- Artificial Extinction Owners Get an Additional 15% Off the Sequel - 7 June 2026
Artificial Extinction 2 launches June 10th!As a thank you to everyone who supported the original Artificial Extinction, I've created a Complete The Set bundle on Steam. If you own Artificial Extinction, you'll receive an additional 15% discount on Artificial Extinction 2 through the bundle. The discount also stacks with launch and sale pricing.The sequel ended up being a much bigger project than I ever imagined. There were periods where I burned out, stepped away from development, and wondered if I would ever actually finish it. What kept me going was a small but incredibly supportive community of players who continued to offer feedback, encouragement, and support throughout the journey.Looking back, one of the biggest lessons I learned is that it's easy to keep adding features and chasing perfection. If I could give one piece of advice to other developers, it would be this: finish soon…
- Artificial Extinction 2 Demo is LIVE! - 10 November 2025
Hello AE1 players. I’ve spent almost five years building the sequel as a solo developer, and with a trembling finger I finally clicked the “Release” button. The free demo for Artificial Extinction 2 is now live on Steam.What is AE2?Artificial Extinction 2 combines RTS base-building with FPS combat and classic tower defense. You build turrets, mine resources, manage energy, and try to survive the waves while protecting your base. When things get rough, you can take direct control of your FPS soldier and fight to stabilize the battlefield.Hybrid gameplay: Plan from above or jump into the FPS soldierDeeper strategy: Energy, positioning, tech unlocks, timingDynamic enemy waves: Multiple attack routes and unit types11 languages in the demo: English, Simplified Chinese, Japanese, Korean, German, French, Latin American Spanish, Brazilian Portuguese, Polish, Russian, Ukrainian Gameplay VideoAbo…
- 65% Off AE1 – Final Chance to Grab the Original At This Discount Level! - 26 July 2025
Commander, To thank everyone who supported Artificial Extinction 1, we’re offering a deep limited-time discount — the biggest we’ve ever done. AE1 is now 65% off — only until August 2. After that, this offer ends — and it won’t be coming back. Whether you’re returning to the fight or discovering AE1 for the first time, now’s the time to jump in and experience the war that started it all. What’s Coming Next A brand-new Artificial Extinction 2 demo is on the horizon. Get ready for expanded RTS/FPS hybrid gameplay, new turrets, upgraded drone systems, and brutal AI encounters. Wishlist Artificial Extinction 2 here You’ll be notified the moment the demo goes live. Loyalty Has Its Rewards Get AE1 for just $4.89 before August 2. Players who own AE1 will receive exclusive savings when Artificial Extinction 2 launches. Thank you for joining the fight, — AE Dev
- Update to Newer Game Engine for compatibility with Newer CPUs - 12 February 2022
Intel CPUs Gen10th and newer have compatibility issues with Unreal Engine 4.21 so this update brings Artificial Extinction upto Unreal Engine 4.25.
- AE2 Developmental Update #3: Launch Of Artificial Extinction 2 Store! - 4 February 2022
Greetings! Development of AE2 has been going well and we're happy to announce the Steam Store page is up! We're excited to share the trailer with you which shows you some of the early development footage. We hope you enjoy it! As the game progresses we will update the trailer and release more footage. Onto other news! With the launch of the AE2 store page, all update posts concerning the game will be posted there. To keep up to date, join us in that community to see future announcements. We will be releasing a post sharing details about the turrets fairly soon. Currently there are 8 different turret classes, each with their own function. Stay tuned for that post! What's Next? We will be focusing on the resource aspects of the game. Resources will be needed to build, upgrade and repair your defenses. The resource mining process is vastly improved from AE1 and will encourage the player to…
- AE2 Developmental Update #2 - Dropship, Drones and Troops! - 13 November 2021
Greetings! Development has been going very well, we are working on more complicated features that take more time to code. One of them will be featured today! Thanks to all the valuable feedback the community has given us, it's been very beneficial towards the development process. Dropship, Drones and Troops The Dropship concept gives the Mechs the ability to call in re-inforcements upon engagement. The way it works is that the Mech can signal for support, drop a smoke grenade to mark a landing spot and a Dropship will fly in and deliver up to 8 Ground Troops at a time. Currently there is only one mech that can do this, the Scout Mech, but depending on how testing will go, this can definitely change! Currently, there are 3 different types of Ground Troops, each with their own behavior. The Sniper will engage at a farther distance and behave more cautiously. The Machine Gunner will engage…
- AE2 Developmental Update #1 - Mechs and Armour System! - 25 September 2021
Greetings! It's been quite a while since our last update post announcing the sequel, so we would just like to update all of you on the new content we have worked on! I'm sure from the title, you know what the topic is about, so let's get into it straightaway! Mechs and Drones Over the last month we have worked extensively on developing different types of Mechs that have different roles in the battlefield. While we have shown the Mechs on discord, we would like to also share them here for your opinions :) We have designated all of the Mechs into different levels based on their difficulty. At the moment, there are 4 levels. As the levels go up, the difficulty and sophistication of enemies increase. The Scouts are the basic enemy you encounter at the start of a game, so it'll be the easiest to deal with! But towards the end of the game, you'll meet enemies like the well rounded Battle Mech…
- Our Next Project: Artificial Extinction 2 - 9 August 2021
