SPSTEAMPULSELIVE ANALYTICS
Heroes Of Avranche

Heroes Of Avranche Steam metadata

Kumova Slama | Dec 2, 2019 | game

Released

0players observed · 23 September 2026 - 09:12:14 UTC

ActionAdventureCasualIndieRPGSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak45
  • Units sold (VGI)810
  • Revenue (VGI)$5,591
  • Review score69% positive

Heroes Of Avranche metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak45
  • Units sold (VGI)810
  • Revenue (VGI)$5,591
  • Review score69% positive
  • Total reviews26
  • Release dateDec 2, 2019
  • DeveloperKumova Slama
  • PublisherKumova Slama

Genres: Action, Adventure, Casual, Indie, RPG

Company pages: Developer: Kumova SlamaPublisher: Kumova Slama

Top Steam chartsTop 100 gamesGame directorySteam Store page

Heroes Of Avranche Steam metadata

Heroes Of Avranche metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/1156550/metadata
Steam Storehttps://store.steampowered.com/app/1156550/
Steam Communityhttps://steamcommunity.com/app/1156550
PCGamingWiki search
IGDB searchSearch IGDB for Heroes Of Avranche

Reviews, pricing, and metadata

Review summary

Mixed

69% positive, 18 positive, 8 negative

Price and discount

Free to play

Platforms

Windows, Linux

Categories

Single-player, Multi-player, Co-op, Online Co-op, Steam Achievements, Family Sharing

Achievements

30

Platform releases
  • Steam 2 December 2019

Latest Steam announcements

  • Labor of Love Competition and Finally a new update - 27 November 2020

    Hey guys! Long time no see :) sorry about that :( It's been one hell of a period, but it is for everyone I guess. So I'm not going to bother you will all of that, let's get back to games! I finally managed to squeeze in enough time for a long-overdue update! I reworked the entire multiplayer (again... T_T) and a big thanks for the community feedback about all the multiplayer issues. I'm still expecting some of the things not to work entirely as it's brand new (again... T_T). I also managed to fix the missing hotkeys bug (I think). There were also a ton of other bug fixes, but let's not mention those. (Thankfully nobody ran into really serious ones, I hope :D) Also, also! I finally got around to implementing direct Steam workshop communication into the game so you can download and upload community made adventures! Yay! I also wanted to put my game forward for the labor of love award, I'm…

  • The... NEXT Update! (I'm losing count) - 27 April 2020

    Hey guys! Sorry for not being around a lot these last several weeks due to the familiar situation with the virus thingie and all. But! I don't want you to think that I'm not working hard still! I was going to delay this update even more, but the recent bug report regarding the tutorial (which I was working on as it was anyway) prompted me to release the update immediately. Thanks to @twitch/idodmg and @horonir for pointing this out! There was a bug that prevented people from finishing the tutorial and had to exit/enter the game to continue playing, but it's (hopefully) fixed now! On top of that, the Intro is fixed! When I migrated to the new architecture there were some complications with the Intro and it was completely impossible to view it and the Linux crowd couldn't play the Intro in any of the versions and, I believe, it is fixed now! I did test this as well but computers are stran…

  • The journey so far... (But not over!) - 23 March 2020

    Hey guys! I wanted to make an overview of what we've managed to achieve together so far! And to thank you all once more for taking this beautiful journey with me! So, without further ado, in no particular order, these are the things that we've managed to do so far: Multiplayer (including an entire system rework) Lobby rework Procedural Quests Collectible lore Voice acting Achievements (including Steam Achievements) Linux Build Clues System Keybindings GUI Improvements Help pages In-game patch notes Flexible loot Loot all button Dungeon Merchant spawns Storyteller / Adventure Maker Identify all Resource trader Snow environment Mansion environment Snapbox (Player generated maps) PhysX objects / Destructible environments Desert environment ~20 new Enemies Crafting custom items Enchanting Gem cutting New gems (30+) Custom zone cutscenes (Player generated cutscenes) Graphics options 4k Suppo…

