SPSTEAMPULSELIVE ANALYTICS
The Looter

The Looter Steam metadata

Tactical Dogs | To be announced | game

Coming Soon

GameSteam Store content

ActionAdventureIndie

  • Steam app typegame
  • Steam App ID1163020
  • PriceNo longer available on Steam Store
  • Release dateTo be announced
  • DeveloperTactical Dogs

The Looter metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Steam app typegame
  • Steam App ID1163020
  • PriceNo longer available on Steam Store
  • Release dateTo be announced
  • DeveloperTactical Dogs
  • PublisherRetrovibe
  • Parent gameNot available

Genres: Action, Adventure, Indie

Company pages: Developer: Tactical DogsPublisher: Retrovibe

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

The Looter Steam metadata

The Looter metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/1163020/metadata
Steam Communityhttps://steamcommunity.com/app/1163020
PCGamingWiki search
IGDB searchSearch IGDB for The Looter

Reviews, pricing, and metadata

Review summary

No user reviews

Review score unavailable, 0 positive, 0 negative

Price and discount

No longer available on Steam Store

Platforms

Windows

Categories

Single-player, Steam Achievements, Full controller support, Family Sharing

Achievements

Not available

Platform releases

No data available

Latest Steam announcements

  • Steam Playtest Sign-Ups Are Open! - 27 July 2026

    Great news, Looters! Sign-ups for The Looter Steam Playtest are officially live.The playtest is kicking off in the next few weeks, and everyone who signs up will get access as soon as it goes live. Head over to our Steam store page now, click the "Request Access" button, and secure your spot immediately!How to sign up:Visit The Looter Steam Store page.Scroll down to "Join The Looter Playtest".Click "Request Access" .You will get notified when the Playtest starts.Behind the scenes: Progress UpdateWhile we prepare the playtest build for launch, we wanted to share a quick look at where development currently stands and what we’ve been busy with behind the scenes lately: Content Lock Reached: This is an especially massive milestone for us! All required assets are in, every feature is implemented, and The Looter is now fully playable from start to finish internally. Our team is running full p…

  • The Looter Dev Update #10: How Tortura Learned to Fight Back - 2 July 2026

    Hello Looters! This time we talk about the main element of our game alongside exploration - combat. These two are the main components of the gameplay loop. You clear the area of enemies and then you explore. Enemy Design Philosophy As you may know from the previous logs, The Looter is a shooter game with melee combat as the last resort/utility usage. The basic combat loop is the enemy moving towards the player and our job is to kill it before it reaches us. If it manages to do so we can use a melee weapon or dodge to get away and finish the job from a distance. This is the behavior of the basic cannon fodder enemies. Even though just changing the basic parameters like speed, health or size of the enemy makes a significant difference in how to approach the enemy, we tried to make enemies as interesting and unique as possible. Main enemy types Walking enemy - walks from left to right or w…

  • The Looter Dev Update #9: Improvising to Stay Alive - 24 April 2026

    Hey Looters, It’s Walczak again. This article is about crafting, game currency and some game mechanics related to resource management. Why crafting? Crafting became the must have mechanic in most of the adventure games. Survival horrors like Resident Evil or The Last of Us allow players to assemble useful tools or healing items from scraps. This mechanic is so appreciated among gamers that it was introduced even in the series that never had it before like crafting feature making "debut" in Elden Ring while it was not present in previous Fromsoft games. The Looter is no different. So the brutally honest answer to the question “Why do we have crafting in The Looter” is “Because it is a cool and widely appreciated game mechanic”. Hell there was even a whole TV series MCGyver dedicated solely to crafting as the ultimate problem solving method. Crafting menu Benefits of crafting system My fa…

  • The Looter Dev Update #8: The Green Nightmare - 12 March 2026

    Hey, I’m Krzysiek. In The Looter I handle level design and the slightly chaotic process of stitching everything together inside the engine. Today I want to talk about how a forest grew out of nothing, and how we managed to cut our way through a giant, mutated overgrowth of ideas. What Is Tortura Before The Looter even had a name, we knew we wanted to make a post-apocalyptic game. But not one set in distant Australian deserts or North American wastelands. We wanted something closer to home. Brutalist architecture. Concrete blocks. Dense forests. The first look of Tortura in the game prototype. It was so long ago it’s almost weird the forest didn’t grow in real life That’s how the idea of Tortura was born - an unnaturally massive forest that suddenly, inexplicably (or maybe just forgotten by those who survived), grew and swallowed fields, villages, and entire cities. This was the vibe we…

