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Taxi Simulator

Taxi Simulator Steam metadata

Asmodev | To be announced | game

Coming Soon

GameSteam Store content

Simulation

  • Steam app typegame
  • Steam App ID1159390
  • PriceNo longer available on Steam Store
  • Release dateTo be announced
  • DeveloperAsmodev

Taxi Simulator metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Steam app typegame
  • Steam App ID1159390
  • PriceNo longer available on Steam Store
  • Release dateTo be announced
  • DeveloperAsmodev
  • PublisherUltimate Games S.A.
  • Parent gameNot available

Genres: Simulation

Company pages: Developer: AsmodevPublisher: Ultimate Games S.A.

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Taxi Simulator Steam metadata

Taxi Simulator metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/1159390/metadata
Steam Communityhttps://steamcommunity.com/app/1159390
PCGamingWiki search
IGDB searchSearch IGDB for Taxi Simulator

Reviews, pricing, and metadata

Review summary

Review data unavailable

Review score unavailable, 0 positive, 0 negative

Price and discount

No longer available on Steam Store

Platforms

Windows

Categories

Single-player, Steam Achievements, Full controller support, Family Sharing

Achievements

Not available

Platform releases

No data available

Latest Steam announcements

  • Taxi Simulator Demo Available During Steam Next Fest - 15 June 2026

    Hey everyone!The Taxi Simulator demo is now available on Steam as part of Steam Next Fest. This is an early look at the game, and we are sharing it to gather your feedback and find out what works and what still needs improvement.Please note that the demo is available for a limited time. After it wraps up, we will move into broader playtests, so there will be more opportunities to get involved and help shape the game as development continues.Your feedback is incredibly important to us. It will directly shape the future of the game and help us decide which new mechanics, social group reputation features, and crazy underworld storylines to add to the full release.The demo is a work in progress, and your reports and suggestions genuinely help us improve it. You can also follow our devlogs to keep up with the game's development. Thanks for playing, and for taking the time to share your thoug…

  • DevLog #6 - The Rhythm of the Shift - 27 March 2026

    Hello.We are back with another batch of news and screenshots. The DEMO version is getting closer every week. ːsteamhappyːIn Taxi Simulator, we are stepping away from a simple menu-driven mission structure. You don't just jump from one major cinematic event to the next. The city dictates the pace, and you are left to navigate the space between major story beats. This downtime is not just empty space - it is the foundation of the game's pacing. Random encounters and conversations build up to the next big moment in the plot. The Anatomy of a MissionWe have designed a direct link between your routine work and the unfolding narrative. Progression is tied to the physical state of the world, not just a linear checklist. To move the story forward, you participate in a specific sequence. A typical narrative job goes like this: The Call: It always starts with a ringing phone. You receive an incom…

  • RAQ #1 - 4 November 2025

    Q: So, does it work now or what? A: It works. The build boots without ceremony, streaming streams. Drama’s over, you can crunch in peace. Q: What was broken and how bad? A: For 1.5 months the streaming was busted. Builds died after a few minutes. We tore it down, cleaned it up, put it back together. We suffered, but only the result matters. Q: What’s the performance NOW? A: A steady ~50 FPS on mid-range hardware. No tricks and no “recorded at 0.75x.” Q: What changed in the game world? A: New city zones; the horizon isn’t empty anymore. Curbs went back to being curbs. No more budget flights. Buildings grew windows and textures, and shed a few triangles. Vegetation behaves like vegetation; rocks behave like rocks :*. Q: Does the AI still beg for mercy at intersections? A: Not anymore. Better lane choices, less desperation near curbs, calmer merging. Not perfect, we’re not pretending to be…

