- Hotfix - Oct 21 - 21 October 2024
Another quick hotfix to address a few bugs that are a bummer when encountered Zombie Virus node now rewarded as described (cure poison with cane) Evil Eye and Keep Digging hypnotic cards no longer added to a deck slot on redraw Upgrade buttons in deckbuilding screen no longer clipped in wild slot in largest case
- Hotfix - Oct 18 - 18 October 2024
Bug fixes Card drop no longer blocked on left side of screen Camp info tabs no longer unclickable when viewing a reward Tooltip of gameplay no longer disappears in some camp info flows Underflock egg animation fixed when being knocked back Footwrap and Flying Slippers tooltip info corrected Tuning Improved tooltips for Turrets and Missiles, and added the Structure keyword (for card built structures) If no move cards in hand, the game will attempt to draw a move card from the deck Astrtolabe node "Overgrowth" no longer rewarded when Death Weeds self destruct Mask now costs 6 sticks to craft Thanks to everyone who have been reporting bugs since 0.95 release!
- 0.95 Hotfix - Oct 15th - 15 October 2024
Fixed a number of layout issues in tutorial camp Fixed issue where help button in camp was mapped to system menu Fixed issue where in one weird case, the profile version wouldn't update leading to seeing the popup every boot sequence Fixed disappearing tooltips when using the upper menu during game
- 0.95 is here! - 15 October 2024
After 4 months of hard work, our penultimate patch has arrived! The changes are so massive, that a point by point breakdown of every change would just be listing the entire game, and also spoiling some surprises, so we are going to keep it to a general overview. There is some extra detail on many of these changes in our last preview diary, so if you haven't seen it we recommend taking a peek! Changes Progression and pacing Slorf progress through the wilds is now paced more gradually. They must complete runs that are short, then medium to unlock a full length run. More complex content appears in medium and full runs. Astrolabe At each of these milestones, two new arms of the Astrolabe are revealed, with new nodes to unlock via in game challenges. Node design has been overhauled, with inner arm nodes controlling difficulty, and outer arms adding twists with a mix of advantage and disadvan…
- Penultimate Patch Preview - 11 September 2024
This summer we decided to completely step back, and put all of our focus into the final stages of ZOR development. All our efforts are pushing towards the release of 1.0, and the goal was to finish this penultimate patch at the end of August. While we didn't quite make that deadline, we are very close and down to testing and bug fixing and the beta should be available within a week or two! This massive new patch will expand the game substantially, including Doubling the regions, which are now more focused and thematic Expanding progression by spreading out complexity over more stages Improving astrolabe perk and difficulty design Adding the final arm of the astrolabe and a new Slorf A pile of tuning and new content Hey, a new Slorf, and it seems to have been eating psionic tubers. Doubling the Regions Runs are expanding from 2 to 3 legs, increasing the total number of clearings from 13…
- May 13 Update - 13 May 2024
The May update is now live! See the preview for details: https://store.steampowered.com/news/app/1162990/view/4212631768944033521?l=english
- May Update Preview - 10 May 2024
In our upcoming May patch we get back to business with a ton of new content and a complete overhaul of the camp UI. New Slorf Burle is unlocked via the new Murk astrolabe arm and features extra health and the ability to climb using food instead of action points. With lower starting food, you will need to be extra careful managing your food economy as you build your deck and campsite. Burle enjoys the simple things in life: climbing and punching New Clearing: The Blistered Oasis This new challenge has the Slorfs protecting an oasis that is under siege by the spreading poison of some nasty oozing pustules! New Astrolabe Nodes The Murk arm of the astrolabe and it's nodes are now available to unlock. Would you like more poison, spreading muck, or some zombie enemies? Camp UI Overhaul The Camp UI has been in an awkward state for a while, a relic of a time before recent changes. Finally, it i…
- April Update - 3 April 2024
This smaller update brings an overhaul to the Astrolabe UI, and adds the remaining consumable card content that didn't make the previous patch. Astrolabe UX Overhauled Astrolabe UI with tabs and list menus, and more node info available New button and UI art (partially applied to the game, will be fully applied in the next update) Consumable Cards Tuber is now a dual choice consume card. Eat for food or use as a blunt thrown object Mudsnack is now a dual choice consume card. Eat raw for high calories but with poison, or clean and the food value is low and costs water Chrono cabbage is back as a consume card. Use for defense, or a high risk/reward modification to cards in hand Tuning Tuning of consume card placement and pacing in second region Safer confirmation layout/style when choosing continue/retry from main menu You can no longer discover an upgrade to a recipe you discovered that s…
- March Update is Live! - 4 March 2024
It's finally here! This update is the most important update since we started early access just over a year ago. Yes, it has a bunch of fun new content including some seriously powerful cards. More importantly though, it fundamentally changes some of the core design and boldly corrects issues that were holding the experience back. For a thorough breakdown of what those changes are, and why they are so important, check out our previous dev diary here Or, an even better idea: Give it a try and let us know what you think! Patch notes Core Design Revisions Health now replenishes each camp, starting health values balanced accordingly. Health is no longer a long term concern, but a clock per day Cards are no longer crafting ingredients, and the days of your hand being clogged with branches are no more. Many are now resources, and others have become consumable cards. Consumable cards gained in…
