- 1.4.1 Hotfix - 29 October 2025
A new version of Project Apocalypse is available. Fixed AI attack behavior. Fixed medical equipment production.
- Project Apocalypse v.1.4.0 is live! - 25 May 2025
Hi everyone! Thanks to the community's feedback, the new Project Apocalypse patch is live! Changes: Increased cloth generation amount. Cloth can now be crafted at the tailor workstation by recycling junk. Fixed incorrect resource tooltip in empty inventory slots. Fixed incorrect Sandbox mode launch if the player loaded the game before it.
- Project Apocalypse - Patch 1.3.3 is now live! - 30 January 2025
Hi everyone! The new version of Project Apocalypse is available. Metal can now be created at the Recycling Station from Junk. Thanks to the player, Lunasti, for valuable feedback! Also, minor UI tweaks for Japanese Localization are implemented to make everything more neat. Don't forget to leave your feedback in the discussions and review the game via Steam! Thanks!
- Project Apocalypse v.1.3.2 is live! - 5 August 2024
Hi everyone! The new update for Project Apocalypse is live! Thanks to your feedback, some issues have been fixed: Settings adjustment now works correctly Workshop building now upgrades correctly Building tooltips and level information has been improved Minor localization tweaks Slight balance tweaks
- Project Apocalypse Hotfix 1.3.1 is Live! - 31 October 2023
Hello! New hotfix update for Project Apocalypse is available. Thank you for your feedback and reports! Changelog: Various localization fixes Fixed Production Queue items amount information Decreased cloth requirements for upgrades and buildings Increased water production speed Recycling now generates more items Increased overall cloth amount Increased overall fuel amount + fuel fill amount per charge House and Main Base upgrades now cost less
- Project Apocalypse v1.3 is live! Now with Chinese and Japanese translation! - 24 October 2023
Hi everyone! The new update for Project Apocalypse is live and here is the list of some changes: Decoration Screen Redesign Improved AI, including better attack patterns and movement Halloween-themed decorations for your camp Customizable lights Chinese and Japanese localization Optimization and bugfixes I hope these changes will improve the overall gameplay experience. Happy Halloween!
- Update 1.2 - 3 September 2023
Greetings, Project Apocalypse survivors! I'm excited to introduce a major update that enhances various aspects of your gaming experience. Here's a concise summary of the key changes: User Interface Overhaul: Completely revamped UI for improved readability, visual appeal, and overall user experience. Visual and Gameplay Enhancements: Added the Minimap and reworked the Fog of war system. Enhanced player camera control. Introduced new building models for houses and the radio tower. Gameplay Improvements: Refined AI behavior for both survivors and infected. New Infected Type, the Hunter, a formidable new enemy that hunts survivors. Overall increased game difficulty and challenge for a more engaging experience. Tweaked game balance, including increased resources, resource drops from defeated infected, faster production, and item rebalancing. Improved morale system for survivors, resulting in…
- What's next for Project Apocalypse? - 29 June 2023
Hi there! I wanted to give you a small update about the plans. The last six months were a bit intense work-wise and it heavily affected my original timeline for the updates. Nonetheless, I analyzed all your feedback (thank you!) and have been slowly implementing the new and promised features and fixing the most annoying problems. I'm not sure about the concrete date for the next update, but I want to at least tell you that it's in progress and the project itself is not abandoned at any point :) You can always check the current Bugs, Plans, and Tasks spreadsheet: LINK I switched to Unreal Engine 5.2 lately, though there aren't many benefits for a low-poly stylized game graphics-wise. But still, it's nice to be working with the up-to-date tools and it didn't cause any problems. There is a bunch of annoying bugs with weapon management, survivor's behavior, and overall UX. I've been experim…
- Patch 1.0.5 - 2 January 2023
Quality of life changes and tweaks. The most important one is the UI interaction - you could easily close the UI with an accidental click on some non-interactive part. Now it's fixed and overall interaction should feel way smoother and better. Improved Infected AI Fixed annoying UI behaviour, where accidental click on the UI closes it Exploration order will not be created if the survivor can't get to that location Trade screen localization fixes New game icon :) Small UI tweaks
- Hotfix 1.0.4 - 29 December 2022
Localization logic updated. Now it should actually work without requiring the game to restart. I hope that fixes the last urgent problem and I can now focus on gameplay improvements ;-)
- Patch 1.0.3c - 28 December 2022
Hi there! Another minor update: You can use the "Survivors" tab to bulk manage the weapons for every survivor at once Increased camera speed and overall handling Localization fixes (still in progress) Changed Heal icon in the Survivors tab
- Hotfix 1.0.2 - 22 December 2022
Hi there! Two minor tweaks: Increased the readability of the resource panel (will rework it later on) Fixed possible freezes in the main menu
- Hotfix 1.0.1 - 20 December 2022
Minor quality of life hotfix: Removed extra information from Jobs panel Changed the icon for Metal More metal available overall
- Project Apocalypse v1.0 released! - 20 December 2022
Attention all base-building fans! Project Apocalypse is finally here! In this post-apocalyptic game, you'll have the opportunity to build and manage a camp of survivors, facing off against the dangers of a world overrun by the infected. With two game modes (Survival and Sandbox), 15 different buildings to choose from, and a fully-featured trade and production system, there's plenty to keep you busy as you work to build the ultimate camp. After a successful Early Access period of 1.5 years, Project Apocalypse is now complete and ready for you to dive in. Whether you're a seasoned base-building pro or new to the genre, this game has something for everyone. So what are you waiting for? Head over to the forum to suggest new features, and stay tuned for updates as we develop and improve the game. We can't wait for you to join us in the post-apocalyptic world of Project Apocalypse!
