SPSTEAMPULSELIVE ANALYTICS
Super Toy Cars

Super Toy Cars Steam metadata

Eclipse Games | Jun 6, 2014 | game

Released

0players observed · 23 September 2026 - 06:57:21 UTC

IndieRacingMultiplayerArcadeLocal MultiplayerSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak3
  • Units sold (VGI)43,661
  • Revenue (VGI)$297,000
  • Review score59% positive

Super Toy Cars metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak3
  • Units sold (VGI)43,661
  • Revenue (VGI)$297,000
  • Review score59% positive
  • Total reviews408
  • Release dateJun 6, 2014
  • DeveloperEclipse Games
  • PublisherEclipse Games

Genres: Indie, Racing

Company pages: Developer: Eclipse GamesPublisher: Eclipse Games

Top Steam chartsTop 100 gamesGame directorySteam Store page

Super Toy Cars Steam metadata

Super Toy Cars metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/116100/metadata
Steam Storehttps://store.steampowered.com/app/116100/
Steam Communityhttps://steamcommunity.com/app/116100
PCGamingWiki search
IGDB searchSearch IGDB for Super Toy Cars

Reviews, pricing, and metadata

Review summary

Mixed

59% positive, 242 positive, 166 negative

Price and discount

$9.99

Platforms

Windows, Mac

Categories

Single-player, Multi-player, Shared/Split Screen, Steam Achievements, Steam Trading Cards, Steam Workshop

Achievements

26

Platform releases
  • Steam 6 June 2014
  • Xbox 4 September 2015
  • PlayStation 5 January 2016

Latest Steam announcements

  • Super Toy Cars v1.0.5a - 5 July 2014

    Hi, It's been a while since last update, so I think it's about time we added something here :o) So we've implemented quite a few fixes and minor features that have been requested both in the forums and by people either personally, through mail or in youtube videos. Here is a list of the features: - Changed start grid FX to be 'after' the start gate, not before it so that they are more visible. We have fixed the issue whereby it triggered every lap in replays too. - Added a new step in the tutorial explaining the different camera options. - Sensibly improved collisions using 'invisible walls' all over the game to replace per-object collisions. The cars now behave a lot better after crashing against a wall. - Fixed audio bugs in the engines due to sudden rev changes. - Added the possibility of revving the engine in the count-down (although it has no gameplay utility yet) As always, we're…

  • Super Toy Cars v1.0.5a - 5 July 2014

    Hi, It's been a while since last update, so I think it's about time we added something here :o) So we've implemented quite a few fixes and minor features that have been requested both in the forums and by people either personally, through mail or in youtube videos. Here is a list of the features: - Changed start grid FX to be 'after' the start gate, not before it so that they are more visible. We have fixed the issue whereby it triggered every lap in replays too. - Added a new step in the tutorial explaining the different camera options. - Sensibly improved collisions using 'invisible walls' all over the game to replace per-object collisions. The cars now behave a lot better after crashing against a wall. - Fixed audio bugs in the engines due to sudden rev changes. - Added the possibility of revving the engine in the count-down (although it has no gameplay utility yet) As always, we're…

  • Mac Version now available - 28 May 2014

    Mac version is now available! It's still work in progress, so please be patient with regards to bugs you may find. Anyway, please report them all so we can fix them ASAP. Thanks!

  • Mac Version now available - 28 May 2014

    Mac version is now available! It's still work in progress, so please be patient with regards to bugs you may find. Anyway, please report them all so we can fix them ASAP. Thanks!

  • Windows Release Candidate 1.0.0a - 17 May 2014

    So I think we've reached a point where we can call this version 1.0. It doesn't have everything we would like it to have, but it has everything we think it needs. That doesn't mean we don't want you to give us your feedback or give us suggestions, quite the opposite. Please, keep them coming we'll do our best to implement them. Anyway, here's a list of the last fixes and features added since last build: v1.0.0a: - Moved Input code to use XInputDotNet which may help with controller compatibility - Implemented option to wipe progress (in Extras menu) - Option to change the number of laps in quickrace races (not other game modes) - Fixed issue with never ending races - Added deferred lighting for High quality settings only. - Fixed a few engine sounds - The tomato cans now have the see-through property - AI players can now use Matte and Pearlescent paintjobs - Fixed episode unlock notifica…

  • Windows Release Candidate 1.0.0a - 17 May 2014

    So I think we've reached a point where we can call this version 1.0. It doesn't have everything we would like it to have, but it has everything we think it needs. That doesn't mean we don't want you to give us your feedback or give us suggestions, quite the opposite. Please, keep them coming we'll do our best to implement them. Anyway, here's a list of the last fixes and features added since last build: v1.0.0a: - Moved Input code to use XInputDotNet which may help with controller compatibility - Implemented option to wipe progress (in Extras menu) - Option to change the number of laps in quickrace races (not other game modes) - Fixed issue with never ending races - Added deferred lighting for High quality settings only. - Fixed a few engine sounds - The tomato cans now have the see-through property - AI players can now use Matte and Pearlescent paintjobs - Fixed episode unlock notifica…

