- Labor of Love Competition and Finally a new update - 27 November 2020
Hey guys! Long time no see :) sorry about that :( It's been one hell of a period, but it is for everyone I guess. So I'm not going to bother you will all of that, let's get back to games! I finally managed to squeeze in enough time for a long-overdue update! I reworked the entire multiplayer (again... T_T) and a big thanks for the community feedback about all the multiplayer issues. I'm still expecting some of the things not to work entirely as it's brand new (again... T_T). I also managed to fix the missing hotkeys bug (I think). There were also a ton of other bug fixes, but let's not mention those. (Thankfully nobody ran into really serious ones, I hope :D) Also, also! I finally got around to implementing direct Steam workshop communication into the game so you can download and upload community made adventures! Yay! I also wanted to put my game forward for the labor of love award, I'm…
- The... NEXT Update! (I'm losing count) - 27 April 2020
Hey guys! Sorry for not being around a lot these last several weeks due to the familiar situation with the virus thingie and all. But! I don't want you to think that I'm not working hard still! I was going to delay this update even more, but the recent bug report regarding the tutorial (which I was working on as it was anyway) prompted me to release the update immediately. Thanks to @twitch/idodmg and @horonir for pointing this out! There was a bug that prevented people from finishing the tutorial and had to exit/enter the game to continue playing, but it's (hopefully) fixed now! On top of that, the Intro is fixed! When I migrated to the new architecture there were some complications with the Intro and it was completely impossible to view it and the Linux crowd couldn't play the Intro in any of the versions and, I believe, it is fixed now! I did test this as well but computers are stran…
- The journey so far... (But not over!) - 23 March 2020
Hey guys! I wanted to make an overview of what we've managed to achieve together so far! And to thank you all once more for taking this beautiful journey with me! So, without further ado, in no particular order, these are the things that we've managed to do so far: Multiplayer (including an entire system rework) Lobby rework Procedural Quests Collectible lore Voice acting Achievements (including Steam Achievements) Linux Build Clues System Keybindings GUI Improvements Help pages In-game patch notes Flexible loot Loot all button Dungeon Merchant spawns Storyteller / Adventure Maker Identify all Resource trader Snow environment Mansion environment Snapbox (Player generated maps) PhysX objects / Destructible environments Desert environment ~20 new Enemies Crafting custom items Enchanting Gem cutting New gems (30+) Custom zone cutscenes (Player generated cutscenes) Graphics options 4k Suppo…
- The corona quarantine discount! - 18 March 2020
*Note: Due to Steam policies the Discount will activate in 5 days Hey guys, As you all probably know the corona situation has a lot of people stuck in their homes unable to commute, travel or even just go outside. So on that note, I decided to help out as much as I can afford and as much as I am able to. So, in these dark times, I wanted to give a bit of a discount on the game so it may bring some light a smile to a face or two! I wish I could do more, but that's about as much as it is possible from my situation. Another thing is that the updates may be a bit late the following weeks due to the outbreak and me having lots of real-life obligations since our country is in a very strict state with curfews, monetary penalties for leaving the house without a good reason, etc... I have to go out for every single thing since my family cannot. Cheers guys, hope you are all doing well and that y…
- A small bug fixes update - 14 March 2020
Hey guys, This week I just wanted to focus on fixing bugs mostly related to multiplayer. There isn't much to say about it actually, but I want to keep you all in the loop! :) For next week I'm going to be focusing on reworking the Mountains tileset! And I will try to squeeze in an adventure and some quality of life improvements! :) Any feedback you leave I will definitely try to implement. And soon I will be doing a recap of all the good things we've achieved together so far! :) Also, I will be making a roadmap as soon as I can actually say that the multiplayer is in a good state! :) Thank you all guys and cheers! :)
- Update No 12! Multiplayer and Graphics options! - 6 March 2020
I am very happy to tell you guys that the long-awaited multiplayer is finally here! The Storyteller adventures are now available for as a co-op experience with a friend or in a public lobby! Admittedly, there are probably going to be some issues and I will definitely fix them all but being a one guy I cannot properly test multiplayer without the wonderful support of my early access community! I hope you guys find id fun and enjoyable! Apart from that, the new graphics options are also available! They will probably be expanded if people show interest in them but for now there are options for AA, DOF, AO Resolution, Quality etc.. :) All of these things should address the problem that people reported with 4k resolutions, but I cannot guarantee it since, unfortunately, I do not have a 4k monitor, but the simulations seem to resolve the issue! That's it for this update! The next one is comin…
- A small update on the progress! - 1 March 2020
Hey guys, sorry for taking this long but the next update is coming soon and I'm stoked to say that it's smooth sailing so far! :) The multiplayer is going to be very stable (as far as I can test it so far) and alongside it, the much-anticipated graphics options are coming as well! :) They should be able to address the 4k resolution problem that some of the people asked, as well as some optimization issues that people came across! (although more optimization is coming at a later date) The lobby system is getting an overhaul as well, and public matchmaking is coming with the next update! You will be able to find a partner and just jump into an adventure with them without any special setup! Thank you all for the patience and all the support and I can't wait to bring you all together in this multiplayer endeavor! Cheers guys, love you all!
