- Version 1.0.1 is now live! - 21 January 2023
Update 1.0.1 is now live and aim to address all reported bugs and issues. In addition it brings a few improvements. The improvements and fixes are: Updated start menu Updated save logic/scripts to improve stability Added auto-save points to all levels to avoid progress/gameplay loss Updated animations/transitions Upgraded music controllers on all levels to address music resetting to 0 Added frame-rate sync option (v-sync) Galactic HUB improved visually Orion station improved visually Riva Prime improved visually Riva Prime: Weapon projectiles not hitting flying bats: Fixed Riva Prime Deep halls improved audio Fixed footstep sounds not playing Improved projectiles/particles for certain weapons Minor bugs and issues We encourage all players who experience bugs or issues to report them in the forums here on Steam, and we will start working on a fix asap! Thanks for all feedback so far!
- Leaving Early Access today! - 12 January 2023
Lost Empire 2977 has been in development for many years and is finally ready to leave Early Access! Is the game complete? Yes, the core game is complete, and we have added many side-missions and areas to explore, along with the main story/quest line to give the feeling of a living sci-fi universe. Will the game be supported in the future? Of course! As any game we publish, the plan is to support the game for a long time, adding new content and improvements. Can I see gameplay videos and play-throughs? You can see extended gameplay videos on our YouTube channel: https://www.youtube.com/playlist?list=PLSOfWRaYhknX--42qAr5d-EIa7aYiDNYB Will there be more content? We hope so! If the game gains enough traction and player feedback is positive, there will be more content. We hope to explore the backstory of both team-members, the two other ARK stations, add more bounty-hunter missions and perh…
- Full release version 1.0.0 is now live! - 23 December 2022
The game could have transitioned today, but unfortunately it collides with the Winter sales, so the official transition is set to January 10 next year. This also leaves a few more weeks for us to polish, add content and eliminate any remaining bugs. IMPORTANT NOTE: INVENTORY SYSTEM HAS BEEN FULLY OVERHAULED AND ALL PLAYERS ARE RECOMMENDED TO START A NEW CHARACTER/GAME. CONTINUING ON A PREVIOUS SAVE WILL CAUSE ISSUES! The list of the most important improvements: Orion Station is upgraded with more NPC's, ships and activities Orion Hotel has opened Added camera adjustments: Armed/unarmed can be set separately Physics improvements Updated character creation screen UI updated Warp effect on spaceship in "sub-space FTT" (afterburner) Player ship now has unlimited afterburner Improved ship handling Vehicle physics and handling improved Jetpack transitions and movement improved Flight (jetpack…
- Update 4 patch - 13 November 2022
Update 4 has implemented many new features, including a new save/load function with multiple saves. This also included a new save folder in "my documents" instead of the old folder. The new save location has caused issues for some players as the game was unable to find or access the folder. To fix this issue the save location is reverted to the old folder, also meaning that old save-games will be working again. There are also a few issues with the controller and other features that will be fixed shortly. Update 4 was an extensive update and bugs / issues have been expected. The last few days before full release is focused mainly to address all the bugs/issues and if you experience problems, don't hesitate to report them!
- Update 4 is now live! The final update before full release. - 9 November 2022
Major updates Translation to German, French, Spanish and Italian. Controller support (X-box / PS-4 controllers) with aim-assist and controller key-mapping options. The game now fulfil all requirements for the Steam "full controller support" label. Multiple save options: 3 save slots + auto-save and quick-save for every character (unlimited character saves). Melee weapons and shields (sword+shield). New inventory slot for swords. Mo-cap animations for both player-characters main movement (unarmed/armed). Major improvement to the male main character. Cover features is greatly improved with aim/shoot from behind cover options. Improved jet-pack transitions, animations, and particles. A complete side-quest "headhunter" thread with 4 missions and player rewards. Possibility for attaining a player apartment on Orion station (reward for mission) New level/scene structure to improve load times…
- Update 3 is now live - 10 October 2022
Important notice about update 3: Key-map conflict Key-map structure has been updated but existing players should update manually as a previous save will overwrite the new structure. R and F has been remapped to jet-pack altitude control and weapons have been remapped to G and V(lock aim). Players can of course remap all key-bindings as they wish. Players that doesn't update will experience duplicate actions when pressing R and F. A list of the major updates and improvements: All Steam Achievements unlocked Jet-pack altitude control and updated UI More jet-pack upgrade options (speed boosters) Better camera collision behavior Improved combat performance Changed/fixed mission structure on level 3 ("the first planet level") and updated the mission markers (they should now work). Added quick-save functionality (still experimental, use with caution) Improvements to many levels, both space an…
- Update 2 brings Steam achievements, tons of improvements and new content! - 30 September 2022
A list of the major updates and improvements: Steam Achievements (currently only two active, still being tested - 9 are ready to be activated) Better camera behavior Better player animation / control behavior Improvements to many levels, both space and ground Changed the main vehicle (huge improvement) Upgraded the male player character. The new model is more detailed and is a much better fit to the animations used (the old was very good, but didn't work well with the animations). HUD has been updated and looks much better Anti-aliasing is changed to TAA (previously FXAA) - big thanks to Wise Primate for all input ːsteamhappyː Weapon/ammo scripts updated to remove a float percentage conversion issue (weapons only fired once) Weapon active behavior now has a weapon down state (as most 3rd person games) Aim lock (continuous aim) added as a shortcut Game menu updated ...and much more! What…
