Delphyq news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak1
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score14% positive
- Total reviews7
- Release dateOct 19, 2021
- DeveloperDusk Wave Arts LLC
- PublisherDusk Wave Arts LLC
Genres: Action, Indie, Strategy, Early Access
Company pages: Developer: Dusk Wave Arts LLCPublisher: Dusk Wave Arts LLC
Delphyq Steam news
Delphyq news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Celebrating DELPHYQ Launch - Developer Livestream! - 22 October 2021
Greetings Commanders! Following our DELPHYQ Early access launch, we would like to celebrate it by chatting with our supporters on this Livestream, October 23rd 12:00 pm CST/10:00 am PST! We'll showcase the new stages on this live stream! Come play with us in this memorable event! Don't forget, you can provide feedback and ask for support in our Discord server here. You can also be the first to know about any new updates or features on Twitter, Facebook and Instagram. Over and out!
- DELPHYQ Early Access Launch - 19 October 2021
We’re finally here. These past five years have felt like a lifetime for us here in the development team. From humble beginnings to its current iteration, the road to Delphyq’s Early Access release was admittedly a rough one. Not only for the game, but for the entire dev team, too. We’ve gone through some tough times, having a small team like ours working on an ambitious game, yet we soldiered on. Talent came and went, some of whom were critical to the process of creating the game, but we pushed on, firmly locked on to the vision that we were bringing to life. The dream of offering a fresh take to the strategy and tactics genre was a driving force that kept us moving forward. And you, dear readers, are the audience we are aiming for. Whether you’re an operative who’s been with us since the start, or a new recruit in the fight against The Balance, we welcome you warmly and with open arms.…
- Dev log - October 2021 - 6 October 2021
At ease Commanders! The DELPHYQ team is here once again with game balancing, changes and improvements. We always make sure to to put equipment maintenance first and foremost in our priority list! This is why we are upgrading the squads equipment to make them more efficient in their combat prowess. We are super excited to provide you with our change list for our brand new build version 0.2.22c: Changes & Improvements - Extended range of Grenade and Flashbang abilities to avoid friendly fire - Increased the damage of Grenade ability - Increased stun duration and power cost of Flashbang ability - Removed the sound propagation of Assassin unit's weapon and abilities - Improved UI when using throwable abilities - cursor icon now turns to an invalid icon when the projectile to the targeted location is blocked by a wall or other objects - Adjusted (Rebalanced?) damage of Remote Turret ability…
- Delphyq Emote Creation Contest - 5 October 2021
Greetings Commanders! We are in dire need of your assistance! All commanders within the headquarters will be tasked with creating new advanced communication graphics for what we call “Project: Emote”. Once the winners have been chosen,the so-called “Emotes” will be applied to the server immediately. Of course, awards will be rightfully given to those that excel in this task! You would need to join our Discord channel and submit your emotes in the #contest-submission channel. Join our discord here: Official DELPHYQ Discord Event Rules: Multiple submissions are allowed but you can only win one prize, however, we may still add your extra emotes! Image must be in PNG, GIF, or JPEG format and less than 256kb Must be DELPHYQ related Must be created for this contest, by you, without any stolen assets, not previously used elsewhere contests or elsewhere Submissions will only be accepted and con…
- Steam-Exclusive Developer Livestream! - 24 September 2021
At ease, Commanders! Developers Raymond and Shin will be training you from 7PM CST today, September 24th, showcasing the game’s beta build! Learn how to strategize from the elites as they take you through the Beta Test build for the very first time. Don’t forget to follow us on Twitter, Facebook and Instagram for the latest game news and updates, and join our community on Discord too to discuss the stream with us. Over and out!
- DELPHYQ Release Date Announced! - 20 September 2021
Greetings, Commanders! The operatives are trained and the missions are set: DELPHYQ is releasing its Early Access build on October 19, 2021! It has been a long journey and we can’t thank you enough for joining us, and supporting us in our mission. We wanted to give our players a fresh and exciting experience that would immerse them in the escapades of their favorite action movies in the form of a game, and we do hope we’ve achieved that. There have been a lot of ups and downs throughout this process with development issues, delays, and mishaps, but we believed that the enjoyment felt by our players, and us seeing our dreams come true through this game would make it all worth it. Are you ready to take down The Balance and restore order to the world, Commander?
- Steam Next Fest - 17 September 2021
DELPHYQ will be participating in the Steam Next Fest! This means the game will have a free demo up and downloadable for the whole duration of the event! We will also have developer streams running playing gameplay footage! Don't forget, you can send us feedback and ask for support on our Discord server here. You can also be the first to know about any new updates or features on Twitter, Facebook and Instagram. Over and out Commander!
