lines anymore. The new dynamic lighting system has been added, which improves immersion and looks awesome. For now, this new area will also feature 5 secret sections with upgrades and secrets for the character. (Since this is the internet, I'm guessing they'll be revealed pretty quickly.)I also know I promised a beta preview last month to test the new mechanics. I was really excited to publish it, but while testing, I realized I hadn't added the shops and the full database for Hair Accessories, Earrings, Amulets, Armor, Bags, Rings, Plugs, Heels, Weapons, and Crafting Blueprints yet.It took some time, but it's finally ready for the first 2 sets, and based on how they perform, I'll tweak things for la…
- News #3 - 6 June 2026
Thanks to all my Patreons for everything. Without your support and patience, this project could not continue. From the bottom of my heart, thank you very much.Now this will be the main map that will serve as a hub linking all the events and other scenarios. As I mentioned at the beginning, I wanted to make an open-world game with a Futanari and Trap theme, but my skills at the start, as you know, weren’t very good. Now I’ve already become a master in this program and, as you can see, I can create much more complex things. It’s an exaggeration to say I’ll make a Skyrim, but I will create the first map with content on the level of “Tainted Grail: The Fall of Avalon.”Having already finished the heaviest and most exhausting parts — such as mapping, combat, and programming — over the next few months I’ll focus on creating all the new art, events, and the new futanari monsters for the game. A…
- News #2 - 1 March 2026
Here's a summary of everything that's been done for the game this month:✦ A Character Profile page has been added with a short introduction from the character's perspective.✦ The Race, Elemental Affinity, Nature, and Blessings pages have been added. (All of these options offer both an improvement and, occasionally, a disadvantage.)✦ A system has been added to Equip Skills before combat. (This was done to avoid cluttering the combat screen and having endless lists of skills to select from.)✦ The number of Skills that can be Equipped simultaneously per level has been limited to 1 through 3.✦ A system has been added to Master Skills based on usage.✦ A system has been added where New Skills can be Learned based on level or purchased from Basth at the Temple.✦ Simple descriptions have been added for Magic Skills and their Effects.✦ Three Magic Spells of levels 1, 2, and 3 have been added for…
- News #1 - 31 January 2026
I'll be posting monthly summaries to keep you updated on the overall progress. This will also help avoid filling your feed with unnecessary updates each week.The Compass and Map have been added to the game to help you navigate more easily.A new combat system has been added, emulating the one seen in BRAVELY DEFAULT, where you can skip turns and create attack combos to generate new abilities.The final models for the combat system have been added, and its visual appearance has been improved.The Maid set gloves and BabyDoll set heels are finished.Here's how they'll look in battle:Here's how they'll look on the map:That's all for this month's summary. I'm still fine-tuning the combat and will continue working on the final map as soon as possible.
- Living Roadmap - 3 December 2025
Thank you for playing!Thank you for your support and incredible patience over all these years.I've taken note of your ideas for the game, and thanks to your feedback and participation, I've also fixed many bugs. There haven't been any updates this year because I'm preparing the game to transition from Alpha to Beta, which will bring many changes. For now, I'll publish this ROADMAP with a simplified summary of what has been done and what I'm currently working on. It will be updated as milestones are reached.The change I'm planning for the game is like the leap from the first version to the current one; veteran players will know what I mean. But I'll still leave this link to the comparison, so you know what I mean. You can also see the Uncensored ROADMAP on the game's website.The Missions, Books, Map, and Combat pages are still missing, which I'll update later. But this is all the content…
- Update Alpha 020 - 19 April 2024
In-game changes: All game code has been completely changed and optimized. The errors that have been reported during all this time have been corrected. Character bust sizes have been adjusted to match their height. Special outfits and hairstyles for Nova have been added. (Patreons only) Aby, Amy, Margott, Venus and Huntress busts have been added. Additionally, other character busts have been improved. Busts in combat sequences have been changed. Day 4 has been added in-game. A new section has been added to the Grove map. All enemies have been visually removed from the maps. Now its appearance is every certain number of steps. (Only enemies that are important or necessary to complete quests have been left visible.) Hairstyle variations in sequences have been temporarily removed. These will be available with new hairstyles and skins later in development. Rewards for Patreons in-game have b…