- Version 1.0 update 1 - 29 August 2022
The most important updates and improvements: Improved camera functions and movement Improved player movement; animations and transitions Improved jet-pack animations Level 1-3 have been partially finalized (not quite done yet) Vehicle handling updated Cross-hairs now change according to the weapon type Major improvements and updates to companions and how they work. Fixed the "stuck" bug and they have more attacks and defense abilities Improved music on level 1-3 (not quite done) TC has a better "beam" weapon Game menu improvements: Key-mapping and camera settings are now accessible through the main menu. Their keyboard shortcuts was under-communicated and many probably doesn't know they existed. Updates to player character models and textures (not quite done) but better in line with lore. Race-classes have been updated / reverted to Lost Empire classes. Descriptions are not quite comple…
- Game version 1.0 is released - 22 August 2022
WHAT UPDATES AND IMPROVEMENTS HAVE BEEN MADE IN VERSION 1.0? There are many updates and impossible to mention all of them. The most important improvements have been made to the character controller, RPG elements and the space combat/exploration element. The gameplay have also been streamlined and polished. Many of these elements have been rewritten/remade and should give players a much better experience. A LIST OF THE MOST IMPORTANT UPDATES: Player controller completely remade Updated and improved animations Updated and remade the Companion framework Improved UI Added a Jetpack and jetpack upgrades Improved character creation and development Introduced new RPG elements and stats Improved crafting and upgrades Added upgrades to the spaceship Improved space combat and exploration Updated the vehicle Streamlined the gameplay, making it a pure 3rd person that better suit the game and storyl…
- WEEK LONG sale almost over! - 29 March 2020
In less than 20 hours, the week long sale will be over. If you are interested in the game and want to support the development, this is the perfect time to grab it! With update 4.0 the whole main story-line is done and the game can be played from beginning to end. Will it be completed? Yes! With almost two years of development, it's only a few months of work left. Most of the core mechanics are done and most of the areas are done. What's left is: RPG elements: Follower quests and side-quests More dialogues More and improved voice-overs More areas (5 new areas are almost complete) Polish Improving the save/load functionality To sum up, we are not worried about completing the game but hope to get one or two weeks of extra development time on the project.
- Update 4.1: Fixes and improvements - 28 March 2020
Bug fixes in 4.1: Area transition between Earth/mountain area to the Guardian tomb now works Adjustments to level design in Earth Guardian tomb Performance improvements to Earth/mountain area Game menu upgrade Save/load fixes/improvements 1: "continue" button/main menu now check character class rather that XP to check for previous saves. Save/load fix 2: "Save complete" message when save through game menu is successful. Fixed a logic error in the "Galaxy hub" that prevented access to the Sanmari sector. The game should now be fully playable from start to finish. We have had several trial runs through the whole game with success and without bugs. What's left? Fixes and content More content: Follower quests More dialogues More content: Additional areas More items and loot, and hopefully "legendary" items quests Fix item cool-down issue on items that may occur after scene transitions Impro…
- New 6 minute gameplay preview video - 27 March 2020
As a response to many requests about more gameplay preview videos, we just uploaded a new gameplay preview video on YouTube. Here it is: We will continue to upload more videos in the next few weeks.
- Update 4.0 - A complete game! - 23 March 2020
Update 4: game version 0.95 There is still work left before the game is finished and moved from Early Access, but now the whole main story is revealed and you can play the game from start to finish. Find out what the Guardians where and why they no longer exist. Explore alien planets and star systems. Fight enemies in space and on the ground. Gather the full team of followers The major updates are: 5 new areas to visit More LOOT: 50 new lootable items More LOOT 2: 10 new legendary items New followers Bigger team size (total of 5 followers and you) Improved UI Improved visuals Improved 3rd person camera movement Improved top-down camera scripts Improved space combat 5 new enemy units, including a Sanmari space fighter Improved power/magic UI interface and mechanics (still some work left though) Spacecraft now has afterburner More vendors to buy/sell equipment New enemy factions More dial…
- Update 3.0 is finally live! - 27 January 2020
Update 3.0 and the beginning of chapter II Finally, chapter II (the beginning) is now live with the first two planets in the chapter, along with many big upgrades and updates. With this update, the main story starts to reveal itself and you will get an idea of where the game is headed. Updates in 3.0 10 new areas/levels Two new planets with more coming shortly A new vehicle workbench for constructing armies Big improvements to the user interface A power/ability management window New weapons and spawn-able objects New followers Spaceflight (early version) FTL Gates (for space travel) Tons of bug fixes (and more coming) Improved visuals/graphics and optimization on all areas Updated quests and dialogues Vendors - you can now sell all your crap and buy new cool stuff A new space station (friendly) Space combat (very early in development) There are some minor issues that will be sorted out…