  • The corona quarantine discount! - 18 March 2020

    *Note: Due to Steam policies the Discount will activate in 5 days Hey guys, As you all probably know the corona situation has a lot of people stuck in their homes unable to commute, travel or even just go outside. So on that note, I decided to help out as much as I can afford and as much as I am able to. So, in these dark times, I wanted to give a bit of a discount on the game so it may bring some light a smile to a face or two! I wish I could do more, but that's about as much as it is possible from my situation. Another thing is that the updates may be a bit late the following weeks due to the outbreak and me having lots of real-life obligations since our country is in a very strict state with curfews, monetary penalties for leaving the house without a good reason, etc... I have to go out for every single thing since my family cannot. Cheers guys, hope you are all doing well and that y…

  • A small bug fixes update - 14 March 2020

    Hey guys, This week I just wanted to focus on fixing bugs mostly related to multiplayer. There isn't much to say about it actually, but I want to keep you all in the loop! :) For next week I'm going to be focusing on reworking the Mountains tileset! And I will try to squeeze in an adventure and some quality of life improvements! :) Any feedback you leave I will definitely try to implement. And soon I will be doing a recap of all the good things we've achieved together so far! :) Also, I will be making a roadmap as soon as I can actually say that the multiplayer is in a good state! :) Thank you all guys and cheers! :)

  • Update No 12! Multiplayer and Graphics options! - 6 March 2020

    I am very happy to tell you guys that the long-awaited multiplayer is finally here! The Storyteller adventures are now available for as a co-op experience with a friend or in a public lobby! Admittedly, there are probably going to be some issues and I will definitely fix them all but being a one guy I cannot properly test multiplayer without the wonderful support of my early access community! I hope you guys find id fun and enjoyable! Apart from that, the new graphics options are also available! They will probably be expanded if people show interest in them but for now there are options for AA, DOF, AO Resolution, Quality etc.. :) All of these things should address the problem that people reported with 4k resolutions, but I cannot guarantee it since, unfortunately, I do not have a 4k monitor, but the simulations seem to resolve the issue! That's it for this update! The next one is comin…

  • A small update on the progress! - 1 March 2020

    Hey guys, sorry for taking this long but the next update is coming soon and I'm stoked to say that it's smooth sailing so far! :) The multiplayer is going to be very stable (as far as I can test it so far) and alongside it, the much-anticipated graphics options are coming as well! :) They should be able to address the 4k resolution problem that some of the people asked, as well as some optimization issues that people came across! (although more optimization is coming at a later date) The lobby system is getting an overhaul as well, and public matchmaking is coming with the next update! You will be able to find a partner and just jump into an adventure with them without any special setup! Thank you all for the patience and all the support and I can't wait to bring you all together in this multiplayer endeavor! Cheers guys, love you all!

  • A little bit of a pickle... - 21 February 2020

    Well... it was bound to happen at some point... I am going to have to migrate the game to new services and frameworks since the current multiplayer system I'm using has become deprecated... That means rewriting all of the network code and a bunch of things along with it... Also, migrating to updated frameworks will give me a lot more control over the fine-tuning and optimization but it will probably generate a ton of bugs... But! That's what the early access is for I guess... It's a bit soul-crushing when you have to redo the tons of work you've already done but I certainly do not lack the willpower to do so since you guys have been so supportive and helpful so far! :) I've already started moving everything to a new architecture and you guys will probably never notice (if I do a good job of it) but I want you to know why I may be taking a bit longer than expected. It's sort of an under…

  • Update No 11! Cutscenes and Cutscene Editor! - 17 February 2020

    Hi everyone! The modular cutscenes are here! The cutscene editor is now available from the adventure maker! There are about 10 predefined scenarios that you can choose from! You can pick the environment, the objects that appear in the cutscene the music, etc! Keep in mind it is not fully fleshed out yet so give it a few updates until I can call it non-alpha-beta or whatever you may choose to call it. :) I'm really happy about this update as that leaves us with just one more big feature before the polishing starts! And that's the dreaded multiplayer! I've gotten another rig so I can really go all the way and test out the multiplayer as best as I can! So the next week and maybe even the one after that there will be no update since the multiplayer is going to be a nightmare as I've already expressed my fears so many times :S And a small roadmap for the future: - Multiplayer - Adventure Mak…

  • Upcoming Feature: Cutscene Editor! - 7 February 2020

    Hey everyone! Even though I said I would try and tackle the multiplayer first (I did get started on that), I decided that cutscenes are currently more of a pressing issue. So, I'll be focusing on that part for now. Ok, now what is exactly the thing that I'm doing? Basically procedural cutscenes! When the feature is implemented it will be possible to create cutscenes very easily and put them in the game between the various points in the custom adventures! So before starting a zone, a chapter or and adventure as well after them as well! Mid-gameplay cutscenes are TBD later on! :) That being said, there will be no update this week :( But! When the cutscenes get here it will be worth it, I promise! I hope you're having fun with crafting, enchanting and gem cutting while I'm working on this new thing! Thanks for all the love, support, and patience! Cheers!

