SPSTEAMPULSELIVE ANALYTICS
Tactical Nexus

Tactical Nexus Steam metadata

Team-Tactical Nexus | Nov 11, 2019 | game

Released

24players observed · 23 September 2026 - 14:53:38 UTC

IndieRPGSimulationStrategyFree To PlaySteam Store

  • Latest observed players24 · 23 September 2026 - 14:53:38 UTC
  • SteamPulse tracked peak153
  • Units sold (VGI)7,470
  • Revenue (VGI)$44,028
  • Review score96% positive

Tactical Nexus metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed players24 · 23 September 2026 - 14:53:38 UTC
  • SteamPulse tracked peak153
  • Units sold (VGI)7,470
  • Revenue (VGI)$44,028
  • Review score96% positive
  • Total reviews236
  • Release dateNov 11, 2019
  • DeveloperTeam-Tactical Nexus
  • PublisherTeam-Tactical Nexus

Genres: Indie, RPG, Simulation, Strategy, Free To Play

Company pages: Developer: Team-Tactical NexusPublisher: Team-Tactical Nexus

Top Steam chartsTop 100 gamesGame directorySteam Store page

Tactical Nexus Steam metadata

Tactical Nexus metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/1141290/metadata
Steam Storehttps://store.steampowered.com/app/1141290/
Steam Communityhttps://steamcommunity.com/app/1141290
PCGamingWiki search
IGDB searchSearch IGDB for Tactical Nexus

Reviews, pricing, and metadata

Review summary

Very Positive

96% positive, 226 positive, 10 negative

Price and discount

Free to play

Platforms

Windows

Categories

Single-player, Camera Comfort, Custom Volume Controls, Save Anytime, Steam Cloud, Family Sharing

Achievements

Not available

Platform releases
  • Steam 11 November 2019

Latest Steam announcements

  • Monthly Nexus - August 2026: Introduction to Tots-like Games and 9-1 Look Back - 31 August 2026

    *I had planned to update Monthly Nexus after the 9-1 expansion, but since August is almost over, I’ve decided to post it now*“Monthly Nexus” is a series I started after coming across a tweet one day while doing an ego search that said, “I want a survival report from the developer”—and basically, I only write trivial stuff here.*The combined July–August issue of Monthly Nexus, which summarizes Tactical Nexus’s game design and a post-mortem for Version 5.0, will be posted on the website next month or the month after.(It’s nearly 5 times the word count of this article—almost the length of a paperback book—and since Steam News tends to glitch when the word count exceeds a certain limit, I’ll be posting it on the website instead.)Hello. This is the August issue of Monthly Nexus.It’s been quite a while since I’ve felt Earth’s gravity.Since I was living in zero-gravity space from February thro…

  • We’ve implemented the effects of previously unimplemented items - 13 August 2026

    ◆The effects of Legacies and Spells that were previously unimplemented have been added. Many of the Legacies and Spells from Chapter 9 onward are extremely powerful, which will further amp up the “idiot game” vibe. Stay tuned. (That said, Chapters 9-2 through 9-5 might not have as many powerful ones as this update.)→I think there will be a lot of silent updates because there will probably be a lot of minor bugs.◆Setting up the beta test server required me to write about as much text as a paperback book (approximately 80,000 Japanese characters), which took quite a while, so the implementation of the alternate route for 9-1 (which will be registered under a different score frame) will likely be the week after next. I’m sorry. As always, please don’t expect these announcements to be 100% accurate—just bear with us.→I plan to update the August issue of Monthly Nexus about one to two weeks…

  • Notice Regarding Score Adjustments for Chapter 9-1 - 5 August 2026

    ◆Due to the effect of the newly implemented “Legacy” (Eternal Bottle), which has increased the achievable score on this stage, and separately because it is possible to achieve scores that are extremely high compared to other stages when playing in “True Pure” mode (without bringing items), we have decided to adjust the scores when the Unique Enemy Route is implemented (around the week after next).(The score calculation formula for this stage is the product of three factors (Level × Energy × Skill Level), so even a small difference can result in a much larger discrepancy compared to regular stages, which use the product of two factors (Level × (Stat + Weapon Stat)).For example, in the equations y = x² and z = x³, when x = 2, y is 4 and z is 8; however, when x = 3, y is 8 while z becomes 27.)→ We plan to balance the stage so that, combined with the Unique Enemy Route, players can earn rew…

