SPSTEAMPULSELIVE ANALYTICS
Grid Creeps

Grid Creeps Steam metadata

Dustin Bledsoe | Nov 27, 2019 | game

Released

0players observed · 22 September 2026 - 21:17:19 UTC

CasualIndieStrategyEarly AccessTower DefenseSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)150
  • Revenue (VGI)$480
  • Review score100% positive

Grid Creeps metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)150
  • Revenue (VGI)$480
  • Review score100% positive
  • Total reviews5
  • Release dateNov 27, 2019
  • DeveloperDustin Bledsoe
  • PublisherDustin Bledsoe

Genres: Casual, Indie, Strategy, Early Access

Company pages: Developer: Dustin BledsoePublisher: Dustin Bledsoe

Top Steam chartsTop 100 gamesGame directorySteam Store page

Grid Creeps Steam metadata

Grid Creeps metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/1154490/metadata
Steam Storehttps://store.steampowered.com/app/1154490/
Steam Communityhttps://steamcommunity.com/app/1154490
PCGamingWiki search
IGDB searchSearch IGDB for Grid Creeps

Reviews, pricing, and metadata

Review summary

5 user reviews

100% positive, 5 positive, 0 negative

Price and discount

$3.99

Platforms

Windows

Categories

Single-player, Family Sharing

Achievements

23

Platform releases
  • Steam 27 November 2019

Latest Steam announcements

  • Grid Creeps Patch 5 - 14 January 2020

    Hey there, I wasn't expecting to release a patch this soon after the last one, but the difference this change makes is worth a Patch all its own. The AI has been fixed and optimized, improving the middle/late Game experience. The late Game had an imperfection in the AI logic that is hard to explain; the simple answer is that to find its way the AI switches between methods of pathfinding but would get stuck on one of them. It would have trouble finding its way after running into a barrier. When there were a bunch of Creeps, turrets firing and things were crazy it wasn't easy to see- some Creeps might never have found their way to the HQ if left unchecked though. As the Game progresses there are more Creeps per Wave, so more Creeps finding their way around the mountains. This would slow the Game down as you progressed up in Levels, making the mid-late Game slow during attacks- even on goo…

  • Grid Creeps Patch 4 - 10 January 2020

    Hey folks, there's a new Patch out! The Holidays slowed me down, but I'm back to getting things done. The Patch adds 23 Achievements. You will find a list of them below. If you have any Saves you can get some of the Achievements by Loading one of them, but you won't be able to get all of them this way, you will need to start a New Game to get the rest. The Upgrade 'All' Button used to only appear when selecting a Wall. It is now working for everything that you can Upgrade. I have been wanting to add this for a while, it was time consuming, but it's one more feature I can check off the list. Hopefully this will save you some time when you're building many Towers at once. I've added 5 stats on the Main Menu- Red, Green, Blue and Yellow Creep Kills along with Total Kills. From here on out you'll be able to keep track of your Kills. In the future there will be a dedicated Section that track…

  • Progress Report 5 - 3 January 2020

    Hey folks, I thought I should give an update. Happy-New-Decade! I got a bit distracted by the Holidays and took a few Days off- it had been a while, I've been at this for a long time and not taken a proper break since before initial Release. The Achievements are taking a little bit longer than expected as well. The implementation is pretty easy but the Art is taking longer than I thought they would. There are going to be 23 Achievements as of this Progress Report. It's kind of funny, I thought it would be the other way around- that the Art would be easy but the code side be tricky, but that's life I guess. The Achievements Patch is coming in the next few Days. In making the Achievements I got to thinking about Stat tracking. It might be neat to know how many Creeps you've killed throughout all your Games, or how many of each Tower/Building you've built in all. There could potentially be…

  • Grid Creeps Patch 3 - 28 December 2019

    Time for Update number 3! Happy Holidays! While the changelog is not long, there is one big feature that has been added with this Update- the High Score system. When selecting which map you want to play on you can see the Highest Wave you've gotten to for each Difficulty. You will need to start new Games in order for it to record your scores though, Save Games from before this update won't count, though you can still play them. *For clarification- this is only pre-Patch Saves, you can Save/Load Post-Patch Saves and they'll still count toward the High Score as they should. The Steam API is also now working with the Game. You should be able to use Steam normally while in Game. This is the first step to adding achievements which I hope to get working with the next Update. Achievements and the new Tutorial are the big Goals for the next Update. the Tutorial has been halfway done since last…

  • Grid Creeps Patch 2 - 21 December 2019

    Hello again Folks, It’s time for another Patch! I have been very busy improving the Game over the last couple Weeks. I have still been primarily addressing feedback and trying to get the HUD to a more finalized state and it has been some work! Quite a bit more than I thought actually- partly because I made more changes that I was originally planning, but also because HUD work is time consuming. Seeing other people play and the feedback I got highlighted how the HUD had some problems and information in some places was vague, hard to read, in need of a background, or in some cases misleading; I saw how, in being the developer, there are things that are obvious to me (because I made the Game), but aren’t obvious to other people. I thought a lot about how I could make important information more plain to see and straight-forward to access, how I could make the game more intuitive and easier…

