Motor Assailant news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak1
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score90% positive
- Total reviews21
- Release dateMar 30, 2021
- DeveloperDSW Games
- PublisherDSW Games
Genres: Action, Racing, Simulation
Company pages: Developer: DSW GamesPublisher: DSW Games
Motor Assailant Steam news
Motor Assailant news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- New update for Motor Assailant - 27 July 2025
Hi everyone, It’s been a while! An update for Motor Assailant just went live, focused on polishing up one of the game’s rougher edges. All mission briefing voice lines have been re-recorded with much better audio quality. The originals had their charm, but the new versions should be clearer and more enjoyable to listen to. There’s also been some behind-the-scenes work laying the foundation for a possible future update. Nothing to announce just yet, but the wheels are turning. Thanks for playing, and for your continued support!
- Motor Assailant update! - 16 September 2024
Motor Assailant has been updated! Here are the changes. Weapons are more precise now when shooting at locked targets. This should improve the feel of the game, especially when using a gamepad or Steam Deck. Added some distortion effect to the ingame HUD that depends on the speed of your vehicle. It can be disabled or re-enabled in the gameplay settings or by pressing F5 during the game. Some optimizations resulted in slightly reduced game files size, also possibly some performance boost. Some UI elements were adjusted to be more readable on Steam Deck. Subtitles font size was increased to be more readable.
- Small update - 25 June 2022
Steam cloud save support added Gyros and boost power are now decoupled from FPS
- Summer 2022 Update - 23 June 2022
One of the biggest updates so far, at least in terms of gameplay quality and usability improvements. Based heavily on the players feedback. Patch notes: Full gamepad support added. Might be somewhat rough around the edges but you should be able to play the game 100% with a gamepad Option to hide/show ingame help panel Option to hide/show the direction indicator Option to disable screen noise and forced respawn when going in a wrong direction Option to completely hide user interface Camera sensitivity setting Projectiles fired by the player will now follow the ground slightly instead of colliding with it instantly, making for a lot more enjoyable experience Every weapon now has it's own target reticle Separate setting added for voice volume Voice volume will now properly obey master volume setting Many minor changes and tweaks here and there
- Small update - 14 January 2022
Happy new year everyone! Here is the first update of 2022 for Motor Assailant. Fixed some typos in English localization. Modified the way missiles track their targets, they should now hit larger enemies with more precision. This should only affect the visual point of impact. Missiles will now be able to lock on The Excavator. This change should make the fight a bit easier. The game will no longer send any play stats to the developer. It could send completely anonymous data with explicit permission from the user related to how the game is being played, this capability will now be disabled. Request permission dialog and corresponding menu option were disabled as they are no longer necessary.
- Player feedback update - 24 September 2021
This update is based on player feedback and it is the biggest one so far. To celebrate it we are offering a 50% discount for the game. List of changes: Added difficulty level selection. Difficulty level affects the amount of damage you receive and enemies aggressiveness. Added energy shield feature. If you die multiple times in a row it will become possible to activate energy shield which will reduce the amount of damage you receive until you complete your current mission. This feature is not available on the hard difficulty setting. Added visual on screen indication for low armor state. Prices for some vehicles are reduced to make the game feel less restrictive in vehicle choice. Prices for vehicle upgrades are slightly reduced. Missiles will now first attempt to lock onto the target in the crosshair, fallback to automatic target detection if failed. It is now possible to revisit compl…
- Small update - added game analytics - 10 August 2021
Added capability for the game to record and send back to us some anonymous data on how you play. The purpose of this is to improve and balance the game. No personal data is being recorded, not even your SteamID. The game will ask for your permission to send this data next time you launch it after the update.
- Motor Assailant is now available at 50% discount! - 30 July 2021
Motor Assailant is now available at 50% discount! Also the next big update which will change vehicle physics and handling is on the way. https://store.steampowered.com/app/1163730/Motor_Assailant/
- Weapons Update is here - 20 May 2021
Weapons update is finally here. It improves visuals on some of the weapons and fixes some issues. Blaster projectiles size and visibility increased Wave gun projectile is now wider and has a new look Wave gun projectile now deals damage on glancing hits Flamethrower now has a better collision Flamethrower hits now deal damage over time Homing and auto-locking weapons improved targeting of multi-part enemies Some more weapon updates are planned in minor patches in the future.
- Update 3 Patch Notes - 7 April 2021
Reduced amount of health powerups on the Space platform level Some minor fixes with train boss Eye creature will no longer block the player after it's death Retaliator main weapon damage reduced Added some destructible and decorative elements to levels Tweaked vehicle movement, cars should be easier to control now Gyros power significantly increased but it will only activate if the button pressed while in air, should be less annoying Increased damage of projectile spikes that some enemies are using Update to the lava boss, still not completely happy with it
- Hotfix - 1 April 2021
Train boss win condition was bugged under certain circumstances, fixed now. Also in this update: Increased damage window to the cannon boss Decreased the effect of the gyros once again
- Update 2 - 1 April 2021
Starting a new game will now correctly reset resources to default values Any car can now be sold, including the last car you own Some visual glitches on the ice levels are fixed
- Update 1 Notes - 31 March 2021
Current level environment properly displayed in the main menu (except lava environment - will be fixed later) Defeating the final boss now properly shows the outro scene Reduced the amount of eyes on some levels Ice levels now have proper debriefing background image Effect of gyros greatly reduced Reduced time limits for lava levels Moved some scenery items in lava levels to proper locations Removed dangling cables in the garage Train maximum speed slightly increased Train / giant cannon missiles work properly now Moved some pick-up items that were hard to reach Briefing before the cannon boss now displayed properly
- Motor Assailant is now available on Steam - 30 March 2021
It's been a long journey for me, but Motor Assailant is finally released. The first update is already planned closer to the weekend.
- Motor Assailant - Developer livestream - 8 February 2021
Watch the developer playing the game live and answer questions about the game.
- Demo update patch notes - 6 February 2021
Demo was updated to fix some of the issues. Please remember that the game is still WIP and the demo does not fully reflect quality of the final game. Arena ground smoothed out a bit Added some previously missing sound effects Removed ability to purchase mines in the garage Mines will now regenerate during the game up to the maximum of 10 Added ability to purchase airstrikes in the garage Added airstrike random drop to the arena Powerups will now have different chances to spawn in the arena based on powerup type Lens flares will now return to normal after using boost Tweaked missile target prioritization Excavator boss will now track the player (remember it is not even close to being done) Added death animation for the excavator
- Motor Assailant - Developer plays live - 3 February 2021
Watch the developer play and answer questions live.
- Motor Assailant now has Discord - 18 December 2020
Welcome to the community of Motor Assailant. The game is currently being prepared for the final testing phases and eventual release on Steam. Please add it to your Steam wishlist to be informed when it releases. If you want to learn more about the game, exchange opinions about it, join testing, get a chance to win a free copy of the game or just talk to the developer then please join our Discord server.
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 27 July 2025 | New update for Motor Assailant | 1806064758705103 |
| 2 | 25 June 2022 | Small update | 4474904295738143760 |
| 3 | 14 January 2022 | Small update | 4224939931832564375 |
| 4 | 10 August 2021 | Small update - added game analytics | 4032396530959459701 |
| 5 | 7 April 2021 | Update 3 Patch Notes | 4117954072993980763 |
| 6 | 1 April 2021 | Hotfix | 4023377846276594199 |
| 7 | 1 April 2021 | Update 2 | 4023377846274552095 |
| 8 | 6 February 2021 | Demo update patch notes | 4051520458174571258 |
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