Glitchangels news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak2
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score86% positive
- Total reviews14
- Release dateDec 10, 2020
- DeveloperPumpkin Games
- PublisherPuppygames
Company pages: Developer: Pumpkin GamesPublisher: Puppygames
Glitchangels Steam news
Glitchangels news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Version 1.8.0.0 - 26 March 2022
Update to latest version Dim exit indicators if challenge level has been completed Hunters now spawn in over time Fade in lighting as level starts Updated the settings menu plus new checkboxes Added some new accessibility options Indicate when an Archangel is about to spawn in to the level pluse new indicator Archangels use glitches Nerfed Jophiel homing missile damage slightly Some new explosion SFX Modified Hunter progress basrs on HUD to show values more clearly Some slight changes to angel bullet sprites Allow player to auto resume on death Allow player to choose not display angel select menu on death Score boost for 'hardcore' mode
- Version 1.7.3.0 - 29 November 2021
Very small update to better position the controls overlay on the tutorial to stop text from appearing offscreen in certain configurations
- Version 1.7.2.0 - 23 November 2021
Allow gamepad configuration to be cancelled via gamepad New 'Hunters' activated SFX
- Version 1.7.1.0 - 22 November 2021
UI Refresh Increased text sizes throughout (still some items to address though) Redesign of App Progress, Angel Progress and Credits menus Gameplay Made the Hunters app easier to activate once unlocked Assault and Inferno challenges have 'versions' that get slightly more difficult Show the version info on Challenge App Menus Bugs Time rewind and player secondary glitch SFX now respect volume settings Attempted to fix rare occasions where game music was not respecting volume settings
- Version 1.7.0.0 - 25 June 2021
Assault app has 2 version: standard / expert (with infected glitches) Inferno app has 2 versions: standard / expert (with renegade golem) Score mulitpliers applied to expert app versions Updated App menus to better show progress / versions completed Updated App Progress menu to better show progress / versions completed App menus to use a new setting to toggle them on/off (so all players can see the new menus) Consistent rules for challenge apps - If a player is hit the challenge is deemed to be failed and the exit opens Collect a set number of coins on Goldrush Crates will no longer spawn coins on Goldrush and spwan gems instead Assault enemies leave splats when killed Inferno enemies leave blood splats and sparking ashes Coloured steam in challenge levels
- Version 1.6.1.0 - 21 May 2021
Fixed checkpoint button wrapping on Choose Level screen
- Glitchangels version 1.6 Released - 16 May 2021
Fixed: Crash bug when boss turret destroyed by cherubs while player is dead Fixed: Arial BOOM bullet moving when game is paused Fixed: Don't drain rage on gamepad if shoot direction not pressed Allow tutorial to be played at any time Do not force new players to play tutorial Better controller hints when playing tutorial Reduced draw call counts to increase performance Camera remains following player when deploying decoy Optional controller vibration Fixed red alert / power down transitions when rewinding time Player become immune as soon as boss is killed Timeout powerup attracted towards player Added valid button / trigger / stick prompts when player is configuring gamepad
- Version 1.4.1.0 - 17 March 2021
Some subtle gameplay tweaks SKULLBOY and SENTINEL shouldn't generate fire trails Reduce SENTINEL recharge value so they regain less health Stop level generator from carving islands Stop PINK THUGS from reflecting bullets when spawning from crates Inversely scale "Dragon Breath" when player fire rate is buffed Skip "Burning Bullets" glitch if player is struggling (low timeouts) or level too high Made GOLEM bullets more subtle to match cherub bullets
- Version 1.4 - 8 March 2021
Gameplay Slightly reduce the Turret App bullet speed for levels 1-10 Show Hunter activation timer and progress on 'App Bar' Buffed Hunter enemy score value - base score is 500 and increases by 500 each stage (1-10: 500, 11-20: 1000, etc) Accessibility Added distortion and screen shake slider options in settings. Fixes 'New Glitch' marker was not showing on Main Menu when a new glitch was unlocked
- Version 1.3 - 4 March 2021
General * 16 new glitches to unlock * Steam rises from vents / grills * Little blue pod enemies have a short immune phase when spawned from their carrier * Little blue pod enemies drop coins when killed * Show blast area indicator for boom crates * Crates will not spawn stuff if an enemy destroys them by walking into them UI * Toggle in the settings menu to hide App menus when beginning an app level Baiters * Temples can be various sizes * Randomly remove some pillars * Add lava tiles when app is complete * Massive 5x score multiplier to killed baiters when app is complete * Tweeked current baiter rank progression indicator * Add extra weapons to baiters when app is complete Bug Fixes * Performing a dodge should not launch the plasma grenade * Cherubs will not target invincible enemies