  • Progress Report 4 - 7 December 2019

    Hey folks, the Release has been a bit overwhelming, but not too much so- I’m pretty satisfied with how things are going- I really needed some feedback, I got some, and now the Game is improving. My best work has been collaborative projects and I really want to know what you think needs work, or balanced differently so please let me know. That’s the one thing I can’t get too much of- feedback! What’s been going on since Release? I'm excited to have released the first decent Patch a few days ago which fix a lot of small things and greatly improve the HUD. I’ve been compiling a list based on your feedback and addressing it. There are still things to do, the primary focus is general improvements based on your feedback right now. The HUD was pretty bland before, and the HUD background was too transparent- transparency is adjustable now. the HUD took up too much space, some buttons didn’t mat…

  • Mini-Patch 2 v 0.04.39 - 6 December 2019

    I realized that the Game Over section of the screen turns White- I had to add a bit of code to the HUD to make the transparency adjustable and missed the Game Over background. This is fixed now. I thought it was important that Players be able to read the Game Over screen. I guess I need to let the Games I play finish more often! That's how I caught it- I admit, I do play a lot myself. Thanks for your support folks! I'll be releasing another Progress Report soon.

  • Grid Creeps Patch 1 - 4 December 2019

    It's been a week, and I have been busy. I have the first regular patch, which addresses many issues. A lot of improvements have been made and bugs addressed. I've gotten some good feedback and hope that this Update reflects that. I haven't addressed everything I want to based on the feedback I've gotten, but I hope you'll agree, there are some big improvements! Read the change log below to see the biggest changes this week- -Major HUD changes. Compare the first and second screenshot to see the update. -HUD Buttons have been Updated to match the style of the Game. The Buttons should be easier to read and just plain look better. -The HUD background Opacity was too transparent, making it hard to read text sometimes. An Option has been added that allows you to choose your own level of transparency any time. -The 'Wave:', 'Gold:' and Gold 'Income' Information Text (Largest Text) has been mad…

  • Mini-Patch 1 (v.0.03.37) - 28 November 2019

    This bug was reported earlier today by a Player. -If a Tower, Mine, or Wall that was Selected got Destroyed the Upgrade/Target Priority Buttons wouldn't disappear. The code used the selected object's ID (an arbitrary number assigned by the game) but since it didn't exist anymore due to it having been destroyed the Game got mad and rage-quit. Now the buttons know they are suppose to go away when the tower does so the Game will remain happy and won't rage-quit on you anymore. If you find a bug that causes the game to crash then a grey box will pop up, gives an error and bits of code. If you can get the information to me through a screenshot or copy/pasting I will try to fix it immediately. -There is a known issue when alt-tabbing. you will get an error box like the game is crashing but there will be an option to ignore- do just that, it doesn't cause any problems. This minor bug has to do…

  • Grid Creeps Released! - 28 November 2019

    Grid Creeps has been Released! Build up your Base and Defend your Headquarters from ever more numerous and powerful Creeps! The next 3 to 6 Months will be spent putting together an Online Leaderboard so that Players can compare how far they got with each other. An Editor is in the works so that you can craft your own Levels. Support for more OS/Devices is also on the Horizon. There are other smaller additions and improvements to come. First and foremost, with the first patch within a week or two a Local Leaderboard will be added to keep track of the furthest you have gotten on each Level, but this version will only compare to people who play on the system that has the game installed on it- the online Leaderboard is quite a bit more work, but it is at the top of my to-do list once the basic Local version is completed. Expect more Levels, a wider variety of music, more Creep types, includ…

  • Progress Report 3 - 19 November 2019

    Hey folks, I'm going to keep this one short for the same reason I'm a bit late on this last update before Release- it's crunch time and I need to devote as much time to finalizing the Game as possible, hopefully my grammar isn't too bad. There was a short time that I was afraid I might have to post-pone the release for a few days so I could finalize some things, but I got lucky and the things that I thought were going to push off the release date fell into place. So here's the quick and dirty of it. Targeting Priority The system is totally finished and implemented. This was a feature I didn't think would make it into Early Access, so this is a great bonus! You can prioritize by: 1. Target Highest Hitpoints 2. Target Lowest Hitpoints 3. Target Closest to Me (tower that is being assigned) 4. Target Furthest from me (tower that is being assigned) 5. Target Closest to Headquarters 6. Target…

