Split or Steal news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak1,010
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score77% positive
- Total reviews1,201
- Release dateJan 31, 2020
- DeveloperRootpew
- PublisherRootpew
Genres: Casual, Free To Play, Simulation
Company pages: Developer: RootpewPublisher: Rootpew
Split or Steal Steam news
Split or Steal news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Split or Steal 1.8.3 is now Live! - 7 February 2021
Development Update Hey all - as you may already be aware, recently we published a Development Update, which ran through the general progress made on the Mobile Build to date, alongside giving a brief outline on the delays surrounding this. Nothing has changed in regards to Mobile being the next major update that SoS will receive - however, this current QoL update has been prioritised over the last week or so, in order to help the players who are struggling to find matches outside of peak hours. For continued updates surrounding SoS's Mobile Development, or to find more players to log on with, check out our Community Discord! Bots If the player count is running low (i.e: Average Queue times of 10-20s+), the SoS backend will now spin up a Bot to match you against, in order to ensure you can continue progressing through the game regardless of low player activity. Additionally, with the gau…
- Split or Steal 1.8.2 is now Live! - 14 August 2020
In-Game Policy Updates Before we kick off with Content news, we're going to take a quick segue into clarifying recent updates made to our Moderation routines. The Moderators always investigate on, and action instances of players breaking our Community Code of Conduct. However, in listening to the community, we've accepted that in some cases, punishment towards repeat offenders has at times been far too lenient. The vast majority of players who have been actioned by the Moderator team to date have not required any follow-up warnings; we've always maintained that simply by speaking with players, and re-highlighting our Code of Conduct is often all that's needed for resolving problems. In some cases, this may happen more than once - and as Moderators, we always moved forward with the mindset of more permanent actions being issued as a last resort. While we're still keeping firmly to the id…
- Split or Steal 1.8.1 is now Live! - 4 July 2020
An Ode to Kongregate This patch unfortunately opens with some sad news - Kongregate have announced that they are no longer accepting new submissions to their Web Portal, and have noted that they will begin to turn off several of their social features later on this month. Kongregate served as an amazing portal for small indie developers/studios to start getting their names out on one of the most accessible portals on the planet, alongside playing home to an amazing community whose vocal contributions towards SoS helped shape the game into becoming a lot more than a two-button simulator; leading us to our eventual launch on Kartridge & Steam, and attracting over 175,000 players in the process. SoS will continue to receive updates on Kongregate for as long as time allows - but in the interest of ensuring the safety of your account progress in a worst-case scenario, we'd strongly recommend…
- Split or Steal 1.8 is Live! - 31 May 2020
Before we kick off - I'd like to thank everyone for the patience through the 1.7 -> 1.8 update cycles, with many of these patches being focused on QoL changes, alongside the implementation & tuning of a Matchmaking system which we found that ultimately, had to be removed in it's current form as it simply did not benefit the game in the long-term. While it can often be frustrating as players to see development time result in a feature that returns to the suggestion pile, the learnings that can be taken from this on both a design, and mechanics perspective certainly doesn't go to waste; particularly, in providing stark and blunt truths on what should be the focus on increasing overall fun in current & future updates, and in what should be avoided for major development focuses. With that, it's on with the show - Welcome to Split or Steal 1.8! For those of you returning for the first time s…
- Split or Steal 1.7.3.2 : Matchmaking Updates, Philippines & Brazil Cosmetics - 9 May 2020
Hey all, A small update has gone live which adds two new Cosmetics, along with some minor Matchmaking Updates. Matchmaking Updates The Matchmaking System has been updated to more heavily weight your recent play as opposed to your overall play, alongside allowing for far more overlap between players. Coupled with a bugfix pushed where some players were not being matched correctly, this should hopefully see a noticeable decrease in overall queue times. Cosmetic Updates With the sudden influx of players joining us from Brazil, and The Philippines (making up over 15% of our active users at times!), Cosmetic Lighting has been added for both these Countries. It's been noted that the older cosmetics are not up to the same quality as the more recently created ones - which is something that most, including myself would be in agreement with. These cosmetics are being lined up for a refresh, which…
