- 1.2e - 6 January 2022
Talents or equipment that use spells that is not in the spellbook are used correctly. Collisions of some items have been improved.
- 1.2d - 8 December 2021
Added 2 tabs for the storage chest. The masochistic class can be learned. Addition of images on several missing elements. Runes that cannot be activated on duration-over-time spells now also no longer take into account area spells that remain in place. The quick critical rune is no longer available for over-time spells (such as blizzard, shuriken). 8 missing spells have been added to the loot table, 4 normal, 2 magic, 1 rare and 1 epic. The dash spell can activate runes which add buff spells to it when cast. Spells that are activated by hitting enemies correctly take into account buffs such as runes or level. Runes that increase the maximum stack number of multiple types spell categories increase correctly.
- 1.2b - 10 November 2021
Improvement Added FPS limitation, to have an effective limitation the slider must be set to 59 or lower. The player's voice sounds when jumping take into account voice sounds instead of effects. It is possible to put the quest area on the right of the screen with an opaque background. In the spellbook, purchasable spells are grayed out if the player does not yet have the required stats to learn them. In the upgrade spell window, spells that can rank up are grayed out if the player does not have enough scroll to rank up them. Bug fix It is no longer possible to get stuck in the mountain brigand terrain between the stairs and the terrain to retrieve a shard of Ortharion. Pylons in the same area remain constantly visible. The monster fireballs on the way to the big bridge make less noise. In Lone Wolf game mode, items that are stored in the chest are correctly saved. Runes that add energy…
- Ortharion : The Last Battle - 8 October 2021
A new game has been in production for some time, you can find information about it as well as add it to your wishlist: Ortharion : The Last Battle The game is currently in the Pre-Alpha phase and will be in development for about 1 year before going into Early access, so late 2022 see early 2023. The game will be an improvement of Ortharion Project, here is a non-exhaustive list of additions or modifications that will be made: Top quality, I put it first in the list for reasons that I think are obvious, especially for those who have played Ortharion Project. Land 4 times larger and more numerous than on Ortharion Project, for a game size approximately 10 times greater than the current Ortharion Project. Choices that have consequences, allowing you or not to win "The Last Battle". A ranking system between players, "speed Run" and a game system with season and off season. There will theref…
- 1.2a - 16 September 2021
Bug fix Improved player collisions to avoid the bug that causes loss of lives when falling. Changed the loot filter that takes into account saves and all changes. Added icon on "weapon of choice - Staff" spells as well as "spell book". A new version of Ortharion Project is in progress, but I will tell you about it when I have a more complete version than now.
- 1.2 - 23 May 2021
Some changes to the orientation of the game: The game on the combat / non-combat phase changes was too easy to exploit, the non-combat phases allowing for too much stamina as well as health and Mana regeneration, favoring a very aggressive approach and killing pack by pack. The goal instead is to give you the choice of how to play: pack by pack or always staying in combat so with builds more based on the ability to dodge, block or inflict large amounts of damage depending on the number enemies around you. The choice of builds was often oriented with 1 or 2 active skills then several buffs / aura / passive spells, the goal instead would be to make builds with several skills as strong as the builds that are played only with buffs. New content Added loot filter and automatic loot pickup. Added 26 runes. Added 2 new talents, one of which allows you to use enhancement spells without the use…
- 1.2 in progress - 24 April 2021
1.2 is under development and should be released between the last week of June and the first week of July and here are the highlights what you'll find there. Other improvements will be added but you will discover all in patch 1.2. Added loot filter and added auto pickup option. The player can directly redo the missions or dungeon when he has finished an area. Missions may have factors defined by the player before starting. Chests protected by waves of monsters will be available randomly in several maps. Difficulty such as number of waves, number of monsters and type of monsters will not be disclosed to the player but will influence the rewards present in the chest. New runes will be added with more spell-specific runes. Spell-specific runes will be visible differently on the choice of spell runes and new runes will be added. A new mode of character creation: "Lone Wolf" which will allow…
- 1.1.2c - 24 April 2021
Toggle option to add camera Invert rotation X and Y. Toggle option to add Camera "free" zoom in and out. Added information on learning classes. Runes now use intial value for restriction instead of actual value avoiding seeing runes that no longer work when your character gets better. The chances of having magic items during the missions become multiplying factors instead of additional ones, so the rewards of the missions on the higher level of difficulty will be more profitable and conversely the missions on the lower level of difficulty will give less rewards. Level 10 to 3 star before: + 310% goes to + 250%. Level 100 to 3 stars before: +550% goes to +750%.
- 1.1.2b bug fix - 22 April 2021
Spells can properly be dragged into the action bar if another spell is already present. The druid spell "Unison with mana" works correctly.
- 1.1.2a - 19 April 2021
It is possible to put spells on the action bar on top of potions or vice versa, potions are automatically transferred to inventory or a rejection sound is played otherwise. The combat action mode sight is not visible when loading if the option is unchecked.