  • Update No 10! Crafting and More! - 1 February 2020

    Hey guys! With quite a bit of eagerness, I bring to you the crafting system! Just be sure to visit the blacksmith in your guild! (He becomes available after the first guild upgrade!) This week the feature that is going to keep you busy for a while is the crafting system! It allows you to create items of custom tiers, all equipable slots, custom number of sockets, custom rarity and most importantly, a custom name! It is still a bit random keep in mind! But the fun is endless with this one! Apart from crafting you can now also enchant items! You can add as many stats to as many items as you can afford! Want to try out some insane damage build? You can do it! Want to try and bump up as much mana as you possibly can? You can do it! Anything you can think of! Next on the list is gem cutting! You can remove gems from items! Or items from gems (yeah, sounds kinda weird). One process destroys t…

  • Crafting system coming soon! - 25 January 2020

    Hey guys! I will not be able to finish the update in time this weekend. Life stuff and such :/ Sorry about that. That being said It doesn't mean I'm not hard at work! Here is a glimpse into the upcoming crafting system! Cheers, and thank you for all the support! :)

  • Update No 8! More enemies! - 19 January 2020

    This week's update is featuring new bad guys! From demon doggies to mermaids and liches and many things in between! They make their appearance in Heroes of Avranche! This week's update is a small one so I will keep it short as well. Apart from the new monsters, there are some improvements on the rendering, but I am not sure about the impact it's going to have as do not have many testers or computers at hand. The current impact should be about ~10% better.

  • Update No 8! New enemy and new environment! - 13 January 2020

    Hey guys! I'm hard at work, no worries! :) Firstly, the list of new things! New environment - Desert New monster - Centaur New music track Snapbox levels can now be generated! Bow attack speed variance implemented (it's coming for other weapons soon) Ranger stacks (experimental) Splitshot upgrade Improved generation (again) Bug fixes Well, one more big milestone has been hit (the Snapbox levels). There are still many things to tighten up in the editors. I need to add the functionality for the decorative objects to obstruct movement from the editor, the height of the object offset etc... Next update there will be about 10-15 new monsters added (it may be the only thing I manage to implement). And if any time is left, I will also add custom zones! Things that I plan on reworking as soon as possible are the storytelling devices (intros, outros, and cutscenes) in custom adventures. Thank yo…

  • Update No 7! More environments (and more to come!) - 3 January 2020

    Hi everyone! Happy holidays! After a short rest around the holidays, the work continues! :) This update features two new environments! The snowy lands and cozy interiors! Things have also been set up for the Snapbox level design and custom levels! (they are not available yet but will be soon!) There have also been some minor bug fixes related to map generation and improved see-through mechanics! For the next update there will be more monsters! Yay! More bosses! Also Yay! And at least one new environment! As well as... PhysX environments! (they are here but hidden... shhh!) After that, I will mostly be focusing on the Snapbox mechanics and custom maps, and after that improving NPC interactions and a cutscene editor! So the roadmap after the next update is supposed to be something like this 1. Snapbox editor 2. Custom maps 3. Improved NPCs 4. Cutscene Editor 5. Multiplayer 6. Crafting Aft…

  • The Storyteller is Here! - Update No 6! - 22 December 2019

    Hi guys! First of all, thank you all for being so supportive! And special thanks to Numb and Static for being so friendly and having me over on the stream! I really appreciate all of your guys' support! Secondly! Here is a shortlist of the updated/reworked/added stuff! The Storyteller is here! Adventure Maker (alpha mode) Multiplayer Setup (preview only) Custom Adventures! Identify All button! Resource trader in the guild! Castle Rework! Markers for interactable objects Minor Bug fixes The biggest thing and the future of Heroes of Avranche is here! The custom adventures! Custom adventures allow you to make your own stories and share them with other people! I will set up the workshop page soon so it will be easier to download and play them! All of them will be available in multiplayer (when that update rolls out). One adventure is included as an example and template for everyone to try t…

