- Patch 1.622 - 11 April 2026
Bug Fixes: -Fixed missing weapon textures -Fixed texture issues on the Rain of Fire raid map -Fixed allied units randomly changing positions -Reduced the invisible bumps issue on flat surfaces -Added the missing left-side model for the FFX90
- Mecha Knights: Nightmare 2 - 11 November 2025
Hello Knights!I’m excited to announce that Mecha Knights: Nightmare 2 is officially in development, and the Steam page is now live!You can check it out here:The page includes a first look at the project, along with details about the new features and direction of the sequel. I’ll also be posting development updates and news there as the project progresses.If you’d like to support the next chapter of Mecha Knights, please consider adding it to your wishlist, it really helps with visibility and means the world to me. ❤️Thank you all for your continued support and for being part of this journey! 🦾
- Patch 1.621 – Security & Small Fixes - 6 October 2025
Hey everyone, quick update! Unity recently announced a security vulnerability affecting all games made with versions 2017.1 and later. They’ve stressed there’s no evidence of it being exploited, but they issued fixes and asked all devs to patch their projects. As soon as I learned about this, I took immediate action and applied Unity’s security update to the game. While I was at it, I also slipped in some small fixes: - Acid area damage no longer triggers during pause - Mission 27: F35 VFX issue fixed - Mission 18: Falling Plane VFX issue fixed - Mission 12: Crashed Helicopter VFX issue fixed - Weapon description text tweaks PS: The Steam page for Mecha Knights 2 is in the works - it will be the project reveal, where I’ll share what the game is about, its main improvements, and the new features. The page will also include details, screenshots, and gifs. I’ll post dev updates there regul…
- Patch 1.620 - 20 July 2024
Hello, this is a small patch with a new T3 shoulder weapon: Hazda G120 Flak Gun (Autocannon) It fires projectiles with a proximity fuse, making it easier to aim at fast-moving targets.
- Patch 1.619 - 19 July 2024
Fixes: -Improved NV-30 Lena aiming issues (second atempt hopefuly it will work now) -Improved H-AR31A Devas II aiming issues -Rize raid wrong campaign map position -Anomalies and nightmares not dropping items after a few waves
- Patch 1.618 - 17 July 2024
Fixes: -New nightmares now should drop items -Long weapon descriptions not displaying full text -Chargala raid reduced probability of enemies spawning under water -Improved NV-30 Lena aiming issues -Small parts on back of the mechs arms not painted Balance: -Quad Lynn buffed -Tormentor type eneming moving faster
- Patch 1.617 - 16 July 2024
Hello, patch 1.617 brings fixes for some of the recently reported issues. Thank you for your reports! Optimization: -RAM memory use optimization Fixes: -Nightmare Waves spawning issues -Nightmare Wave warning message issues -Mission 1 missing smoke texture on tank wrecks -Mission 1 allied mech glitch -Mission 2 missing smoke texture -Mission 12 missing smoke texture -Boosters animation problem on non-QWERTY keyboards -Some raids unlocking campaign missions after victory -Raids enemy navigation issues -Poti Raid floating boxes, floating vehicle -Seiryu series missile launchers are using the same chemical laser warhead as the Artemis -ASM-02 shoulder cannon wrong sound -T3 Assault Rifle GH442 Amok has the same name for grenade launcher & non-grenade launcher variants Balance: -Nightmare Wave spawn chance increases with each wave it isn't spawned
- Patch 1.6 + Raid Map Pack DLC Release - 12 July 2024
Hello Knights! Patch 1.6 brings fixes and improvements - mainly item drop tier selection for all raids, more items displayed on the victory screen, and new nightmares in T3 raids. There are also 11 new parts including unique weapons like powerful plasma bombs. Raid Map Pack - new DLC adds 5 new raids including an underground base, towns, and an oil field. https://store.steampowered.com/app/2995910 Full list of changes and additions is at the bottom of this post. What's next? MKN will now be in the maintenance phase, so no new major updates are planned. I will be monitoring feedback for major bug reports and will try to fix them in small updates. You can also expect a few new parts in occasional content drops. Thank you for every single feedback and bug report so far - you helped me make this game better. The story doesn't end here. MKN2 will be officially under development starting this…
- Dev Update #8 - 24 June 2024
Hello knights! I'm finalizing my work on patch 1.6 and the Raid Map Pack DLC . There are a few new unique weapons and parts coming to the game in the free update. GEM-40 Artemis A unique Tier 3 lock-on missile launcher. Projectiles aim for their targets and, when a hit is ensured, fire a chemical laser which causes an instantaneous explosion on the target. ALC-01 Havo The first laser assault rifle, similar to ELC-01 Sunstorm and SR-01 Surya, causes instant explosions on the target, though with a much higher firing rate and precision. A lot of you asked for a nuke, but NATO is still hesitant to use them. However, there are new experimental weapons coming that will come close to it: NV-30 Lena This is a Tier 3 plasma bomb launcher. Fires projectiles with an experimental explosive warhead that creates a huge plasma ball on impact, dealing damage over a large area for a few seconds. The exp…
- Dev Update#7 Raid Map Pack DLC Announcement - 30 May 2024
Hello! Mecha Knights: Nightmare is getting a second DLC - the Raid Map Pack. This pack will contain five completely new raid maps, including farm fields, oil fields, small towns, and an underground base! The DLC will be released along with a patch that includes improvements, fixes, and free new T3 parts. You will now be able to choose item drop tiers in each raid map, with higher tier drops becoming available as you progress through the main campaign. There will also be new challenging threats in the later raid waves. My goal is to add more replayability, allowing you to hunt for any item tier on your favorite maps, while I will be working on a bigger and better sequel! The DLC will be released in June or July and will be priced at $5 USD. You can wishlist the DLC here: https://store.steampowered.com/app/2995910 Here are some new parts: More New coming soon!
