Reviser news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak2
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score57% positive
- Total reviews7
- Release dateOct 31, 2019
- DeveloperHyperNovaSoft
- PublisherHyperNovaSoft
Company pages: Developer: HyperNovaSoftPublisher: HyperNovaSoft
Reviser Steam news
Reviser news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Update Ver1.05 - 7 May 2021
I am sorry that the update support was delayed because I am busy for personal reasons. In this update, we mainly made improvements based on your opinions. Please play again if you like. Improvement - When an ally leaves the player, it will respawn near the player. They will not be stuck in the terrain. - If the character goes out of the map for some reason, it will die, but now it will respawn. (In the case of a player, in the initial position, in the case of an ally, near the player) - Orange markers have been displayed on enemy characters targeted for missions to make them easier to recognize. - A marker is displayed at the position when an ally dies to make it easier to recognize. - On the point usage screen, you can now not only assign points but also cancel them. - The message can be advanced by clicking the mouse on the conversation screen. - Reviewed the orientation of the light…
- Update Ver1.04 - 11 December 2019
This update continues from before, Major changes in internal processing that are the premise of implementing the multiplayer function, The game system and map were changed. I think you can enjoy it even more. Game system changes - Set up several mission areas. The next mission area appears at the end of the mission. - Coins / recovery drugs / weapons (low probability) appear at the end of the mission. - A boss area appears when all missions are completed. - Abolished movement limit area in boss area. - Changed the stage end area so that it appears after boss defeated. - Weapons now appear when the boss is defeated. - Changed so that normal enemies that appear once reappear after a while. - Changed the composition of the terrain and enemy appearance position of all stages. - Reviewed music at some stages. Internal processing changes - Subdivision of linkage processing with multiplayer fu…
- Update Ver1.03 - 14 November 2019
This update mainly adjusted the difficulty of the first half of the stage. Balance adjustment - Increased Stage Coast / Hill stage enemies and team member Spawns - Increased movement speed of Bee / GiantInsect / Spider - Add 1 type of Bee (fast / strong) - Increased charging distance for Battle Melee
- Late stage play of Reviser - 12 November 2019
The late stage play was uploaded to the second video on the store page. It is a play video of my favorite late stage. The early stage may feel boring because the enemy is weak, but the latter stage also has many enemies. If you get strong weapons and increase the number of team members, you can enjoy a refreshing play. Please enjoy playing! https://steamcdn-a.akamaihd.net/steam/apps/256767033/movie_max.webm?t=1573542080
- Update Ver1.02 - 11 November 2019
I started to consider online multiplayer function. However, since the current game system does not assume multiplayer, it is necessary to review the base system. Also, since it is the first multiplayer development, I think it will take some time. This update mainly improves the frame rate prior to multiplayer support. Since there is still room for improvement, I would like to make improvements. Improved frame rate - Changed the engine used from Unity 2018 to 2019 - Reviewed the Pooling system for Spawn processing of characters and bullets. As a result, the frame rate improved by about 1.5 to 2 times. - The model shadow was not displayed because it was output excessively. - Removed display of character footprint (smoke). - Fixed a problem that the frame rate dropped significantly when ACS17 appeared. Adjustment - Reload time of handgun / submachine gun is slightly faster and range is sli…
- Hot fix Ver1.01 - 1 November 2019
Sorry for the inconvenience even though it was just released. Bug Fix - Fixed a problem that when using the first aid kit, the maximum Health * 0.3 health is not restored, but only the current Health * 0.3 health is restored.
- 'Reviser' is now available on Steam! - 31 October 2019
If you have problems, please visit the forum. I hope you enjoy this game. Thank you for your support!
- Improvement update - 29 October 2019
This update improves the following: -The display processing of information above the character has been reviewed to reduce the FPS drop during enemy spawn. -In order to prevent the display of Health / EXP / Coin from becoming longer, K / M / B and exponent display are supported. The damage value was kept long to emphasize the strength.
- Fixed overflow of health and coin values - 25 October 2019
Fixed an issue where the health value would become negative as the level increased. These were held in int variables (up to 2147483647), but changed to handle long values (up to 9223372036854775807). In addition, the upper limit check of the long value has been tightened so that it does not become a negative value. The same correction was made for Coin. In addition, since it was found that the value would be larger than expected on the development side, the increase factor by character level / weapon level was reduced so that it was difficult to reach the upper limit. Since the factors for both health and weapons damage are reduced, the numerical value will be smaller, but the overall difficulty will not change.
- Small Update - 22 October 2019
Improvement - The initialization process has been revised for situations where FPS drops when an enemy appears. In addition, the occurrence of garbage collection was suppressed. Bug fix - Fixed a bug where light machine gun bullets would sometimes pass without hitting continuously.
- Improved path finding algorithm - 21 October 2019
The route search for AI movements of enemies and team members is performed using a movable area called Navimesh. If the source or destination is outside this area, it cannot be searched, so far it has simply been directed forward to the destination. For this reason, there were cases where it was not possible to proceed by hitting an obstacle outside the area. This time, the route search start and end positions are used as route search points near them to improve the route search more accurately.
- Small Update - 20 October 2019
We will release an improvement update in the preview version. Improvement - Aiming and shooting with a mouse can be performed even when a joystick is connected. - Team members with handguns and submachine guns will get too close to the enemy, so keep the distance a little farther. - Changed the title of the controller in the setting screen to "Key / Joystick".
- Game System Video - 15 October 2019
A new video introducing the game system has been added. I hope to help you understand this game.
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 1 November 2019 | Hot fix Ver1.01 | 2451574645860759430 |
| 2 | 21 October 2019 | Improved path finding algorithm | 2404285581874028463 |
| 3 | 20 October 2019 | Small Update | 2404285581871551557 |
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