  • Second Community Feedback - Update No 5! - 13 December 2019

    Hey guys! First of all, thank you for all the input! I am implementing the features all of you requested (some faster than others) and fixing bugs. Here is a shortlist of the major fixes/ updates: Fix Chunks navigation and spawning (not all are fixed yet :( there are a couple of problematic areas that I just couldn't fix but will fix in the future) Get loot after each level, not after adventure Loot all button Fix keybindings Save Campaign progress Pet Bug Merchant chance to spawn in dungeon Patch Notes in menu And! The big thing! The next update is going to be a major update! The major updates are going to bring in lots of new things or completely new things! This one is going to be called The Storyteller. And here is a sneak peek of the work in progress :) I am not going to spoil it any further but I promise it will be very fun! :) (and it will also be in alpha state so expect there w…

  • Early Access Update #4 - The first community feedback! - 7 December 2019

    I am happy to announce the weekly updates! This is the first weekly update since the game became available for Early Access and the first community feedback has been implemented! I am ecstatic about the feedback and positive comments you've given me guys. And I couldn't ask for a better community! Your patience, feedback, and suggestions are insanely appreciated! First of all, I would like to thank the beautiful feedback of the following community members who really stepped out and helped me with finding the issues: Static Laughter valczir liberodark Struemkoning2k Numb-Tung Kloodge Arvizu Brodaty twitch/idodmg Here is the list of the bug fixes and new implementations requested by the community: GUI scrolling speed Better skill/stance explanation in spellbook Keybindings GUI Stat tooltips Mouse Over GUI and Interactable objects bug Not enough mana overlay Graveyard pathing issue Houses…

  • The Linux build is here! - 26 November 2019

    I wasn't too sure about being able to create a Linux build before the early access hit, but I managed it! So, I am proud to say... Heroes of Avranche is on Linux too! The Pinesong adventure has been tightened up, the unique item dops have been modified, the clues system has been implemented, a small intro cutscene has been added, lore scrolls have been added and so on and so forth... This is the last update before the release so fingers crossed! I expect to have missed something despite testing as much as I possibly could, but I will try and be really quick when fixing things. Hopefully that won't happen, but everyone knows how these things go... A lot of heads are smarter than one... Also, be sure to check out Heroes of Avranche on facebook there will be a little competition over there soon! See you guys after the release! Cheers!

  • Voice acting and Achievements! - 9 November 2019

    I am delighted to announce that voice acting for the main character is here! There are about 60 voice lines that he will be uttering in various situations! You will soon hear it in the new upcoming video. Also, more achievements! Achievements have been added to steam as well as to the game as well as some new procedural quests such as "find quests"! The game will feature 29 achievements for now (some of which will be very hard to achieve in the beginning but will become easier to get with future updates). The future updates that are currently planned are: Crafting Material Trading "Special" Adventures (It's a secret! Shh!) Multiplayer Also, a new video will be coming up soon! It will be a sort of intro/teaser type of video. There will be some competitions on the facebook page, so be sure to check that out as well! Back to work for me, I will keep you posted! Cheers!

Patch notes and updates

S.noRelease datePatch nameGID number
114 March 2020A small bug fixes update3893864668617327107

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID1156550
Live current players0
SteamPulse tracked peak45
Live count (today's peak floor)0
PriceFree to play
Free to playYes
Discount0%
Original price USD
Current price USDFree
Release dateDec 2, 2019
DeveloperKumova Slama
PublisherKumova Slama
Owners estimatedNot available
SteamSpy owner estimate minimum0
SteamSpy owner estimate maximum20,000
Review typeMixed
Positive review percent69%
Positive reviews18
Negative reviews8
Total reviews26
Steam recommendationsNot available
Achievements30
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportYes
Parent gameNot available
Store URLhttps://store.steampowered.com/app/1156550/

Short description

Enjoy the endless fun in endless dungeons! Uncover the truth about the destruction of the Guild and rebuild it from the ashes. Embark on epic, hand-crafted adventures as well as the random ones! Gather the best gear and defeat the toughest monsters and become the Hero of Avranche!