- Patch 1.518 - 10 April 2024
Hello! The new patch primarily focuses on stability fixes and introduces a few new parts. Thank you for your ongoing feedback, which helps me improve the game. New Parts: T3 Quad Lynn (Burst Hyper Velocity Gun) T3 MGF-17B Leda Avenger (Torso) T3 Renard G1 (Torso) T3 Marsac X-4 Generator (Passive Module) T3 Marsac X-4 Generator (Leg Equipment) Balance: Increased load for T3 Legs Increased blast radius and damage for MLL X-01 Ragnarok Fixes: Overall stability improvements Dialogue volume options not functioning properly Mission 4 - random progression block Raids code errors that could lead to potential crashes and performance drops Shoulder Turret code errors that could lead to potential crashes and performance drops Hangar optimization fixes CH52AS4 Apache Escort misplaced tier Desta B40 misplaced tier Antioch Torsos to arms connections gap Strike Meva firing rockets from all launchers A…
- Patch 1.512 - 30 March 2024
Hello! Thank you so much for the warm reception of the Operation Ascalon DLC. It makes me really happy to hear that you enjoy the new content. I'm listening closely to your feedback and monitoring all the issue reports. I really appreciate each one, as it helps me to improve the game. Please feel free to comment or report anything that comes to your mind. Patch 1.512 comes with some new content, fixes, and new options requested in your feedback. New Features: Dialogue Volume Options FPS Target Options Camera Lean Options New Raid/Fix: Suez Raid now unlocks after completing Mission 27 New Parts: T3 Renard G1 Head T3 GRAD3TB Shoulder Napalm Rocket Launcher T3 PowerPack IV Passive Module T3 Target Sensors MAEDA FR5 Passive Module T3 Napalm Airstrike Active Module Balance: Increased time between NIGHTMARE wave spawns Raid extraction: the farther the plane lands, the more time you get to rea…
- Operation Ascalon DLC and Patch 1.5 Release - 22 March 2024
Hello Knights Operation Ascalon DLC and Patch 1.5 are here! As with the base game I really hope you will have epic fun, as much I was passionate about create the DLC and improving the base game! Thank you for the continuing support and all the kind words from you; they really helped to keep me motivated. The release doesnt mean end of the development. The game was tested for months before the release but I'm a solo developer so something could always slip through, please let me know if you find any issues. I will be monitoring steam forums a lot and start working on fixes immidietly if something will be reported. Please also feel free to leave feedback or suggestions, I would love to hear what you have to say. I hope you will have epic fun, and hear from you about how many thousends Reds you have managed to eliminate! Good luck stopping the Red Apocalypse!
