- Gloam News - 23 August 2023
We have decided to pause developing Gloam for the time being, as we have come to realize that the current size of our team doesn't allow us to bring out updates that are to our satisfaction whilst also building the community of players required for this type of game to feel alive. For this reason, and for our mental health, we have made the decision to move on to a new and smaller project. Thus, there won't be any updates in the near future. In its current state, Gloam is playable, and quite fun with a group of friends and some drinks. So we will of course be keeping the matchmaking servers live and available to play for all that have already purchased it. Thank you for your support. This will most likely not be the end of Gloam, as we have eight extra mini-games and also some unseen playable characters that are in various stages of production, and we most definitely have the desire to…
- Gloam v0.33.3 - 4 April 2023
This update brings some bug fixes, may they stay squished forever!
- Gloam v0.33.1 - 23 March 2023
This update brings some big changes to balancing to hopefully make your Gloam matches feel more dynamic, more tense, more fun, and faster! Gameplay All players now lose life twice as fast as before, however, you also gain a lot more life from winning mini-games and picking up flames from torches and fireplaces! This makes the loss and gain of life a lot more evident to you, the player. We've added a feature to help combat campers! There's now a timer to handicap players that haven't been in a mini-game battle for more than 60 seconds so that they lose life 2 or 3 times faster... hehe, get wrecked ;) Bug fixes When a room unfreezes, torch and chimney flames respawn after a countdown timer, instead of lighting up immediately. This was never the intended behaviour and caused some streamers to play a match that lasted 45 minutes, wow! The central room should no longer be able to end up froz…
- Gloam v0.30 - 8 March 2023
This update is a little smaller than usual as we have been kept busy working on our store pages. Go and look, there are now wicked gifs in our description! Gameplay We've now made picking up freshly spawned flames more reactive, woooosh! We shortened the time that tiles are visible at the start of the Runic Sequence and Twin Runes mini-games, to make them harder and more fun for all involved! Movement inputs are a little snappier. Also, on Android, dashing no longer cancels out your movement finger while using multitouch controls. Quality of life changes Scene transitions now look smoother, and should fully Fade to Black! \m/ Also, at the end of the game, the winner's name now shows up! This screen still needs some work, but this is an important first step! Bug fixes We fixed a graphical glitch that would sometimes happen when a player switched from Medium or High to the Low quality set…
- Gloam v0.29 - 16 February 2023
In this update, we mainly focused on game balance and some behind the scenes network changes. Gameplay Balancing: We made a few changes to balancing that aims to incentivize players to split up and go roaming around the map to collect flames and meet different players, rather than to bunch up into pairs and constantly battle. We increased the player invincibility time so that you can more easily escape from another player after a battle. Fireplaces now give you a much larger bonus to your life-flame. Winning or losing a battle now has a more radical influence to your life-flame. Features We added the character skins from the PC version into the Android version as in-app purchases. So that people who enjoy the free version can still support us. We re-worked our game lobby system, which now uses the Unity services. Quality of life changes We added a graphical quality selector to Android s…
- Gloam v0.27.2 - 20 January 2023
This patch focuses on bug fixes! Fixed a bug where the host of the party would randomly no longer be able to interact with the mini-game they were playing. The Magic Powder mini-game has been tweaked to make it more intuitive to understand where to drop the powder and easier to understand when you did a good job of it! Emotes are less pixelated now, oops! Fixed a bug where every room would be frozen when there were only two players left, ***brrrr*** so cold...
- Gloam v0.27 - 15 January 2023
This update focuses on gameplay tweaks, and quality of life changes that make Gloam more enjoyable :) Gameplay We now make sure that mini-games are exactly the same for each player in a duel. This wasn't previously the case for Magic Powder, Candle Keeper, or Enigma. We increased the player movement speed to make the game more dynamic. Increased invincibility time to incentivize players to split up and finds other adversaries more often. Certain mini-games, that sometimes could be solved extremely quickly, should now require more clicks and be more fun to solve! Also, candle flames are now picked up faster, so you can use the boost sooner. Quality of life changes Added a small button to copy the room code to clipboard without having to reveal the code. Great for you streamers! Mini-game names are now displayed during the countdown timer. Added an animation to show player invincibility.…
- Gloam v0.26 - 9 December 2022
This update focuses on new quality of life features! We have added a training mode to allow players to run explore the map and test out all the different mini-games in a stress-free environment! This complements the tutorial and should help new players who would prefer not to dive straight into the deep-end. The Magic Powder mini-game has been re-worked and is now back in the game! It has more optimized flame shaders that should make overheating less of an issue on mobile. There is now an admin panel accessible when you're the host of a game, which allows you to kick/ban players from that particular match. This panel will also be updated with map selection and mutator options in the future.