About this game

Enjoy the endless fun in endless dungeons! Uncover the truth about the destruction of the Guild and rebuild it from the ashes. Embark on epic, hand-crafted adventures as well as the random ones! Gather the best gear and defeat the toughest monsters and become the Hero of Avranche! Heroes of Avranche is not your run of the mill action RPG. You do not pick a class in this game, you are all classes! You can swap between classes by pressing a button! And, on top of that, for every class you have two stances that you can also swap between, changing your play-style in an instant! Heroes of Avranche features: thousands of randomly generated items dozens of abilities both active and passive dozens of monsters, each with their own unique abilities and many, many environments. When you chose to embark on an adventure you can pick your own difficulty and your own length. Random adventures last from 15 minutes all the way up to several hours while the hand-crafted ones take from 6 to 8 hours. Upon finishing an adventure you bring back materials required to upgrade your guild! Upgrading the guild gives you access to more and more hand-crafted adventures! Don't worry! We have plans for the future! And they are as follow: (these features are not implemented but are being worked on at the moment) Multiplayer Special adventures User-generated content More character customizations More hand-crafted adventures More environments More quests and lore

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
1Multi-player
9Co-op
38Online Co-op
22Steam Achievements
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejuslViolência fantasiosa
steam germany12Fantasy-Gewalt
igrs13Kekerasan Interaksi Daring

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 23, 2026 to Sep 23, 2026
  • Lowest observed: Free
  • Highest observed: Free

Heroes Of Avranche's USD price history spans from Sep 23, 2026 to Sep 23, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is Free, the highest is Free, and the first visible tracked price is Free. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Heroes Of Avranche's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at Free, from Sep 23, 2026 through Sep 23, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at Free. The latest run records Free for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: Free
  • Current list price: Free
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Heroes Of Avranche at Free in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSDFreeFree0%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at Free.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1FreeFreeNo changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at Free.

DateCurrent priceOriginal priceDiscountSource
2026-09-23FreeFreeNo discountSteam Store

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Action

GameLatest observed playersTracked peakReviewsDeveloper
Counter-Strike 2824,62823 September 2026 - 10:47:00 UTC1,818,3689,826,471Valve
Dota 2516,73123 September 2026 - 10:47:01 UTC1,291,3282,758,031Valve
PUBG: BATTLEGROUNDS317,09323 September 2026 - 10:47:01 UTC3,236,0272,744,193PUBG Corporation
WARDOGS131,51923 September 2026 - 08:59:38 UTC399,748Not availableBULKHEAD
Apex Legends™114,19923 September 2026 - 08:59:38 UTC624,4731,047,228Respawn
Aniimo86,70023 September 2026 - 08:59:39 UTC111,475Not availablePawprint Studio
Valheim73,65723 September 2026 - 08:59:38 UTC498,478533,888Iron Gate AB
Delta Force59,06723 September 2026 - 08:59:39 UTC246,418192,933Team Jade
Rust52,57223 September 2026 - 08:59:39 UTC259,6461,359,516Facepunch Studios
Team Fortress 250,37923 September 2026 - 08:59:40 UTC253,2251,230,475Valve
Palworld43,66323 September 2026 - 08:59:40 UTC2,101,535451,088Pocketpair
The Binding of Isaac: Rebirth40,70523 September 2026 - 08:59:40 UTC156,156391,633Nicalis, Inc., Edmund McMillen

Indie

GameLatest observed playersTracked peakReviewsDeveloper
Bongo Cat154,67623 September 2026 - 08:59:38 UTC193,859108,446Marcel Zurawka, Julius Krüger
WARDOGS131,51923 September 2026 - 08:59:38 UTC399,748Not availableBULKHEAD
TBH: Task Bar Hero77,74923 September 2026 - 08:59:39 UTC546,13043,714Nugem Studio, Tesseract Studio
Wallpaper Engine75,81823 September 2026 - 10:26:52 UTC150,2711,008,495Wallpaper Engine Team
Valheim73,65723 September 2026 - 08:59:38 UTC498,478533,888Iron Gate AB
Rust52,57223 September 2026 - 08:59:39 UTC259,6461,359,516Facepunch Studios
Slay the Spire 249,41823 September 2026 - 09:44:36 UTC574,638199,438Mega Crit
Palworld43,66323 September 2026 - 08:59:40 UTC2,101,535451,088Pocketpair
Stardew Valley37,37523 September 2026 - 08:59:40 UTC236,6141,016,067ConcernedApe
tModLoader31,75725 July 2026 - 06:44:20 UTC78,825365,372TML Team
Project Zomboid29,95023 September 2026 - 10:12:12 UTC122,811467,999The Indie Stone
Terraria24,21823 September 2026 - 10:20:23 UTC486,9181,521,492Re-Logic