Greetings! It has been months of silence since our last update post, but we would like to announce that we have begun development of Artificial Extinction 2! As stated in some other community posts, a full rewrite of the original game would be necessary to bring the game to it's fullest potential. The sequel will keep the best features of the original game but will add many crucial elements and depth. We listened to your feedback! A few of the improvements will include a much broader array of Mech based enemies, both in appearance and skills. For instance, you might encounter a Railgun Mech, Gatling Mech or a Tesla Mech to name a few. They are smarter and will operate on their own logic system, each having their own strengths and weaknesses. Along with a more comprehensive variety of turrets and enemies, we also want to further the strategic aspects and depth of the game. With a compreh…
- New Advanced Level Releasing April 30th! - 27 April 2020
Greetings! We are really excited to release first Advanced Level April 30th! This new level is one of our first steps in the Roadmap and we really hope you have fun with it. Here is a trailer for the new Advanced Level (full of spoilers, watch at your own risk): This level is different compared to the first 9 days because of the 1 hour play time with an auto save triggered at 50% Fuel. So you can resume the game from midway through the level in case you make a mistake in the second half. This level is also substantially harder than other levels you've faced before. You will be encountering more sophisticated enemies and new environmental events. This level will also present to you the first version of the Tech Tree! Note that while this is not the final version of the Tech Tree, we are eagerly waiting community feedback. If you think a more advanced Tech Tree would add to the fun, this…
- Roadmap Released – An Insight into Advanced Levels! - 17 April 2020
Greetings! We are proud to present you our Roadmap for our future plans for Artificial Extinction! There are a lot of exciting things coming to the game, namely the Advanced Levels unlocked after beating the 9 days. Before we talk about the upcoming Advanced Levels, here is the Roadmap: We're hard at work on the first Advanced Level. It's adding new systems and components which takes time to create but rest assured that it will be released as soon as it's ready. As a rough guide, we're expecting to release the first Advanced Level in the 2 week range. We hope you are as excited as we are about the future of Artificial Extinction! Now let’s talk about the Advanced Levels. The Advanced Levels are only unlocked for players who have finished the 9 days. Therefore, the levels will be a lot more challenging which we are sure you will enjoy! The levels will be longer, introduce special events…
- New Sentry Revealed - For Advanced Level Use Only - 31 March 2020
I really liked your suggestions about some kind of longer range artillery/mortar sentry and I'm really excited to share it with you! In fact, a video was *accidentally* leaked on to the games YouTube channel that you can watch here: The Mortar Sentry does not require line of sight to find it's target. It estimates the necessary trajectory to launch it's mortars and then releases the 6 projectiles. It adjusts it's aim between salvos trying to improve it's accuracy. Each projectile contains a High Explosive that's deadly to armored targets within 5 meters and inflicts damage up to 20 meters. The Sentry is upgrade-able 2 levels just like the other Sentry classes. The details of each upgrade are still Top Secret but it may include improved accuracy, faster reloading times and a higher rate of fire. Ideally used against slow moving ground targets at 600m. These Mortar Sentries will be access…
- Colony Survival Winners!!! - 27 March 2020
The contest was a great success!!! In total we had 41 submissions, so that's about a 1/4 chance of winning, not bad at all! Even more importantly, I received about 123 suggestions on what to work on next. With 7 patches under my belt, the game is getting better and better. Sometimes it's hard to step back and look at the game with a fresh set of eyes and your constructive feedback has been invaluable. I'm so pumped to build the bonus levels. I want to make them the best levels of the game, longer and more challenging in a fun way. I can't let you guys down! All the submissions for the Colony Survival contest were added to the hat and my little daughter randomly pulled out 10 winners... congrats to: - projoe - GawronAssassinPL - bosuns - RenegadedDragon - Flourescent Sandwich - Gamerhell - triminion - Baoht Z'uqqa-Mogg - Sp1ke789the1 - Machy234 To get your winning key, I'll send you a fr…
- AE Is 1 Week Old - Celebrate With A Chance To Win A Key For Colony Survival! - 20 March 2020
First, thank you to the whole community for your feedback and ideas in making AE better and better! We're off to a great start and I've had so much fun reading your reviews, discussing ideas and even watching some of the videos. As a thank you, we've arranged a cross promotion with a really talented team of three friends behind Colony Survival. They started working on this game back in 2014, launched it in 2017 and still continue to develop it! It has a recent review rating of 93%. Colony Survival Steam Page. This is an inspiring story of other passionate dev's who stick with their game to bring it to it's fullest potential. It's an honor for me to be able to run this promotion for the awesome community we've started in AE. So here's how to be entered into the draw. I've pinned a thread in the Discussions sub-forum called 'Colony Survival Contest'. Submit your answers to the following t…
- Spoiler Alert - Enemy Class Video - 6 March 2020
1 Week Until Launch!!! I understand that some players don't want to know too much about a game before they play it. Others, perhaps undecided on a game, want to see more details to help them decide if they want to invest in a game. So, I've decided to leave that choice up to you. This is a video that shows the different enemy classes that you'll battle throughout the 10 Levels. As the game progresses and your skill level improves, expect new enemy classes to challenge your strategies. Thanks for supporting and encouraging an Indie Solo Dev along the way in making this game!!!