- Dev log - September - 7 September 2021
At ease Commanders! The DELPHYQ is team here once again with tons of bug fixes and UI optimization. Bugs are just as much of a threat as an organised force, and our duty is to make your missions as successful and smooth as possible. Besides, our commanders deserve the best and only the best, otherwise they’ll never have a fighting chance against The Balance! That's why we're super excited to provide you our change list for our brand new build version 0.2.22b: Bug Fixes - Intel is no longer overlapping in Mission Results. - Mission Results formatting issues are now fixed. - Cutscene audio now pauses along with the video sequence. - Fixed an issue where Player's units are unable to use throw-able abilities through elevated open doors. - Doors in Skyline properly animate. (Yes we fix doors!) - Keybinding issues are now fixed on controls. Map Fixes - Enemies can no longer see through walls…
- Developer Live Stream - 4 September 2021
Our developers are back at it again with some DELPHYQ action! Watch as two of the masterminds behind the creation of DELPHYQ take command of the operatives during the Developer Livestream on Steam! Our developers Dave and Justin will be hosting a live stream on September 4, 7 PM CST. They will be playing the current beta build with commentary, along with the development team in chat! Feel free to ask any questions in chat as we go through the Beta Test build! DELPHYQ team
- DELPHYQ: Dev Log - August - 9 August 2021
At ease, Commanders! The DELPHYQ team here with an exciting update. A squadron should never be in the dark about any mission, so we thought it was about time we shed some light on our development progress! So, starting this month, we will be providing you with Intel and updates on what has changed in the game over the course of its development. We are super excited to provide you with all the minor, and major changes we have made since the game’s conception in 2020. So moving forward, we will provide you with the list of changes we have applied for each build update! BUILD v0.2.22a UPDATE Moving forward we will be using the same build version formatting in-game as a reference to the changes instead of following the old v0.2.6 version format Changes and Improvements Since the game is now in a working build, we are regularly playing and re-analyzing how the game works and what else we cou…
- Developer Live Stream - 1 August 2021
Watch as the masterminds behind the creation of DELPHYQ take command of the operatives during the dev Livestream on Steam! Our lead developer and game director Raymond will be hosting a live stream on July 31, 5 PM PST. He will be playing the current beta build with commentary, along with the development team in chat! Feel free to ask any questions in chat as we go through the Beta Test build! DELPHYQ team
- Closed Beta Testing July 30th - Aug 6th - 23 July 2021
Calling all Commanders! Thank you so much for your continued support! We will be having a Closed Beta Test and would love for you to enlist! The Closed Beta will take place from July 30, 9AM CST - Aug 6, 9PM CST (July 30, 7AM PST - Aug 6, 7PM PST). Upon selection, you will be emailed a Steam Beta Key on the 30th, and provided with the role "Beta_Commander" within the discord. We would love your full cooperation once you have been chosen as a Beta Tester by reporting any bugs you may encounter, and any suggestions or feedback that you may have. This information is essential for the improvement of future patches, and we cannot thank you enough. Please note that the registration will CLOSE at 11:59 PM CST on Wednesday, July 28th. To sign up, please join our discord if you are not already a part of it, and fill out the google form in the #Beta-registration Channel. You can join our discord…
- Delphyq Build 0.2.6 Update - 9 December 2020
Greetings, Commander! Here are the latest patch notes for Alpha Build 0.2.6, released today, December 9, 2020 (For previous patch notes, please visit this link). This build marks the start of our work on new unit abilities! Try out the new abilities that can now be queued for units during loadout. NEW FEATURES Added new abilities: Sniper Unit's Stun Shot - stuns a target for a moderate period of time. Sniper Unit's Short-Circuit Shot- disables an enemy unit with a mini-EMP that also fires electrical waves to other enemy units nearby. CQS Unit's Extra Armor - the CQS can now gain a buff for extra armor while behind cover. Infiltrator Unit's Stealth Dash - allows the Infiltrator to Sprint to destinations without making noise. Coupled with the Invisibility ability, this makes them a true infiltrator! Heavy Unit's Energizer - an absorption shield that converts damage taken into power and he…
- Delphyq Build 0.2.5 Update - 2 December 2020
Greetings, Commander! Here are the latest patch notes for Alpha Build 0.2.5, released today, December 1, 2020 (For previous patch notes, please visit this link). This build marks the start of our work on new unit abilities! Try out the new abilities that can now be queued for units during loadout. NEW FEATURES Added new abilities: Heavy Unit's Remote Turret - deploy a turret to a target location that would fire at the Heavy Unit's target. Tech Unit's Autonomous Turret - deploy a turret to a target location that would fire at the nearest enemy unit in its range. Sniper Unit's Camera - deploy a camera to a target location that would allow you to see any activities within the camera's vision. CQS Unit's Hologram Decoy - deploy a hologram of your unit that enemies will fire on, making a perfect decoy to redirect enemy fire. CQS Unit's Smoke Grenade - a throwable that can conceal your operat…