- Operation Ascalon DLC and Patch 1.5 Overview - 22 March 2024
Hello Knights! Operation Ascalon DLC and Patch 1.5 launch this Friday. Here is a list of new content and improvements that come with it! Operation Ascalon DLC Expansion content: Action-packed mini-campaign of 7 new missions set after the events of the main game, focused on defeating the southern swarm attacking the Suez Canal. New Tier 3 parts: 55 New Mech Parts 42 New Weapons including Laser Cannons, Assault Rifles with attached grenade and rocket launchers, napalm grenades, Gatling guns, automatic howitzers, Beam Cannons, Flak Guns, Quad Cannons, and more 30 New Active and Passive Modules 15 New Equipment Multiple New Enemy Types and Red Structures Active Protection Systems 4 New Raid maps Patch 1.5: Airstrike and Missile strike Active Modules Overall performance optimization Max number of enemies in the field setting (up to 350). This setting affects both difficulty and performance.…
- DevUpdate #6 - 21 March 2024
Hello Knights! Here are some more new features coming this Friday with Operation Ascalon and Patch 1.5: Introducing a new type of energy weapons - Laser cannons - they hit their target nearly instantly in a straight line, unlike kinetic weapons, and cause large explosions on impact. Check out the ELC-01LV_Sunstorm in action. Tier 3 Torsos I'm adding a variety of new torsos in Tier 3. These will feature special attributes such as built-in auto-repair systems, auxiliary boosters for increased boosting speed, coaxial guns, and an integrated Active Protection System that uses lasers to shoot down incoming large projectiles. You'll be able to have one or two APS integrated in the torso to protect the front and back of your mech, with an additional option to mount two more on your shoulder equipment slots to protect your sides. The campaign screen will now display a Reds Kill counter, showing…
- DevUpdate #5 - 18 March 2024
Hello Knights! Operation Ascalon DLC along with patch 1.5 launches in 5 days! More fire is coming to your Arsenal. Now you will be able to create walls of fire that will damage incoming enemies in an epic manner. The fire damage system will be updated to deal periodic damage to targets within range, instead of single damage when the enemy moved on the fire, making it much more effective. Kaenki GLT-2 New Tier 3 napalm grenade launcher. Napalm Airstrike New Tier 2 active module - Napalm bombs will be deployed from the sky over a large area. VLS-X4A Vulcan New vertical missile launcher armed with napalm warheads. Another option is to utilize the Lorien LR-37GL2FL, an assault rifle with a mounted napalm grenade launcher. Additionally, many of you asked for this, so here it is - MLL-X01 the production variant of the Ragnarok laser will be added as a Tier 3 weapon! The DLC can be wishlisted…
- Operation Ascalon and Patch 1.5 release date. - 9 March 2024
Hello Knights! I'm excited to announce that the Operation Ascalon DLC Expansion, along with Patch 1.5, will be released on March 22nd for $9.99. Prepare for seven new intense missions and a whole tier of powerful new parts, as well as game-enhancing features and content in the base game. This includes the ability to increase the maximum number of reds in the field and call in airstrikes. More information about the release will be available in the coming days, so stay tuned! You can wishlist the DLC here: https://store.steampowered.com/app/2500350/Mecha_Knights_Nightmare__Operation_Ascalon_Expansion/
- Operation Ascalon DevUpdate #4 - 4 January 2024
Hello Mecha Knights! The Operation Ascalon DLC is in its final production stage, with new content being polished during the ongoing closed beta tests. Meanwhile, here are some new additions coming for free with Patch 1.5 to the base game: Your arsenal will now include powerful active modules - Airstrikes. B2 Thermobaric Bombs: Drops heavy thermobaric bombs on a targeted area, causing devastating widespread effects on the enemy. AC130 Support: Calls a circling gunship that provides fire support with its powerful howitzer. Targets are acquired automatically. F35 Airstrike: Multiple jets perform a single flyover on your position, engaging nearby enemies. Using airstrikes requires no laser-type enemies to be present on the battlefield. Each use will incur a deduction from the money you earned during the mission. Stay strategic and make the most of these powerful tools in your battles. Conti…
- Operation Ascalon DevUpdate #3 - 23 October 2023
Hello! As the development of Operation Ascalon approaches its final stages, I wanted to let players know that Mecha Knights patch 1.5 will include content and new features that won't be limited exclusively to those who purchase the new DLC. New additions to Active Modules will include Missile strikes - you will be able to call in a missile strike with various warheads to help you get out of difficult situations, including cluster munitions effective against larger groups of enemies. Even deadlier active modules will be revealed soon! Another quality-of-life feature coming to Mecha Knights in patch 1.5 is auto-sell. Parts and weapons that you’ve previously acquired will be automatically sold on the victory screen, if you’ve already reached the maximum possible storable amount. For example, the third duplicate of a weapon or the fifth duplicate of an active module will be sold automatical…
- Operation Ascalon DevUpdate #2 - 23 August 2023
Hello Knights! Besides working on the new DLC content, I’ve also spent a lot of time improving the base game too, as something of a thank you for all the support I’ve received since releasing the game. Now as you might have guessed, I love large scale battles. To make the battles even bigger I’ve optimized a lot of the code responsible for the AI, and in the patch that arrives alongside the DLC, I’m introducing a new game setting that I'm really excited about - Enemy Limit. Altering this will allow you to increase the number of Reds you encounter on the battlefield, with the maximum possible number depending on your hardware. This will impact the overall difficulty (and fun). Another new feature that will be added to the base game will be Battlegroup Upgrades. You’re going to be able to upgrade the tanks and infantry fighting vehicles that join you in battle. Some of the weapons will be…