- Patch fix 2026.1.3 - 9 July 2026
Hi, Pilots! We’ve got a new batch of fixes and improvements. Here’s what’s changed:Combat & TurretsFixed an issue where turrets on large ships and stations were missing pirate targets. Your aim is now accurate again.Adjusted the activation range of station turrets. Stations will now engage targets at the expected distance, even after re-entering a sector.Fixed a bug where manually controlled turrets could not target enemies that were too close to the ship. They now work correctly at all ranges.Economy & ResourcesFixed an issue where the sales tax was calculated incorrectly in Sector 11100 and similar sectors. You can now trade there without extra fees.Rebalanced the research cost of the first ship technologies. The initial technologies required too many processors, so we've adjusted their costs.The 75 MW shield was missing from the research menu and has now been added. New 6 MW, 18 MW,…
- Patch - 24 June 2026
Patch NotesWeaponsReduced the rotation speed of stationary laser turrets.Reduced the attack range of W600 lasers.EconomyFixed an issue causing infinite production.Reworked the formula used to calculate module production and research times.Fixed an issue that prevented production projects from being started while construction was in progress on a station.Improved the taxation system.GraphicsAdded an FPS limit option to the game settings.Optimized station shadows.Optimized station module geometry and LODs.Reduced GPU load caused by stations by approximately 40% (testing showed excellent results!).Reduced fog intensity inside clouds.Improved visuals in news feed screenshots.UIFixed the "jumping" slider in the Assets menu.Fixed the display of research progress on stations.Double-click autopilot on the map is working again.Fixed an issue where station warehouses were visible to all players.C…
- Update 2026.1 - 16 June 2026
A new law enforcement system is coming to the galaxy.• Powerful station beam cannons have been introduced to combat criminals. They still require additional configuration after the update and will appear on stations later.• Station owners damaged by criminals in protected sectors now receive compensation.• Stations located in remote sectors are not protected by law, and attackers do not receive Karma penalties there.• Fines can now be deducted not only from a player's account, but also from their corporation or station funds if personal funds are insufficient.• Destroying a criminal grants a bounty equal to 10% of their outstanding fines.STATIONS: TAXES & WEARStation Wear• Stations now suffer daily wear and tear.• Modules gradually take damage and must be repaired over time.• Destroyed station modules are now preserved in storage instead of being lost.Taxes & Seizures• The station tax s…
- Visit Boosty for development details. - 19 March 2026
For those who don't watch my nightly development streams, I'm recording mini-reports on my progress on Boost :) Come stay up to date!https://boosty.to/arcanumteam/posts/e9ab2c4f-a353-4220-9899-e296f9e35cbd?share=post_link
- Patch-fix - 5 January 2026
Added a limit on the number of cells in station warehouses (in order to optimize the server)Added color difference between individual stations and corporate ones (white - individual, blue - corporate)The error of calculating the criminal status has been fixedFixed engine issues on the OSF shipFixed ships hovering in the gates and at death (usually this happened after a conversation with Fedya)The docking autopilot has been improvedFixed nodding of the ship and hitting the platform when pressing the "undock" key at the bottom of the screen.
- Update - 30 December 2025
Friends! Happy New Year 2026!We've prepared a little surprise for you in the Andrioda Orbit sector. Everyone is invited!Just be careful: try not to break the law on your way to the party. It could result in... consequences for hours!
- Patch-fix - 7 September 2025
- FIXED, finally, drifting traders and cruisers! - Fixed autopilot errors after jumping into the gate - Improved autopilot docking algorithm (so it doesn't hang) - Improved server connection check algorithm (prevention of players hanging after exiting)
- Hot fix - 29 August 2025
Patchfix has been uploaded The docking algorithm with docks has been improved (solving the issue of docking when the ship is swaying in different directions) The RTA algorithm has been refined to prevent sudden NPC attacks on players and on each other The target lead point in combat has been fixed
- Hot fix - 27 August 2025
Fixed: - Drifting cruisers and traders - Broken turrets on stations Improvements: - CPU load optimization - Cloud optimization (density decreased) - Voice chat and NPC volume increased
- Update - 27 August 2025
We are thrilled to present the "Guns, Smoke, Two Ships" update! We've added a little bit of everything: ships, weapons, contracts, effects, optimizations, and fixes! Head to the Arcanum system to try out all this new stuff! Added: - New ship Strazh - a hybrid from the Order corporation. - New ship Drakon - a next-generation fighter from the Bastion corporation. - The new "MK-25" ship is now used by pirates. - Added new W40 weapon - "Vector". - New dispatcher voiceover in Order sectors - Voiced by Dasha Ostrovskaya! :) - Added trade ship escort contracts. - Added a new contract type - "Pirate Lair". - The contract for a pirate station can now be obtained right near the pirate station. - Added sector danger ratings. - Added several new flight music tracks. - New character: Fedya Patsan. - Added item filters in the inventory and storage. - Music in remote sectors is now split into several…
- We made a video essay for you - 22 August 2025
Outfitting a ship in SPACERIFT: The Arcanum System is far more than just "slapping on guns and flying off." Every system here functions as part of a single organism: the generator, shields, engines, weaponry—everything is interconnected, and any error in your configuration could cost you the battle. We present to you the second episode of our video essay series on the development of SPACERIFT! Enjoy the watch. ВК: https://vk.com/arcanum_team?from=groups&w=wall-226618362_1547 Youtube: https://youtu.be/oCc3kvL6c6U?si=NSB9pZ7sB8zog9KJ
- Podcast - 9 August 2025
At 14:00 Moscow time! Not a minute later! Join the 'Almost Weekly Podcast' on any of our channels!We'll talk about the project and just chat. YouTube: VK Play: https://live.vkvideo.ru/arcanumteam
- Update - 6 August 2025
