- Small Summer Patch - 15 July 2023
New Features The Desert map is now a brand new map type. The old Desert map has been reworked as a Canyon map with some differences in terrain and map objects generation. Fixes Fixed wrong mouse cursor radius when resurrecting a minion that died while overgrown. Fixed issue in Spooky map where players could spawn in water (hopefully this time for sure). Fixed bots from bot battles using fractional hp. Fixed player still being controllable after sinking in the water. Lightning Rod no longer triggers arcane shields while attached to a player or minion. Fixed issue with resurrected flame imps not working correctly. Fixed Chain Lightning not working with Arcane Vision. Overgrowth no longer shrinks bot enemies in bot battles. Attempt at fixing a bug where casting a spell using a teammate’s minion did not end your turn if the minion died. Fixed a camera issue where it would get stuck focusing…
- Improved Matchmaking, Bot Battles, Spell Reworks, and more! - 5 November 2022
Hey all you Wizards! We've got some new stuff and we think you'll like it ːsteamhappyː Patch 18 Notes New! Normal Matchmaking will now queue you against bots if it can't find anyone. The difficulty of the bots will increase depending on how many spells you have unlocked and how many matches you have played. Experienced players be warned >:) Blizzard has been replaced with a new Yeti spell. Anyone who had Blizzard unlocked will have 250 essence refunded when they login. Chat messages can now be seen briefly even when the chat box is closed. This can be turned off in the options. Arcane Vision has been reworked! It now lets you craft a custom spell that you can cast a single time. New "Arcane Visions" gamemode has been added temporarily. This gamemode's arcane vision is completely unlocked, allowing you to create really crazy combinations. Have fun! Small Additions Added some more achieve…
- Balance and Bugfix Patch - 24 July 2022
Balances & Changes Increased Lich Transformation's drain aura from 3 to 5 damage. Decreased Den of Darkness's aura damage from 25 to 15. Fire Bomb now has a 1-turn starting cooldown. Full Fire now gives you stun immunity to napalm. Full Arcane's empowered Glyph Ball no longer leaves behind a trail of glyphs. Decreased the number of extra arrows from full arcane's Arcane Arrows and Arcane Bomb from 2 to 1. Increased Fireball's base damage from 30 to 40. Increased Fire Arrow's maximum damage from 45 to 60. Ice Golem is now a normal summon instead of a projectile-based summon. Decreased the cooldown of Magic Sapling from 6 turns to 2 turns. Added the following bonuses for full Underdark: Dark Arrows shoot 1 extra arrow. Remove the cooldown for Resurrect. Reaper now has a base minimum of 50 HP. Added new spell for Dark Knight, Fear: cause all nearby entities to jump away from the caster. Do…
- Overlight vs. Underdark Hotfix 2 - 31 March 2022
Balance & Changes Removed the starting cooldown for Corruption. Increased Mudball's damage from 10 to 20. Greatly increased the accuracy of empowered mushrooms. Ent is now immune to spores and mushrooms. New spell for Ent, Empower Fungus: empowers all mushrooms within range. Bug Fixes Fixed bug where the necro effect on a stunned minion would keep it stunned permanently. Protection Shield and Guardian Angel no longer block damage taken from activating a full book bonus. Arcane glyphs no longer block falling stars. Mushrooms no longer stun-lock your own minions. Fixed pebbles dealing double damage to players who have used Angel Transformation.
- Overlight vs. Underdark Hotfix 1 - 27 March 2022
New! Added a different image asset for empowered mushrooms Balance Nerfed healing from light spirit and regenerate to 5 Fixes Fixed soul jar stalling game when it falls into water Fixed shining bolt and light arrow increasing stacks incorrectly Fixed aura of decay stun locking Fixed resurrected minion from being controllable by the original summoner (Woopsies) Fixed ghosts sinking when they go below water
- Underdark Vs. Overlight! - 26 March 2022
This patch will release at 6PM PST. New! Added Underdark (Some assets are placeholder) Added Overlight (Some assets are placeholder) Balance and Changes Spells obtained from using Arcane Vision can now be used immediately. Arcane Vision now has a 2-turn starting cooldown and 4-turn normal cooldown. Temporarily removed the trail effect when a full book bonus is activated. Flying no longer prevents an entity from riding a minion. Spell limit raised to 16 Fixes Fixed issue where Dive would sometimes not teleport you low enough if used above terrain. Fixed mushrooms not detaching from you if you lose your tower from damage. Critters no longer trigger portals. Fixed wrong collision check calculation for Arcane Portal causing you to still be able to place one on top of towered players. Fixed bug where more than one player can get caught by a single Mantrap. Fixed some edge cases with Mantrap…
- New Rewards, Player Ghosts and more! - 7 December 2021
This patch will be coming out on December 7th at 10AM PST. Here are the patch notes. New! Spells and bonus essence can now drop at the end of the round. Experimental: Players now turn into ghosts when they die. Ghosts can fly around and move through terrain but can't currently interact with anything. This is currently only enabled in the new game mode "Experimental". Please try it out and let us know if you notice any bugs with it 😄 Add a chat to the end of game screen. Changes Mega Boulder's damage is now the following: 5 at the start, then increases by 5 each time it increases in size, up to 20 per bounce max. Improved rematching. Rematches no longer happen if all players leave except one. Fixes Fixed crashes from some edge cases when shooting a Rolling Snowball into mountable minions. Prevent players from being able to activate full book bonuses more than once. Attempt at fixing edg…