  • New version 0.104.1 - 4 April 2014

    So, a bit late, but here's the new version features: - Fixed issue with xbox controllers rumbling in replays - Fixed issue with the camera type appearing with the wrong type in the options screen - In Evade mines will only appear while players are a bit far away - Added lightnings and thunders to street level - Engine sounds from other cars can now be listened to - New tutorial - All cars have now one alternative paintjob. - Other minor bugfixes I personally love the shark skin for the Super Nine ;o)

  • New version 0.104.1 - 4 April 2014

    So, a bit late, but here's the new version features: - Fixed issue with xbox controllers rumbling in replays - Fixed issue with the camera type appearing with the wrong type in the options screen - In Evade mines will only appear while players are a bit far away - Added lightnings and thunders to street level - Engine sounds from other cars can now be listened to - New tutorial - All cars have now one alternative paintjob. - Other minor bugfixes I personally love the shark skin for the Super Nine ;o)

  • New Version v0.100.0 (March 27th, 2014) - 27 March 2014

    Today is build day again! So here you have the latest version of the game. Here you have a list of bugs fixed and new features you'll find in the latest version: - Added a bunch of new achievements (up to a total of 27) and new stats the game tracks - Implemented screnshot taking sound - Fixed issue with the editor not hiding the options panel when placing new objects - Fixed issue with the sound volume when boosting in a jump - Fixed small bugs in the editor - Various editor usability changes - Implemented new backgrounds in the editor too - Track nodes now update correctly when moving them - Fixed issue with track editor tracks not keeping the background - Implemented a system to avoid cars easily tipping over - Implemented a 'Yeah!!!' message when someone hits a mine or trap you left - Revamped Street levels with new rain effects :o) - New paintjobs for Sputs Allroad, Shibuya WRC4 an…

  • New Version v0.100.0 (March 27th, 2014) - 27 March 2014

    Today is build day again! So here you have the latest version of the game. Here you have a list of bugs fixed and new features you'll find in the latest version: - Added a bunch of new achievements (up to a total of 27) and new stats the game tracks - Implemented screnshot taking sound - Fixed issue with the editor not hiding the options panel when placing new objects - Fixed issue with the sound volume when boosting in a jump - Fixed small bugs in the editor - Various editor usability changes - Implemented new backgrounds in the editor too - Track nodes now update correctly when moving them - Fixed issue with track editor tracks not keeping the background - Implemented a system to avoid cars easily tipping over - Implemented a 'Yeah!!!' message when someone hits a mine or trap you left - Revamped Street levels with new rain effects :o) - New paintjobs for Sputs Allroad, Shibuya WRC4 an…

  • Beta v0.96.0 - 20 March 2014

    So today (March the 20th, 2014) I've uploaded a new version Beta v0.96.0. These are the new features: - Added support for rain for the street tracks (still not implemented in the game) - Fixed issue whereby mines were spawned in the air in Evade mode - Reduced the times the power-ups stay in the track - Added more graphic options as requested in the forums - Fixed bug whereby power-up icons were still visible after eliminating players or in replays - Fixed issues with the photo camera. You can now use it to travel around the scene. - Added different filters to the screenshot camera - Added the possibility to save screenshots (to My Pictures folder) in the screenshot camera - Reviewed Kitchen and Garage tracks - Other minor bugfixes Hope you like them. There's a few less than usual because we've tackled some of the most importante feedback and some other we tried and couldn't this week.…

  • Beta v0.96.0 - 20 March 2014

    So today (March the 20th, 2014) I've uploaded a new version Beta v0.96.0. These are the new features: - Added support for rain for the street tracks (still not implemented in the game) - Fixed issue whereby mines were spawned in the air in Evade mode - Reduced the times the power-ups stay in the track - Added more graphic options as requested in the forums - Fixed bug whereby power-up icons were still visible after eliminating players or in replays - Fixed issues with the photo camera. You can now use it to travel around the scene. - Added different filters to the screenshot camera - Added the possibility to save screenshots (to My Pictures folder) in the screenshot camera - Reviewed Kitchen and Garage tracks - Other minor bugfixes Hope you like them. There's a few less than usual because we've tackled some of the most importante feedback and some other we tried and couldn't this week.…

  • Weekly build 13/3/2014 - 14 March 2014

    A new build has been published on 13/3/2014. Here's the list of new features: - Fixed bugs with Achievements (Fun with Friends and Obsessive Collector) - New HUD - Using R instead of Alt for some button presses to avoid issues with Alt+Tab - Fixed issues with some ramps like the one in Babyroom 3, Kitchen 1 or Garage 2. If there are more, please report them and they'll be fixed. - Implemented more 'traditional' hold-to-drift drifting mechanic - Improvements and new can tunnel in Kitchen levels - Implemented option to look behind using the keyboard (Tab key by default) - Fixed issue with sound volume not responding to modulation in the options - Fixed glitches in the user stats screen - New Paintjobs for: Horns Hot Rod, Horns P100, Sputs Golem and Scoiattolo Estocada - Other minor bugfixes The more 'traditional' hold-to-drift mechanic has been widely asked for. I'd like to know your opin…

