SPSTEAMPULSELIVE ANALYTICS
Quantumleaper

Quantumleaper Steam news

Elias Sant'Ana | Nov 29, 2019 | game

Released

0players observed · 25 September 2026 - 15:53:18 UTC

ActionAdventureIndieSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peakNot available
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review scoreNot available

Quantumleaper news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peakNot available
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review scoreNot available
  • Total reviews1
  • Release dateNov 29, 2019
  • DeveloperElias Sant'Ana
  • PublisherElias Sant'Ana

Genres: Action, Adventure, Indie

Company pages: Developer: Elias Sant'AnaPublisher: Elias Sant'Ana

Top Steam chartsTop 100 gamesGame directorySteam Store page

Quantumleaper Steam news

Quantumleaper news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • A Literally RANDOM Update? - Version 1.2.2 - 24 June 2023

    Hello, people out there, This update corrects some minor bugs but it also addresses a small problem which has been around since version 1.0: Random number generation. I won't go into all the technical details of pseudorandom number generation (it's not hard to find more info on this subject if you are interested), the important factor to understand here is that computers are not capable of creating random numbers out of nowhere. The best you can do is simulate randomness with algorithms that return streams of bits that are apparently not correlated to each other. But no matter how complex the algorithm used to generate a sequence of numbers is, it will rely on determistic operations running on a finite set of states, meaning the resulting sequence is not truly random. Nonetheless, the quality of pseudo RNG algorithms will vary and the best fit for a game will depend on how critical rand…

  • Achievement updates and bug fixes - 21 January 2023

    Hello, everybody! With all the new content on version 1.2, you'd expect some new achievements would also pop up, right? Yes, but adding them just for the sake of increasing numbers is just boring. That's why I dedicated some extra time after release just to review the old achievements, elaborate new ones and redraw all icons. The following achievements had their unlocking methods modified: Quantum Eraser changed from "Destroy 1000 enemies." to "Destroy every automaton on Sector 86: Abandoned Factory."; Representative Sample changed from "Grab 1000 non-renewable vials." to "Grab all vials on Sector 85: Destillery."; Biophysics changed from "Find a Life Plate." to "Find 3 Life Plates.". The Biophysics achievement got a bit harder because Life Plates are easier to get since version 1.2. Getting at least one through regular gameplay is guaranteed now, it would make the achievement progress…

  • Quantumleaper: Strand of Divisions - 12 December 2022

    Hello, players! Today I want to share some of the new features added in version 1.2. This update is huge, almost every graphical asset was redone, the graphics engine was rewritten, a completely new category of item was created and even the game physics was refined. I mean, just take a look for yourself: This update is important enough to get a subtitle: Strand of Divisions. But what does any of that mean? Let's start with the Strands, the main new mechanic! Strands are permanent items that can be acquired throughout the game. They unlock different abilities and come in a variety of types. Some of them add permanent boosts while others have to be equiped in order to be used. Notice there is a new battery indicator in the HUD, equiped Strands will usually consume some amount battery in order to be activated. Take for example the Spinning Blade, it's a Technique Strand. Once it is plugged…

  • Big Update on the way! - 1 January 2021

    Hello, players! It's been a while since the last update. Back in february, version 1.12 left the game with no known bugs. So, did you think I would just stop working after that? No way! I've been making a lot of improvements thoughout this year, they will be all released at once on version 1.2. Almost every graphical asset is being remade and new combat mechanics are being added in order to open possibilities for different playstyles, allowing you to trade skill and reflexes for strategy and resource management as you see fit. Here are some screenshots: I'm really excited for this update and I'll be sharing more details soon! For those who added Quantumleaper to their wishlists, I apologize for the lack of discounts in 2020! I'm putting them on hold until version 1.2 is ready, but I promisse I'll make up for that when it's released. Thank you for your support! Happy New Year!

  • Minor Improvements and Bug Corrections - Version 1.12 - 19 February 2020

    Version 1.12 is out! This version brings the following modifications and improvements: The buttons assigned to the main commands are now displayed during the intro level as soon as each of them become available; The "XInput" prefix was removed from the names of the XBox One controller buttons; The default button for Superposition is now the L-Trigger instead of the A button. For generic controllers, it's now the Button 5 (which is usually also the lower left shoulder button); It's now possible to skip the "Zombie Cat is typing..." indicator during dialogs; Zombie Cat's messages can only be skipped after being displayed for a few frames (to prevent accidental skips when the player actually intends to skip the indicator); Some dialogs had lines that were automatically skipped when a character was interrupted while talking. This was intended as a way to make dialogs more dynamic, but it wa…

  • Feature Update - Version 1.11 - 8 January 2020

    You know when you are in the middle of a huge area but you have a PhD thesis due tomorrow and you just have to stop playing to finish it barely in time? And the last time you've been to a Save Point was two hours ago and if you stop now you are going to lose a lot of progress? Fear not, Checkpoint Recovery comes to the rescue! Check out more details and other important changes included in version 1.11: Checkpoint Restore You can now close a game that's not saved without worries. Next time you load, you will be given the choice to start from the latest checkpoint you have reached. The best part? This is all done automatically. Even if your pet fox pulls the energy cable off, you won't have to start all over again! Intro Level Improvements Some sections of the intro level have been changed in order to reduce the need of backtracking due to the player misplanning the activation of yellow s…

Patch notes and updates

S.noRelease datePatch nameGID number
119 February 2020Minor Improvements and Bug Corrections - Version 1.122578811485586685728

Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.