- Early Access Delayed - 5 November 2020
To our beloved commanders, I would like to start this off by saying that if you are reading this now and were anticipating the release of Delphyq on early access, thank you. You are the reason why I wrote this letter today. To preface the situation, Delphyq has become somewhat of a massive undertaking in terms of goals. What started as a small dream has now grown into a commitment to deliver, not just a standard experience, but more. I have evaluated every facet of the project up till the final hour, and have deemed that in order to meet the standards that the strategy community requires, we must face the reality of this delay. Let me make one thing clear, friends: this is not a setback, it is a calibration of quality. I require the complete experience I’ve envisioned for this project, and to meet that standard, the team requires a few more months to get the project up to the demands I’…
- Delphyq Build 0.2.4 Update - 5 November 2020
Greetings, Commander! Here are the latest patch notes for Alpha Build 0.2.4, released today, November 5, 2020 (For previous patch notes, please visit this link). First of all, we updated our versioning syntax to simplify recognition while still representing an incremental update. Internally, it meant better identification of production processes and easier interpretation between our weekly updates and bugfixes. NEW FEATURES We've improved the accuracy of the CQS unit, for both players and enemies, which resulted in an overall better experience in encounters and firing exchanges. BUGFIXES Fixed a lot of cover issues on all the playable levels. Better cover interaction and better accessibility. Fixed an issue where units restart their aim time after popping out of cover. Need to fire 'em off quickly now. Fixed an issue where Player units were shooting outside of their EWR (Effective Weapo…
- Delphyq Build 201002 Patch Notes - 12 October 2020
Greetings, Commander! Here are the latest patch notes for Alpha Build 201002, released today, October 12, 2020 (For previous patch notes, please visit this link). NEW FEATURES Redmark Five, the tutorial level, has been updated for optimal player experience. We've finally added a Restart button to allow for restarting missions from your Insertion Point. Say goodbye to reloading the entire game to retry a level. We've revised those player and enemy unit's health bars to center the class icon on top of the unit. Improved enemy units hitbox, making them easier to hit. Reduced vertical spread of gunfire, allowing for less bullets missing their targets. Player Units now automatically switch to Assault mode when the Reinforcement timer starts. No need to stealth through a mission with alarms sounding off. Get your team out of there! We've reworked the behavior and UI of Health and Power Statio…
- Delphyq Streaming Live at the Steam Game Festival - 8 October 2020
Watch the developers stream a playthrough of the latest stable build, coming to Early Access on October 22! Catch them as they talk about game design, tactics, and game development in general.
- Delphyq: Real Tactics In Real Time - 7 October 2020
“Strategy without tactics is the slowest route to victory. Tactics without strategy is the noise before defeat.” - Sun Tzu In Delphyq, you are the Mastermind. Every decision is yours to make as you go through Delphyq’s immersive single-player gameplay and a compelling story full of twists and turns. Accomplish the impossible by upholding the three tenets of an unerring Mastermind: Analyze. Plan. Execute. Your success is entirely dependent on how sound your strategy is and how effective your tactics are. No dice rolls to determine your success or defeat. Strategy requires analysis and planning while Tactics is about how you execute what you are trained to do in combat. “Real tactics in real time” means that everything happens simultaneously, and our Pausable Real-Time System allows you to act and react in any given situation in any given time just like in real combat...because real comba…
- Delphyq Streaming Live at the Steam Game Festival - 7 October 2020
Watch the developers stream a playthrough of the latest stable build, coming to Early Access on October 22! Catch them as they talk about game design, tactics, and game development in general. Streaming starts at 6:30 PM PDT.
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 7 September 2021 | Dev log - September | 4020014099107617877 |
| 2 | 12 October 2020 | Delphyq Build 201002 Patch Notes | 3853351107563132303 |
| 3 | 7 August 2020 | Delphyq Build 200724 Patch Notes | 3667572003460713152 |
| 4 | 9 July 2020 | Delphyq Build 200703 Patch Notes | 3444640809422669499 |
| 5 | 2 July 2020 | Delphyq Build 200626 Patch Notes | 3444639924517905461 |
| 6 | 25 June 2020 | Delphyq Build 200619 Patch Notes | 3444639924493008598 |
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