  • Implemented one previously unimplemented legacy effect (Tactical Tower W) - 5 August 2026

    ◆We have implemented the Legacy effect for Tactical Tower W, which had not been implemented previously.While its cost is very high, it has an extremely powerful effect.(This effect was adjusted two weeks before implementation, and since the icon is from that version, the icon design may be revised at some point.)◆We plan to update the remaining Legacy effects at a later date, after which the unique enemy route for Chapter 9-1 will be implemented.(Scheduled for around the first half of the week after next.)

  • Fixed a bug with the unique enemy in Chapter 8-1 - 2 August 2026

    ◆We have fixed an issue where players could not obtain Legacy when defeating unique enemies in Chapter 8-1 (Phantom Tactical Town).(It appears this issue was present as of the update one week ago.)→If you experienced this issue, please load your save file, use the Undo command, and then defeat the unique enemy again.◆We expect to release updates for the foreseeable future, but with the exception of the implementation of Legacy and magic effects, all other fixes will generally be silent updates.(These will primarily be fixes for minor bugs. We will announce major issues, as we did this time.)

  • [Bug Fix] Expanded Available Memory - 2 August 2026

    ◆I enabled LargeAddressAware in TacticalNexus to increase the amount of available memory. For now, we’ll monitor the situation with this change. (After releasing a test version, we received reports from players that this fixed the bug.)◆I implemented this setting on short notice this time, but since the process involves some rather tedious work, I’ll need to spend the next 2–3 days creating a process to automatically include LargeAddressAware in the program builds.(Once that’s done, I’ll implement the Eternal Bottle feature.)I’m glad I’ll finally be able to get some rest.

  • [Under Investigation] Bug Where Enemy Image Data Does Not Display - 1 August 2026

    Starting with recent versions, there appears to be a phenomenon occurring in some environments where enemy image data occasionally fails to display—and, strangely enough, this issue is sometimes resolved by restarting the game.Normally, this kind of issue is caused by insufficient hardware specifications, such as the GPU or memory, but it seems the same problem occurs even on systems equipped with the RTX 3080—a GPU that is far more than sufficient for playing this game.(I initially thought the Steam overlay might be the cause, but that doesn’t seem to be the case.)One possible cause is memory shortage due to the 32-bit program. We are currently focusing our efforts on addressing this issue, but there is no guarantee it will be fixed (the success rate is probably around 50%).TacticalNexus was developed using a programming language designed for much older systems, so the program is a 32-…

  • Replaced the data in Chapter 9-1 - 31 July 2026

    ◆In accordance with the above, the data for Chapter 9-1 has been updated.◆For now, I’d like to think that the only adjustment we’ll make going forward is whether or not to change the score balance, but since it’s only been five days since Chapter 9-1 was implemented, I can’t say for certain.(Regarding the score balance, while it’s possible to achieve high scores without bringing items, currently even bringing items doesn’t result in a 3- to 4-fold increase in score. So, even if we were to make an adjustment, it would likely be something like 15m → 25m—and I’m not even sure there’s much need for it.If the unique enemy route is well-received upon implementation, we may listen to the community’s feedback and adjust the rewards so that the unique enemy route offers higher rewards and the standard route offers slightly lower ones—though at this point, I’d say the odds are about 50/50.)×The i…

  • We've reverted the SolarGate settings to their original state - 31 July 2026

    ◆In an update a few hours ago, we added a feature—as shown in the video above—where “activating the same type of gate twice or more would pave over the gate at its previous location.” We have now removed this feature so that activating a gate no longer overwrites the original gate.Therefore, just like in previous versions, you can now place multiple gates.As a result, while there is still only one “warp destination” per gate, you can now place multiple “warp origins.”(If you’re not familiar with this feature, this explanation might seem confusing, but that’s how it works now.)◆Since the Hypergate in Chapter 6-3 (Rainbow) is designed this way by default, I thought it should be changed like this. However, as we are new to the game *Tactical Nexus* and aren’t very familiar with it, we hadn’t realized the technique that “by placing two or more Moon Gates, you can create an environment where…