- Patch 0.9.9d now live! - 19 December 2022
Hello! Another pre-release update is now live. This will probably be the last one if nothing else breaks down. Changelog: Reworked weapon management. Now you can manually assign a weapon to any survivor. They will use it until they run out of ammo. If there is no ammo available, the survivor will return the weapon to storage and switch to melee combat. Added notifications for major events (death, building destruction, infected attacks) Previously explored parts of the map are now saving and loading correctly. Fixed the "0 rifle production" bug. That was a fun one - you could order the production of a rifle, but none would be produced. Fixed several production UI problems related to data updates and availability. The overall experience should be much better now. Decorations now display the required resources. Made various UI tweaks for a better experience and clearer information. Fixed R…
- Patch 0.9.9b - bugfixes - 13 December 2022
Hi there! Moving forward with the patches. Fixing the bugs. Changelog: Fixed incorrect damage indication for buildings after repair Fixed invisible job markers for resource gathering Increased survivor's speed while hauling a lot of resources Improved collision detection for Abandoned Buildings Decreased ammo cost for traders Decreased the number of available items for the first trader Now you will receive your resources back when you cancel a production Increased the overall amount of infected during the attacks Increased "Cancel production" button size Improved night lighting Added ambient sound
- Patch 0.9.9 - Pre-release! - 10 December 2022
Hi there! It has been a long journey - way longer than I expected - but Project Apocalypse is close to the release. The game is feature-complete in the current stage. However, some plans were cut and will be implemented as free updates later. Nothing too important, all the core is here and ready to play! There also will be a few small patches between this one and the release version - I still need to address several problems with the Job system, enemy spawning, and weapon management. You will be okay with the current patch, but some minor inconsistencies can be a little annoying. I hope to fix them in the next few days and the final release patch will be available around December 20. The changelog for this patch is not that big, but still, let's go through it: The Trade system is here! Build the shop and trade with other NPC-controlled camps. Finally some usage for late-game resources a…
- Patch 0.9.2 - 7 August 2022
Hi there! Another update is up, It's great to finally just tweak and fix every single problem and set it live, instead of waiting for months until another major feature is finished. The most significant change is a major save-load problem. Until now, every upgraded building was transformed to Bar on loading the game. It was due to copy-paste error in the building's data table and I completely missed that part. However, it was breaking the logic and behavior of most of the upgraded buildings, removing the production logic from it. But it was quite a fun discovery. Sorry for the inconvenience. Changelog: - Fixed incorrect building type after loading the game with upgraded buildings - Fixed farm progress on loading game - Improved production queue readability - Recycling station now allows the creation of Parts, Chemicals, and Electronics from Junk - Recycling station moved from tier 2 to…
- Patch 0.9.1 - 4 August 2022
Hi there! Minor quality of life update: Fixed Hunger calculation. It was not working in the last version. Added light to the main base building, so the camp is brighter during the night Added color coding for job creation and building management (Green = "good", Red = "caution!") Improved indication for required resources Various UI tweaks in save, building, and production UI
- Patch 0.9.0 is LIVE! - 31 July 2022
I can't believe it, but the new version of Project Apocalypse is finally here! It took almost a year to develop (not constantly, but still). And I'm a bit scared because of it. From one side, the game is now almost feature-complete and quite fun to play. On the other side - there can be a lot of problems and bugs because there are so many changes and so little testing (by me). Well, I'm going to monitor the active problems and fix them ASAP. Furthermore, now I can finally switch to more frequent and smaller patches. It was the original plan, but I failed. But now I can improve the whole patch pipeline. So, what has changed? I wish to make CrusaderKings3-style patch notes with hundreds of elements, but let's start with the major features and changes. New buildings. Each one (well, except for the radio station) has been remade from the ground. Three levels of upgrade for each building and…