- Missile Mayhem! - 21 February 2020
Less than a month until launch and I've been hard at work! I really wanted to include a type of ballistic missile shield in the game... and after a lot of work, I'm so happy with it! Introducing the Missile Dome weapon system. It uses a laser designator to track incoming missiles and then launches a missile to destroy the incoming threat. Just like real life, it's not perfect and you can't solely rely on it to stop all incoming missiles. Give it some back up by surrounding it with some AA Sentry's as well. I'll let the video do the rest of the talking about the other missile systems you can use to fight the enemy AI. Releasing March 13th. Thank you all so much for your support and ideas!
- Welcome To The AA Gun Show! - 7 February 2020
I love watching these AA Guns work. The targeting system is extremely complex. From recognizing the incoming threat, prioritizing the target, calculating it's trajectory and velocity, using it's own AA Rounds velocity to calculate how far ahead it should aim and then firing the burst, adjusting aim every... single... round. Build 6 of them to work cooperatively with each other to create quite an effective AA shield. A successful hit actually requires the AA Round to impact the target. No 'slight of hand' programming hocus pocus, the round actually has to impact the target. No easy feat for even today's most advanced C-RAM systems. As the game developer, and a proud nerd, watching these things work so quickly and accurately is quite jaw dropping, better than I ever could have expected. Impossible for a human to make these shots using a rifle on an incoming missile, but you're welcome to…
- Release Date, Hacking Feature and Pricing - 1 February 2020
We're releasing March 13th! Which means I have 6 weeks to continue polishing the game and I want your suggestions! As far as pricing goes, I plan on pricing just under $20usd. This is not a AAA title and the price should reflect that and set everyone's expectations realistically. I'm an Indie Dev trying to make enough of a living to continue making better and better games and I appreciate your support. It's been a real labor of love and implementing my vision has been one of the hardest projects I've ever done. I'm quite happy with the final result but I can keep improving the game with your help and feedback. Even after launch, I plan to continue improving the game and being there for the community. This week I'll be sharing some more videos showing some of the challenging enemy tech you'll be facing. One of the coolest visuals in the game I think are the anti-aircraft mini guns windin…
- New Trailer Released! - 24 January 2020
Hey Everyone, Thanks for all your words of encouragement and support! Working very hard on the game and hope you enjoy the new trailer.
- HOW TO PLAY Video Released - 17 January 2020
Being such a unique game theory of tower defense played as a FPS with resource management, this video should help explain how to play successfully. It ain't easy! Level 1 is meant to be a tutorial to help you learn how to play the game. The game is intentionally quite challenging, making you plan wisely, react to changes and punishing mistakes. The battlefield of the future is looking more like robotics vs robotics and this game may be a vision of things to come.
- Development Update - Upgradeable Sentry Classes - 10 January 2020
First, thank you everyone for your encouragement and support! Thank you to all the beta testers who gave the game a try and shared their feedback with me!!! Overwhelming feedback from Beta Testers is that they all want more options to fight against the robots. It took me a while to decide how to solve this and after a lot of work I have been able implement upgradeable Sentry classes. There are 3 Sentry Classes that are upgradeable. Each Sentry type can now be Upgraded by 2 levels at a cost of 30 metal units each time. Sniper Sentry Range: 200 meters Accuracy: 95 percent Rate of Fire: 12 rounds per minute Projectile: 50 caliber high explosive round at 800 meters per second Targeting System: FLIR with predictive targeting that compensates aim for target movement during bullet flight time. Upgrade Level 1 - Upgrades to Armour Piercing Rounds Upgrade Level 2 - Double Rate Of Fire Machine Gu…