  • Bug Fixes for Solar Gate and Moon Gate - 30 July 2026

    ◆Stage adjustments haven't been made yet (I'll do them tomorrow). However, the version scheduled for the update is already in the TacticalNexus folder. (If you want to play the updated version right away, delete “wdat92(.dat)” in TacticalNexus\\tmp1\\wwdata, then rename “wdat92_next(.dat)” to “wdat92(.dat)”—it should work. Note that depending on your system, the file extension (“.dat”) may or may not be displayed, but this has no effect on functionality.)◆In 9-1, we’ve fixed a bug where selecting the command to obtain the Solar Gate or Moon Gate did not result in receiving the item.(I believe this fixes most of the Solar Gate-related bugs. If any remain, we’ll fix them via a silent patch.)

  • [Sorry] Chapter 9-1 Will Be Revised Again - 30 July 2026

    *The developers’ reasoning is that “since we’re building a completely new system from scratch, it’s only natural that the quality isn’t perfect yet,” but it’s equally natural for players to be dissatisfied with “levels that are constantly being reworked with every new feature implementation.”Our policy hasn’t changed, but at the same time, it’s actually abnormal that these shoddy aspects of the game haven’t been addressed.I believe players should write plenty of negative reviews about the developers’ sloppiness in this area to warn other players of the risks. Thank you for your cooperation.(We believe this game is overrated compared to other games and operators that should have a positive rating of 70–80% at best.)*There is a bug that prevents players from obtaining Solar Gates and Moon Gates under certain conditions, and we are currently investigating it.Last night, we and this stage w…

  • 9-1 Game Balance Adjustments - 27 July 2026

    *In this update, changes to enemy stats and skill effects are applied retroactively to past save data.While I don’t think these changes are significant enough to make the game immediately unbeatable, I get the impression that the new version is generally easier to play.(We’ve received quite a few comments from players in the community saying, “This version is more fun and easier to play.”)*The intent behind the score balance adjustments is to “ensure that no single stage stands out too much in relation to the game as a whole.”Since rewards remain unchanged unless you update your score, you can also choose to play without stepping on score tiles to keep the high rewards as they are.(During solo play, some staff members have been found to be cheating by using high-reward data from test runs, which is how we perceive this game.)◆ Fixed an issue where Omega Matock’s “Pave 2 Squares” effect…

  • Adjustments will be made to Chapter 9-1 (12 hours to 2 days from now) - 27 July 2026

    (Since the previous announcement log was lost, I’m reposting this as an article with an image)\◆After the data adjustments, enemy parameters and other stats will change significantly, so your Chapter 9-1 save data may become unbalanced, potentially making the game unplayable.◆If you want to keep your past data, one option is to copy your current Tactical Nexus data and launch Tactical Nexus directly from the copied folder.(The score and reward data for each stage is located in TacticalNexus\\tmp1\\wwdata\\medal. By moving this data, you can also copy your progress data, such as Nexus Medals.)◆The implementation of Legacy and magic effects will likely be around July 31. Sorry about that. ----*Starting with the next update, it’s highly likely that we’ll conduct beta testing within the community before release—at least as long as the community and development teams are getting along well.(…

  • Fixed an issue where the stat boosts from “Drop of dream ocean" - 26 July 2026

    Fixed an issue where the stat boosts from “Dream Sea Drops” were not taking effect.

  • Preview of Chapter 9-1 Adjustments - 26 July 2026

    Since we’ve received a steady stream of reports of scores ranging from +1,200 to over +2,500 within 7 hours of implementation, we plan to make significant changes to the overscore system.We’ll be adding a splash of lemon juice to these fried chicken pieces.Meanwhile, after hearing various feedback from players in the community—such as “The core gameplay is fun,” “ is too strong (though you can easily reach around +800 even without it),” and “The game gets completely chaotic in the latter half”—we are planning adjustments roughly along the following lines:◆ Change the SP in the early game to 500 or 1,000 Energy, or to actual items like or ◆ Revise the Skill Board to reduce the need for Energy Reload to some extent and increase the number of Energy Keys(This is the most critical part of the work; I feel that whether the game turns out fun or boring depends on this)◆ Increase the Crown’s s…