- A little bit of a pickle... - 21 February 2020
Well... it was bound to happen at some point... I am going to have to migrate the game to new services and frameworks since the current multiplayer system I'm using has become deprecated... That means rewriting all of the network code and a bunch of things along with it... Also, migrating to updated frameworks will give me a lot more control over the fine-tuning and optimization but it will probably generate a ton of bugs... But! That's what the early access is for I guess... It's a bit soul-crushing when you have to redo the tons of work you've already done but I certainly do not lack the willpower to do so since you guys have been so supportive and helpful so far! :) I've already started moving everything to a new architecture and you guys will probably never notice (if I do a good job of it) but I want you to know why I may be taking a bit longer than expected. It's sort of an under…
- Update No 11! Cutscenes and Cutscene Editor! - 17 February 2020
Hi everyone! The modular cutscenes are here! The cutscene editor is now available from the adventure maker! There are about 10 predefined scenarios that you can choose from! You can pick the environment, the objects that appear in the cutscene the music, etc! Keep in mind it is not fully fleshed out yet so give it a few updates until I can call it non-alpha-beta or whatever you may choose to call it. :) I'm really happy about this update as that leaves us with just one more big feature before the polishing starts! And that's the dreaded multiplayer! I've gotten another rig so I can really go all the way and test out the multiplayer as best as I can! So the next week and maybe even the one after that there will be no update since the multiplayer is going to be a nightmare as I've already expressed my fears so many times :S And a small roadmap for the future: - Multiplayer - Adventure Mak…
- Upcoming Feature: Cutscene Editor! - 7 February 2020
Hey everyone! Even though I said I would try and tackle the multiplayer first (I did get started on that), I decided that cutscenes are currently more of a pressing issue. So, I'll be focusing on that part for now. Ok, now what is exactly the thing that I'm doing? Basically procedural cutscenes! When the feature is implemented it will be possible to create cutscenes very easily and put them in the game between the various points in the custom adventures! So before starting a zone, a chapter or and adventure as well after them as well! Mid-gameplay cutscenes are TBD later on! :) That being said, there will be no update this week :( But! When the cutscenes get here it will be worth it, I promise! I hope you're having fun with crafting, enchanting and gem cutting while I'm working on this new thing! Thanks for all the love, support, and patience! Cheers!
- Update No 10! Crafting and More! - 1 February 2020
Hey guys! With quite a bit of eagerness, I bring to you the crafting system! Just be sure to visit the blacksmith in your guild! (He becomes available after the first guild upgrade!) This week the feature that is going to keep you busy for a while is the crafting system! It allows you to create items of custom tiers, all equipable slots, custom number of sockets, custom rarity and most importantly, a custom name! It is still a bit random keep in mind! But the fun is endless with this one! Apart from crafting you can now also enchant items! You can add as many stats to as many items as you can afford! Want to try out some insane damage build? You can do it! Want to try and bump up as much mana as you possibly can? You can do it! Anything you can think of! Next on the list is gem cutting! You can remove gems from items! Or items from gems (yeah, sounds kinda weird). One process destroys t…
- Crafting system coming soon! - 25 January 2020
Hey guys! I will not be able to finish the update in time this weekend. Life stuff and such :/ Sorry about that. That being said It doesn't mean I'm not hard at work! Here is a glimpse into the upcoming crafting system! Cheers, and thank you for all the support! :)
- Update No 8! More enemies! - 19 January 2020
This week's update is featuring new bad guys! From demon doggies to mermaids and liches and many things in between! They make their appearance in Heroes of Avranche! This week's update is a small one so I will keep it short as well. Apart from the new monsters, there are some improvements on the rendering, but I am not sure about the impact it's going to have as do not have many testers or computers at hand. The current impact should be about ~10% better.