- Gloam v0.25 - 18 November 2022
Gameplay changes: The player movement system has been rebuilt to be smoother and generally a better experience all around. Improved character animation fidelity. Quality of life changes: On Android, Gloam will now check that you have the correct version so that you have less buggy games. We added a credits page and, some social media links, so that you can more easily find us and the community! Bug fixes: Detecting when a player enters your light zone is now faster and more reliable, and doesn't happen through walls.
- Gloam v0.23 - 4 November 2022
Gameplay changes: Increased Ghost movement speed to allow them to overtake players and freeze rooms faster. Reduced the number of ghost players required to freeze a zone. Quality of life changes: The player indicator now shows ghost players as blue flames, to differentiate between when a player has died, and when they have left the game. Bug fixes: Fixed a strange bug where the host's mini-game would quit if another player completed the Candle Keeper mini-game. Fixed a bug where you could collect flames through walls, and also made them easier to collect from further away. Fixed the aspect ratio of emotes so that they don't look squished any more.
- Game engine change to Unity - 28 October 2022
We spent a year rebuilding Gloam in Unity, and this is the new playable Early Access update! Bugs are expected, but we will be pushing updates and fixes a lot faster now :)
- We rebuilt Gloam in unity! - 28 October 2022
It has been more than a year since our last patch note, and a lot has happened since then. Some good, some sad, but I can assure you we've been working non-stop to get Gloam back on track! Our last patch note was in March 2021, and sadly two weeks after our dear friend and lead developer Tanguy had posted it, he passed away. This was devastating for our small team of three, and so Thomas and I took a small break to think about our next course of action. A lot of knowledge about how our game worked was lost at that moment, and after some consulting with outside developers, we ultimately decided that we needed to rebuild our game so that we had a full understanding of it ourselves. That being the case, we decided it would be a good opportunity to switch engines, and hopefully solve some performance issues we were having on mobile devices, a small silver lining. It's now a year later, we'v…
- Patch note 0.10.7d - 12 March 2021
Once again, we've been hard at work squashing bugs and making our mini-games prettier! Here are all of our efforts resumed in text form! - Runestones now require fewer ghosts to activate them when playing a match with a lower number of total players. - Alive players will now hear a creepy sound when a ghost is stalking them, spooky! - On the Magic Powder mini-game, both players now get the exact same sequence of colours. Balance has been restored to the universe. - Boneyard mini-game is now less susceptible to auto-clicker attacks. Cheaters are lame. - The shop now remembers your skin selections at least a little longer than a Goldfish could. (no fish were harmed during this process) - Made our battle detection ray-tracing better. Mathematical! - Moved servers to London, you can almost hear Big Ben ringing. Almost. - A literal "metric butt ton" of mini-game visual effects have been upda…
- Patch note 0.10.7b - 5 March 2021
These are all the awesome changes we've made this week: - Stopped the death freeze overlay from appearing on top of mini-games. - Stopped your Android from falling alseep on you, zzz. - Made the tutorial UI prettier and easier to navigate. - Made the Magic Powder easier to grab. - The "Apply Settings" button is now more reliable! - The Enigma mini-game is now more reactive. - Tweaked animation speed in Twin Runes. - If you won a mini-game and still died… that should no longer happen, sorry! - You should encounter less accidental ice-covered rooms when rejoining a lobby for a new match. - Fixed a bug where the same player could join a lobby twice. - Added a pop-up to either reconnect to the same lobby or return to the Main Menu after a match, to help with an issue where players who were trapped watching adverts weren't in the lobby when the new match started. Don't leave your friends beh…
- Patch note 0.10.7a - 2 March 2021
Gameplay: -Players won't be effected by ice after starting a new match -Android users using touch mode can now interact with the left corner of the screen -Mini-game screen will no longer shake when a battle is started on ice UI: -Clicking play without a player name will now send you to the correct page -The graphics quality option is fixed -Tombstone selection in the shop is fixed -Android players can no longer open the work-in-progress shop panel Thank you for your feedback!