  • Bug Fixes and Parameter Adjustments for Chapter 9-1 - 26 July 2026

    ◆ Fixed an issue where the Last Inflator dropped by the Crimson Clown was incorrect.This fix is applied retroactively to past save data.(You should be able to receive the update by restarting Steam.)◆ Overall, the game balance seems to be working well, but we got the impression that many players were struggling in the early stages.The number of reports of players clearing the stage—which usually comes in within 4 to 6 hours—wasn’t very high, so it seems best to address this as soon as possible.(This stage was intended to function as a “relatively easy stage.”)That said, compared to the ridiculous stages we’ve had recently, this one felt like it had a very high level of overall polish.If we were to make adjustments like “adding a pinch of lemon to the fried chicken…lol” , things would probably get out of hand, so to keep it simple and let players savor the “natural flavor” of the content…

  • Map Layout Adjustments(9-1) - 26 July 2026

    ◆We’ve changed the “Thief Bandana (Yellow)” on the map to SP.(This change does not apply retroactively.)→We had previously removed the blue Thief Bandana from this stage because having it there caused rewards to increase about 10-fold, which caused scores to skyrocket and led to the collapse of Tactical Nexus. However, the staff didn’t realize that this would be dyed blue in Legacy mode. �

  • A preliminary version of Chapter 9-1 has been implemented! - 26 July 2026

    *The Mystic Gate and Last Inflator devices are functional, but the effects for new Legacy items and spells have not yet been implemented (though you can still obtain them).We plan to implement these effects within a few days.Also, I’ll write a proper article as soon as we implement the Unique Enemies mentioned below.*Note: This stage is actually supposed to have a “Unique Enemy Route” with completely different strategies and game balance, but its implementation will be next week or the week after.(The programmer is supposed to spend 30–50 hours “fine-tuning the actual parameters,” but for the past two weeks, there hasn’t even been a single day where they worked less than 14 hours, so please give them a break for now.In return, this stage should be a clear improvement in both game design and quality of life compared to other stages—assuming we haven’t already lost our minds.)*Since we’ve…

  • Plans for an Upcoming Update - 21 June 2026

    *This post should technically be in the “News” category, but since the necessary steps—like preparing images—are a hassle, I’m posting it in the “Mini-Update” category to avoid all that tedious work.◆ We’re planning to release the Chapter 9-1 update next week.Please don’t expect the timing to be exact—just stay tuned.(The stage itself won’t have quite the same impact as 5-0, which we released last time, but I think it’s pretty fun.“With the ‘Skill Tree’ system now in place, this stage is easier to control and understand than 8-3 (Mirror).”)◆We expect the achievement feature to be implemented around the week after Chapter 9-1 goes live. Sorry about that.(We’ve asked the graphic designer to create several hundred icons.)◆After the achievement feature is implemented, the “Save Slot Change” feature is scheduled to be added.(This feature allows you to duplicate a save file using the results…

  • Additional Fixes - 12 May 2026

    ◆Fixed an issue where behavior was abnormal when moving through portals or stairs.◆In the silent update, we implemented a feature that allows continuous movement by holding down both mouse buttons and dragging, but we completely forgot to make this a toggleable option in the settings menu.We have now set this feature to be off by default and made it toggleable in the settings menu.(Continuous movement via mouse drag currently picks up items that are set to be ignored. We plan to change this to a specification that ignores such items if we can program it properly and release a silent update, but we cannot confirm this yet.)