- Full Book Bonuses, Steam Achievements, Bug Fixes and more! - 25 September 2021
This update is a really big one! Here is a full list of all the patch notes. This patch will be going live at 8 PM PST. (In about 3 hours from the posting of this announcement) Changes Teams can now be selected before the match starts in the lobby. Greatly increased the range of Phoenix's Fire Breath absorption. Nerfed Rain of Fire's damage from 15 to 10 per fireball. Buffed Comet's base damage to 90, and it now digs slightly into terrain before exploding. Changed Mega Boulder to 6 bounces x 20 damage per bounce. Nerfed Mud Blast's initial damage from 30 to 10. Removed the sandbox dummy's knockback resistance. Buffed Tree of Life's hp from 35 to 50. Increased snowflake count for Snowflake Blast from 16 to 20. Fissure will now spawn a minimum of 6 Rock Scatter projectiles on its 2nd turn. Increased the range of the toxic fumes for mushrooms. Storm Titan's thunderstorm now no longer activ…
- Nature Book Update, Bug Fixes and more! - 11 July 2021
Thank you everyone for waiting. The next patch is finally here! Let us know what you think in Discord or on our Steam boards ːsteamhappyː The patch will drop at 3:15PM PST today. Cosmetics Added Beta Hat and Patreon Supporter Wand to the game. If you played a few games during the beta you will receive the hat. If you supported us on Patreon you will also receive the Supporter Wand. ❤️ Added Mushroom Costume which drops like other items. Changes Added player counts to the mode select menu Replaced Leaf Arrow and Leaf Storm with new spells Spore Ball and Spore Bomb. Spores deal damage on impact and spawn fungus (mushrooms). Fungus deals damage to anyone nearby at the start of your turn, every turn, and they cannot be destroyed except by sinking. Replaced Nature's Touch with new minion Mantrap: a mountable minion, but every turn it deals 30 damage to whoever is mounted on it. Only entities…
- Ultra Rapid Fire Mode - 18 May 2021
This weeks rotating gamemode is Ultra Rapid Fire Mode Everyone shares a turn and turns never end. You can keep shooting spells and moving until you are dead! Spell cooldowns decrease over time instead of turns. This mode is now available to play in custom lobbies. Note: A small update has been pushed out which improves the Rapid Fire controls a little. It isn't required to play but it does improve it a lot so I recommend you update your game. Enjoy
- Weekly Rotating Gamemodes - 11 May 2021
To keep things fresh while we develop more spell books and other content, we'll be rotating in and out different gamemodes for you all to try out. This weeks gamemode is Boss Battle. One player will selected to be the boss. They'll get increased HP for each other player in the game. The boss player also gets to cast 3 spells per turn. On the other hand, all the other players will get some bonuses too. The biggest one being they get to all take their turn at the same time. We're excited to see what everyone thinks of these different modes. Be sure to let us know what you think on our Discord or in our Steam forums! ːsteamhappyː
- Storm Graphical Update and More - 2 May 2021
This is a small patch to update storm graphics and fix some bugs in the game. This patch also has a few minor balance changes which should improve some degenerative gameplay. Regarding nature, we are still unhappy with how it turned out and will be releasing a rework for the book next. The rework will change a bunch of the spells as well as add minions into the book. We know content has been a little slow. To help this we'll be releasing some fun temporary gamemodes in the next few days. We plan to rotate them in and out to see what players enjoy and to keep them fresh. Stay tuned for more news on the rotating gamemodes. If you have any ideas for a rotating gamemode let us know! This patch will be dropping at 1PM PST (about 30 minutes after this announcement goes live). Storm Book Most visual assets have been finished. We still would like to add some custom explosion animations but we a…
- Storm Spellbook + Patch Notes - 5 March 2021
Thank you to @everyone for your patience. Today's patch will drop at 8:00 PM PST (about 3 hours from time of posting). Login Servers will go down at 8:00 PM PST for about 30 minutes in preparation for the patch. This patch will mark a small break in-between new spell books. We will be using the next update(s) to begin removing any rough edges currently in the game. We will continue to incorporate feedback into our development! Keep posting your thoughts, comments and ideas in the appropriate channels! Storm The storm spellbook will be making its debut. Storm spell art assets are currently work-in-progress. Nature Nature fell flat a little on release. We've adjusted many of its cooldowns to better match the power level of the spells. Damage has been added to a few of its spells and increased on ones that already dealt damage. Nature's gameplay will continue to be a work-in-progress, stay…
- Nature Book Release + Patch Notes - 14 February 2021
