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VALHALL Tests

VALHALL Tests Steam news

Blackrose Arts | Sep 30, 2019 | game

Released

0players observed · 24 September 2026 - 14:48:23 UTC

ActionIndie

  • Latest observed playersNot available
  • SteamPulse tracked peakNot available
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score75% positive

VALHALL Tests news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peakNot available
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score75% positive
  • Total reviews61
  • Release dateSep 30, 2019
  • DeveloperBlackrose Arts
  • PublisherBlackrose Arts

Genres: Action, Indie

Company pages: Developer: Blackrose ArtsPublisher: Blackrose Arts

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

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VALHALL Tests Steam news

VALHALL Tests news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Early Access launch date announcement - 29 September 2020

    Greetings, Vikings! Today we are excited to reveal VALHALL: Harbinger launch date! Watch the teaser to find out when Steam Early Access begins. Launch details If you missed the previous update, Thor blesses you to check there information about: Harbinger and its Early Access launch Ultimate supporter status NDA lifting Steam keys for backers from Indiegogo Big patch note Weapon customization system announcement Check previous update More details on the Harbinger story part, game modes and other launch info are coming in the next update. Patch notes Thanks to everyone who helped to test the multiplayer in a new village hub in the mid patch. We collected the issues and will be working on them, multiplayer put in maintenance again. Here is a list of other changes: Weapon hit collision VFX/SFX You will notice throughout the world that you can now strike the environment. This strike is accom…

  • Early Access news & Patch - 1 September 2020

    Greetings, Vikings! Today we have exciting news to share. Official website There is a lot of information, we welcome you to read the update details on our new official website. It's not yet fully completed, as we are now devoting time to the progress you will find below. Read the full update here This is a place where the game info, news and patch details will be published. We will continue to post updates on Indiegogo with links to full notes. Independence As you know we had hard times before and were considering investors to be able to implement everything at the highest level set with the reworks beginning. The strive for this level is strongly powered by the amount of attention the game got, which seemed impossible at start, the millions of views on YouTube and so many people providing feedback, awaiting the launch. At the time of receiving the grant, the investors question was not…

  • Combat System 2.0 is coming & Legendary axe - 30 June 2020

    Hey! Thanks to the grant a few very talented developers joined our team. The next update will have news about Early Access launch and NDA lifting. Also, the new website will arrive with a short-term roadmap. Combat system core is ready. It has counter attacks, feints, dodges, directional foot and separately knee attacks, soaking wounds, and so on, you will be able to read more about it on the new website. We are upgrading it to reach the desired 2.0. As said before, there is a lack of animations, we need pretty much due to FPP/TPP, but now the work on them is ongoing and with their insert the fun will begin. Weapon test is a new option in the menu. Today we add its early beginning with just two handed axe which animations are placeholders, but this option will grow into advanced system connected with customization. With the next update there will be more weapons and features. Wounds sys…

  • Blackrose Arts is being awarded Epic MegaGrant & Coming patch - 30 April 2020

    Hey guys, We hope you are staying healthy and safe through these challenging times. With great excitement, today we want to share that Blackrose Arts is being awarded a MegaGrant! Our team reached out to Epic back in the summer. This is a huge honor for us to have been selected. We're incredibly grateful to Epic Games for supporting independent developers at the stage when it is really necessary. The grant doesn't limit us in any way, we remain ownership and the ability to publish on any platform. Soon we will place a nice badge in the rewards section of our Steam page. We also thank you guys for your support from the beginning of our journey, we achieved it together. In the previous update we wrote about the negotiation with investors. They are ongoing, we are considering current proposals and are waiting for several others. This is still necessary for the scale of our plans, but we em…

  • Development boost - 6 March 2020

    Hey guys, We have news about the state and progress of development. After the previous update with body angle replication fix and adding new basis for directional attack system, two things left before we can start actually playing during the tests. They are body physics for advanced interaction with Mjölnir/other weapons and animations. Most of the old animations look not good enough for the quality level we raised and you are waiting for. Some testers can remember the look of the game and the weapon animations in pre-alpha. The combat system core was reworked from scratch, but it still doesn't have all the necessary animations set up. We wanted to do it the best way - do motion capture in specialized studio and surprise you with the quality. The animations in games like VALHALL play essential gameplay role. The amount of animations we need at that level has high costs. We had to let so…

  • Merry Christmas & Happy New Year - 25 December 2019

    This year was crucial for VALHALL. To begin with, thank you all, dear community! We said it before, but let us repeat - our team appreciates everything you have done for the game. The major issues that did not allow to launch the tests were solved, Alpha stage, global overhaul began, combat system foundation reworked from scratch, the game quility standards raise, it is no longer limited to one game mode, Pre-Beta tests were launched and an unlisted page was provided by Steam for closed tests in the current state. VALHALL got much more attention from the gaming community this year, we showed some numbers in the previous updates, so we expect the servers will be populated at the next stages. The coming year will be a key time for VALHALL. We are going to finish and release a full version of Wield Mjolnir game mode at first and pass the Beta stage reaching the release state. We keep worki…

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