  • Fitter, Happier, More Productive, Comfortable - 4 August 2025

    Taxi Simulator – Devlog: AI and Environment SystemsIn recent weeks, we’ve mainly focused on developing our AI systems, improving NPC interactions, and further optimization.The pedestrian system is now fully integrated with collision detection. Hitting a pedestrian results in a fine, and the pedestrian always gets back up—unless the player stops the car directly on them, in which case they get up only after the vehicle drives away. We’ve taken care of proper animations and environment reactions—after an incident, nearby NPCs respond appropriately and avoid the area for a while.NPC AI is already working across most of the city. Pedestrians and vehicles can avoid each other and interact with simple objects (like phone booths). The system has been tested with 1,000 active NPCs near the player, consistently delivering around 50 FPS.We’ve added support for destructible objects—vehicles can ra…

  • Even GTA VI Had a First Day — How We’re Building Taxi Simulator - 28 May 2025

    We’re doing something new. For the first time, instead of writing a traditional devlog, we decided to prepare a short video too. Yeah, I’m aware my commentary is still pretty rookie-level — give me a few episodes to warm up. This first devlog dives into Taxi Simulator. No visual sugarcoating yet — just raw functionality and systems we’re building for the MVP. If you're curious how a game takes shape from the ground up, it's worth a watch. Here’s what I mentioned in the video: 🔹 Mission Structure Laying the foundation for a playable demo, including quest logic. 🔹 Phone System A working in-game smartphone with call history, contacts, and even Spotify. 🔹 Fuel System Fuel management without the frustration — dynamic delivery based on your location. 🔹 Map & Navigation Fully functional map system with zones, GPS, and POI descriptions. 🔹 Tuning & Garage Upgrade your ride and watch it go f…

  • Whole Lotta Yellow - 7 April 2025

    Yello. We had an unusually hands-on March, which mostly went into improving the existing content, but a few new things were added, too. The biggest ones are: 1. Traffic System. Standard feature for this kind of game; no need to elaborate. There are roads, AI cars drive on them. A classic, standard feature, but we've implemented it, so we're letting you know. 2. Game Structure. The loop roughly looks like this: cutscene (a few dozen seconds) - mission (a few minutes) - grind (a few minutes) - cutscene (a few dozen seconds) Of course, the time spent on missions or grinding will depend on your skills and preferences. I recommend imagining the flow of Taxi Simulator as something similar to what’s known from Underground 2. So, we have an open world with missions to trigger (which can be repeated in case of failure), and in between missions, we can do taxi orders to earn money, upgrade the ca…

  • Swing down, sweet chariot, stop and let me ride - 28 February 2025

    We’re alive, unfortunately. Gotta keep going. The biggest addition this time is the tuning system. Technically, we took inspiration from the best racing series ever—Need for Speed Underground. The system will keep evolving because we’re watching every season of Pimp My Ride. For now, you can tweak the basics—engine, suspension, tires, etc. We also added a bunch of visual customization options. The driving model got another round of improvements. Still looking at NFS, but also at Forza. It won’t be that good, because we’re not in that league, but it’s pretty solid. We added a save system. Now you can safely turn off your computer. The Journal is in—stats, story progress, everything in one place. It’s clear and easy to check where you stand. We made our own taxi model. Until now, we were driving some junk from the marketplace. Now, we have our own junk. There’s also a maintenance system.…

  • Outskirts - 13 January 2025

    Basically, we’re writing to let you know we’re still alive. We’re bouncing back after the first delay. While the city is steadily improving—blockouts replaced with shiny placeholders—the countryside has been razed to the ground twice already. The original concept looked great on paper, but practice said otherwise. This is our third attempt, with the same hope but a lot more experience. For now, we’re focusing on the bare basics—terrain, minimal vegetation (driving on blockout concrete is a nightmare), and roads. Obviously, road design is key, so we’re holding off on further stages until testing proves the level design delivers fun. Buildings will come last since they’re time-consuming to make and don’t impact gameplay much. Aesthetic polish is the cherry on top we’re saving for later. On the bright side, features are progressing as planned. In the next devlog, we’ll sum up how the featu…