Thank you to everyone for your patience. Today's patch will drop at 5:30 PM PST. Login Servers will go down at 5:30 PM PST for about 20 minutes in preparation for the patch. Next week we hope to have another spell book coming out as well. Can you guess which one? ! Nature ! The nature spellbook will be making its debut. It contains 12 new spells, each very different from anything currently in the game. Nature spell icons and object assets are work-in-progress. We plan to update them next week. Balance Buffed fissure to reach higher and shoot more scatter rocks. Whirlpool starting cooldown changed to 3 from 4. Fissure starting cooldown changed from 3 to 5. Firework now shoots out 2 napalm if it hits ground early. Phoenix now revives with 30 hp up from 15. Ice arrow now has a cooldown of 2 turns and no limit to how many times it can be cast. Increased water jet knockback. Added a speed li…
- Patch Notes + Downtime - 27 January 2021
This is a small patch to improve the game. We understand players are patiently waiting for some more content. We will be releasing a larger content patch soon. Stay tuned for more. Login Servers will go down at 5:30 PM PST for about 20 minutes in preparation for the patch. (about an hour from when this message is posted) New Features Added profanity filter. You can disable it in the options at your own risk Balance Buffed Arcane Bomb's explosion damage to 20 Changed Water Skin to the following: lets you walk on water for the next 5 turns Ice Tower's freezing ability is now aura-based: Projectiles that get close enough to an ice tower gain the freezing ability Bug Fixes Fixed first player's cooldowns being 1 less than everyone else Fixed aerial spells shooting towards the wrong direction sometimes Various crashes have been fixed Fixed some hats rendering incorrectly Fixed bug where you c…
- Patch Notes + Downtime - 18 January 2021
There will be downtime today from 5:30 PM to 6:00 PM PST for updates. Patch Notes: New Features: You can now see matchmaking 'progress' Added "Rematch" button to custom lobbies and normal matchmaking We've increased the size of maps (except for small) Map props can now spawn in at different sizes and angles Sandbox is now a separate button on the Main Menu Added options menu w/ keybindings Balance: Decreased explosion size of "Dive" to better match the casters size Bug Fixes: Fixed some effects from 'blocking' targetted spells Adjusted Ice Castle HP to match tooltip Slightly lowered the ocean waves to improve visibility Added missing sound effect to napalm bomb Fixed bug where players could spawn whales on top of other players/minions Lowered the bottom camera bounds a bit for better visibility Fixed wrong cursor color shown when it overlaps particles like falling snow and the stunned p…
- Early Access Release - 7 January 2021
We hope you had a nice new years! Wizards will be releasing under Early Access on January 15th. The game will launch with five spell books: Arcane, Fire, Water, Earth and Frost. There will also be normal matchmade games and custom lobbies. Ranked will come out shortly after launch. We'll be answering questions in our Steam discussion boards and also on our Discord. Thank you to all those who supported us throughout our alpha and beta.
- Upcoming Open Beta - 13 October 2020
Wizards will be having an upcoming open beta from the 17th to 18th. If you didn't get a key for the first period, no worries, we're making it really easy this time around to get a beta key. Use the command !key in our Discord server and our trusty Imp Bot will dispense a key for you. Beta Times will be as follows: October 17th - 12:00PM to 8PM PST October 18th - 12:00PM to 8PM PST This time around there will be an additional spell book for players to test! You'll have to wait and see which one it is. We're excited to see what everyone thinks of the new spells. ːsteamhappyː We are also considering doing an additional beta period for users outside the Pacific time zone. Stay tuned for more information.
- Wizards Beta Participation - 30 July 2020
Wizards will be holding a beta this August (exact dates to be released soon). During the beta, our main focus will be stress testing the servers and fix bugs. To help with this we will be taking the following measures. Custom lobbies will be open but ranked matchmaking and normal matchmaking will be disabled. The map editor and workshop will also be enabled so go crazy. Only 4 of the 9 spell books will be enabled. Spells will need to be unlocked using in-game currency that can be earned from just playing. Item drops will also be enabled so you can begin to earn cosmetic upgrades. Cosmetic micro-transactions will most likely be disabled so we can focus on improving game-play We'd like everyone to get a chance to participate so we'll be doing multiple beta periods. Stay tuned for more info. We'll be monitoring the Steam Discussion Board, this events discussion, and Discord to answer any q…
- Map Editor & Workshop Content - 28 March 2020
This is our first Steam announcement and we thought it would be most appropriate to make it about our community. Everyone's support has been absolutely astonishing on Discord, Twitter, and even a few posts on our Steam discussion boards. In our opinion, some of the best games out there are ones that allow players to create content within them. As developers, we want our players to be able to shape their experience playing Wizards to their liking. Luckily, that's where giving power to our communities really shines. We want to empower our community with workshop tools. Our game will come bundled with a map editor so you can submit maps easily for all to play. I've put up a few test maps on the workshop, and obviously they are horrible but I am a programmer not an artist. ːsteamhappyː In the next few weeks we are hoping to release a map editor tool early so everyone can start brainstorming…