Patch notes and updates

S.noRelease datePatch nameGID number
113 August 2026We’ve implemented the effects of previously unimplemented items1840944183775471
25 August 2026Notice Regarding Score Adjustments for Chapter 9-11840310314339742
35 August 2026Implemented one previously unimplemented legacy effect (Tactical Tower W)1840310314338175
42 August 2026Fixed a bug with the unique enemy in Chapter 8-11839676055892136
52 August 2026[Bug Fix] Expanded Available Memory1839676055891903
61 August 2026[Under Investigation] Bug Where Enemy Image Data Does Not Display1839676055889685
731 July 2026Replaced the data in Chapter 9-11839676055888510
831 July 2026We've reverted the SolarGate settings to their original state1839676055887389
930 July 2026Bug Fixes for Solar Gate and Moon Gate1839676055886454
1027 July 20269-1 Game Balance Adjustments1839041357036815
1126 July 2026Fixed an issue where the stat boosts from “Drop of dream ocean"1839041357034214
1226 July 2026Preview of Chapter 9-1 Adjustments1839041357034026
1326 July 2026Bug Fixes and Parameter Adjustments for Chapter 9-11839041357033865
1426 July 2026Map Layout Adjustments(9-1)1839041357033496
1526 July 2026A preliminary version of Chapter 9-1 has been implemented!1839041357033444
1621 June 2026Plans for an Upcoming Update1835871199311789
1712 May 2026Additional Fixes1832065502824263
1812 May 2026Fixed a bug that caused the game to crash under certain conditions1832065502822933
1922 April 2026Several feature improvements and bug fixes1830797770229640
202 April 2026Adjustment to 5-0 (slight buff)1828894815557453

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID1141290
Live current players24
SteamPulse tracked peak153
Live count (today's peak floor)24
PriceFree to play
Free to playYes
Discount0%
Original price USD
Current price USDFree
Release dateNov 11, 2019
DeveloperTeam-Tactical Nexus
PublisherTeam-Tactical Nexus
Owners estimatedNot available
SteamSpy owner estimate minimum0
SteamSpy owner estimate maximum20,000
Review typeVery Positive
Positive review percent96%
Positive reviews226
Negative reviews10
Total reviews236
Steam recommendations117
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/1141290/

Short description

Niche Puzzle RPG that can be played for 10,000 hours. A resource management game with overwhelming "functionality" to conquer games with overwhelmingly high difficulty. This game is inspired by Tower of the Sorcerer. (The free main package can only be played for just 1000 hours.)

About this game

★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆ 💀💀 Unless you plan to play for at least 100 hours, you won’t need any DLC at all, so we STRONGLY RECOMMEND against purchasing it. 💀💀 (The DLC features stages that are orders of magnitude more difficult than those in the main game, so buying it before you’ve mastered the main game is a complete waste of money. Also, since Steam supports refunds, if you accidentally purchase it, We strongly recommend requesting a refund as soon as possible. The latest DLC is very challenging unless you’ve played for at least 1,000 hours.) ★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆ *The following text was recommended by players in the community, and we have obtained their permission to use it.* About the Game Enter the Tactical Nexus: What lies underneath the cute and colorful pixel-art RPG facade is nothing less than one of the world’s most difficult hand-crafted puzzle games. A combination of resource management, logic puzzles, and tantalizing power-ups are your tools to climb up the enemy-riddled floors of each Magic Tower! Tactical Nexus is a single-player Magic Tower game inspired by the classic game “Tower of the Sorcerer,” combining magic, power-ups, and multitudes of monstrous foes to defeat and delve deeper into each Tower! From the team: This is our Puzzle RPG that can be played for 10,000 hours. A resource management game with overwhelming “quality-of-life functionality" to conquer puzzles with overwhelmingly high difficulty. One of the world's top 3 indie games in terms of average play time. Features and Content The base game includes twelve Magic Towers, with dozens of hand-crafted floors to navigate, explore, and grow your power! The base game can reward you for hundreds of hours of gameplay with continued meta progress that allows you to take another step further! There are no random elements used, no procedural generation, and to advance you’ll need to find the best way through your enemies and reach the ‘Clear’ tile. Every tower will remain the same each time you play it, yet you can grow stronger! Undo and redo every action instantly! Save, and see what happens when you try things in a…

Supported languages

English, Japanese

Steam categories

Category IDCategory
2Single-player
67Camera Comfort
68Custom Volume Controls
79Save Anytime
23Steam Cloud
62Family Sharing

Regional ratings

BoardRatingDescriptors
esrbeNot available
pegi3Not available
bbfc12Not available
usk0Not available
oflcgNot available
nzoflcgNot available
kgrballNot available
dejuslViolência fantasiosa
mdaAA16Not available
fpbANot available
csrrGNot available
crl0Not available
ceroaNot available
steam germany6Fantasy-Gewalt
igrs13Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 24, 2026 to Sep 24, 2026
  • Lowest observed: Free
  • Highest observed: Free

Tactical Nexus's USD price history spans from Sep 24, 2026 to Sep 24, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is Free, the highest is Free, and the first visible tracked price is Free. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Tactical Nexus's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at Free, from Sep 24, 2026 through Sep 24, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at Free. The latest run records Free for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: Free
  • Current list price: Free
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Tactical Nexus at Free in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSDFreeFree0%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at Free.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1FreeFreeNo changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at Free.