  • December 2024 - 9 December 2024

    Greetings, comrades. As the year draws to a close, here’s a quick rundown. Before you tune out, let me present the agenda—maybe one of the topics will catch your interest, and you can jump straight to it: 1. **Priest Simulator** 2. **Mercyful Flames** 3. **Taxi Simulator** 4. **Your Principal** Priest Simulator Our most recognized franchise so far is keeping us busy: The **Vampire Show** has left Early Access. However, we’ve already received feedback about some messed-up lipsync and issues with the final raid not registering correctly. We’ve fixed the first problem, and we’re working on the second. A patch is on its way. https://store.steampowered.com/app/2947900/Priest_Simulator_Her_Ghost_DLC/ We’ve released *Her Ghost*, a DLC for *Vampire Show*, offering about an hour of new gameplay. Some of you may remember that we declared the game finished months ago, but for various reasons, the…

  • December 2024 - 9 December 2024

    Greetings, comrades. As the year draws to a close, here’s a quick rundown. Before you tune out, let me present the agenda—maybe one of the topics will catch your interest, and you can jump straight to it: 1. **Priest Simulator** 2. **Mercyful Flames** 3. **Taxi Simulator** 4. **Your Principal** Priest Simulator Our most recognized franchise so far is keeping us busy: The **Vampire Show** has left Early Access. However, we’ve already received feedback about some messed-up lipsync and issues with the final raid not registering correctly. We’ve fixed the first problem, and we’re working on the second. A patch is on its way. https://store.steampowered.com/app/2947900/Priest_Simulator_Her_Ghost_DLC/ We’ve released *Her Ghost*, a DLC for *Vampire Show*, offering about an hour of new gameplay. Some of you may remember that we declared the game finished months ago, but for various reasons, the…

  • m.A.A.p of the City - 3 December 2024

    Since the last time we shared a devlog with you, the project has consumed hundreds of work hours. We've managed to create a pretty solid driving model and the core systems needed to build the heart of the game—delivering customers. We've already implemented essential features like a clock, bank account, job management, GPS, penalties and rewards, and a client generator. We've also designed the city map. The area is fictional, though it serves as a tribute to one of our favorite games. We won’t reveal the title just yet—maybe some of you can guess the reference. For now, the terrain is flat, but milestone by milestone, we’ll add unique landmarks and terrain details inspired by real-world locations, primarily in the U.S. In Taxi Simulator, you’ll also be able to venture beyond the city limits. Rural areas are part of the plan. Right now, the entire map is a single monolithic space, but we…

  • Your Expectations - 1 November 2024

    Guys, at some point, there will probably be a Q&A cycle where we report on what we broke, what we removed, what worked, and what still might work. But today’s plan is a little different. Since the game is in its early stages, we can still take the time to consider. Consider what might go sideways and what we should be thinking through. Let's call this the first phase of the project—the first of three. This is the phase where we can still design and test solutions. Once we enter the second phase, the core decisions from the first phase will generally be locked in and won't be up for changes. To put it plainly: now’s the best time to throw in your feedback, because with each day, the chance to act on it gets slimmer. We’ve got a table tracking all your suggestions, and we’re taking every little note into account. Huge thanks for the solid batch of feedback you left under the last devlog—k…

  • Hello World - 4 October 2024

    Good evening. We are Asmodev, and we’ve made two overwhelmingly positive games. That’s true, I’m not lying, feel free to check out our profile. We’ve just finished work on two other projects and reached an agreement with Ultimate Games to create what is, for now, the biggest title in our careers. Taxi Simulator is in good hands, you can rest easy. https://store.steampowered.com/developer/asmodev

  • Vertical Slice gameplay video! - 6 September 2023

    Skrrrrrrrt... Hey there, taxi enthusiasts and game lovers. You asked we delivered! 5 min gameplay showcase from our internal Vertical Slice Demo is here! Let us know what do you think and keep following us for more fun-filled news and surprises. See you soon! Love and taxis, The Taxi Simulator Dev Team 🚕💨 Join our community Woodland Games