- Skins Update - 3 January 2024
Skins and Hairstyles for Nova are now available for all Patreons. These outfits can be unlocked in “The Fashion House” with their respective Patreon ranks. (Note: The skins are currently only for the Nova busts and don’t apply to the sex scenes.) (Note: I also recommend reopening your Patreon chests for these changes to take effect.) Programming the 4-day events in the game, I ran into a lot of my old code and a lot of mistakes I made as a newbie at the start. And I realized that if I didn't fix them, this would cause problems and delays in future updates. So, I corrected most of these errors and optimized some things. I removed many busts of Nova that were not used and made a touch-up on his model as well as that of Princess Roxana. These will be the final ones in the game. Add the busts of Margott and the twins, Abby and Amy. Adjust the size of Nova, Roxana, Verónica and the twins so…
- Next Skins - 20 October 2023
Some images of the next Nova skins in the game. I hope she likes them and let me know which one is her favorite. I have also been doing an optimization with the Nova busts, let's say that I will save myself from making 6000 images, this is already counting the new skins and hairstyles. (Rookie mistakes.) By the way, it has a bit of censorship as you will notice. They will be complete in the game. I also hope the mannequins don't look creepy, they will be at the Fashion House. They will be a preview of the skin, before purchasing it.
- Early Update - 11 August 2023
Well this is an update for Patreons, it's a little taste of day 4 in-game. It is an advance since there are still many new elements that I am preparing or that are still half-finished and I preferred not to include them for this reason. One of them and the most notorious is the option to look at the CG of the game from the initial menu. (I forgot to deactivate this menu that is not ready yet, like many other things.) At the moment it is only available for Patreons or those that were previously available, the same code is used, both in Itch to unzip and in Steam to access the beta. I appreciate that you have taken your time to read me and expect much more content soon, or as soon as possible.
- Halloween Mini-Event - 28 October 2022
Nova getting ready to celebrate Halloween in this new world with Amber, and what a way she's going to celebrate. A mini event that the Patreons had already enjoyed since the beginning of this year. I had originally intended it as a standalone event, but the theme and connection to the story of day 4 made me include it. It could be said that it is an advance. I hope you enjoy this Halloween a lot and keep taking care of yourselves. Note: You will be able to access the cutscene in the pumpkin next to Amber's house. If you just started the game just finish entering Amber's house, after not finding her, leave and the event will be available. I am also sorry that I could not comply with the update but I fell ill with Covid-19: Well, how to start, first of all I don't want to worry you, I'm fine. The problem is that I fell ill with Covid-19 between February and March after reuniting with my f…
- Happy 3rd Anniversary - 6 May 2022
All the characters that inhabit this beautiful Island and that interact with little Nova. There are still many more characters as well as stories to tell. You could say that this is the 3rd anniversary of the game. Well, it's been 3 years since I started this project with your help and support. In retrospect I'm amazed to see everything I have managed to draw over time and what I still have to do. At the moment I am finishing the scripts and illustrations of the 4th day on the Island. In the meantime I hope you enjoy this updated illustration with all the characters drawn so far. As always you can find more variations on Pixiv.
- News - 30 March 2022
Well, here I bring you some progress inside the game. These are the new busts that will be added in the next update. I am also redesigning the combat and experience system within the game, as well as the items and equippable objects. I'm still working on more scenes and the progress of the story. Right now I don't have an estimated date for the next update as I want to make as few mistakes as possible and deliver more content. As always, I appreciate your attention and patience. In addition to all your support on Patreon to be able to continue. Thank you very much. PS: The new characters can be seen uncensored and with greater variations on Pixiv.