  • The Looter Dev Update #7: Strays of Tortura - 20 February 2026

    Hey everyone, Bald Pixel Artist here! Since it’s #LoveYourPetDay, I wanted to share a small (but very dear to us) side quest from The Looter. Tortura is full of lost souls… and yeah, some of them have fur. We’re adding 12 collectible, animated animal NPCs, all inspired by real pets from our team and friends. When you find one, it gets a little entry in your Journal, and a safe spot with a certain… peculiar human(?) NPC who’s been taking them in. Here are a few you’ll meet. Paprotek We adopted him from a shelter about a year ago. He never gets tired, whether he’s parked on your lap or out on a walk. And for some reason, he decided that gently biting your hand is his love language. Leon He’s 13 years old, but you wouldn’t guess it. He went from classic apartment lazy-cat life to becoming a full-time little huntsman, spending most of his days outside near his new home in a small town. He b…

  • The Looter Dev Update #6: Designing Survival - 14 January 2026

    Hello Looters! Welcome back to another devlog. This time we want to talk about survival mechanics in The Looter. My name is Walczak and I handle the programming side of the project. The first idea behind The Looter was simple: let’s make a game like Resident Evil, but in 2D. The main challenge was designing survival systems where the player always has just enough resources to push forward. This is our first game, and we are a small, unknown studio, so we want to make the experience approachable for everyone rather than cranking the difficulty lever too high or turning it into an extreme survival simulator.In The Looter, resources should be available, but never infinite. Games like Resident Evil or The Last of Us do this extremely well - you usually enter a fight with just enough ammo to survive. Early designs of shooting and death animationsCHALLENGES We want firearms to be the main way…

  • The Looter Dev Update #5: Evolution of The Looter - 5 December 2025

    Hello there, Looters! It’s been quite some time since the last devlog, but we definitely want to keep you a bit more up to date right until the launch because, well, we are finally getting there!In this one, the one doing the writing will be me - Łukasz, also known by some by the alias BaldPixelArtist. I want to do a little dive into the art of The Looter and how it evolved during this journey and what this game means to me as an artist.ENVIRONMENTWhere should we start? Maybe here, with the general environment. The Looter - as you might recall - is a post-apo game with a lot of platforming/shooting action, and the "post-apo" part is where I could really go hard on the lush forest reclaimed by nature, kind of like The Last of Us but sideways and with a 2D vibe.This is the earliest iteration of the general look of the game. What I always remember is that I wanted to get that immersive pix…

  • The Looter at PAX West 2025 - 28 August 2025

    Hey everyone! Exciting stuff! The Looter is heading to PAX West this year, and we're bringing a new game build with us. We've spent the last few months working hard to polish the game, and we're excited to show off all the progress we've made with a brand-new demo.We're super excited to show off the game and let you all get a taste of the post-apocalyptic world of Tortura. You will find us at the Games From Poland booth, so, if you're attending PAX, be sure to stop by between August 29th and September 1st. ARCH EXPO HALLBooth 1125Games From PolandCome on over, play the game, and say hi! We can't wait to see you there!

  • The Looter is a part of 2D Platformer Vibes! - 26 February 2024

    We’re excited to share that The Looter is a part of 2D Platformer Vibes online event hosted by Retrovibe! The event is held from February 26 to March 4 and it gathers an amazing roster of 2D platformer titles developed by talented teams from various parts of the world. Those indie gems will challenge your cleverness in adrenaline-pumping platforming, test exploration skills, eagerness to find every collectible, the reflexes in avoiding hidden traps and more. You can enter the event here: 2D PLATFORMER VIBES IN A NUTSHELL A VAST SELECTION OF 2D PLATFORMERS Discover amazing platformers in a wide range of settings and art styles - from retro-fueled fantasy worlds soaked with pixel art, to desolated post-apocalyptic lands or even space. From Webbed or Tribal Hunter, to Ultros, Lone Fungus and more! EXPLORE UPCOMING GAMES Browse through a selection of upcoming games and fill your wishlists w…

  • Realms Deep 2023 - New Gameplay Trailer is here! - 30 September 2023

    Survivors! The brand-new gameplay trailer for The Looter is here! See the new desolate corners of the post-apocalyptic planet of Tortura and struggle with deadly creatures that are always dangerously close! Watch the trailer: Wishlist the game on Steam: https://store.steampowered.com/app/1163020/The_Looter/ Connect with us on our official channels: Follow The Looter on Twitter Follow Retrovibe on Twitter https://i.imgur.com/XxEN88d.png Visit Retrovibe Publisher Page

  • The Looter is coming to Realms Deep 2023 - 28 September 2023

    Hey everyone! We're excited to let you know that The Looter is coming to Realms Deep 2023! Join us this Saturday, 30 September at 8 PM CEST / 2 PM ET / 11 AM PT on twitch.tv/3drealms! Make sure to grab snacks and drinks, and get ready for one of a kind show! We hope to see you there, Tactical Dogs and Retrovibe