- Version 1.2.4.0 - 4 February 2021
More freedom in shop when navigation (wrap top to bottom, left to right) Only show "Collect" hint on level 2 (not when looping) 'Trojans' should stop firing when affected by ZEN_AURA 'Thugs' should not reflect bullets when affected by ZEN_AURA Blue 'Pod' enemies do not drop skulls Ensure random timeout powerups do not count towards resume cost Added resume timeout cost to HUD Save COURAGE when saving checkpoints Save angel being played when saving checkpoints to alow resumptions with same angel Glitches respect the amount of PROTECTION remaining when starting / finishing Create a checkpoint at start of Loop 2 (AKA level 51) Added loop value to HUD next to level (e.g. 12.2) Added SACRIFICE to checkpoints Show angel, CHERUBS, SACRIFICE and GOLEMS on resume chekpoint menu Some boss 'randomisaton' when looping Hopefully stopped player weapons sounds from not playing Added some extra names t…
- Glitchanges version 1.2.3.0 released - 21 January 2021
Fixed a crash when exiting the level and all glitches were unlocked Fixed persistent laser sounds playing on enemy death
- Glitchanges version 1.2.2 released - 5 January 2021
Fixed intermittent crash when exiting a level with Golems Fixed typo in shop message for Protection upgrade Some help messages on scores menu
- Glitchanges version 1.2.1 released - 31 December 2020
Fixed the misleading SACRIFICE shop menu help text
- Glitchanges version 1.2 released - 30 December 2020
Changes Added xplosive crates New glitch: FEAR_FACTOR Show kills required to unlock next gllitch on progress menu Save checkpoint at level 10 before boss battle and update it after if required Added a visible immunity / shield effect Glitchy rendering for GUARDIAN New shop item: PROTECTION New shop item: SACRIFICE New shop item: GOLEMS New shop item: GOLEM LIFE Made reflective THUG bullets a little slower Show glitches and weapons on angel progress menu Enemies from crates do not immediately cause player death Tweaked SNIPER laser sight effect Fixes Remember last angel selection between play sessions App progress count showing incorrect progress value Mouse button X1 and X2 now configurable in controls menu ANGEL_BLADE glitch description overflows menu border
- Glitchanges version 1.1 released - 17 December 2020
Changes Disable some of the 'nerf' glitches on the much harder levels (GLOOM, etc) Reduced glitch reward target value - rewards are now more regular Support for more mouse buttons (left, right, middle X1, X2) Destroy boss bullets when boss is destroyed Made archangels a bit easier to defeat Reduce archangel unlock kill threshold from 10 to 1 (ONE!) New SIDEWINDER weapon for Ariel Increase CHERUB shot frequencies Slightly increased Gabriel's DASH glitch Reduce mine blast radius Sniper targeting SFX Buffed Chamuel's SHOCKWAVE glitch to be bigger and longer lasting Added extra pellet to Chamuel's shotgun Audio and visual tweaks when destroying monitors Gradually increase enemy bullet speed and movement over time Reduce cost of initial bullet speed / damage Temporarily removed signup flow on Linux / Max Fixes Handle 'lost input' when attempting secondary glitch when resuming timeout Stop pl…
- Glitchangels is a fantastic glitchy retro-arcade shooter out now - 16 December 2020
Love twin-stick shooters? Need a fresh modern take on retro classics with plenty of upgrades? Glitchangels is pretty much all you need and it's fantastic. Read the full article here: https://www.gamingonlinux.com/2020/12/glitchangels-is-a-fantastic-glitchy-retro-arcade-shooter-out-now
- Patreon + Discord - 12 December 2019
Puppygames and Pumpkin Games are excited to bring you Glitchangels! Join us on Discord http://discord.gg/puppygames Support the publisher and get future alpha access https://www.patreon.com/puppygames
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 26 March 2022 | Version 1.8.0.0 | 4258723269515676160 |
| 2 | 29 November 2021 | Version 1.7.3.0 | 4224935490651045555 |
| 3 | 23 November 2021 | Version 1.7.2.0 | 4227187225810820350 |
| 4 | 22 November 2021 | Version 1.7.1.0 | 4227186657155406039 |
| 5 | 25 June 2021 | Version 1.7.0.0 | 4032392655067623448 |
| 6 | 21 May 2021 | Version 1.6.1.0 | 4069544181430887565 |
| 7 | 16 May 2021 | Glitchangels version 1.6 Released | 4767601588121825041 |
| 8 | 17 March 2021 | Version 1.4.1.0 | 4048146376706873294 |
| 9 | 8 March 2021 | Version 1.4 | 4057152305727705287 |
| 10 | 4 March 2021 | Version 1.3 | 4057152305712642207 |
| 11 | 4 February 2021 | Version 1.2.4.0 | 4051520269925667970 |
| 12 | 21 January 2021 | Glitchanges version 1.2.3.0 released | 4043637702547479045 |
| 13 | 5 January 2021 | Glitchanges version 1.2.2 released | 3917534300117446619 |
| 14 | 31 December 2020 | Glitchanges version 1.2.1 released | 3917534300098525862 |
Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.