  • Progress Report 2 - 31 October 2019

    Time for the next update! I meant to get this out a couple of days ago but I had an unexpected side job helping convert a Bathtub into a walk in shower for a family member with failing Health- remodeling has been my profession for the past decade, a passionless endeavor that doesn’t challenge my brain in a rewarding way; I hope to replace this with Game Design, with this Game being my first foray after a decade of Game Development as a hobby. The job has delayed the progress report a bit but it is complete and I have been hard at work catching up to get this out ASAP. Despite the unexpected Job I have made more progress than expected on the Game itself. See below! HUD Background The HUD background has been updated. The new background makes it easier to see the Game behind the the HUD while also serving its purpose of making it easier to read text. I hope you will also agree that it matc…

  • Progress Report 1 - 15 October 2019

    Alright folks, time for the first update! It’s been a busy past 2 weeks since the Announcement, so let’s get to it!... The Tutorial- This has been the primary focus of the last 2 weeks. On announcing Grid Creeps the Tutorial was just a slide show with a lot of text, but it has now been replaced with an interactive walkthrough that has much less to read. The new Tutorial guides the player through first explaining the information presented on the HUD before walking the Player through the process of building a simple Base without the hassle of an impending attack. When the Tutorial is over the Player gains full Control of the Game and you can play it out as you normally would. Naturally, Tutorial Mode is set on Easy. This part of the Game has been a Challenge, but it is almost complete! Grid Creeps Guide- This next Update will focus on explaining the Game’s details, which will include a vi…

Patch notes and updates

S.noRelease datePatch nameGID number
16 December 2019Mini-Patch 2 v 0.04.392587811707169998133
228 November 2019Mini-Patch 1 (v.0.03.37)2551782186259536594

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID1154490
Live current players0
SteamPulse tracked peak1
Live count (today's peak floor)0
Price$3.99
Free to playNo
Discount0%
Original price USD$3.99
Current price USD$3.99
Release dateNov 27, 2019
DeveloperDustin Bledsoe
PublisherDustin Bledsoe
Owners estimatedNot available
SteamSpy owner estimate minimum0
SteamSpy owner estimate maximum20,000
Review type5 user reviews
Positive review percent100%
Positive reviews5
Negative reviews0
Total reviews5
Steam recommendationsNot available
Achievements23
Average playtime forever408 minutes
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/1154490/

Short description

Grid Creeps- a Game about Tactics and Strategy which Combine Elements of Tower Defense, Base Building and Resource Management in an Interesting new way. Protect your Headquarters and survive as many Waves of Creeps as possible!

About this game

About the Game- Grid Creeps is a Game about Tactics and Strategy which Combines Elements of Tower Defense, Base Building and Resource Management in an interesting new way. Protect your Headquarters and survive as many Waves of Creeps as possible! How to Play Grid Creeps (Abridged Version)- To Defend your Headquarters from Creeps you will need People to man your Towers, Mine for Resources and Keep the Production Buildings running at Top Efficiency, but your People need Food and Shelter, so you will need to build Houses and Farms as well; efficiency suffers greatly if you let your Food run out or you don’t have enough Houses! Building requires Gold and Resources, but Resources also serve as Tower Ammunition, each Tower uses a different type and upgraded Towers use more- in other words; keep an eye on Managing those Resources, you don’t want to run out during an attack! Survival Mode- This is the Original Game Mode. In Survival the Game doesn’t start until you choose a place for your Headquarters. Choose your Placement wisely, your Headquarters will need access to Gold and Wood in order to expand and keep the Settlement safe. Once the Creeps start coming each wave will be Stronger, Faster and Greater in Number than the Wave before it, don’t get too comfortable, even Easy Mode gets Hard if you play long enough- because the Waves Never End! Scenarios Mode- This mode always provides a pre-built Base, some smaller, some larger. Some are easier than others, the Easier having plentiful Resources and a good base location with prebuilt towers/walls and other support structures. Other Bases may lack walls at all and only supply the most basic start buildings and a few basic towers not always located in the most optimal position. Scenarios is a great way for beginners to get a feel for the Game, as all of the bases have an HQ built in a reasonable location, at least 1 Wood Cutter, usually an Iron Mine and Towers to defend, giving new players a cushion of defense as they experiment and get used to the Game's mechanics. Sandbox Mode- This mode lets you play with some of the settings in the Game, such as time between Waves, Starting Gold Amount and how many Creeps are in the f…

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus10Violência fantasiosa Violência
steam germany12Gewalt
igrs13Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $3.99
  • Highest observed: $3.99

Grid Creeps's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $3.99, the highest is $3.99, and the first visible tracked price is $3.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Grid Creeps's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $3.99, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $3.99. The latest run records $3.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $3.99
  • Current list price: $3.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Grid Creeps at $3.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$3.99$3.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $3.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$3.99$3.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $3.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$3.99$3.99No discountSteam Store

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