  • Exploring the Monastery - The Looter Dev Update #5 - 12 May 2022

    Hey everyone! It’s been a while, so we thought we’d check-in and show you some of the stuff we’ve been working on recently. First up is the Monastery level in which you’ll journey through dark and spooky corridors, halls, and dungeons. In the previous Dev Update, we’ve introduced you to some of the new enemies. This time, we’ve prepared their animations. That’s a Carrier, if you kill it too quickly, it will spawn a dangerous enemy. However, you can ignore the red blob if you take your time. In the center of the stage stands Exploder. It stands, as it’s static and cannot move. You could call it a mothership. Instead, it will bother you by spawning 2 exploding monsters. Finally, the Teleporter will attack you by quickly appearing in different places. When it teleports to a location it releases an explosion of toxic matter. So keep your eyes on your surroundings. Please follow and wishlist…

  • The Looter - Live Dev of a Post-Apocalyptic Action-Adventure Game - 10 March 2022

    Join Tactical Dogs Team on Tuesday, 15 March, at 10 AM PST / 1 PM EST / 6 PM GMT / 7 PM CET to see them work on The Looter and share their design approach when it comes to making a challenging post-apocalyptic action-adventure game. The live stream will be available on Twitch, YouTube, and our Steam card.

  • The Looter Dev Update #4: New enemies, tweaks, and more! - 24 February 2022

    Hey everyone! We’re coming to you with another Dev Update. This one will be quick and short, but we still wanted to check-in, as it has become our monthly tradition. First of all, check out some then and now comparisons of how our game changed during the development. At a first glance, those look like two different games! You can also see a significant portion of the game in action in this recording from a live development stream, in which the Tactical Dogs team took everyone behind the scenes of our action-adventure platformer. As for some new content, take a look at some of the new enemies coming in the newest location. It’s rude not to make introductions, so from the left, meet Walker, Exploder, Carrier, Ram, and Teleporter. Teleporter might be called different in the near future, as we’re still debating if he’ll be able to teleport. As we’re on the topic of new enemies, here’s a lit…

  • The Looter - Live Dev of a Post-Apocalyptic Action-Adventure Game - 11 February 2022

    Join Tactical Dogs Team on Tuesday, 15 February, at 10 AM PST / 1 PM EST / 6 PM GMT / 7 PM CET to see them work on The Looter and share their design approach when it comes to making a challenging post-apocalyptic action-adventure game. The live stream will be available on Twitch, YouTube, and our Steam card.

  • The Looter Dev Update #3 with some new faces - 20 January 2022

    Hey everyone! It’s a brand new year, so it’s time for a dev update about The Looter. We’ve spent last month mainly polishing and testing things we had ready before, so this update will be a tad shorter. Still, we want to show you some new cool things we’ve been working on. First up, new location - The Church. A sanctuary hidden within the deadly lands. It’s a massive building that we hope will be to your liking. With the new location come new NPCs. Two of them will play a major role in your adventures. Can you guess which ones? We’ve also tinkered with a new finisher animation. Turns out that an axe is a perfect replacement for a katana. A true samurai-esque addition. Another thing we’d like to show you is a very short cutscene that we’re planning to add during a boss fight. It's not much but we think it adds some nice touch and improves worldbuilding. Let us know what you think on the…

  • The Looter Dev Update #2 - Under the desert sun - 14 December 2021

    Hey everyone! The last couple of weeks we’ve spent mostly on designing and building the desert, another big location you’ll explore in The Looter. We want this setting to look unique and pose new challenges to the players. We now have the whole geometry of this location ready and started filling it with gameplay. Your main task at this stage of The Looter will be to repair a motorcycle in order to get to the Monastery. Let’s have a closer look at the new enemies you’ll meet in the desert. Starting with this dried-up, mummified corpses that (for now) we call “Dry Arms”. They’ll be pretty challenging and often require you to dodge to avoid their attacks. The only way to deal them damage will be to find and attack their vital points. We’re also designing Raiders, desert outlaws with various weapons and combat styles. Ranged one will throw knives at you, while the fighter will press you wit…

  • The Looter Dev Update #1 - Big Bad Wolf and new guns - 23 November 2021

    Hey everyone! Welcome to our first (of many, we hope) Dev Update on The Looter. We’ve been working hard on the down-low for quite a while now, so today we want to show you some of the new features, enemies, and locations. Let’s start with brand new items and weapons. The Looter is full of large chasms and obstacles that block your way. In order to reach the highest platforms and cross dangerous ravines, you’re gonna need something special, and we’ve got you covered. The Grappler will allow you to access new areas, previously impossible to reach. It’s a true Batman-esque addition. Our hero's arsenal is constantly growing. A shotgun is a brand new weapon. It shoots 5 pellets that can pierce opponents and crates but has a limited range and long reload time. You’ll need to approach the enemies with caution, or you might find yourself in quite a bit of trouble. The Grappler and Shotgun will…