- Dev Diary: Update Preview - 14 February 2024
Last year as we finalized our plans to release, there was a huge choice to make: Finish the game as is? or Take one final pass at the formula based on all the feedback we have received? Well, Slorfs never give up, so of course we chose the latter, which is why we have been quiet for a while. It has been a very intense and nerve wracking few months, but the results have been amazing! The changes coming in the next patch strike at the very heart of ZOR, and have meant an almost complete rebalancing of everything in the game. There is way too much to cover in one diary, but today we are excited to finally share the major points, so lets get into it! Four health? Excuse me? Health now replenishes each camp This is the biggest change, and you will notice that the chess-like tension of “I need to find the perfect move” is diminished. It might feel weird at first, but that tension is replaced…
- Hotfix - Dec 12 - 12 December 2023
Apologies for these unlock bugs slipping through, we promise to double our QA efforts next update! Fixed issue where chill of the wood perk could fail to be rewarded
- Hotfix - Dec 11 - 11 December 2023
Fixed issue where weeping wood does not trigger reward on removing all foul weeds Deck display now sorts cards in order of deck slots, fixing bug where you could tell which card was coming next (was not intentional) Fixed issue where underflock boss grubs could be in tile with slorf but not eaten Experience pickup SFX fixed
- Hotfix - Dec 1 - 1 December 2023
Fixed issue where upgrading run would corrupt deck data Note the fix doesn't repair existing runs with the issue
- Content update: Into the Woods - 29 November 2023
Our latest update Into the Woods charts deeper into the forest than ever before, adding new challenges, perks, cards and a new Slorf to unlock. Additionally, a rework of how the base movement cards are structured adds more meaningful choices at camp and in game. New Content Slorf: Rowan Rowan is a denizen of the woods and has some very peculiar traits for a Slorf. Being a tree, he has the largest store of water of any character at a baseline of 6. Slightly less food and health, but the real twist is that being a tree he isn't really into eating with his mouth and prefers eating with his toes taking nutrients from the soil. Clearing: Weeping Woods Once this clearing is discovered you may encounter it in the Warrens or the Maddening Murk. A massive tree offers a bargain to help clear foul weeds that are strangling it's roots. If you succeed, the grateful giant will offer a game changing f…
- Shuffle up! - 11 November 2023
Today we wanted to share some exciting improvements to cards coming soon to ZOR. Before diving in, the goals for these changes are: Every card upgrade should provide a choice Giving more meaning to initial upgrades beyond the puzzle of how to spend your XP wisely This update will get us half way to the first goal, addressing the more critical early part of the upgrade tree. In a future update we want all max upgrades to be a specialization choice, and also explore the idea of upgrades to crafted cards. Now for the details! Movement Card Changes Here is how we are rearranging the movement upgrades to meet that second goal: Lazy is now the single root of the tree, and upgrades into Walk, Explore or March. On the surface they all seem to have the same value: 1 food per action in different amounts. However, there are pretty significant gameplay differences between those numbers, and now eac…
- Critical hotfix - Oct 27th - 27 October 2023
Fixed issue where modes would not unlock from tutorial and trial victories
- Hot fix 2 - Oct 25th - 25 October 2023
Fixed missing text in tutorial issue
- Hotfix - Oct 25th - 25 October 2023
Fixed issue where scouting level was not increasing Turrets now stop rotating when immobilized Improved unlock info for Gharl to be clearer Avenging ghost visually distinct from other ghosts
- Major Update: Fate of the Graves - 24 October 2023
Our latest major update Fate of the Graves adds the progression systems and increases the version to 0.9. In this update we add the grave portion of the astrolabe, 2 new playabale Slorfs, a new challenging clearing, not to mention a pile of fixes and tuning. With the systems in place, the next content updates will come faster as we add more slorfs and make more of the astrolabe available. New Content Playable Slorfs Finally, ZOR allows you to expand the Slorf roster and customize your duo Elder The Elder will show the young Slorfs how it was done in his day. Trade some combat robustness for wisdom that will see your deck improving more rapidly. 10 Health - 8 Food - 3 Water Cannot use attack cards Gain 1 XP each camp Unlocked by beating the game on Normal or greater difficulty Gharl This spectral Slorf assassin can dish out 99 damage, and yes, one shot a boss. Overpowered? Maybe, but wit…
- Dev Diary: Progression - 17 October 2023
Today we are excited to reveal the first details of progression in ZOR! This new content will elevate the game from something you play a handful of times until you beat the bosses, to a longer journey that spans many runs. As you progress, the game will grow with new options and goals that will keep things fresh for a very long time. The huge October update Fate of the Graves will give you a first taste, and the rest will become available rapidly over the coming months. Gharl is a ghosty Slorf with a single health, evade, and 99 damage. Yes, he can one shot a boss, but can he survive missing lunch? Our Goals Vision Rewards are tied to achievements. Get an achievement, and unlock a cool new thing As you gain these rewards, your options will expand and you will have more tools to use as you attempt the more challenging achievements The path is not linear, and you have freedom in how you a…