- Soul Reaper 1.2 is out! - 30 November 2020
Hello, fellow reaper of souls! We just released Soul Reaper version 1.2. This is part of our monthly update. Here's what you can expect: Soulless monsters 1.2 doubles the number of monsters that were previously in the game for a total of 164 monsters. Soulless monsters are variations of the current monsters but with more potential. They have higher stats and have upgraded abilities. They are meant to help you defeat the stronger monsters more easily. They are also meant to bridge the gap in power between the (very strong) Soul Reaper and regular monsters. You can obtain them in two ways: By trading a level 200 soul. You'll get the soulless version of that soul (though at level 1) as well as a unique legendary loot to buff it up even further. By defeating them in the challenging fights (see below). The chance of reaping them is much lower than regular monsters, but they're that good, so…
- Soul Reaper 1.1 Out Now! - 3 November 2020
Hello, fellow reaper of souls! We just released Soul Reaper version 1.1. This is part of our monthly update. Here is the new content you can expect: New Samurai set: allows you to counter enemy attacks New Soul Gear - Eye 4 Eye: allows you to counter enemy attacks New boss fight in the Moon's menu: The Lonely Samurai. Guaranteed soul drop and very high loot drop chance. Beware of his counterattacks! Volume control in the save selection screen And some important bug fixes: African set not displaying the right available actions when not fighting in auto mode. Frogginhood stopping combat when using other soul abilities. 1.2 will introduce new content as well and more bug fixes. Keep reporting what you find and we'll try to fix them for the next patch. Thanks for playing! Happy reaping!
- Soul Reaper is out of Early Access!! - 30 September 2020
Hello fellow reaper of souls! The day has come! Soul Reaper is now out of Early Access! After 7 months of testing on Early Access and 2 months of beta, Soul Reaper is finally ready to open its vault to fellow reapers of souls! Here's what you can expect from the game at a glance: Zelda-style exploration (top-down 2D view) Pokemon-style monster catching mechanics Diablo-style loot system Final Fantasy-style combat (no random encounters) Path of Exile-style socketing Disgaea-style number crunching Unique 3x3 grid party system As for playtime, here's what you can expect: First playthrough: 20 hours New Game Plus: 35 hours All Steam achievements: 45 hours Complete all feats: 80 hours Defeat all special bosses: 100-200 hours We also have content patches planned for the following 6 months. Generally, you can expect more loot, new soul gears, new bosses, and new vault sections. On October 30th…
- Soul Reaper 1.0 Beta Patch 1 is live! - 28 August 2020
Hello, fellow reaper of souls! I hope you've been enjoying the beta of version 1.0 so far. I'll keep this announcement short. Today we've released the first patch for Soul Reaper 1.0 Beta. Here are the notes: (most important ones in bold) - No milestones in Reapedia - Can't scroll to all Soul Reaper Stats - Swap Soul filter not working - Vipo's feats don't until in Void until you teleport back - Jeff should be FURRY - Tooltips for soul in arsenal gets cut - Armor stats is OP - Music not resetting when coming back from Moon's menu - Loot smithing throwing errors - Loot icons are too big in loot smithing menu - Health tooltip not big enough in combat - Devour panel scrolling is slow - Insecure Reaper weird glitch at the top of the screen - Carnubis is too strong - Scrollbars not resetting in the Moon's menu - Needlypuff needles don't trigger combat - Vamprince icons under player in Polaru…
- Soul Reaper 1.0 Beta is now live! - 19 August 2020
Hello, fellow reaper of souls! A few hours ago, we published version 1.0 of Soul Reaper in the Beta branch. If you missed the announcement from earlier this week, here it is: https://steamcommunity.com/games/1163660/announcements/detail/4641476065451548787 Here's how you can opt-in for betas on Steam: https://support.steampowered.com/kb_article.php?ref=7021-eiah-8669 Here are the highlights: Added all the 8 endings Monsters in your party don't auto-attack anymore (you can turn this on/off) Enemies don't respawn anymore after using regular teleporters (they still do when using waypoints) New way to farm monsters: talk to the new Moon NPC and fight back squads you've already seen 20 new challenging bosses (see the Moon) Redesigned some sections of the menu Monsters now have traits which allow more synergy between monsters Tons of game balancing 80+ new legendary loot Tons of bug fixes The…
- Play the beta of 1.0 on Wednesday, August 19th! - 17 August 2020
