SPSTEAMPULSELIVE ANALYTICS
BIGHARDSUN

BIGHARDSUN Steam news

Pavel Smushkovich | Coming soon | game

Coming Soon

GameSteam Store content

IndieSimulationStrategy

  • Steam app typegame
  • Steam App ID1159970
  • PriceNo longer available on Steam Store
  • Release dateComing soon
  • DeveloperPavel Smushkovich

BIGHARDSUN news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Steam app typegame
  • Steam App ID1159970
  • PriceNo longer available on Steam Store
  • Release dateComing soon
  • DeveloperPavel Smushkovich
  • PublisherPavel Smushkovich
  • Parent gameNot available

Genres: Indie, Simulation, Strategy

Company pages: Developer: Pavel SmushkovichPublisher: Pavel Smushkovich

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

BIGHARDSUN Steam news

BIGHARDSUN news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Dev. Diary №3: A (not really) long way to release - 2 November 2019

    Steampage. What should i do? Early August i started to thinking about steam page. Spoiler: i would make it only at late September. Do you know what I’m thinking about it now? Make steam page as soon as possible! Fill it with description and some gifs (if you can, not neccesary). Release date is an optinal thing. But with steampage on the pocket you can share it during the development. It is kind of obvious things but there are a lot of beginners have doubts about how fast should they pay to steam. My point is asap. If you making your game and thinking about steampage right now, do it. There is only one thing that can stop you. You are not sure that you will finish your game. https://media.giphy.com/media/WTnxm32RC2EVeAmePA/giphy.gif My first gif. Better yes than no. That time i wasn't sure this game ever be complete. And i decided to wait. Don't do that. You will lose potential wishlist…

  • BIGHARDSUN will be released November 22. - 25 October 2019

    Hi, my name is Paul and i'm making BIGHARDSUN, BIGHARDSUN is not a small game. And i want to make everithing right. So, Im taking some additional time. Game develompent is fine, but there are couple of mechanics, that i want to be really smooth. Plus there are really good OST is writing right now by a great composer. So, i'm asking you to wait a bit longer.

  • Dev. Diary №2: A (not really) long way to release - 21 October 2019

    It's not with joy that a July start. New month, new troubles. After jam's failure i understood that i really wanna make it to the end. At first i planned to make a small game within a month but in early July it started to grow into something bigger. And that's where the troubles came. See, there was an expedition feature. Equip a caravan Send them to a desert Be a wise comander and don't let them die ??? PROFIT Yeah, it was pretty fun to explore the world, gather resources, take quests, etc. You could camp, could manage caravan's resources, oh god, there were a whole bunch of random events... which needed to be translated. As you might have guessed english is not my native language. I had calculated traslation cost for expedition events (which just a part of game) and it turned to be too expensive for solo indie developer. Expeditions were a huge part of a game. Besides the game was des…

  • Dev. Diary №1: A (not really) long way to release - 13 October 2019

    It all starts with an idea. In mid-may i was in Istanbull on my vacation. Great people, architecture, food - nice place to spend a week doing nothing. Every evening I came to my apartment, fell into bed and read. That time it was George R. R. Martin's «A Song of Ice and Fire». Actually i read it before but it felt good to refresh memories after GoT series. And then the idea come. «Yeah, i could make Castle Black's simulator, but in the.... desert!» - strikes me. I got my iphone and put down some notes. There is not much left from that concept. Since then i couldn't wait to went back home, to start prototyping. It will be useful to say that i didn't have real gamedev exp. that time. Sweet summer child. Hard work means nothing without hard planning. I spent all of June at work. There was a jam for devs-beginners (perfect for me) on a big russian website and i tried to make gamebuild on ti…

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