  • #21 We're still alive! - 25 July 2023

    Skrrrrrrrt... Hey there, taxi enthusiasts and game lovers. We know you've been eagerly waiting for the latest scoop on Taxi Simulator, and we're here to serve up some juicy tidbits. So, fasten your seatbelts, because it's been a wild ride to get to where we are now! 🛑 SUSPENSION... but not in mid-air 🛑 Regrettably, the production of Taxi Simulator faced unforeseen challenges that resulted in an involuntary suspension for a duration of 1.5 years. These challenges encompassed a variety of complexities, which demanded careful consideration and strategic decision-making. 🛠️ Game Engine Switcheroo 🛠️ To address the production issues and ensure the delivery of a superior gaming experience, the development team made the critical decision to transition to Unreal Engine 5. This engine change required significant effort, but we firmly believe it will pave the way for the game's success and se…

  • #20 Let's take a look at the progress! - 11 March 2022

    Skrrrrrrrt... How are you doing drivers?! It's been a while since we were here and we know you're eager to hear some NEWS from us. 🚕🚖🚕 Those past months have been very productive if it comes to developing the city. Manhattan lays on a quite large piece of land and is filled with many different districts. Placing buildings and props in the highest detail is a tedious work but it's also something that's definitely worth the wait! Thanks to it, we hope you'll be able to feel the real atmosphere - which is our main goal! We are sharing a few screenshots of our amazing city and the famous yellow Taxi below 🚖 As we mentioned our goal is to make Taxi as realistic and immersive as possible, and that is why our city will also contain some of the most iconic places of NYC. In the background you can see one of the skyscrapers - Chrysler Building which was originally built in 1930 and is still…

  • Devlog #19 - 24 September 2021

    Skrrrrrrt! We advise you to pull over and stop your engine before you look at this, our dear Taxi driver! We know you're busy in The Big Apple, but so are we. Well.. why don't we take you on a quick trip through the city. Get in and buckle up if you're ready! While we're driving through the beautiful Manhattan and we're looking at the amazing scenery, it's time to tell you more about what we're working on. What's new? City improvements. We're constantly working on our scenery and we have added various decorations and props to make it as realistic as possible. We want you to get the real feel of New York City. Be ready to visit Times Square and look around for funny 'real life' inspired billboards. New mechanics that will spice things up even more! Did you know you'll be able to wash your taxi before you get off work after driving hundreds of miles with demanding passengers? Our team is…

  • Devlog #18 - 25 June 2021

    Hello Taxi Drivers! We don't know how you are, but our summer is soooo hot! We are starting to envy the people of New York that they can legally go topless 😎 But we're here to tell you a little more about the game's progress. So let's make a small summary: The city is ready (yuuuppi!) - we already have all the models of houses and streets, but due to the care with which it was made, we are currently working on... reducing the details or better call it optimaliation. The point is, it's just so polished that probably only NASA computers would be able to run Taxi Simulator :D Don't worry, we won't flatten the city - it will still be very clear, you will still have the opportunity to see many details! Decorations - we bring models of trees, garbage, benches and fire hydrants to the city. It take time, because after each game we have to test - if the board is too heavy, cause of bugs, etc.…

  • Devlog #17 - 4 June 2021

    Hello taxi drivers! Welcome to the new devlog! What do we have to say today? As always, a lot! 🚕🚕🚕 Let's start with... a mechanic 😉 You often ask us about the possibility of personalizing your taxis. Will it be possible? We answer: YES! What's more, our team of graphic designers is currently working on elements that you will be able to add, change and improve. These include: rims, bumpers, rims and skirts. But, but... personalization will also apply to the interior! Do you want luxurious leather? Why not! 😉 We are talking about such goodies 😉: On top of that, we have a new ad pack, which means that city building is slowly coming to an end! We implement decorations, and then we will take care of optimization, because each of these things weighs a lot, and you complain that your computers are like old vacuum cleaners - we do not promise that Taxi Simulator will work freely on all de…