Hey, fellow reaper of souls! I'm happy to announce that starting Wednesday, August 19th, you'll be able to beta test the version 1.0 of Soul Reaper! We'll publish the changes into the `beta` branch on Steam. Here's how it works on Steam: https://partner.steamgames.com/doc/store/application/branches If you missed the 1.0 announcement, here it is: https://steamcommunity.com/games/1163660/announcements/detail/2727444223258059274 Here are the highlights: Added all the 8 endings Monsters in your party don't auto-attack anymore (you can turn this on/off) Enemies don't respawn anymore after using regular teleporters (they still do when using waypoints) New way to farm monsters: talk to the new Moon NPC and fight back squads you've already seen 20 new challenging bosses (see the Moon) Redesigned some sections of the menu Monsters now have traits which allow more synergy between monsters Tons of…
- Soul Reaper's official release - play it soon! - 28 July 2020
Hello, fellow reaper of souls! The official release is finally around the corner! The Steam Early Access period has given us plenty of feedback to work from and you'll find this official version to be a lot more complete and more bug-free. We're aiming for a September 30th launch date with a playable version available in the "beta" branch as early as August. If you love monster-collection, deep strategy, complex loot/attribute systems, min/maxing your parties, and a solid Metroidvania-style exploration system, you're going to LOVE Soul Reaper! This new version brings everything to the next level. It really is a love letter to fans of Pokemon, Zelda, Diablo, Disgaea, Final Fantasy, and Castlevania. If you've never played Soul Reaper before, the update notes below won't mean much to you, but know this: it's an epic update! It contains tons of new content & features and tons of bug fixes!…
- Putting Pen To Paper - Crafting Soul Reaper's Narrative - 16 April 2020
Salutations, Reapers! It's been about a month since we've last spoken, and this Stabbytabby has been hard at work running around The Vault. I've been researching the lore behind my home, and managed to land a few interviews with the local wildlife… Well, at least with the souls I know that won't try to destroy me. There's a lot of fascinating people to meet around here! I even stumbled upon some folks in The Void recently… It's a little intimidating to be there! With my cunning cat detective skills, my reconnaissance has proven useful in the pursuit of writing the remaining endings for Soul Reaper. Yup, that's correct! Not only do we have the scripts written and finalized for the remaining endings, but we also have a few new narrative pieces written as well! Here's a list of the scenes we currently have dialogue for! *Please be aware that some of the following content will contain minor…
- Soul Reaper Version 0.1.2p1 Is Live! - 9 March 2020
Hello fellow reapers of souls! Today we’re hitting you up with a surprise patch: 0.1.2p1! For the sake of brevity (we have souls to reap too, you know!), here’s the change log (in order they were fixed no less!): (Potential spoiler alerts below)Fixed the Astronaut artifact set giving a bonus of 1% instead of 100% Reduced the Fire Damage of the Drakey Toothey Created a level 200 version of the Drakey Toothey Fixed bug where the following passive attributes from Souls in loot were 10x higher then they were designed to be: Physical, Fire, Water, Wind, Earth, Poison, Light, and Dark Damage. This affects the following souls: Inferndhole, Cannondorf, Stabbytabby, Hydroviathan, Snipine, Cyclord, Helminoth, Phantomb, Portobellows, Toxicritter, Boozooka, Cthulhu, and Shadooze. (more on that below) Fixed some issues starting in New Game Plus Fixed area where you can go off the map in Elysium 2 Fi…
- Soul Reaper - Ver. 0.1.2 Now Playable! - 3 March 2020
We're back again, and even sooner than expected! Percie has reached new heights with her craft, and can now smith pieces of loot into souls! It takes some serious skill to create life from inanimate objects! The feedback we've been receiving from the community has been tremendously helpful in shaping Soul Reaper's updates, and we can't wait to show you what the newest build includes! Version 0.1.2 has been pushed to the main branch on Steam, so you'll be prompted for an update next time you launch the game! 0.1.2 Changelog There's been a plethora of improvements since the last version, so get ready for another huge list of changes and features! (This will also include anything added in the smaller patches made to 0.1.1; it took Danny Forest and I a while to compile this one!) Without further adieu, here's what's new!Fixed an issue where Agility Stat Points would reset on save. In additi…
- Soul Reaper - Ver. 0.1.1 Underway! - 18 February 2020
