- GhostNet Server Back Online - 26 November 2021
Causality's GhostNet server is restored and back online. Now you should be able to play Endless Mode along with other players. Score logging system has also been recovered, and started recording new high scores again. Thank you for your patience.
- GhostNet Server Experiencing Downtime (RESOLVED) - 24 November 2021
UPDATE 21-11-26: The server has been restored and is back online. We're sorry to announce that Causality's GhostNet server is currently under downtime. The cause was determined to be a malfunction in the AWS server that was hosting the GhostNet's server instance. Please note that online play in Endless Mode will not be possible while the server recovery is in progress. Also, as the score achieved in Endless Mode will not be recorded online while the server is inactive, your score may not be accepted as a high score if it's achieved before the server is restored. We will do our best to recover the server as soon as possible. Thank you.
- 1.7.8 Patch Notes - 8 July 2021
Fixed an issue that could cause the camera to be misplaced in dial manipulation events. The GhostNet Hall of Fame roster has been updated.
- 1.7.7 Patch Notes - 11 June 2021
The nicknames of players inducted into the Endless Mode's Hall of Fame have been updated. Fixed a bug where "Fuel of Life" and "Another World" achievements couldn't be completed. Fixed an issue where moving to the left door in the art room where the poltergeist phenomenon occurred would lead the player to the wrong location.
- 1.7.6 Patch Notes - 22 May 2021
Fixed an issue where the door connecting Class 3-4 and Class 3-3 did not work in Endless Mode. Fixed an issue that automatically re-entered the loop when entering the annex again after completing the annex loop in Endless mode. Fixed an issue where the existing BGM did not fade out when entering the ending loop map in Endless Mode. Fixed an issue that caused incorrect graphics to be displayed when opening the cabinet door opposite to the side where the bolt cutter was placed in Class 3-1. The game version notation has been improved so that the version number and the internal SHA value are displayed together.
- af61e7ac Patch Note - 10 May 2021
Fixed an issue where the initialization process related to amulet did not work properly in Endless Mode.
- cb47c7e0 Patch Notes - 9 May 2021
Some typos have been fixed. (Korean version only) Fixed an issue that caused the ghost to not disappear, if player is in pursuit when acquiring a photo fragment. Endless Mode Hall of Fame has been added to the credits. Fixed an issue where items appearing in Story Mode could be seen, when entering the Changing Room where the Poltergeist phenomenon occurred in Endless Mode. Fixed an issue that caused the ghost spawn coordinates to be incorrectly specified on the class 2-2, with the 'Switched Objects' Poltergeist applied. Fixed a bug where key items were not placed in Endless Mode due to a logic error.
- 036cfce4 Patch Note - 4 May 2021
Fixed an issue where the key item selected at the branch point on the 3rd floor of Endless Mode was not initialized after finishing the loop.
- 93d4e91b Patch Notes - 1 May 2021
Fixed an issue that the game treated as the player chose a rooftop route, even if the loop was ended with the Annex Route in Endless Mode. The leaderboard is now displayed by default when connecting to GhostNet in endless mode. Markings that can be used as hints have been added on specific areas on the Seating Plan of class 3-4. The game balance has been adjusted so that the final chase doesn't end too early. Fixed an issue where Bone Fragment items were displayed in Endless Mode. Fixed an issue where the lanes were painted incorrectly in the opening animation.
- 037b6e08 Patch Notes - 26 April 2021
Patch 02a9e980 Sight, reaction time and chasing speed of the Multilateral spirit, the Eye and the Spider ghost were adjusted to let you flee more easily. The duration of 3rd floor's power supply is now doubled. Fixed an issue that made the chase unending, if you step on Multilateral Spirit's tail in the last chase. Adjusted every key items on 2nd floor so they can be more visible. Removed the puzzle in classroom 3-1. Removed some confusing parts of puzzle in classroom 3-3 and 3-4. Patch 037b6e08 Increased the ghosts' spawn cooldown after the chases.