- Update No 8! New enemy and new environment! - 13 January 2020
Hey guys! I'm hard at work, no worries! :) Firstly, the list of new things! New environment - Desert New monster - Centaur New music track Snapbox levels can now be generated! Bow attack speed variance implemented (it's coming for other weapons soon) Ranger stacks (experimental) Splitshot upgrade Improved generation (again) Bug fixes Well, one more big milestone has been hit (the Snapbox levels). There are still many things to tighten up in the editors. I need to add the functionality for the decorative objects to obstruct movement from the editor, the height of the object offset etc... Next update there will be about 10-15 new monsters added (it may be the only thing I manage to implement). And if any time is left, I will also add custom zones! Things that I plan on reworking as soon as possible are the storytelling devices (intros, outros, and cutscenes) in custom adventures. Thank yo…
- Update No 7! More environments (and more to come!) - 3 January 2020
Hi everyone! Happy holidays! After a short rest around the holidays, the work continues! :) This update features two new environments! The snowy lands and cozy interiors! Things have also been set up for the Snapbox level design and custom levels! (they are not available yet but will be soon!) There have also been some minor bug fixes related to map generation and improved see-through mechanics! For the next update there will be more monsters! Yay! More bosses! Also Yay! And at least one new environment! As well as... PhysX environments! (they are here but hidden... shhh!) After that, I will mostly be focusing on the Snapbox mechanics and custom maps, and after that improving NPC interactions and a cutscene editor! So the roadmap after the next update is supposed to be something like this 1. Snapbox editor 2. Custom maps 3. Improved NPCs 4. Cutscene Editor 5. Multiplayer 6. Crafting Aft…
- The Storyteller is Here! - Update No 6! - 22 December 2019
Hi guys! First of all, thank you all for being so supportive! And special thanks to Numb and Static for being so friendly and having me over on the stream! I really appreciate all of your guys' support! Secondly! Here is a shortlist of the updated/reworked/added stuff! The Storyteller is here! Adventure Maker (alpha mode) Multiplayer Setup (preview only) Custom Adventures! Identify All button! Resource trader in the guild! Castle Rework! Markers for interactable objects Minor Bug fixes The biggest thing and the future of Heroes of Avranche is here! The custom adventures! Custom adventures allow you to make your own stories and share them with other people! I will set up the workshop page soon so it will be easier to download and play them! All of them will be available in multiplayer (when that update rolls out). One adventure is included as an example and template for everyone to try t…
- Second Community Feedback - Update No 5! - 13 December 2019
Hey guys! First of all, thank you for all the input! I am implementing the features all of you requested (some faster than others) and fixing bugs. Here is a shortlist of the major fixes/ updates: Fix Chunks navigation and spawning (not all are fixed yet :( there are a couple of problematic areas that I just couldn't fix but will fix in the future) Get loot after each level, not after adventure Loot all button Fix keybindings Save Campaign progress Pet Bug Merchant chance to spawn in dungeon Patch Notes in menu And! The big thing! The next update is going to be a major update! The major updates are going to bring in lots of new things or completely new things! This one is going to be called The Storyteller. And here is a sneak peek of the work in progress :) I am not going to spoil it any further but I promise it will be very fun! :) (and it will also be in alpha state so expect there w…
- Early Access Update #4 - The first community feedback! - 7 December 2019
I am happy to announce the weekly updates! This is the first weekly update since the game became available for Early Access and the first community feedback has been implemented! I am ecstatic about the feedback and positive comments you've given me guys. And I couldn't ask for a better community! Your patience, feedback, and suggestions are insanely appreciated! First of all, I would like to thank the beautiful feedback of the following community members who really stepped out and helped me with finding the issues: Static Laughter valczir liberodark Struemkoning2k Numb-Tung Kloodge Arvizu Brodaty twitch/idodmg Here is the list of the bug fixes and new implementations requested by the community: GUI scrolling speed Better skill/stance explanation in spellbook Keybindings GUI Stat tooltips Mouse Over GUI and Interactable objects bug Not enough mana overlay Graveyard pathing issue Houses…
- The Linux build is here! - 26 November 2019
I wasn't too sure about being able to create a Linux build before the early access hit, but I managed it! So, I am proud to say... Heroes of Avranche is on Linux too! The Pinesong adventure has been tightened up, the unique item dops have been modified, the clues system has been implemented, a small intro cutscene has been added, lore scrolls have been added and so on and so forth... This is the last update before the release so fingers crossed! I expect to have missed something despite testing as much as I possibly could, but I will try and be really quick when fixing things. Hopefully that won't happen, but everyone knows how these things go... A lot of heads are smarter than one... Also, be sure to check out Heroes of Avranche on facebook there will be a little competition over there soon! See you guys after the release! Cheers!
- Voice acting and Achievements! - 9 November 2019
I am delighted to announce that voice acting for the main character is here! There are about 60 voice lines that he will be uttering in various situations! You will soon hear it in the new upcoming video. Also, more achievements! Achievements have been added to steam as well as to the game as well as some new procedural quests such as "find quests"! The game will feature 29 achievements for now (some of which will be very hard to achieve in the beginning but will become easier to get with future updates). The future updates that are currently planned are: Crafting Material Trading "Special" Adventures (It's a secret! Shh!) Multiplayer Also, a new video will be coming up soon! It will be a sort of intro/teaser type of video. There will be some competitions on the facebook page, so be sure to check that out as well! Back to work for me, I will keep you posted! Cheers!