Whew, we have been busy! So busy, in fact, that even the Soul Reaper is putting in work! He now joins the fight in the tutorial sequence, and has been given several new souls to play with! Soul Reaper entered Early Access back on February 4th, and we've been working around the clock to make sure that those sharing their first impressions are heard. We've been receiving feedback through our Steam Community, Discord, Bug Reporting Form, and even playthroughs on YouTube! We've learned a lot about what needs adjusting, and the reception has helped us shape our next big update: Version 0.1.1! Accessing The New Build There's a lot of changes featured in the new version; so much so that we'll be releasing it as a Beta branch on Steam. While there are plenty of improvements in 0.1.1, it's possible that by introducing so many changes at once, other oddities may spring up alongside the fixes. We'…
- Soul Reaper Now Available on Steam! - 4 February 2020
Do my eyes deceive me? Is today finally the day?! …IT IS! It's February 4th, and Soul Reaper has launched onto Steam Early Access! No one shatters the Soul Reaper's psyche and gets away with it! Stand strong, and take back what's yours! It's been an absolutely wild ride, and we're unbelievably ecstatic to announce that the game we've been working so hard on is finally available to purchase! Truly, dreams can come true! I'm so happy, I could cry… But I won't! I promised the family we'd be going fishing in the Elysium lakes, and there's no time for cutting onions! It's a big day for us Stabbytabbys too, and we take pride in our impeccable skewering techniques. …What? What do you mean you've seen Reefraffs swimming in lava? …But I can't fish in Volcanheim! I'm a cat! Bah, enough of my rambling! There's plenty of things to discuss; it is launch day after all! Available Platforms Soul Reaper…
- Reaper Fragments + Mac Build Update - 24 January 2020
Salutations, Reapers! I hope your ventures are treating you well, and that you've been nabbing some excellent souls along the way! While I, a humble cat with a hook, don't find myself challenging monsters all too often, I do squeal with delight whenever I knock out some Reefraffs. My love for fish is truly undying! (The same cannot be said about my cooking… I just bring them home and my family does the rest.) Anyway! Enough about that; Soul Reaper is under two weeks away from launching onto Steam Early Access! The folks over here at Power Level Studios have been pouring their souls (I've made this joke before, haven't I?) into this game, and it's a fantastic feeling to know we're almost there! To help prepare Reapers of both new and old, I've compiled a series of short videos showcasing Reaper Fragments! I ran a mini-series this week, and here's the culmination of my work! (Video editin…
- Soul Reaper - A Timely Trailer! - 10 January 2020
Greetings, Reapers! How's everyone doing? It's been a year since the last Dev Blog, and I can't wait to - what? Bad joke? Okay, okay… Seriously, though! I hope you all had a wonderful holiday season! We had a refreshing break ourselves, and now we're roaring to go! Here's to an amazing 2020! What better way to start off the new year than a brand new trailer for Soul Reaper? Yup, that's right! With the Early Access release quickly approaching, we felt it appropriate to release a new video in preparation of the upcoming launch! Check out the action-packed video below to get a good look at what you can expect this February! The game has come a long way since its reveal, and we couldn't be more excited to show off our hard work! We've also taken a boatload of new screenshots to highlight some of Soul Reaper's key features! We'll add a few below as an appetizer, and the full slew of media wi…
- Soul Reaper - Ver. 0.0.7 Emerges! - 23 December 2019
Wow, time has been flying by! Power Level Studios has been so busy with version updates that it's now… December 23rd?! Ack, I didn't even get the chance to grab stocking-stuffers for my family! I hope I can find some last-minute loot in The Vault... (That, or maybe catch some fish for dinner. I hear Clownanha's are in season, but I'm not sure I could take one in a fight alone…) Ah, enough of my rambling! We're pleased to announce that Version 0.0.7 of Soul Reaper's Open Beta is now available to download! This is one of our most unique updates yet, as this time, we're introducing a new character! He's a friendly neighborhood specter that will lend advice to players for those who seek it. Currently referred to as the "Tutorial Dude", this little ghost has been scattered throughout the game. Approach him if you're ever in need of a helping hand! This fellow is so intelligent, that he even…