  • Weekly build 13/3/2014 - 14 March 2014

    A new build has been published on 13/3/2014. Here's the list of new features: - Fixed bugs with Achievements (Fun with Friends and Obsessive Collector) - New HUD - Using R instead of Alt for some button presses to avoid issues with Alt+Tab - Fixed issues with some ramps like the one in Babyroom 3, Kitchen 1 or Garage 2. If there are more, please report them and they'll be fixed. - Implemented more 'traditional' hold-to-drift drifting mechanic - Improvements and new can tunnel in Kitchen levels - Implemented option to look behind using the keyboard (Tab key by default) - Fixed issue with sound volume not responding to modulation in the options - Fixed glitches in the user stats screen - New Paintjobs for: Horns Hot Rod, Horns P100, Sputs Golem and Scoiattolo Estocada - Other minor bugfixes The more 'traditional' hold-to-drift mechanic has been widely asked for. I'd like to know your opin…

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID116100
Live current players0
SteamPulse tracked peak3
Live count (today's peak floor)0
Price$9.99
Free to playNo
Discount0%
Original price USD$9.99
Current price USD$9.99
Release dateJun 6, 2014
DeveloperEclipse Games
PublisherEclipse Games
Owners estimatedNot available
SteamSpy owner estimate minimum50,000
SteamSpy owner estimate maximum100,000
Review typeMixed
Positive review percent59%
Positive reviews242
Negative reviews166
Total reviews408
Steam recommendations181
Achievements26
Average playtime forever589 minutes
Windows supportYes
macOS supportYes
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/116100/

Short description

Super Toy Cars is a tabletop arcade combat racing game featuring fast and cool looking cars, impressive tracks made of everyday objects and a bunch of power-ups that will let you destroy your opposition.

About this game

Super Toy Cars is a tabletop arcade combat racing game featuring fast and cool looking cars, impressive tracks made of everyday objects and a bunch of power-ups that will let you destroy your opposition. Collect all cars and upgrades to keep up with competition while you progress in career mode or have a quick race either against AI opponents or against friends. You can play up to 4 players locally and up to 8 players online. Go and build your own tracks, share them with friends or play with them in your tracks. Super Toy Cars is big and with lots of options for you to tinkle and play with, but most importantly this game has been carefully crafted to be fun play and fun to race, either alone or with friends. There are 16 different cars in the game each one with its unique handling model. You can experiment with them and play the ones that best suite your driving style and the different situations you'll find in our 12 tracks. Oh, and maybe you'll want to use different cars depending on which type of event you're playing, because we have 48 events in career mode, but not all of them are races! And if you grow tired of the tracks in the game you can always check what other tracks have the community built or even build your own and share it with our in-game track editor. Features: 16 different cars with unique handling models 12 different tracks in 4 different locations which can be played in 5 different event types Career mode comprising 48 events Up to 4 player local multiplayer Up to 8 player online multiplayer Track editor to build and share your own tracks Early Access Roadmap We have a roadmap in place for the period the game is going to be in Early Access. We are aiming for a final release date in the first or second week of May. We have roughly 10 weeks to that date and we're planning to do, at least, weekly builds with improvements. We'll be announcing what's new in every build in the announcements section, but anyway here's the planned roadmap: March, 3rd: Mostly bugfixing and online improvements. Possibly some improvements in the HUD and menus. March, 10th: Improved menus backgrounds, improved HUD, better and more consistent AI accross the game.…

Supported languages

English, Spanish - Spain

Steam categories

Category IDCategory
2Single-player
1Multi-player
24Shared/Split Screen
22Steam Achievements
29Steam Trading Cards
30Steam Workshop
18Partial Controller Support
23Steam Cloud
15Stats
25Steam Leaderboards
17Includes level editor
44Remote Play Together
62Family Sharing

Regional ratings

BoardRatingDescriptors
esrbe10Includes mild cartoon violence
pegiNot availableIncludes mild cartoon violence
dejus6Violência fantasiosa
steam germany12Fantasy-Gewalt
igrs13Kekerasan Interaksi Daring

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 23, 2026 to Sep 23, 2026
  • Lowest observed: $9.99
  • Highest observed: $9.99

Super Toy Cars's USD price history spans from Sep 23, 2026 to Sep 23, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $9.99, the highest is $9.99, and the first visible tracked price is $9.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Super Toy Cars's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $9.99, from Sep 23, 2026 through Sep 23, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $9.99. The latest run records $9.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $9.99
  • Current list price: $9.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Super Toy Cars at $9.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$9.99$9.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $9.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$9.99$9.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $9.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-23$9.99$9.99No discountSteam Store

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