- 1.1.2 - 18 April 2021
The next update should be the 1.2 which I will announce next week. Improvement Summons created by the player persist when loading a new area. The entry and exit transitions of attack animation take into account the player's attack or cast speed, which increases the overall speed of the animation, but is probably only visible for fast builds. The auto-cast of spells takes priority for activation. Changed the paper demon spell description. It is possible to activate certain spells such as buff spells with a left click from the action bar. The combat action mode comes back more often in certain situations if the player has checked it in the options and the movements are managed as with the non-combat action mode when the latter is temporarily inactive. Some actions no longer revert to combat action mode if an interface is open. Text visible on the screen of lootable items on the ground is…
- 1.1.1 Balance and bug fix - 15 April 2021
Improvement The button as well as the function which manages the deletion of all saves have been removed, a new game system will be available for 1.2: "Lone Wolf". The characters thus created will not be linked to the rest of the account and will progress on their own, additional achievements will be added. Added information on purchasing spells to the tutorials section and added information on requirements if the spell is not learnable due to stats. When the player dies during a mission the mission ends and he cannot collect any rewards. Balancing The following buff spells have 50% movement speed instead of 0%: damage attenuation, indomitable shield, lightning shield, paper demon, lightning pet, rock pet, invulnerability, support spells Summon, Lightning Turret, Offensive Turret. The fire mine spell no longer has a cooldown. "Lightning mine", "cold mine", "volcanic eruption" and "ice s…
- 1.1.0d - 10 April 2021
The Scroll Vendor can now sell Legendary Quality Scrolls. Player rotation changed for non-action-combat game mode. The missions earn money depending on the level of difficulty as well as the achievement, The amount can go up to around 8,500.
- 1.1.0c Bug fix - 9 April 2021
For the non action-combat mode the player orientates by the arrow keys instead of orienting towards the mouse pointers. Set bonuses with powers the player cannot learn work properly, such as bonus 4 from the classic attack set. When loading with non-combat action mode activating the reticle in the middle of the screen is correctly deactivated. The power stat on the collar is correctly visible only once. Corrected text for the quest "Leather by Thousand". Corrected text on the Parchment Upgrade Table. Corrected text for the name of the quest to retrieve the apprentice's bow. The "ghost", "missing husband", "strange wolf" NPC are only visible on the large bridge under certain conditions. The textures of the "strange wolf" have been updated. Changed rendering for some grass which will now take into account the volumetric light, mainly visible on the terrain of the large bridge. The number…
- 1.1.0b Bug fix - 8 April 2021
The ghost in the Mountain Mercenary and Bandit Encampment only spawns if certain conditions are met. The Hooded Man in the Forest of the Dead only spawns if certain conditions are met. It is possible to collect the book from the Mages Tower in the Forest of the Dead. The Ortharion Shard can be recovered from the Catacombs. It is no longer possible to have an equipment item in the rune list. The 2 missing runes have been added to the loot tables. Added information to do and finalize the quest "Take Control". Monsters spawn correctly on "Kill" and "Timed Kill" missions. The monster wave mission has 4 monster waves instead of 3. The player is sure to earn rewards at the end of each mission.
- 1.1a bug fix - 7 April 2021
The target areas are correctly visible on all terrains. Mushrooms in the granock foret can be picked up properly. The price of Epic Runes and Gems is calculated correctly for purchase.
- 1.1 - 5 April 2021
New content A new map has been added with a new game mode: Missions. This new system is available from the adventurer's camp, there are currently 3 types of missions. All spells are visible in the spellbook in several sections, and spell visibility has been redesigned. Spells can be purchased directly from the spell book. Qualifications must be met and prices vary, they are cheaper for evolution classes and for state spells. Added level bonuses for some spells, these bonus levels can be found on multiple locations, such as gems, gear, talent. Bonus levels on equipment are added in addition to powers and set. The chances of getting a bonus level depend on what is already on the equipment. Added 22 new talents, the talent tree has been reset. Added 9 gear spells. Added 14 runes. Added 16 gems. Added 9 new spells. Added 12 new achievements. A new item improvement interface is available, al…
- Update 1.1 in progress 3/3 - 26 March 2021
1.1 should be released between April 5 and 15 and here is the work done in recent weeks with some new information. I am only putting the most interesting changes here, an update note will be made when 1.1 is released. If you missed the previous announcements, it's here: 1.1 in progress 1/3 1.1 in progress 2/3 Correction of the movement system, I am talking here only of collisions and management of jumps. Many parameters have been revised and several features completely redone. Talent tree modified, navigation will be easier, visuals have been added on the talents that you have already learned, as well as on the talents that you have completed. The talent tree will be available from the 1st Ortharion Shard collected, allowing players to have more points to distribute. 22 new talents, the talent tree has therefore been reset. Talent refund, you will be able to refund your talent points fo…
- 1.1 in progress : 2/3 - 4 March 2021
1.1 continues to progress and here is the work done in recent weeks with some new information. If you missed the 1st announcement of 1.1 it's here 1.1 in progress 1/3 New visibility on the spellbook, you will be able to see all the spells available in play at any time and the spells have been classified in order to be more quickly identifiable. https://i.ibb.co/gvHWZ9c/Spell-book.png Spells can be learned directly from the spellbook, provided you pay a more or less important amount, advanced class spells for example will cost less. Autocast, some improvement spells can be used directly by checking an option from the spellbook (autocast). This new management is not only visual but above all technical: the fights will have to turn much more easily at 60 FPS, the difference is easily visible with high level characters. Spells will benefit from bonus levels, you can have them on new gems, n…
- 1.1 in progress - 29 January 2021
Version 1.1 has been in progress for almost a month now and a lot of work remains to be done, 1.1 will be after February, probably end of March. Here's a preview of what you'll see: New visuals and new lights I am using a new version of software and rendering, allowing to improve performance, use more assets that were not compatible with the versions and renderings that I was using before, but all of the renderings had to be redone for the game, asking me a lot of work but which should save me later, because less bugs on my software, less compilation time for debugs, less problems technical because easier to use, it should also allow access to visual rendering options. Change on terrain Procedural dungeons have been removed, leaving room for non-procedural areas, areas are larger, with new rooms, old rooms have been upgraded, shadows have been improved, there will be no more enemies und…