- Soul Reaper - Ver. 0.0.6 Springs Out! - 20 December 2019
It's been a long and perilous journey for the Soul Reaper. After suffering a harrowing defeat by the hands of the Herald, our hero was forced to start from ground zero. With a hazy memory and split psyche, he fought his way through The Vault to regain his faculties and amass an army even greater than before. Now, in Version 0.0.6, you can finally take your shot at the Herald once more! Use the abilities you've learned from defeated bosses to clear a way forward, and make The Midnight Council regret ever having crossed your path! You'll need to make use of every Overworld boss ability in order to reach The Midnight Council! The entire ending sequence isn't quite ready yet, but you'll still be able to get the rematch you've been waiting for! Brush up on your strategies, and give the Herald all you've got! The fate of The Vault depends on it! Identifying The Way Forward The newest build al…
- Soul Reaper - Ver. 0.0.5 Sneaks In! - 17 December 2019
We meet again! (And so soon, too!) Power Level Studios has been knocking out the checklist of bugs one-by-one, and our newest build implements some excellent changes made to Soul Reaper's UI. If you've played one of the recent versions, you'll have noticed that the pause menus were becoming somewhat homologous. Everything was starting to blend together, making navigation rather difficult at times. In Version 0.0.5, however, the menus have been improved significantly! Check out the massive screenshot comparison below for a quick look at the changes! Squad Screens: Squad selection in 0.0.4. Squad selection in 0.0.5. Power levels are better displayed, and the equipped squad is now highlighted with color. Squad management in 0.0.4. Squad management in 0.0.5. Plenty of visual improvements, and units now face the right direction. Soul Reaper's Menu: Soul Reaper's menu in 0.0.4. Soul Reaper's…
- Soul Reaper - Ver. 0.0.4 Out Now! - 13 December 2019
Did you miss us? Earlier this week, we released Polarus as part of Version 0.0.3 of Soul Reaper's Open Beta. It was a monumental update for us, as all three layers of The Vault had finally become accessible! A lot of work went into the new zone, and we're glad players have been enjoying their time exploring the perilous ice fields. These monsters mean business! Don't forget to check out our Guides section if you need help squad building for Polarus! You might be pleasantly surprised to hear that we haven't slowed down at all! Despite Monday's major update, we're already prepared to unleash Version 0.0.4 upon the world! (Muhahaha!) Fret not; you won't feel pressured to rush through Polarus in order to access this version's new content. In fact, it's more of a complementary update to previous areas and systems. You'll find that all treasure chests have been placed within the game, and tha…
- Soul Reaper - Ver. 0.0.3 Out Now! - 9 December 2019
As snow continues to coat the roads in a cold blanket of white, Power Level Studios remains unperturbed by the elements and has been pushing forward with a fiery passion! Rather than going out and making snow angels, we've been enjoying our time huddling up to our fireplaces (i.e. computer exhaust fans) and adding new additions to the game! As exciting as it is to wander out into the below-zero wonderland, we have instead opted to bring the Winter landscape to you. Yup, that's right! Version 0.0.3 is ready to download, and Polarus is now available to explore! Polarus is the third and final layer of The Vault. Quite the "polar" opposite of Volcanheim, no? This snowy plane takes no prisoners. Get ready to fight some of the most dastardly creatures around, and prepare yourself for Soul Reaper's toughest challenge yet: mathematics. The Alchemutant is one of the final remaining boss souls av…
- Guiding The Soul to Victory - 2 December 2019
Whoa, things are getting chilly out there, aren't they? As the fallen leaves become painted white, there's no better time to cozy up to some hot coco while navigating the blistering terrain in Volcanheim. Lava a little too extreme? Why not swing by the lush and lively planes of Elysium! These two areas are free to explore in the Open Beta, so give 'em a shot if you'd like to crush those icy Winter Blues. Nothing screams "Summer" quite like running from a Fournicorn's spikes or a Volcadillo's projectiles! The snow hasn't kept Power Level Studios from slowing down at all! (If anything, it's more of an incentive to stay at our screens!) There's plenty of news to cover since the last Dev Blog, and we've got some neat things we'd like to share regarding future updates! Arm Yourself With Knowledge Our website has a new section! Click the Guides tab to launch yourself into a plethora of helpfu…