- Update Alpha-010f - 9 January 2022
Happy year 2022, I hope you are well and I regret the delay in this update, I had planned to do it the first day, but the more I worked on it, the more I realized that it would be impossible. Now it is a simple update that adds: Nova's Succubus suit. (Available after finishing the first night, at the fashion house.) More than 90 minutes of audio were edited, in a total of 795 lines of dialogue for Nova, Amber, Melinda and Trina. (All the voices that were missing in the previous update.) Voice was also added to Princess Roxana. The audios corresponding to the books were added. Alessa's rework was done. And again the Fan Art gallery was added. (I had an error and formatted my pc, several of the Fan Arts that you sent me were lost, so if you can contact me again to place them.) The Halloween event was also made, but due to lack of time, it could not be included in the month of the holiday.…
- Next in-game - 15 August 2021
Well, as you know, rest a bit and from August 2 I started working again. I've been drawing on the tablet. Improving some old designs and preparing the new ones for the next update. This is the work plan: Prepare the texts of the previous update for Trina to do the voices. Create the scripts for the Halloween event and the ones that were missing for the event at the Magic Academy. Digitize all the new drawings and add Amber and Nova's Halloween Skin. Programming the in-game event and add all new content. I hope to have it ready for Halloween along with all the missing content. As always I appreciate her trust and continued support of her on Patreon. If you don't see me very often on Discord, then I keep writing, and when I digitize everything I will broadcast it live.
- Update 010 & Multi Language - 19 June 2021
Part one: First of all, I’d like to thank all the Patreons who make this game possible. I invite everyone who enjoys the game and who can support it, to join me, so that I can continue to bring better content. It has been a year and a half full of work, and there are still many sketches and ideas that have not yet been added to the game. Here are a few sketches. (Don't worry there are no spoilers.) https://i.imgur.com/mi86XP3.png Some of these illustrations can already be seen in the game, I finished them somewhere around September 2020. The only problem has been that since that time, till today, I continue to program everything within the game. This are some of the disadvantages of not having a work team and doing everything myself. But I think the Steam timer proves me right. More than 1400 hours. https://i.imgur.com/p2FwOUU.png I have also included additional languages thanks to the…
- Update: REWORK - 28 December 2020
Well, first of all, I have to thank the people who keep making this game possible, the Patreons who with their help month by month allow me to continue this story. Also, to all the people who follow the development of the game on Discord and those who have voted and given their positive reviews of the game on the different pages found. It's been a year full of productive work, but I think you're wondering. If you've worked all year on the game. Why isn't there new content? Well, the answer is simple, get caught up in the so-called Development Hell. Because of my little experience in all the fields of making a video game. Develop the game on a fragile foundation. And proof of that, are the Bugs that many experienced, where the game closed after a few minutes of running it. https://i.imgur.com/4fqLJEI.png But thanks to the RPG Maker Mv software update to Mz this year, I had the opportunit…
- Upcoming Characters - 25 August 2020
Thank you to everyone who has supported me at Patreon this project can continue. I wish I could release the content I upload to Patreon, but unfortunately, I can't place NSFW content publicly, it's not allowed. I usually publish the new sketches in the game's Discord in addition to streaming live while drawing. (Although the truth is very boring.) But I'm still on Discord. Well, so far I've finished the next 10 characters that I'm going to integrate into the next update. Now all you have to do is finish the events with Nova. Here I leave you the following characters, I can't place them complete for obvious reasons. Thank you for being patient and for the new ones I thank you for your reviews, believe me that you help me a lot. https://i.imgur.com/Mcrn3OG.png
- Upgrade 1080p - 29 June 2020
This is a performance test, all the game assets were put in proportion to the resolution of 1920x1080. (The original assets are made at 4k+.) There are certain characters that were not placed on scale like: Aby, Amy, Venus, Ramtha, Liva and Erzsebeth (These characters are going to undergo changes in the next update, plus when I started, I didn't have enough hard drive space and I had to erase the assets in high resolution). Still working on it. I know they're looking forward to a new update, but the process is a bit slow. Not counting on all of Covid's problems that directly or indirectly affect us. Even the game needs to be optimized and the new content is not added, it's just a performance test.
- News 04/30/20 - 3 May 2020
Ufff... As always, I appreciate that you are still patient waiting for the next update. And especially to the Patreons who continue to give their support. But I think that as always the amount of work ends up beating me. I'm just finishing writing the new scripts. Although we are all experiencing this pandemic, I hope you are in good health. And to those who are sick in these moments I wish a quick healing. Below I leave some images of some scripts and some sketches that I continue to make for the game. Many of the characters and events that I have sketched so far.