Early Access

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS131,51923 September 2026 - 08:59:38 UTC399,748Not availableBULKHEAD
Valheim73,65723 September 2026 - 08:59:38 UTC498,478533,888Iron Gate AB
Slay the Spire 249,41823 September 2026 - 09:44:36 UTC574,638199,438Mega Crit
Palworld43,66323 September 2026 - 08:59:40 UTC2,101,535451,088Pocketpair
VRChat33,54523 September 2026 - 08:59:40 UTC74,217261,953VRChat Inc.
Project Zomboid29,95023 September 2026 - 10:12:12 UTC122,811467,999The Indie Stone
Path of Exile 229,15123 September 2026 - 08:59:41 UTC578,562209,717Grinding Gear Games
ARK: Survival Ascended14,35323 September 2026 - 03:45:31 UTC98,047115,415Studio Wildcard, Grove Street Games, Instinct Games
The Isle13,15023 September 2026 - 05:54:22 UTC27,916111,695Afterthought LLC
BeamNG.drive11,33523 September 2026 - 10:12:17 UTC44,232392,944BeamNG
RuneScape: Dragonwilds10,61623 September 2026 - 10:13:24 UTC39,10324,686Jagex Ltd
R.E.P.O.7,42023 September 2026 - 08:30:16 UTC266,908420,693semiwork

Casual

GameLatest observed playersTracked peakReviewsDeveloper
Bongo Cat154,67623 September 2026 - 08:59:38 UTC193,859108,446Marcel Zurawka, Julius Krüger
TBH: Task Bar Hero77,74923 September 2026 - 08:59:39 UTC546,13043,714Nugem Studio, Tesseract Studio
Wallpaper Engine75,81823 September 2026 - 10:26:52 UTC150,2711,008,495Wallpaper Engine Team
VRChat33,54523 September 2026 - 08:59:40 UTC74,217261,953VRChat Inc.
Diablo® IV29,24823 September 2026 - 10:18:01 UTC64,51869,242Blizzard Entertainment, Inc.
BOMBANANA! Demo18,48030 June 2026 - 13:15:20 UTC40,119331Lefto Studio
The Sims™ 415,51023 September 2026 - 10:19:08 UTC96,185193,399Maxis
Garry's Mod13,73123 September 2026 - 10:27:15 UTC73,7501,258,308Facepunch Studios
MARVEL Tōkon: Fighting Souls OPEN BETA13,32625 July 2026 - 05:54:20 UTC33,233Not availableARC SYSTEM WORKS CO., LTD
IdleOn11,80123 September 2026 - 09:11:11 UTC21,01828,570Lavaflame2
Unturned11,44523 September 2026 - 10:04:41 UTC112,648564,603Smartly Dressed Games
Factorio10,50923 September 2026 - 07:39:59 UTC118,166233,918Wube Software LTD.

Adventure

GameLatest observed playersTracked peakReviewsDeveloper
PUBG: BATTLEGROUNDS317,09323 September 2026 - 10:47:01 UTC3,236,0272,744,193PUBG Corporation
Apex Legends™114,19923 September 2026 - 08:59:38 UTC624,4731,047,228Respawn
Aniimo86,70023 September 2026 - 08:59:39 UTC111,475Not availablePawprint Studio
Valheim73,65723 September 2026 - 08:59:38 UTC498,478533,888Iron Gate AB
Delta Force59,06723 September 2026 - 08:59:39 UTC246,418192,933Team Jade
Rust52,57223 September 2026 - 08:59:39 UTC259,6461,359,516Facepunch Studios
Palworld43,66323 September 2026 - 08:59:40 UTC2,101,535451,088Pocketpair
Grand Theft Auto V Enhanced38,09323 September 2026 - 08:59:40 UTC161,805217,159Rockstar North
Grand Theft Auto V Legacy35,24423 September 2026 - 08:59:40 UTC360,7612,058,145Rockstar North
VRChat33,54523 September 2026 - 08:59:40 UTC74,217261,953VRChat Inc.
Graveyard Keeper 232,55923 September 2026 - 08:59:41 UTC32,559Not availableLazy Bear Games
tModLoader31,75725 July 2026 - 06:44:20 UTC78,825365,372TML Team

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