- 73eaa44c Patch Notes - 24 April 2021
Fixed an issue where you couldn't acquire the second Picture Fragment, if you were directly on it. Increased the illuminance of the chalkboard and the painting in classroom 3-1. Added light to the chalkboard in classroom 3-4. Adjusted the location of "Play" and "Stop" text in the VHS playing cutscene. (Japanese version only)
- 829c385c Patch Notes - 21 April 2021
The extent to which players can 'discover' ghosts is slightly increased. Fixed an issue that system might think that player have acquired the Annex 1st Floor Master Key in the auditorium, even if it was not acquired. Fixed an issue where it was not possible to talk to the teacher NPC from the left direction in the music room. The location of the 2nd photo fragment in the Security Office has been changed to the Nurse's Office. Fixed an issue where you could spawn the ghost with the gimmick of classroom 2-4, even after the final chase. Fixed an exceptional bug related to "Dimensional door" poltergeist in the Art Room and the Computer Room. Deleted the "Dimensional door" poltergeist in the Counselling Room. "Dimensional door" poltergeist of 3rd floor's right corridor now can't be continued to Music Room. Fixed an issue where the "Dimensional door" poltergeist could be triggered before fini…
- 55384823 Patch Notes - 20 April 2021
Now, when using a floppy disk, the ghost's spawn encounter is reset so that it does not appear for a while. Fixed an issue where the Fuel of Life achievement could not be achieved.
- 09db81dd Patch Notes - 20 April 2021
Added 'Use Fixed Camera' option in settings. When this option is turned on, the camera will be locked around the player's character, just like traditional RPG Maker games. Fixed an issue that occurred in Endless Mode, where the normal fire shutter key could be used on the 3rd floor center staircase if it's in the Poltergeist state.
- aac17ad9 Patch Notes - 19 April 2021
Patch 96e3454e Picture frames that lead to the first floor of the main building have been added to the following locations. Computer Room (3rd floor, Main Building) Publishing Room (1st floor, Annex) Fixed an issue where players couldn't move to another map after the game was over in the Science Lab. Fixed camera to move slower when you're walking. Adjusted the Spider to miss you more easily if you walk slowly when you're being chased. Additional Floppy Disk items has been placed on the 3rd floor. Patch 161cbadc Fixed an issue where Picture Frame portals were visible in Endless Mode. Fixed an issue where the Specter could attack multiple times at once. Patch aac17ad9 Removed string that could confuse the player, from the description of the 'Portable Game Console' item. Fixed an issue where the effect applied to the screen was not initialized when returning to the title screen.
- cf87c2b2 Patch Notes - 18 April 2021
Fixed a fatal error where attempting to force-open the menu while being chased by the Specter would cause the game to no longer proceed. Fixed an issue where the incorrect index number of Photograph Fragment to be displayed. Adjusted the difficulty of the final chase with Multilateral Spirit. Now it will chase you a little slower. A Photograph Fragment in the Security Room has been moved to a more visible location. Known Issue: There is a problem with the process remaining after the game is ended, taking up the system's memory resources. This can be solved by killing all NW.js processes in Task Manager. This issue will be fixed in a future patch.
- ca1079e9 Patch Notes - 18 April 2021
The default install directory for the game has been changed from "Causality" to "Causality (2021)". Fixed an issue where the Endless Mode's GhostNet client did not receive game start information from other clients. Fixed an error where it was displayed as having acquired a 'Small Photograph' instead of a 'Photograph Fragment'. Fixed an error in which the contents of the diary on the stairs to the roof were displayed differently when you first checked it and when you visited it again later. Now every Photograph Fragment has an index number on it.
- f6966be6 Patch Notes - 17 April 2021
Modified the 'Blue Billiard Ball' item to be more visible. Fixed an issue that prevented the third piece of photo couldn't be obtained from a specific direction. Fixed an issue that resulted in players being unable to proceed with the game after exiting the Music Room without investigating certain events. Fixed an issue where certain items could not be acquired in the Counseling Room. The year of the title screen copyright notation has been revised to 2021.
- Day One Patch Notes - 16 April 2021
Fixed an issue that prevented other players' ghosts from appearing under certain conditions when playing multiplayer mode. Fixed a bug that prevented players from being spotted by Specter when it first appeared. Fixed an issue that occurred if the black hand left the room while the player was solving the vault puzzle and the player eventually failed to solve the vault, which prevented the player from proceeding with the game any further. Fixed an issue where the maximum number of photo pieces collected was incorrectly marked, on the computer's 'Internet' screen. Fixed an issue where certain achievement could be earned unconditionally.
- Streaming and Video Policy - 16 April 2021
This game, Causality, is subject to our video policy. http://www.psychoflux.com/video-policy/ But since our video policy is not fully translated to English yet, here's a summary for all of you: If you're streaming the game... You're good to go. Feel free to play the game from the beginning to the end while you're on air. And it's okay to accept donations while you're playing! If you're making videos... Full walkthrough or let's play videos are great, with or without commentary. Guide videos that shows how to earn achievements, etc. are fine. Reviewing the game is totally fine, too. However, if the purpose of your video is just to summarize and tell the story of the game, we won't allow that. Revealing the story of the game in other forms of video is okay though, because if it's a walkthrough video the story disclosure will be inevitable, and if it's a review video you may have to tell w…