DateCurrent priceOriginal priceDiscountSource
2026-09-24FreeFreeNo discountSteam Store

Most visited Steam Store games

RankGameLatest observed playersTracked peak
1Counter-Strike 2525,08324 September 2026 - 05:45:02 UTC1,818,368
2Once Human15,35424 September 2026 - 05:11:02 UTC231,343
3Such a guy123 September 2026 - 19:13:33 UTC234
4Wallpaper Engine62,56324 September 2026 - 05:23:40 UTC150,271
5 War of the Three Kingdoms1,00224 September 2026 - 05:27:09 UTC2,601
6Brotato: Abyssal Terrors00
7古魂023 September 2026 - 16:48:31 UTC60
8帝国:权杖与文明2824 September 2026 - 04:30:44 UTC29

Related Steam games by tag and genre

RPG

GameLatest observed playersTracked peakReviewsDeveloper
Valheim125,29524 September 2026 - 02:59:49 UTC498,478533,888Iron Gate AB
Aniimo118,26623 September 2026 - 13:11:56 UTC118,266Not availablePawprint Studio
Warframe69,70224 September 2026 - 05:24:41 UTC181,509676,031Digital Extremes
TBH: Task Bar Hero69,29224 September 2026 - 05:08:38 UTC546,13043,714Nugem Studio, Tesseract Studio
Palworld43,06124 September 2026 - 04:59:24 UTC2,101,535451,088Pocketpair
Rust40,69624 September 2026 - 05:16:37 UTC259,6461,359,516Facepunch Studios
Path of Exile 237,12423 September 2026 - 21:38:18 UTC578,562209,717Grinding Gear Games
Stardew Valley34,40424 September 2026 - 05:34:59 UTC236,6141,016,067ConcernedApe
Project Zomboid32,07624 September 2026 - 05:42:20 UTC122,811467,999The Indie Stone
tModLoader31,75725 July 2026 - 06:44:20 UTC78,825365,372TML Team
Monster Hunter Wilds30,29923 September 2026 - 08:59:41 UTC1,179,869317,835CAPCOM Co., Ltd.
Diablo® IV29,80324 September 2026 - 01:24:14 UTC64,51869,242Blizzard Entertainment, Inc.

Indie

GameLatest observed playersTracked peakReviewsDeveloper
Bongo Cat149,74024 September 2026 - 01:47:00 UTC193,859108,446Marcel Zurawka, Julius Krüger
WARDOGS131,51923 September 2026 - 08:59:38 UTC399,748Not availableBULKHEAD
Valheim125,29524 September 2026 - 02:59:49 UTC498,478533,888Iron Gate AB
TBH: Task Bar Hero69,29224 September 2026 - 05:08:38 UTC546,13043,714Nugem Studio, Tesseract Studio
Wallpaper Engine62,56324 September 2026 - 05:23:40 UTC150,2711,008,495Wallpaper Engine Team
Slay the Spire 250,84224 September 2026 - 05:37:29 UTC574,638199,438Mega Crit
Palworld43,06124 September 2026 - 04:59:24 UTC2,101,535451,088Pocketpair
Rust40,69624 September 2026 - 05:16:37 UTC259,6461,359,516Facepunch Studios
Geometry Dash37,81523 September 2026 - 21:27:39 UTC108,707590,977RobTop Games
Stardew Valley34,40424 September 2026 - 05:34:59 UTC236,6141,016,067ConcernedApe
Crosshair X34,25523 September 2026 - 19:52:36 UTC87,92844,617CenterPoint Gaming
Project Zomboid32,07624 September 2026 - 05:42:20 UTC122,811467,999The Indie Stone