  • DevLog #16 - 14 May 2021

    Hello taxi drivers! Today we want to say HI with this that song: We know, The Doors come from California, not New York, but today, as you guessed, the devlog will be about... light! 💡💡💡💡 We have already presented Manhattan several times, which looked like this: And like this: These are still the same streets, but their magic is determined by the lighting. It makes the game look more realistic, we enjoy not only completing missions, but also driving aimlessly... Although it's a detail, it is - in our opinion - especially important in open-world games. The very performance of the mission is one thing, but we want players to come back to the game also when they just want to ride and relax 😉 What does lighting work mean? - Color temperature - we set it to make the light effect spatial. It is thanks to this that the sun between the leaves seems real - Light propagation - how far is it t…

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID1159390
Live current players0
SteamPulse tracked peak0
Live count (today's peak floor)0
PriceNo longer available on Steam Store
Free to playNo current Steam offer
DiscountNot available
Original price USDNot available
Current price USDNot available
Release dateTo be announced
DeveloperAsmodev
PublisherUltimate Games S.A.
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeNot available
Positive review percentNot available
Positive reviews0
Negative reviews0
Total reviews0
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLNot available on Steam Store

Short description

Become a taxi driver and experience for yourself the everyday life in such interesting profession. One might think that working behind a taxi wheel is a dull and boring task. But you couldn’t be more wrong! In Taxi Simulator you'll play as a shady rap driver and drive through the wildly urban areas.

About this game

I want to become a taxi driver and experience everyday life in such an interesting profession. One might think that working behind a taxi wheel is a dull and bland task. But you couldn’t be more wrong! In Taxi Simulator, you will play as a shady rap driver and drive through the wildly urban areas. Don’t worry too much about your reputation though, as it can be improved later on. You start on the lowest level in the city’s hierarchy. You are just an average cabby. Your task will be, obviously, to transport people. Yet the folk you are going to meet will differ greatly. Starting with ordinary citizens, through party animals, celebrities, and mobs, and ending with prostitutes. After some time, you will be king of the streets, knowing every single secret and gossip. And you will be rich, like very, very rich. Become the best taxi driver in town The rides you give will affect your reputation in various social groups. Scoring points with celebrities while transporting them in cozy conditions, or maybe you prefer to become a private driver for the local gang. It’s all up to you. Become the wealthiest cabby in the city Naturally, you take the fare for the rides you have given. You may offer your clients extra services for which they will pay more money. Or maybe you want to haggle? It’s your call The client has left his stuffed wallet behind. It’s up to you whether you will call it in, or keep it to yourself... Tune your ride You can upgrade your ride for the cash you have earned. You can invest your money in equipment that improves passenger comfort or enhances the car’s driving characteristics. Even both if that’s your choice. How is your day going? One of the taxi driver’s responsibilities is to chat with passengers. You can have a word with everyone, learn many interesting things, and get to know what things are like in town. Unless you prefer to be silent as a grave... If you are fed up with boring simulators and want to experience the vibrant city, then Taxi Simulator is the perfect game for you!

Supported languages

English * , French, German, Polish, Russian, Italian, Spanish - Spain, Japanese, Portuguese - Brazil, Traditional Chinese, Turkish * languages with full audio support

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
28Full controller support
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus12Linguagem imprópria Violência
steam germany12Gewalt Schimpfwörte
igrs13Penggunaan bahasa Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 24, 2026 to Sep 24, 2026
  • Lowest observed: $0.00
  • Highest observed: $0.00

Taxi Simulator's USD price history spans from Sep 24, 2026 to Sep 24, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $0.00, the highest is $0.00, and the first visible tracked price is $0.00. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Taxi Simulator's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $0.00, from Sep 24, 2026 through Sep 24, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $0.00. The latest run records $0.00 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $0.00
  • Current list price: $0.00
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Taxi Simulator at $0.00 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$0.00$0.000%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $0.00.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$0.00$0.00No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $0.00.

DateCurrent priceOriginal priceDiscountSource
2026-09-24$0.00$0.00No discountSteam Store

Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.