Added:Module damage system (generator, shield, weapons) when hit + debuffsManeuvering engines now take damage when hit (only if shields are down)Updated all combat voiceoversChanges:Turret fire rate toggle key changed to JBalance: adjusted shield weight (15 MW)Cooldown added for nanobot usageFixes:Fixed disappearing icons on the sector mapFixed autopilot failure after warp jumpFixed incorrect ore cluster displayMap improvementsMinor bug fixes
- Update - 23 July 2025
Update loaded in SPACERIFT: Arcanum System!New Features:Added a new pirate ship - Bouyan MK25Added a 15 MW shield (Feature sponsor: Artem Denisov)Implemented a new station drop systemAdded dock screens showing which pilot reserved the dockImproved docking request systemAdded station dispatcher voice linesMining quests now guide you to ore fields and back to the factory after extractionUpdated mining system – fields now contain specific resourcesAdded asteroid field markers on the mapMining laser efficiency now depends on minigame performance (better mining = faster extraction!)Updated cockpit interfacesAdded new ship paint jobs (premium store)Added a new soundtrack in central sectors (by Antonio Di)Improvements & Fixes:Esc key now properly closes chat windowsFixed autopilot incorrect activation in first contractsAdjusted autopilot docking distanceFixed immortality bug when switching shi…
- Update - 19 June 2025
Tired of bugs? We’ve just rolled out a PATCH with fixes and game optimizations! And of course, we couldn’t resist adding some new features! Introducing the "Dig & Smash" Update!Added:Interactive map now shows mineral deposits in explored sectors. You can access this info in two ways:Via the scout’s special ability "Sector Scan."Through mining—dig up resources, and the data will be saved on your galactic map.This is the first of four planned iterations for mining mechanics. Three more major changes are coming soon!Sorting objects on the sector map by distance (Thanks to Stepan Berezovsky!)New ship ability for the INCINERATOR: "Ember Strike."Dismantle items with the Delete key (Thanks to Flying Cancer!)Changed:Station preset slots increased from 5 to 15 (Big thanks to SEREGA 27RUS!)Fixed:Item display in the progress menuShip delivery bug when credits are at zeroDuplicate squad messagesIte…
- Update - 3 June 2025
Fixes: Windows no longer extend beyond screen edges. Fixed an issue where players didn't receive credits when selling items on the secondary market. Fixed a freeze that occurred when transferring items to storage or stations. Corrected docking bay positioning for the "Desider" ship. Improved visual rendering of stars. Fixed disappearing equipment docks. Resolved an issue where players' world maps would vanish. Ships no longer spin uncontrollably near gates/wormholes while on autopilot. Fixed "killer gates" (instant-death at certain jump points). New Features: New hotkey "O" to open corporation menu. New hotkey "I" to loot all nearby items. "Esc" now closes station management and returns to station list. Added instant-purchase when holding "Ctrl". Added ability to cancel secondary market listings. New "Sell All Junk" option on secondary market. Added gamepad and HOTAS/HOSAS support. New…
- Update - 28 February 2025
SPACERIFT: Arcanum System has received the "System Optimization" update! What's new? Added the ability to craft rare parts from simpler components (scrap metal, wiring, etc.). Improved the hijacking and pirate surrender window. Fixed an issue with confirming route suggestions from the OS Friend using the Y key. Improved chat input field focus. Fixed the main menu not opening with the Escape key. Fixed inaccurate targeting reticle behavior. Fixed item transfer to production. Fixed missing attachments in the station construction menu. Fixed auto-warp to wormholes for Black Mouse with police kits. Pirate hijackers have become more aggressive in looting. Fixed issues with the pursuit algorithm in RTA (Role Task Action). Fixed invincible NPCs getting stuck after reconnecting to the server. Fixed the appearance of ghost pirate bases in the middle of sectors. Fixed ore collection using the "pi…
- Update "Mini" - 22 February 2025
The Role Task Action system has been improved; NPC freezes have been fixed, and combat strategies have been refined. Fixed an error when accepting the contract for the global event "Destroy the Pirate Base." Fixed the paint job for the OSF ship. Traders and miners have been given a passive ability: increased container pickup radius. Added two new combat tracks, each consisting of 3 stages. Improved the in-combat music player. Fixed a bug with pirate stations not being fully destroyed. The best loot from the station now drops after destroying its last module. Fixed issues with turret behavior in defense mode. Several paid cosmetic sets have been added to the in-game store: nameplates, ship kits for Black Mouse and Typhoon (feel free to buy them). The kits do not affect ship stats (they don't even have collision), but they visually upgrade the ship nicely. Patrol ships now use Black Mouse…
- Fix - 17 February 2025
We're improving bit by bit! A new patch-fix has been uploaded: Added the "Decider" bomber project to the business center. Insurance for the Decider now works. Fixed the issue of sound disappearing due to fireworks. OSF is now available for purchase at the trade station on the Black Market. Patrol logic has been improved; they should no longer cluster together in Orbit. Reduced the number of pirates in pirate sectors. Fixed FPS drops when traveling between sectors. Disabled camera shake during combat. Improved network code for NPC and player synchronization. Miners now collect all ore (but this is not certain). A new NPC has appeared - Semyon Upakovkin!
- Update - 14 February 2025
The main feature of the update is the new Role Task Action system, which controls NPC behavior logic. Now bots can travel between sectors (Server Meshing technology is fully implemented and functional), and their behavior has become more complex, consisting of multiple actions. This is the first iteration of the NPC behavior update, which opens up great prospects for the development of the quest system and the generation of in-game situations that immerse you in unique adventures. - In addition, the following has been added: - A new rocket launcher and "Swarm" rockets - The "Argo" trade barge - A remastered model of the "Decider" ship - Various fixes and improvements