- Split or Steal 1.7.3.1 : Balance & Hotfix Patch - 6 May 2020
Hey all, A small balance & hotfix update has gone out tonight which addresses Matchmaking, Pet Chatter bugs, and Cosmetic Balancing. Matchmaking Updates Some small adjustments have been made Matchmaking over the past 2 days, which have served to better ensure that queue times remain low. Note the slower queue times were exacerbated today due to an error which caused our Steam Storefront to temporarily go into an un-published state. Matchmaking is now more varied, and allows for faster flips between queue priorities; better serving it's primary purpose as an anti-abuse tool, rather than having the unintended effect of fully isolating players into small groups. This system will continue to be adjusted as time goes on, with a view to ensure it promotes a healthier game environment, while still encouraging unique match-ups between players. Cosmetic Balancing Most of the current In-Game Cosm…
- Split or Steal 1.7.3 is Live! - 4 May 2020
Split or Steal 1.7.3 is now Live! Priority Queue & Better Matchmaking As spoken about at-length in the Dev Log on combating In-Game Toxicity, new measures have been put in place in order to try and stop the causes of toxic behaviour, rather than just fighting against the symptoms of it. This new matchmaking format was originally rolled out in a very barebones format, and only affected new players since the 1.7.2 patch cycle. Overall, the system worked as intended - and has greatly improved the overall experience of the game for newcomers; making for a healthier in-game environment, and increasing overall retention of new players. The primary focus of the work invested into the 1.7.3 patch was towards improving this system, using the observations gleamed from games played both by new users, and from better examining the general game history from our existing users. As of tonight, this ne…
- Happy Birthday Split or Steal! :: 1.7.2 Patch Notes - 8 April 2020
One year ago today, Split or Steal launched on Kongregate after a short 10 weeks of development, as something that was nothing more than a small side-project distraction with the hopes of maybe finding a couple of dozen people willing to try it out. Since then, amid 7 Major Updates across 3 Platform launches, over 4 million rounds of Split or Steal have been played, and a total of 20 Trillion Coins have been won and lost. Thank you to everyone who's joined us over the past year - and an additional thank you to everyone who has helped SoS become self-sustaining both through Patreon, and by supporting the game through in-app purchases. It's been absolutely humbling to see something go from an expensive side-project, to supporting itself and hosting thousands of daily games. A huge thanks to you all - and with that, here comes the 1.7.2 Birthday Mini-Patch notes! Coin Boost Events The firs…
- Split or Steal 1.7.1 is Live! - 28 March 2020
Update 1.7.1 is now Live for Split or Steal! HQ - Artifact Discount bonuses All HQ Buildings now have an "Art Discount" bonus available, which will lower the maximum amount of coins you pay for Artifacts. These discounts upgrade along with your HQ Building While every building contains an Art Discount bonus, the largest discounts are reserved for Active Play buildings with lower Idle Coin generation bonuses. The maximum collective discount for artifacts is currently set at C25 Million, effectively lowering the Price Per Artifact to a minimum of C35 Million - or, around 58% of the current costs. Karma - Artifact Discount bonuses As a minor incentive for high-climbers on the Karma ranks, a small additional Artifact Discount bonus is now available based on your current Karma levels. For the first 1 Million Karma you earn, you will be awarded with a discount of up to 5% off the Maximum Arti…
- Split or Steal v1.7 Balance/Progression fixes - 21 March 2020
Artifact Pricing Artifacts have now been capped at 60mil/artifact. This value will increase in future as new systems (i.e: Prestige) are added to the game. Additionally, the increasing daily price curve on artifacts has been decreased, allowing for early-game players to pick up their first artifacts much faster. Buy All Artifacts In an effort to save everyone from carpal tunnel syndrome, a button has been added for purchasing the maximum amount of Artifacts at once. Building Rebalances All HQ buildings have had their Split/Steal bonuses greatly increased (50-100%). Building Upgrade Buffs Individual building buffs have been increased to scale from lv1-15, before maintaining an increased linear bonus rate of +25% per upgrade level (as opposed to a flat 10% per level). Additionally, Buildings beyond level 7 have been set to scale with +5% ORG bonuses per level, rather than +2%.
