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Block in the Lock

Block in the Lock Steam news

Petorio, Peter Hofbauer | Sep 6, 2019 | game

Released

0players observed · 25 September 2026 - 17:50:44 UTC

CasualFree To PlayIndieSokobanPuzzleSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score94% positive

Block in the Lock news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score94% positive
  • Total reviews72
  • Release dateSep 6, 2019
  • DeveloperPetorio, Peter Hofbauer
  • PublisherPeter Hofbauer

Genres: Casual, Free To Play, Indie

Company pages: Developer: Petorio, Peter HofbauerPublisher: Peter Hofbauer

Top Steam chartsTop 100 gamesGame directorySteam Store page

Block in the Lock Steam news

Block in the Lock news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Security Patch, QoL, Discord and More - 5 October 2025

    Good Morning!Apparently there is a bit of a security risk going on with older Unity builds, so I updated to the newest engine version and rebuilt the game. Hopefully nothing is broken, but I tested most of it and it seems fine. Of course, if you notice anything let me know in the Discussions. More info about the Unity security thing here. I used this opportunity to also add some minor quality of live improvements:Level transitions can now be sped up.Reduced level transition zoom to make up for faster transitions.Your step history will now be saved in the save file (something like "UUDL DRLR U"). It doesn't display in game but you can use my web-tool to upload your save file and get a table of all levels.Challenge level step records are now displayed for each level part, however it will only update if your new total step count is lower or equal to your current record.Fixed a bug where th…

  • Name change coming soon - 2 March 2023

    New name? Why? Yes, after thinking about it for a while, I've decided that this game needs a name change. The reason is pretty simple: B.i.t.Lock is just not a good name... It sounded cool on paper and has grown on me a lot, but I realized that it has some major flaws. It isn't search-friendly, can be tedious to type because of the dots in the name and sometimes even confuses people. With this change I aim for a better user experience with a more search-friendly term that gives a clearer statement to what the game is about. So what's the new name? It's Block in the Lock. That's actually still B.i.t.Lock, but spelled out completely. Yep, the B.i.t. part of B.i.t.Lock was actually an abbreviation all along. It was originally an inside joke, but it fits so well that it will soon be the new official name for the game. It describes the game well, is easy to search for and doesn't invalidate…

  • Free grid-based movement puzzler B.i.t.Lock gets over 100 new levels - 20 August 2021

    After a puzzle game to relax with this weekend? You should go and check out B.i.t.Lock. Not only is it free and good but it also just got a huge free upgrade too. Read the full article here: https://www.gamingonlinux.com/2021/08/free-grid-based-movement-puzzler-bitlock-gets-over-100-new-levels

  • B.i.t.Lock 1.4: Challange Packs Update - 13 August 2021

    B.i.t.Lock 1.4 is now live! The new Challenge Packs Update for B.i.t.Lock is finally released. There is lots of stuff to do and more! What's new? 150 new levels were added to the game as 50 challenge packs. That raises the total amount of levels from 76 to 226! That's a lot! And it certainly took me a while to make them all. About a year to be exact. I did the best I can to make them all unique and interesting. No two challenges should feel the same. I tried really hard to make the best of all the mechanics and find interesting interactions and I think I did a pretty good job at that (except for one maybe). All the new levels are wrapped up in a single new World Section called the Challenge World, which is unlocked after completing the main game. In this world each level is actually a level pack with 1 to 5 levels (or stages) inside of them. Levels also unlock a lot faster and there is…

  • Weekly Challenges are DONE - 1 August 2021

    Weekly Challenges?... Yes, if you didn't know already, I was making a few levels a week and uploaded them on Itch every week (now that I think about it, I feel kinda stupid that I didn't make them available on Steam as well, but I guess I was just too lazy to implement all that network and database stuff). Now, after making 50 Challenges with 150 new levels, I can finally rest. Wait! What if I still want to play them? Aaah, I see. You want to play these limited time level packs, even though you missed your chance by not following me on Twitter? Don't worry! The thing that makes me happier than anything are people like you that want to play the stuff I make :) So in just a few weeks (hopefully) I will be releasing the NEXT BIG UPDATE with all of these NEW CHALLENGE LEVELS. New Challenge World There will be a new world after the final world where all the challenge level packs will be plac…

  • B.i.t.Lock FREE Challenge Packs Update - 16 May 2021

    As you may or may not know, I've been doing my Weekly Challenges now for almost a year and posted them regularly on Twitter ( https://twitter.com/PeydaPete ). However, they were only playable in a web browser and I never got to implement them in the main game. I've decided that I will be stopping after my 50th Weekly Challenge and update the game with all of my levels that I created over the year. This update will be COMPLETELY FREE! 150 new Levels! 150 new levels will be added to the game as 50 small challenge packs. That's a lot of new levels. About double the amount of what is already in the game. I did the best I can to make them all unique and interesting. No two challenges should feel the same. I tried really hard to make the best of all the mechanics and find interesting interactions and I think I did a pretty good job so far. What else is in the Update? Bug fixes. Also, I will r…

  • b.i.t.Lock is a fantastic puzzle game that's now free and supported on Linux - 30 December 2020

    After a year in development on the latest update, the brilliant puzzle game b.i.t.Lock is now not only free but Petorio also added a Linux build too. Read the full article here: https://www.gamingonlinux.com/2020/12/bitlock-is-a-fantastic-puzzle-game-thats-now-free-and-supported-on-linux

  • Workshop Update - 29 December 2020

    After a year in development, the update is finally finished. Level Editor and Steam Workshop When pressing 'Start' in the Main Menu, you will now see a 'Workshop' button in the bottom left, which will lead you to the B.i.t.Lock Workshop. Here you can make levels, share them and play levels that you have subscribed to in the Steam Workshop. Making new levels is fairly easy and straightforward. You can place and erase blocks, select, move and copy sections and even change the world size and theme. Just like in the game, you can undo your actions (and redo too). Play testing can also be done instantaneously with the press of one button. All controls are shown when you hold the 'R'-key, however the controls are keyboard + mouse only. Sharing a level is just a simple button press in the Workshop Menu followed by filling out some level informations (title, description, etc.). Playing other le…

  • B.i.t.Lock will be FREE (+Update) - 23 December 2020

    B.i.t.Lock will unlock soon! Meaning: It will be FREE TO PLAY The whole game for free? Yes. On every platform. This includes Steam, itch, Gamejolt Android, iOS and all future platforms. It will be available on Dec 29th 2020. But why? Simple. To get more people to play the game. As the next update will include a Level Editor, it would make me much happier to see people play, build and share levels instead of me getting some extra cash. I kind of regret not making it free from the very beginning. What's the new update all about? Basically a full Level Editor with Steam Workshop integration, many new Sounds and Music, a Performance Boost and some Bugfixes. All the details about the update will be in a separate announcement next week. What if I bought the game already? I still have to come up with something to compensate for your initial pay. For now, maybe it makes you feel better to know…

  • Update 1.2 - 8 September 2019

    Resetting while having a spawned spike on a square starting position no longer destroy them on reset making the level impossible to solve. Some additional controls were added: - Level selection and confirmation is now possible with Space - Menus can now be exited with Escape

  • Update 1.1 - 8 September 2019

    2 x 2 Spikes now no longer breaks the game when destroying an adjacent square Movement speed can be increased by tapping faster on the keyboard without limitation

Patch notes and updates

S.noRelease datePatch nameGID number
15 October 2025Security Patch, QoL, Discord and More1811772772557588
28 September 2019Update 1.22413289226966348044
38 September 2019Update 1.12413289226963984848

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