  • The Looter Live Dev part 7 - 14 July 2021

    Watch Tactical Dogs live today in the 32nd ever episode of Retrovibe's live Dev here on Steam - a series of daily streams showing devs working on their games. Tune in daily at 10:00 PT / 13:00 ET / 19:00 CET Also – if you can’t make it to watch the stream live today: see the archived episodes on Retrovibe’s Youtube channel The Looter and while you’re at it – also check out the other dev’s streams as well for: classic metroidvania B.I.O.T.A., precision platformer Janosik 2, retro fps shooter Project Warlock II and steampunk tactical rpg in Shardpunk: Verminfall on the same channel.

  • The Looter Live Dev part 6 - 7 July 2021

    Watch Tactical Dogs design miniboss sequence live today in the 27nd ever episode of Retrovibe's live Dev here on Steam - a series of daily streams showing devs working on their games. Tune in daily at 10:00 PT / 13:00 ET / 19:00 CET Also – if you can’t make it to watch the stream live today: see the archived episodes on Retrovibe’s Youtube channel The Looter and while you’re at it – also check out the other dev’s streams as well for: classic metroidvania B.I.O.T.A., precision platformer Janosik 2, retro fps shooter Project Warlock II and steampunk tactical rpg in Shardpunk: Verminfall on the same channel.

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID1163020
Live current players0
SteamPulse tracked peak0
Live count (today's peak floor)0
PriceNo longer available on Steam Store
Free to playNo current Steam offer
DiscountNot available
Original price USDNot available
Current price USDNot available
Release dateTo be announced
DeveloperTactical Dogs
PublisherRetrovibe
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeNo user reviews
Positive review percentNot available
Positive reviews0
Negative reviews0
Total reviews0
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLNot available on Steam Store

Short description

The post-apocalyptic land of Tortura is a decaying world of overgrown ruins that devoured the last traces of humanity. In The Looter, a lone scavenger navigates its depths, facing mutated animals, vile abominations, and dangerous strangers. Uncovering hidden secrets is key to survival.

About this game

WISHLIST NOW! About the Game Carefully aim your repeater pistol at a huge mosquito and down the bulging insect with two well-placed shots, jump down the ledge of a dilapidated building reclaimed by arborescent vegetation, dodge acidic slime thrown by a hideous mutant, and bury a blood-red fire axe in its disgusting head. This is the adrenaline-fueled thrill of The Looter . A lone scavenger is sent on a dangerous mission to the legendary Monastyr . The journey takes them deep into Tortura , a vast, post-apocalyptic land where twisted forests and desolate deserts hide the decaying monuments of a past civilization. To survive, they must fight ruthless creatures and uncover dark secrets. KEY FEATURES Intense Combat: Master a variety of firearms like pistols, shotguns, and assault rifles with a full 360-degree aiming system. When enemies get too close, your trusty fire axe is a last resort, backed up by grenades and landmines to ensure your survival. Deep Exploration: Navigate the vast, somber landscape of Tortura . Search overgrown ruins, deserted bunkers, and empty bases to uncover valuable loot. Hidden Secrets: Be perceptive to uncover every secret the world keeps from you. Unearth lore, find hidden places, and discover artifacts that will aid your journey. Loot & Crafting: Find artifacts and materials to combine and craft into new tools and equipment. Tailor your gear to your playstyle as you discover new blueprints and recipes. Compelling Story: Face dangerous strangers and ruthless creatures on your adventure. Uncover the tragic history of Tortura and the great evil lurking in the shadows.

Supported languages

English, French, German, Spanish - Spain, Polish, Russian

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
28Full controller support
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus6Violência fantasiosa
steam germany6Fantasy-Gewalt
igrs13Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Oct 6, 2026 to Oct 6, 2026
  • Lowest observed: $0.00
  • Highest observed: $0.00

The Looter's USD price history spans from Oct 6, 2026 to Oct 6, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $0.00, the highest is $0.00, and the first visible tracked price is $0.00. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

The Looter's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $0.00, from Oct 6, 2026 through Oct 6, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $0.00. The latest run records $0.00 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $0.00
  • Current list price: $0.00
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records The Looter at $0.00 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$0.00$0.000%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $0.00.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$0.00$0.00No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $0.00.

DateCurrent priceOriginal priceDiscountSource
2026-10-06$0.00$0.00No discountSteam Store

Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.