- Split or Steal 1.7 is Live! - 20 March 2020
Update 1.7 is now Live for Split or Steal! Please note: this is a Major Update which requires you to update your Game Client. You will experience buggy/unexpected behaviour if connecting with an outdated client. Before we get into the Patch Notes - I hope you're all keeping safe out there. With many of us currently experiencing the realities of self-isolation and quarantine (myself included), I'm hoping tonight's update gives you all something new to enjoy through these times. ---- Infinite HQ Upgrades Previously, owed to older systems designed around less players, HQ buildings could only be upgraded once - at a one-time steep cost. Building upgrades have now been fully revamped, allowing for infinite scaling and upgrades - and restructured in cost to allow for players to start upgrading their buildings far faster. Note that all current Level 2 buildings are now equivalent to Level 7 bu…
- Bugfix Patch (1.6.06) Released - 3 March 2020
A bugfix build has been released which addresses a problem a small portion of players encountered, where they were unable to re-join a queue, or cash out for several hours across Feb 2nd. Additionally, a client-side fix has been deployed which addresses that annoying long decimal bug which had been showing up on the Defense stat on ORG searches. Thanks to everyone who's been reporting these bugs on our Discord! With the content & bugfix cycle on 1.6 now completed, development will now be shifting towards 1.7, with a focus turning back towards new content development. - Root
- Update 1.6 is Live! - 23 February 2020
Update 1.6 is now Live for Split or Steal! Better automated play/cheat detection Split or Steal isn't fun if you feel like you're playing against, or attempting to talk to a robot. A new suite of mod tools have been developed for detecting, and actioning automated play since launch - and as noted by a sudden increase in "but my brother was playing"/"the mods are mean" negative reviews on our store page, we're confident that these tools are having their intended effects. As expected, fighting against automated play and protecting both our community, and in-game economy is a constant battle of whack-a-mole; and we're reliant on community reports to help us identify, and action these accounts. If ever you feel the need to report a suspected bot/automated account, you can both submit an in-game report, or contact our mod team directly on our Discord. Rankings! All players, and Organizations…
- Update 1.5.1 is Live! - 11 February 2020
Update 1.5.1 is now Live for Split or Steal! These update notes include the 12 mini-patches which were deployed during the launch week. Sweeping Server Optimizations (Sorry to everyone who experienced issues during the launch week!) You now receive feedback on if your Opponent (or your new friend) is typing a message in-game (and vice-versa!) ORG Chat now sucks a whole lot less! Karma buffed - You can now only lose a maximum of 14% of your Karma for a Steal, with this dropping to a maximum of 3.5% for stealing against a known thief! Various global chat improvements (Anti-spam improvements, faster loading, and chat no longer bombards you with messages on initial login!) Scrollbars fixed. They scroll in the right direction now. ~MAGIC~ Fixed bug where accounts were sometimes created without a valid username. Fixed bug where a network disconnect could end a game for both parties. If you're…
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 9 May 2020 | Split or Steal 1.7.3.2 : Matchmaking Updates, Philippines & Brazil Cosmetics | 3110243486342880369 |
| 2 | 6 May 2020 | Split or Steal 1.7.3.1 : Balance & Hotfix Patch | 3110243214550014800 |
| 3 | 8 April 2020 | Happy Birthday Split or Steal! :: 1.7.2 Patch Notes | 3112492477883571088 |
| 4 | 21 March 2020 | Split or Steal v1.7 Balance/Progression fixes | 2698159409981764999 |
| 5 | 3 March 2020 | Bugfix Patch (1.6.06) Released | 2578812118968876846 |
| 6 | 11 February 2020 | Update 1.5.1 is Live! | 2582187916851396025 |
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