Wall Force news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak2
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score81% positive
- Total reviews16
- Release dateFeb 28, 2021
- DeveloperMiha Prezelj
- PublisherMiha Prezelj
Company pages: Developer: Miha PrezeljPublisher: Miha Prezelj
Wall Force Steam news
Wall Force news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Going Free To Play - 28 February 2021
Wall Force is officially going free to play. Our development has officially stopped because of the lack of funding and development resources. We are really sorry if you were looking forward to seeing how this game was supposed to evolve. The game will still contain all current features including local multiplayer and offline bots. Wall Force will become available for free on the 12th of March. Thank you for your support.
- Development notes #01 - 25 February 2020
Sale? On February 28th, at 7:00am PST (3:00 pm GMT) we are launching special a 75% discount that will last for 7 days. Why? After a very poor Early Access launch the sales did not reach our small expectations. With player count this low it is pointless to work on multiplayer so we will rather focus on the single-player aspect of the game, by adding more maps, weapons and mechanics. We also set ourselves some milestones that we want to reach. How to support the development? The best way to support our development is to join our DISCORD SERVER and support us on PATREON or by PURCHASING OUR GAME Milestones 50€ - Monthly Patreon More single-player content More frequent updates 150€ - Monthly Patreon and more than 100 simultaneous users Wall Force goes free to play More multi-player content Dedicated servers Fortnightly updates 800€ - Monthly Patreon Wall Force goes free to play More single-…
- Development update #10 -Gun game, AI bots and vehicles - 2 February 2020
Gameplay Gun game We are so thankful for our community and every idea or feedback that we receive helps a lot. This next game-mode was also recommended by our community member. Gun Game is a free for all game-mode were every 2 kills level you up and your weapon switches with the next weapon. You can win by getting the first kill with the final weapon. Vehicles Note: Vehicles are at this point only a concept and are not guaranteed to make it into full release. We started to experiment with vehicles because they are very rare in sidescroller shooting games because it is very hard to make them fun and balanced. First APC test model: Offline bots The most requested feature was an offline mode with AI bots. Since the game is still very early in development there are not a lot of people playing multiplayer simultaneously, so the best solution to this is to add some AI bots that have IQ lower…
- Development update #9 -Zombies and reinforcement - 6 January 2020
Zombie mode We want to add more content to Wall Force in order to increase replayability, so we started working on a zombie mode. This will put a wave-based zombie shooter into a 2D world. With each wave zombies progress in becoming stronger and faster. You can explore a large map that starts in a trailer park as a starter zone and progresses into a big city. You scavenge for new weapons and items that can help you survive. Zombie model Weapons MP-28 Wall force has received another weapon and that is the mp-28. I made this model 6 months ago but never had time to add it to the game. Mp-28 is a low tier automatic rifle, that fires at a low fire rate and has the firepower of a potato flying at 50 km/h. It can be unlocked at level 3 and can not be modified. Molotov cocktail A glass bottle filled with gasoline also called a molotov cocktail has also been added to wall force. You can throw i…
- Wall Force | Early Access release | Play with developers event - 31 December 2019
Wall Force is launching into Early Access on January 10th, 2020. We are excited to announce that you will be able to play with us and enjoy your first hours of Wall Force with us. How can I stay up to date? The best way for you to stay up to date with the latest news and information is by joining our Official Discord server. When will this event start? The event will start on Friday, 10th of January 2020 at 7pm CET. What is the point of this? This event will hopefully be a good opportunity to build a healthy community and meet new people. You will also be able to record footage of the game or stream it to your own community. What follows after Early Access? At this point, our biggest goal is to fix bugs, add new content such as weapons and maps, grow a bigger community and receive feedback that can improve the game. We want to make the game enjoyable and fun to play so we are open to al…
- Development update #7 -New maps and visual effects - 1 December 2019
Maps In this development update, we are showing off our new map taking place in an abandoned building complex. Buildings are full of debris, garbage, and broken object that have been affected by time and weather. With a lot of verticality there comes a lot of paths to choose from. Make your way through the building or via underground caves and tunnels. Our current maps now have more detail since we added particle effects (grass blowing, butterflies…), some new lighting and decals (wall cracks, stains…) A new small map has been added that supports 1 vs. 1 matches. This is perfect for quickly hopping into a match with your friend and having some fun. Weapons Along with a lot of weapon balancing, we implemented three new guns. L85a2 fires heavy caliber and punches hard, it allows a range of attachments that can improve its characteristics. Kriss vector fires 9mm ammo at a high fire rate, a…
- Discord server! - 31 October 2019
We launched our official Discord server, where we regularly post: Updates Giveaways Voting polls Sneak peeks Promotion codes Social media updates Discord members get a special in-game reward at the launch of the game. If you are interested in our exclusive content, feel free to join us here: https://discord.gg/6wZfhb6 Happy Halloween to everyone!
- Development update #5 -Main menu and fire modes! - 6 October 2019
Main menu In this update, we reworked all visual aspects of our menus. main menu now looks a lot cleaner and also features the latest development blogs. Weapons New weapons with a couple of attachments have been added. SKS will be the first rifle in the game that you can use. It will allow only semi-automatic fire, have small magazine capacity and will not support any attachments or modifications. All weapons now have bullet spread and we can create weapons that fire multiple projectiles at one time. Grenades now show a damage prediction radius. If an enemy has empty magazine or is reloading, custom animation will play and you will perform a takedown. Weapon selection Weapon selection and switching is now available in-game and will allow you to switch between your pre-customized weapon. (All visual elements are work in progress). Update notes: Added: Grenade damage prediction Added: Gre…
- Development update #3 -Gamemodes and weapon customization! - 10 September 2019
Wall Force has its own Steam page! For everyone that doesn't follow our website, we will try to update you on all of the previous releases. This update will be a collection of 3 previous development updates. Weapon modding This update brings something completely new to the table. On each level-up, you will unlock certain attachments and weapons which you can customize. This allows you to build “new” weapons from the ground up and at the same time modify weapon statistics. Each attachment will have its pros and cons so that there won’t be any over-powered weapons. Gamemodes We also added a new gamemode called “rush” as for now there are only the basic mechanics . We will expand this in the future and add new mechanics that will make the gameplay even better. Conquest gamemode has received some visual updates this week. This makes capturing an objective easier since you receive more visua…
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