Strategy

GameLatest observed playersTracked peakReviewsDeveloper
Dota 2388,98724 September 2026 - 05:44:25 UTC1,291,3282,758,031Valve
Slay the Spire 250,84224 September 2026 - 05:37:29 UTC574,638199,438Mega Crit
Baldur's Gate 328,89524 September 2026 - 05:30:14 UTC875,343836,282Larian Studios
Hearts of Iron IV21,00324 September 2026 - 05:29:40 UTC93,196377,014Paradox Development Studio
Sid Meier’s Civilization® VI20,85924 September 2026 - 04:21:24 UTC162,314378,077Firaxis Games, Aspyr (Mac), Aspyr (Linux)
RimWorld20,85824 September 2026 - 05:26:02 UTC95,851239,107Ludeon Studios
BOMBANANA! Demo18,48030 June 2026 - 13:15:20 UTC40,119331Lefto Studio
Eternal Return18,46923 September 2026 - 15:56:31 UTC25,74971,991Nimble Neuron
Black Desert17,55424 September 2026 - 04:41:03 UTC59,91792,632Pearl Abyss
Age of Empires II: Definitive Edition16,34123 September 2026 - 23:33:41 UTC38,725176,988World's Edge, Forgotten Empires, CaptureAge, Tantalus Media, Wicked Witch
7 Days to Die15,59524 September 2026 - 02:28:08 UTC124,449398,822The Fun Pimps
Once Human15,35424 September 2026 - 05:11:02 UTC231,343179,110Starry Studio

Free to Play

GameLatest observed playersTracked peakReviewsDeveloper
Counter-Strike 2525,08324 September 2026 - 05:45:02 UTC1,818,3689,826,471Valve
Dota 2388,98724 September 2026 - 05:44:25 UTC1,291,3282,758,031Valve
PUBG: BATTLEGROUNDS239,86124 September 2026 - 05:44:25 UTC3,236,0272,744,193PUBG Corporation
Bongo Cat149,74024 September 2026 - 01:47:00 UTC193,859108,446Marcel Zurawka, Julius Krüger
Aniimo118,26623 September 2026 - 13:11:56 UTC118,266Not availablePawprint Studio
Apex Legends™78,87424 September 2026 - 04:57:58 UTC624,4731,047,228Respawn
Warframe69,70224 September 2026 - 05:24:41 UTC181,509676,031Digital Extremes
TBH: Task Bar Hero69,29224 September 2026 - 05:08:38 UTC546,13043,714Nugem Studio, Tesseract Studio
Overwatch®58,89224 September 2026 - 00:14:10 UTC164,636420,984Blizzard Entertainment, Inc.
Marvel Rivals54,47724 September 2026 - 05:37:10 UTC642,333409,518NetEase Games
Delta Force54,12623 September 2026 - 17:32:23 UTC246,418192,933Team Jade
Tom Clancy's Rainbow Six Siege51,47924 September 2026 - 04:38:33 UTC200,4761,547,383Ubisoft Montreal

Simulation

GameLatest observed playersTracked peakReviewsDeveloper
Bongo Cat149,74024 September 2026 - 01:47:00 UTC193,859108,446Marcel Zurawka, Julius Krüger
WARDOGS131,51923 September 2026 - 08:59:38 UTC399,748Not availableBULKHEAD
VRChat40,03424 September 2026 - 01:43:11 UTC74,217261,953VRChat Inc.
Stardew Valley34,40424 September 2026 - 05:34:59 UTC236,6141,016,067ConcernedApe
Project Zomboid32,07624 September 2026 - 05:42:20 UTC122,811467,999The Indie Stone
War Thunder30,12024 September 2026 - 03:43:04 UTC125,317781,076Gaijin Entertainment
Graveyard Keeper 225,58524 September 2026 - 05:28:00 UTC49,484Not availableLazy Bear Games
EA SPORTS FC™ 2624,58923 September 2026 - 10:58:47 UTC159,35063,186EA Canada, EA Romania
BeamNG.drive22,04223 September 2026 - 19:12:32 UTC44,232392,944BeamNG
Hearts of Iron IV21,00324 September 2026 - 05:29:40 UTC93,196377,014Paradox Development Studio
RimWorld20,85824 September 2026 - 05:26:02 UTC95,851239,107Ludeon Studios
Russian Fishing 418,51723 September 2026 - 16:47:56 UTC27,90689,773FishSoft LLC

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